Commit graph

143 commits

Author SHA1 Message Date
Thaddeus Crews
f9be832eca
Merge pull request #110257 from BlueCube3310/mip-gen-all-formats
Image: Support generating mipmaps for all uncompressed formats
2025-10-01 13:12:40 -05:00
Thaddeus Crews
5a1bc65e06
Merge pull request #110058 from Rinnegatamante/pc_upstream
Perform per-line or per-rect blits in blit_rect.
2025-09-30 18:35:22 -05:00
BlueCube3310
f64ccadceb Image: Support generating mipmaps for all formats 2025-09-24 18:48:28 +02:00
Thaddeus Crews
3d1d4bf934
Merge pull request #110247 from BlueCube3310/image-fill-mips
Image: Make `fill` method also fill the mipmaps
2025-09-24 09:59:04 -05:00
Thaddeus Crews
cd3a6c88fd
Merge pull request #106200 from BlueCube3310/image-16-u16
Image: Implement 16-bit unorm and uint formats
2025-09-23 12:08:46 -05:00
BlueCube3310
666ed1b51c Image: Make fill method also fill the mipmaps 2025-09-23 14:55:04 +02:00
Rinnegatamante
ad09677532 Perform per-line or per-rect blits in blit_rect. 2025-09-19 22:01:43 +02:00
BlueCube3310
638c6a5659 Fix Image format RGB565 conversion 2025-08-03 16:28:13 +02:00
LuoZhihao
a32b59622f Fix Image nearest and cubic resizing bias 2025-07-30 23:54:12 +08:00
BlueCube3310
16b9ee6f50 Image: Implement 16-bit unorm and uint formats 2025-06-28 00:30:52 +02:00
BlueCube3310
e35c80b61c Image: Fix is_invisible detection for RGBAH and RGBAF 2025-06-23 18:21:04 +02:00
Aaron Franke
f6f1df7d73
Add 64-bit versions of core power of 2 functions 2025-06-01 23:11:12 -07:00
Thaddeus Crews
63dff62948
Merge pull request #100673 from RandomShaper/res_duplicate
Overhaul resource duplication
2025-05-27 09:39:25 -05:00
Pedro J. Estébanez
2a03b459b9 Overhaul Resource::duplicate()
Thanks to a refactor, `Resource::duplicate_for_local_scene()` and `Resource::duplicate()` are now both users of the same, parametrized, implementation.

`Resource::duplicate()` now honors deepness in a more consistent and predictable fashion. `Resource::duplicate_deep()` is added (instead of just adding a parameter to the former, for compatibility needs).

The behavior after this change is as follows:
  - Deep (`deep=true`, formerly `subresources=true`):
    - Previously, only resources found as direct property values of the one to copy would be, recursively, duplicated.
    - Now, in addition, arrays and dictionaries are walked so the copy is truly deep, and only local subresources found across are copied.
    - Previously, subresources would be duplicated as many times as being referenced throughout the main resource.
    - Now, each subresource is only duplicated once and from that point, a referenced to that single copy is used. That's the enhanced behavior that `duplicate_for_local_scene()` already featured.
    - The behavior with respect to packed arrays is still duplication.
    - Formerly, arrays and dictionaries were recursive duplicated, with resources ignored.
    - Now, arrays and dictionaries are recursive duplicated, with resources duplicated.
    - When doing it through `duplicate_deep()`, there's a` deep_subresources_mode` parameter, with various possibilites to control if no resources are duplicated (so arrays, etc. are, but keeping referencing the originals), if only the internal ones are (resources with no non-local path, the default), or if all of them are. The default is to copy every subresource, just like `duplicate(true)`.
  - Not deep (`deep=false`, formerly `subresources=false`): <a name="resource-shallow"></a>
    - Previously, the first level of resources found as direct property values would be duplicated unconditionally. Packed arrays, arrays and dictionaries were non-recursively duplicated.
    - Now, no subresource found at any level in any form will be duplicated, but the original reference kept instead. Packed arrays, arrays and dictionaries are referenced, not duplicated at all.
    - Now, resources found as values of always-duplicate properties are duplicated, recursively or not matching what was requested for the root call.

