Pāvels Nadtočajevs
358d799b9a
[iOS] Fix use of godot_path.
2025-12-02 16:44:00 +02:00
Dario
cf00643565
Use re-spirv in the Vulkan driver to optimize shaders.
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Includes contributions by Rémi to unify usage of SPIR-V Headers across the dependencies.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-12-02 11:39:11 -03:00
Skyth
ba556ebe03
Implement point size emulation in the forward shader for D3D12.
2025-12-02 17:36:31 +03:00
Anish Kumar
398927226e
Android: Add method to take persistable URI permission
2025-12-02 19:40:49 +05:30
Rémi Verschelde
5f12ada7a4
Merge pull request #113432 from TheDying0fLight/set-shader-path-before-compiling
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Set shader path before compilation
2025-12-02 14:17:38 +01:00
Rémi Verschelde
dd8a830fcb
Merge pull request #113430 from arkology/editor-help-hide
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Expand Hide button in `EditorHelp` search
2025-12-02 14:17:32 +01:00
Rémi Verschelde
34cdf39db0
Merge pull request #113420 from Calinou/editor-use-unicode-arrows
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Use Unicode arrow symbols throughout the editor
2025-12-02 14:17:28 +01:00
Rémi Verschelde
5a41bb884a
Merge pull request #113416 from Calinou/editor-animation-use-physical-shortcuts
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Use physical key shortcuts for the animation editor's play/pause buttons
2025-12-02 14:17:23 +01:00
Rémi Verschelde
f6092acb7b
Merge pull request #113407 from deralmas/no-arguments-in-my-town
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EmbeddedProcess: Fix invalid deferred call
2025-12-02 14:17:19 +01:00
Rémi Verschelde
54e0254af2
Merge pull request #113403 from Repiteo/ci/scons-bump
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CI: Bump SCons version [4.10.0→4.10.1]
2025-12-02 14:17:14 +01:00
Rémi Verschelde
8cee5355ff
Merge pull request #113398 from Eshaan-byte/fix-moviewriter-disk-space-check
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Fix MovieWriter checking wrong directory for disk space
2025-12-02 14:17:10 +01:00
Rémi Verschelde
5ef6b01b3f
Merge pull request #113392 from ndarilek/project-dialog-accessibility
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Editor: Improve accessibility in Create New Project dialog
2025-12-02 14:17:05 +01:00
Rémi Verschelde
2c8a0c3419
Merge pull request #113284 from TokageItLab/twist-disperser
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Add BoneTwistDisperser3D to propagate IK target's twist
2025-12-02 14:17:01 +01:00
Rémi Verschelde
71d4ded745
Merge pull request #113279 from Ivorforce/tracy-gdscript-codeloc
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Add support for profiling GDScript with tracy.
2025-12-02 14:16:56 +01:00
Rémi Verschelde
2e4d5c261f
Merge pull request #113277 from blueskythlikesclouds/d3d12-framebuffer-clear-fix
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Fix framebuffers getting cleared multiple times on D3D12.
2025-12-02 14:16:50 +01:00
Rémi Verschelde
e55bc69093
Merge pull request #113218 from Calinou/thread-group-error-message-add-function
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Mention the called function name in thread group error messages
2025-12-02 14:16:46 +01:00
Rémi Verschelde
6d4ad21903
Merge pull request #113211 from aaronp64/type_by_name_map
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Make `Variant::get_type_by_name` `HashMap` initialization thread-safe
2025-12-02 14:16:41 +01:00
Rémi Verschelde
9f761d50fc
Merge pull request #113206 from aaronfranke/import-settings-multi-mesh
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Support MultiMesh objects in the scene Advanced Import Settings dialog
2025-12-02 14:16:36 +01:00
Rémi Verschelde
37cfae845b
Merge pull request #113132 from aaronp64/variant_op_eval
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Reuse/optimize common `OperatorEvaluator*::evaluate` logic
2025-12-02 14:16:32 +01:00
Rémi Verschelde
a1848013e5
Merge pull request #113114 from RandomShaper/fix_load_progress_cycles
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ResourceLoader: Fix potential infinite recursion in progress reporting
2025-12-02 14:16:27 +01:00
Rémi Verschelde
edb6ae1f75
Merge pull request #113017 from YeldhamDev/finicky_little_thing
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Fix extra spacing in author names when opening the asset dialog
2025-12-02 14:16:21 +01:00
Rémi Verschelde
90235fddeb
Merge pull request #112999 from Meorge/feat/quick-load-icon
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Add dedicated icon for Quick Load
2025-12-02 14:16:16 +01:00
Rémi Verschelde
3d585df89f
Merge pull request #112762 from Benjamin-Dobell/fix/android/dpad-support
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Android: Improve D-pad support for Default Android Gamepad.
