Patrick 
								
							 
						 
						
							
							
							
							
								
							
							
								65b0989f68 
								
							 
						 
						
							
							
								
								Additional Visual Shader Nodes  
							
							 
							
							... 
							
							
							
							* RotationByAxis Visual Shader Node added
* WorldPositionFromDepth Visual Shader Node added
* ScreenNormalWorldSpace Visual Shader Node added 
							
						 
						
							2023-07-26 00:39:12 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Roubinski 
								
							 
						 
						
							
							
							
							
								
							
							
								01101134f4 
								
							 
						 
						
							
							
								
								Make the dragging connections more user-friendly in visual shaders  
							
							 
							
							
							
						 
						
							2023-07-20 15:00:19 +03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Hendrik Brucker 
								
							 
						 
						
							
							
							
							
								
							
							
								7e21eb7e00 
								
							 
						 
						
							
							
								
								Extract and reorganize texture resource classes  
							
							 
							
							
							
						 
						
							2023-07-14 20:04:21 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Patrick 
								
							 
						 
						
							
							
							
							
								
							
							
								e3802d5b6f 
								
							 
						 
						
							
							
								
								Fix ndc calculation for LinearSceneDepth VS node in GLES3  
							
							 
							
							
							
						 
						
							2023-03-14 15:05:01 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									QbieShay 
								
							 
						 
						
							
							
							
							
								
							
							
								7881422901 
								
							 
						 
						
							
							
								
								make particle billboard take into account non-uniform scale  
							
							 
							
							
							
						 
						
							2023-02-13 21:18:55 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									clayjohn 
								
							 
						 
						
							
							
							
							
								
							
							
								04a9933f2e 
								
							 
						 
						
							
							
								
								Mark fma function as high end so it isn't used with the gl_compatibility renderer  
							
							 
							
							
							
						 
						
							2023-02-08 12:56:15 -08:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								bcecb4fe37 
								
							 
						 
						
							
							
								
								Use mix for vector types in switch node in the visual shader  
							
							 
							
							
							
						 
						
							2023-01-31 09:45:27 +03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								8c8c333bf2 
								
							 
						 
						
							
							
								
								Add derivative functions with precision to shaders  
							
							 
							
							
							
						 
						
							2023-01-26 20:53:46 +03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								f9b5e9da37 
								
							 
						 
						
							
							
								
								Fix code generation for ProximityRange node in visual shader  
							
							 
							
							
							
						 
						
							2023-01-20 22:31:37 +03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								7cbe2b939e 
								
							 
						 
						
							
							
								
								Some refactoring for visual shader texture functions  
							
							 
							
							
							
						 
						
							2023-01-20 12:54:20 +03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									clayjohn 
								
							 
						 
						
							
							
							
							
								
							
							
								faea9f5c10 
								
							 
						 
						
							
							
								
								Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE  
							
							 
							
							... 
							
							
							
							in favour of texture hints 
							
						 
						
							2023-01-18 19:52:47 -08:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Nong Van Tinh 
								
							 
						 
						
							
							
							
							
								
							
							
								d6b923ae05 
								
							 
						 
						
							
							
								
								Fixes incorrect caption for TextureParameterTriplanar  
							
							 
							
							
							
						 
						
							2023-01-17 12:10:01 +07:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								f101add78b 
								
							 
						 
						
							
							
								
								Add uint type support to visual shaders  
							
							 
							
							
							
						 
						
							2023-01-06 10:35:25 +03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								d95794ec8a 
								
							 
						 
						
							
							
								
								One Copyright Update to rule them all  
							
							 
							
							... 
							
							
							
							As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.
It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).
We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).
Also fixed "cf." Frenchism - it's meant as "refer to / see". 
							
						 
						
							2023-01-05 13:25:55 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									dzil123 
								
							 
						 
						
							
							
							
							
								
							
							
								445062e43b 
								
							 
						 
						
							
							
								
								Visual Shader UVFunc keep existing input value on function change  
							
							 
							
							
							
						 
						
							2022-11-10 04:31:05 -08:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								19126d22a4 
								
							 
						 
						
							
							
								
								Fix code generation for some visual shader nodes  
							
							 
							
							
							
						 
						
							2022-10-19 09:09:56 +03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Patrick 
								
							 
						 
						
							
							
							
							
								
							
							
								91a9e7af3f 
								
							 
						 
						
							
							
								
								Fix typo in VisualShader DistanceFade node  
							
							 
							
							
							
						 
						
							2022-10-18 18:20:31 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								3401228fbd 
								
							 
						 
						
							
							
								
								Fix code generation for VisualShaderNodeTextureParameterTriplanar  
							
							 
							
							
							
						 
						
							2022-09-07 07:02:07 +03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Patrick 
								
							 
						 
						
							
							
							
							
								
							
							
								e3ee2a0a6e 
								
							 
						 
						
							
							
								
								Disable Output port preview of Linear Depth  Visual Shader node  
							
							 
							
							... 
							