This commit also changes what's the virtual method to override to customize the duplication (now it's the protected `_duplicate()` instead of the public `duplicate()`).
2025-05-26 10:05:25 +02:00
BlueCube3310
0f9986470a Image: Fix detecting color channels 2025-05-16 12:47:57 +02:00
Thaddeus Crews
579feb387c
Core: Add [[nodiscard]] to string-like classes 2025-05-06 12:23:41 -05:00
LuoZhihao
237597b01f BasisU: Use KTX2 format and add import options to configure encoder 2025-05-03 01:45:38 +08:00
kobewi
5af4bef46f Inline static variables (part 1) 2025-04-29 18:10:44 +02:00
Thaddeus Crews
ad40939b6f
Core: Replace C math headers with C++ equivalents
- Minor restructuring to ensure `math_funcs.h` is the central point for math functions
2025-04-16 15:49:02 -05:00
Thaddeus Crews
94282d88f9
Core: Use Math namespace for constants 2025-04-10 16:29:30 -05:00
A Thousand Ships
889410dcda
Add String::replace_char(s) methods for performance and convenience 2025-04-10 13:08:45 +02:00
Yufeng Ying
4f4031a675 Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00
BlueCube3310
647b99c6d0 Image: Fix typo at _set_color_at_ofs with FORMAT_RGB565 2025-03-29 17:51:31 +01:00
BlueCube3310
dd47d9173e Image: Improve is_invisible function 2025-03-28 22:42:37 +01:00
Rémi Verschelde
e3063f5675
Merge pull request #104590 from bruvzg/tex_decomp_load
Load decompressable texture format if no supported one is found.
2025-03-28 17:30:28 +01:00
BlueCube3310
649fa630a7 Image: Remove references to defunct FORMAT_CUSTOM 2025-03-26 21:37:26 +01:00
Pāvels Nadtočajevs
b384de9013
Load decompressable texture format is no supported one found. 2025-03-25 09:46:19 +02:00
Thaddeus Crews
f09ee0171a
Style: Begin integrating simple .clangd fixes 2025-03-22 13:24:35 -05:00
kobewi
10f6c01b9c Remove ABS in favor of Math::abs 2025-03-19 13:52:40 +01:00
K. S. Ernest (iFire) Lee
69b281295c Add DDS image load and save functionality
Save and load DDS from Image class.

Co-authored-by: BlueCube3310 <53150244+BlueCube3310@users.noreply.github.com>
2025-03-14 19:31:43 -07:00
BlueCube3310
271067eb2b Fix certain channel masks for Texture previewer 2025-01-15 18:40:53 +01:00
Marc Gilleron
c7a9d64eaf Add color channel filter to editor texture previews 2025-01-11 23:27:48 +00:00
Thaddeus Crews
3c304ab7cc
Merge pull request #96076 from AThousandShips/improve_null_check_core_drivers
[Core,Drivers] Improve use of `Ref.is_null/valid`
2024-12-23 11:14:58 -06:00
Yufeng Ying
be86ce3103 Apply iwyu suggestion in core. 2024-12-19 00:43:47 +08:00
BlueCube3310
335077a03f Image: More cleanup and reduced code duplication. 2024-12-12 11:52:59 +01:00
BlueCube3310
88ffe07de9 Betsy: Add BC3 and BC5 support 2024-11-27 12:27:05 +01:00
kobewi
3b6705a641 Support uid:// in more places 2024-11-16 21:43:18 +01:00
kobewi
0dabcd9941 Resource UID fixes and improvements 2024-11-14 16:37:54 +01:00
BlueCube3310
80a9c0d569 Clean up Image 2024-11-01 21:32:16 +01:00
A Thousand Ships
ec650a2f09
[Core,Drivers] Improve use of Ref.is_null/valid
Use `is_null` over `!is_valid` and vice versa.
2024-11-01 16:50:11 +01:00
A Thousand Ships
38f9769bc6
[Core] Improve error messages with vformat 2024-10-30 15:55:51 +01:00
BlueCube3310
95fd45d9a5 Betsy: Implement BC4 compression 2024-09-22 10:16:37 +02:00
Rémi Verschelde
a6d84bc0ce
Merge pull request #97059 from Gaktan/fix_weird_msvc_compilation_error
Fix weird MSVC compilation error
2024-09-16 13:36:06 +02:00
Gaktan
453f32ae0a Fix weird MSVC compilation error
For some reason, MSVC doesn't appreciate uint8 math with enum constants
2024-09-15 23:13:24 +02:00
BlueCube3310
606eedb0c9 Betsy: Add caching and BC1 compression support 2024-09-11 23:48:29 +02:00
A Thousand Ships
194bdde947
Cleanup of raw nullptr checks with Ref
Using `is_valid/null` over checks with `nullptr` or `ERR_FAIL_NULL` etc.
2024-08-31 15:01:09 +02:00
BlueCube3310
76c8211653 Image: Add a method for detecting signed values 2024-08-27 09:23:17 +02:00
Rémi Verschelde
4b8946102b
Merge pull request #91535 from BlueCube3310/betsy-bc6h
Add Betsy to speed up BC6 compression
2024-08-21 06:38:03 +02:00
Rémi Verschelde
f4037d6f6c
Merge pull request #92496 from clayjohn/HDR-2D-sRGB
Ensure MovieWriter output is in gamma space when using HDR 2D
2024-08-19 12:08:40 +02:00
BlueCube3310
394ea653aa Add Betsy to speed up BC6 compression 2024-08-18 11:14:05 +02:00