2025-12-02 14:16:12 +01:00
Rémi Verschelde
8167a18286
Merge pull request #112537 from BlueCube3310/mat-thumbnail-wrong
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Fix incorrect material and mesh thumbnails
2025-12-02 14:16:07 +01:00
Rémi Verschelde
3d64c33edb
Merge pull request #112504 from passivestar/inspector-margin
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Reduce outer inspector margins
2025-12-02 14:16:03 +01:00
Rémi Verschelde
fe17c16ff9
Merge pull request #112491 from YeldhamDev/deep_within_the_shadows_lays_scrollable_content
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Add scroll hints to `ScrollContainer` and `Tree`
2025-12-02 14:15:58 +01:00
Rémi Verschelde
12ca45a905
Merge pull request #112215 from syntaxerror247/SAF-support
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Android: Implement Storage Access Framework (SAF) support
2025-12-02 14:15:53 +01:00
Rémi Verschelde
d64b6bddef
Merge pull request #111935 from vaner-org/statemachine-transitions-improve-validation
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Improve validation for adding transition in StateMachine
2025-12-02 14:15:48 +01:00
Rémi Verschelde
c87dd8e02b
Merge pull request #111806 from Calinou/renderer-message-warnings
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Make all unsupported renderer message features consistently warnings
2025-12-02 14:15:43 +01:00
Rémi Verschelde
fede39884d
Merge pull request #111742 from Calinou/editor-capitalization-add-stop-word
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Add "with" stop word to the editor property name processor
2025-12-02 14:15:38 +01:00
Rémi Verschelde
0fe1334de8
Merge pull request #111212 from KoBeWi/FileDialog_unification_theory
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Make EditorFileDialog inherit FileDialog
2025-12-02 14:15:33 +01:00
Rémi Verschelde
85d5df058b
Merge pull request #104371 from mihe/animation-player-reset
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Fix issue of `AnimationPlayer` hiding bezier editor when re-selecting it
2025-12-02 14:15:28 +01:00
Rémi Verschelde
44bc2da147
Merge pull request #98122 from cadence-s/fix-sprite3d-bleed
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Fix Sprite3D texture bleed when not wrapping
2025-12-02 14:15:23 +01:00
Rémi Verschelde
df0e6d3906
Merge pull request #89983 from KoBeWi/different_kind_of_image
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Change how ImageTexture's image is defined
2025-12-02 14:15:16 +01:00
Michael Alexsander
d94914417a
Hide mouse focus from project list
2025-12-02 10:03:26 -03:00
Rindbee
e0532a711a
Fix resource shared when duplicating an instanced scene
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For resources with `resource_local_to_scene` enabled in the sub-scene,
the resource is already set when the sub-scene is instantiated, so does
not need to be set again. Just needs to update the property of the
resource according to the value in the main scene.
2025-12-02 20:45:54 +08:00
Silc Lizard (Tokage) Renew
b97aa0ba3c
Optimization NodePath
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co-authored-by: Ryan-000 <73148864+Ryan-000@users.noreply.github.com>
2025-12-02 21:45:35 +09:00
kobewi
c1cc178a82
Make EditorFileDialog inherit FileDialog
2025-12-02 12:30:51 +01:00
Silc Lizard (Tokage) Renew
6ff3833c33
Add BoneTwistDisperser3D to propagate IK target's twist
2025-12-02 19:20:26 +09:00
Simon Döhl
772caa8170
set shader path before compilation
2025-12-02 09:04:19 +01:00
arkology
eb00eb9a68
EditorHelp: Scroll to the only result found every time
2025-12-02 08:00:43 +00:00
arkology
e435015476
Expand Hide button in EditorHelp search
2025-12-02 07:09:37 +00:00
Michael Alexsander
034942557e
Fix issues with property height in the inspector
2025-12-01 23:14:33 -03:00
Hugo Locurcio
db920eb7f0
Use Unicode arrow symbols throughout the editor
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This does not apply to text printed to the Output panel, as the fixed-width
font may not have the glyph in its character set (or if it does, the arrow
character may be hard to read).
2025-12-02 01:36:35 +01:00
Hugo Locurcio
66698019d6
Use physical key shortcuts for the animation editor's play/pause buttons
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These follow a (W)ASD pattern, so these should be translated to e.g.
(Z)QSD on AZERTY keyboards to ensure similar usability.
2025-12-02 01:11:05 +01:00
BlueCube3310
5a3c86646e
Fix incorrect material and mesh thumbnails
2025-12-01 18:33:25 +01:00
Dery Almas
0580d79b87
EmbeddedProcess: Fix invalid deferred call
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`Window::grab_focus` does not take any argument.
2025-12-01 18:22:19 +01:00
Mikael Hermansson
ebf6016267
Add solo/hide/lock/delete buttons to node groups in bezier track editor
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Co-authored-by: Kasper Arnklit Frandsen <kasper.arnklit@gmail.com>
2025-12-01 18:02:47 +01:00
Hugo Locurcio
2cf7af9149
Make all unsupported renderer message features consistently warnings
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Previously, some messages indicating a lack of support were errors
instead of warnings. Some messages were also not shown when running
a release export template.
- Use "renderer" terminology consistently instead of "rendering method".
2025-12-01 17:38:12 +01:00
Thaddeus Crews
a998842e3e
CI: Bump SCons version [4.10.0→4.10.1]
2025-12-01 09:38:01 -06:00