							
							
							This disables the output port preview of the node because it's enabled preview caused a shader compilation error 
							
						 
						
							2022-09-03 22:36:37 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								8191b3c110 
								
							 
						 
						
							
							
								
								Rename uniform to parameter across the engine  
							
							 
							
							
							
						 
						
							2022-09-01 11:42:57 +03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Patrick 
								
							 
						 
						
							
							
							
							
								
							
							
								323ff657c0 
								
							 
						 
						
							
							
								
								Fix LinearDepth calculation for GLES3  
							
							 
							
							... 
							
							
							
							This change will calculate the depth ndc differently for GLES3 and Vulkan as described in here:
stable:
https://docs.godotengine.org/en/stable/tutorials/shaders/advanced_postprocessing.html 
godot 4 with vulkan:
https://docs.godotengine.org/en/latest/tutorials/shaders/advanced_postprocessing.html  
							
						 
						
							2022-08-31 21:00:13 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Patrick Exner 
								
							 
						 
						
							
							
							
							
								
							
							
								55bbcc54e7 
								
							 
						 
						
							
							
								
								Implement custom non-trivial shader functions  
							
							 
							
							
							
						 
						
							2022-08-27 22:59:12 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Clay John 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								547e64d226 
								
							 
						 
						
							
							
								
								Merge pull request  #63999  from QbieShay/qbie/vs-qol  
							
							 
							
							... 
							
							
							
							Quality of life visual shaders updates 
							
						 
						
							2022-08-18 14:47:23 -06:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									QbieShay 
								
							 
						 
						
							
							
							
							
								
							
							
								ecbeb8de1b 
								
							 
						 
						
							
							
								
								Improve visual shader defaults for quality of life  
							
							 
							
							... 
							
							
							
							- multiply part of addmultiply defaults to 1
- curvetexture's repeat is turned off
- vectors into float takes first component instead of average 
							
						 
						
							2022-08-12 19:39:56 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								f754dd20be 
								
							 
						 
						
							
							
								
								Merge pull request  #62454  from Geometror/reflect-refract-vec2-vec4  
							
							 
							
							... 
							
							
							
							Allow for vec2/vec4 to be used in reflect and refract 
							
						 
						
							2022-08-07 19:16:05 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Hendrik Brucker 
								
							 
						 
						
							
							
							
							
								
							
							
								b8d5f4bdd5 
								
							 
						 
						
							
							
								
								Allow vec2 and vec4 for reflect and refract  
							
							 
							
							
							
						 
						
							2022-08-07 18:03:16 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Hugo Locurcio 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								813f6a5d57 
								
							 
						 
						
							
							
								
								Add hint_transparent to use a transparent black placeholder texture  
							
							 
							
							... 
							
							
							
							This can be used in shaders to avoid the need to supply a transparent
placeholder texture manually. 
							
						 
						
							2022-08-01 23:38:06 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Aaron Record 
								
							 
						 
						
							
							
							
							
								
							
							
								14df02b21f 
								
							 
						 
						
							
							
								
								Fix typo "Frac" instead of "Fract"  
							
							 
							
							
							
						 
						
							2022-06-05 19:20:32 -06:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								1314e6cbcc 
								
							 
						 
						
							
							
								
								Merge pull request  #60803  from Chaosus/shader_hint_rename  
							
							 
							
							... 
							
							
							
							Rename `hint_albedo`, `hint_white/black` in shaders 
							
						 
						
							2022-05-24 08:15:33 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									reduz 
								
							 
						 
						
							
							
							
							
								
							
							
								746dddc067 
								
							 
						 
						
							
							
								
								Replace most uses of Map by HashMap  
							
							 
							
							... 
							
							
							
							* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
  (order matters) but use is discouraged.
There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated! 
							
						 
						
							2022-05-16 10:37:48 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								a8bbe570ca 
								
							 
						 
						
							
							
								
								Rename hint_albedo, hint_white/black in shaders  
							
							 
							
							
							
						 
						
							2022-05-09 22:50:18 +03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Rubinsky 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								033e211724 
								
							 
						 
						
							
							
								
								Merge pull request  #60845  from Chaosus/vs_color_func  
							
							 
							
							
							
						 
						
							2022-05-09 21:34:34 +03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								ee1b7a033d 
								
							 
						 
						
							
							
								
								Push HSV2RGB/RGB2HSV to ColorFunc (from VecFunc) in visual shaders  
							
							 
							
							
							
						 
						
							2022-05-07 09:49:12 +03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								edd3b1274e 
								
							 
						 
						
							
							
								
								Change output port of VisualShaderNodeColorUniform to vec4  
							
							 
							
							
							
						 
						
							2022-05-07 08:40:19 +03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Aaron Franke 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								fa7a7795f0 
								
							 
						 
						
							
							
								
								Rename Basis get_axis to get_column, remove redundant methods  
							
							 
							
							
							
						 
						
							2022-05-03 09:37:47 -05:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								8bf632240d 
								
							 
						 
						
							
							
								
								Continue to improve vector4 type in visual shaders  
							
							 
							
							
							
						 
						
							2022-04-22 22:29:26 +03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Hendrik Brucker 
								
							 
						 
						
							
							
							
							
								
							
							
								cf58d23a72 
								
							 
						 
						
							
							
								
								Add Vector4 to VisualShader  
							
							 
							
							
							
						 
						
							2022-04-12 19:09:29 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								7119d355eb 
								
							 
						 
						
							
							
								
								String: Remove TTR and DTR defines in non-tools build  
							
							 
							
							... 
							
							
							
							This ensures we don't use TTR in runtime code, as it's specifically meant
to source translations for the editor. 
							
						 
						
							2022-03-28 20:26:35 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								0d9aecd967 
								
							 
						 
						
							
							
								
								Rename several transform built-ins in shaders  
							
							 
							
							
							
						 
						
							2022-03-18 12:10:55 +03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								4d6790e9df 
								
							 
						 
						
							
							
								
								Add _get_func_code/_is_available virtual functions to custom nodes  
							
							 
							
							
							
						 
						
							2022-03-08 16:23:44 +03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Markus Sauermann 
								
							 
						 
						
							
							
							
							
								
							
							
								79a75cd683 
								
							 
						 
						
							
							
								
								simplify calculation of max in grayscale  
							
							 
							
							
							
						 
						
							2022-02-20 18:36:46 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								a6e280c5de 
								
							 
						 
						
							
							
								
								Add some more fixes to visual shader  
							
							 
							
							
							
						 
						
							2022-02-07 11:28:42 +03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								db18faf660 
								
							 
						 
						
							
							
								
								Rename PORT_TYPE_VECTOR to PORT_TYPE_VECTOR_3D  
							
							 
							
							
							
						 
						
							2022-02-06 20:15:28 +03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								59af063636 
								
							 
						 
						
							
							
								
								Add support for 2D vector type to visual shaders  
							
							 
							
							
							
						 
						
							2022-02-02 19:59:34 +03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								88b2afa28f 
								
							 
						 
						
							
							
								
								[VisualShader] Merge scalar and vector derivative functions into one  
							
							 
							
							
							
						 
						
							2022-01-28 22:19:10 +03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								538cff1351 
								
							 
						 
						
							
							
								
								Fix default input port hints for some modes in visual shader  
							
							 
							
							
							
						 
						
							2022-01-22 11:12:56 +03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								fe52458154 
								
							 
						 
						
							
							
								
								Update copyright statements to 2022  
							
							 
							
							... 
							
							
							
							Happy new year to the wonderful Godot community! 
							
						 
						
							2022-01-03 21:27:34 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								1eb40904ce 
								
							 
						 
						
							
							
								
								Add texture filtering properties to VisualShaderNodeTextureUniform  
							
							 
							
							
							
						 
						
							2021-12-16 11:50:33 +03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Hugo Locurcio 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								92e9cca5be 
								
							 
						 
						
							
							
								
								Rename hint_aniso to hint_anisotropy in the shader language  
							
							 
							
							... 
							
							
							
							The word "anisotropy" is used in full form in BaseMaterial3D's
anisotropy-related properties. 
							
						 
						
							2021-12-10 17:41:17 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Nathan Franke 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								49403cbfa0 
								
							 
						 
						
							
							
								
								Replace String comparisons with "", String() to is_empty()  
							
							 
							
							... 
							
							
							
							Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings 
							
						 
						
							2021-12-09 04:48:38 -06:00