Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								4dd1eee769 
								
							 
						 
						
							
							
								
								Enables passing out built-in parameter from parent function in shaders  
							
							... 
							
							
							
							(cherry picked from commit 7a2c6a8c0e 
							
						 
						
							2020-03-25 11:38:53 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									fhuya 
								
							 
						 
						
							
							
							
							
								
							
							
								30d738eda7 
								
							 
						 
						
							
							
								
								Add support for opengl external textures as defined by  https://www.khronos.org/registry/OpenGL/extensions/OES/OES_EGL_image_external.txt  
							
							
							
						 
						
							2020-03-05 13:09:49 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								3b2490f19c 
								
							 
						 
						
							
							
								
								Prevent shader crash if invalid builtin used after array member accessor  
							
							... 
							
							
							
							(cherry picked from commit 3a70566b15 
							
						 
						
							2020-02-14 16:02:21 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								0995696e08 
								
							 
						 
						
							
							
								
								Prevent shader crash when name conflict with "dus" and "__" occured  
							
							... 
							
							
							
							(cherry picked from commit 2c4367441c 
							
						 
						
							2020-02-06 13:02:07 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								3473a195fc 
								
							 
						 
						
							
							
								
								Hides high-level functions from GLES2 shader autocompletion  
							
							
							
						 
						
							2020-01-23 12:41:21 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								4c456ef979 
								
							 
						 
						
							
							
								
								Disallow uint/uvec usage on GLES2 platform  
							
							
							
						 
						
							2020-01-20 18:59:35 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								3dea1c725e 
								
							 
						 
						
							
							
								
								Clears completion_class in shaders (may cause troubles if not).  
							
							
							
						 
						
							2020-01-19 16:35:54 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								1eb8d5e142 
								
							 
						 
						
							
							
								
								Added missing form of array constructor in shaders  
							
							
							
						 
						
							2020-01-18 11:41:55 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								5098232ee6 
								
							 
						 
						
							
							
								
								Disabled array initialization, const array and arr.length in shaders  
							
							
							
						 
						
							2020-01-16 11:46:11 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								1e154e0947 
								
							 
						 
						
							
							
								
								Fix nested break/return in shader switch statement  
							
							
							
						 
						
							2020-01-10 11:57:56 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								5edd1a27d2 
								
							 
						 
						
							
							
								
								Merge pull request  #34671  from Chaosus/shader_hex_support  
							
							... 
							
							
							
							Support for hex numbers in shaders 
							
						 
						
							2020-01-08 10:01:49 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								a7f49ac9a1 
								
							 
						 
						
							
							
								
								Update copyright statements to 2020  
							
							... 
							
							
							
							Happy new year to the wonderful Godot community!
We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.
Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it. 
							
						 
						
							2020-01-01 11:16:22 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								99b92c885f 
								
							 
						 
						
							
							
								
								Support for hex numbers in shaders  
							
							
							
						 
						
							2019-12-29 12:19:10 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								2845e6a21a 
								
							 
						 
						
							
							
								
								Merge pull request  #34040  from qarmin/unused_variable_more_precise_numbers  
							
							... 
							
							
							
							Removed unused variables, add some constants numbers 
							
						 
						
							2019-12-10 08:25:31 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rafał Mikrut 
								
							 
						 
						
							
							
							
							
								
							
							
								ed1c4bc77d 
								
							 
						 
						
							
							
								
								Removed unused variables, add some constants numbers  
							
							
							
						 
						
							2019-12-10 05:13:02 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								8b8faf03d5 
								
							 
						 
						
							
							
								
								Fix expressions for global constants in shaders  
							
							
							
						 
						
							2019-12-02 19:00:21 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Marcel Admiraal 
								
							 
						 
						
							
							
							
							
								
							
							
								6c3be2ca74 
								
							 
						 
						
							
							
								
								Fix Visual Studio throwing C4146 warning.  
							
							
							
						 
						
							2019-11-18 15:14:04 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								5e44b5be81 
								
							 
						 
						
							
							
								
								Prevents usage of unsupported texture shader types in GLES2  
							
							
							
						 
						
							2019-11-03 13:41:15 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								6b7f8558d9 
								
							 
						 
						
							
							
								
								Removed switch operator from GLES2 shader back-end  
							
							
							
						 
						
							2019-11-02 12:43:32 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								1b003f3d64 
								
							 
						 
						
							
							
								
								Prevents shader crash on GLES2 if unsupported built-in has been used  
							
							
							
						 
						
							2019-10-31 09:21:44 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								76eb486413 
								
							 
						 
						
							
							
								
								Added check if field name in the shader is equal to builtin  
							
							
							
						 
						
							2019-10-29 15:37:19 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								ef6161532d 
								
							 
						 
						
							
							
								
								Fix shader crash if non-boolean expression inserted into "if"  
							
							
							
						 
						
							2019-10-28 08:35:33 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hugo Locurcio 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								701581d1d3 
								
							 
						 
						
							
							
								
								Improve error messages related to shader_type  
							
							... 
							
							
							
							The list of allowed shader types is now displayed if any
`shader_type`-related error is emitted.
This makes it easier to remember which shader types are allowed
when creating a new shader. 
							
						 
						
							2019-10-26 17:43:14 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								ada4bcbe30 
								
							 
						 
						
							
							
								
								Fix invalid autocompletion pasting of shader param name  
							
							
							
						 
						
							2019-10-08 18:33:22 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								76324bec8d 
								
							 
						 
						
							
							
								
								Prevent shader crash if name of variable overrides function name  
							
							
							
						 
						
							2019-10-06 20:35:41 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								d9087e1b44 
								
							 
						 
						
							
							
								
								Prevent shader crash if function call been used on constant  
							
							
							
						 
						
							2019-10-06 18:20:05 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								5a5a062d61 
								
							 
						 
						
							
							
								
								Fix few redefinition name errors for variable/param/function in shaders  
							
							
							
						 
						
							2019-10-06 17:27:28 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								1472fca951 
								
							 
						 
						
							
							
								
								Removed unnecessary shader error log messages  
							
							
							
						 
						
							2019-10-02 12:37:22 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Chaosus 
								
							 
						 
						
							
							
							
							
								
							
							
								1333ea2a2d 
								
							 
						 
						
							
							
								
								Implement shader array support for varyings  
							
							
							
						 
						
							2019-09-14 18:23:25 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinski 
								
							 
						 
						
							
							
							
							
								
							
							
								38601dd3e9 
								
							 
						 
						
							
							
								
								Fix shader crash when users miss the return statement  
							
							
							
						 
						
							2019-08-28 11:32:33 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinski 
								
							 
						 
						
							
							
							
							
								
							
							
								4dda253ee0 
								
							 
						 
						
							
							
								
								Implements switch to shaders  
							
							
							
						 
						
							2019-08-23 14:43:09 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinski 
								
							 
						 
						
							
							
							
							
								
							
							
								a525e3c5ce 
								
							 
						 
						
							
							
								
								Implemented do/while loops for shaders  
							
							
							
						 
						
							2019-08-13 18:39:55 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinski 
								
							 
						 
						
							
							
							
							
								
							
							
								24417f1975 
								
							 
						 
						
							
							
								
								Force user to initialize local shader constants  
							
							
							
						 
						
							2019-08-13 12:31:25 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Cameron Reikes 
								
							 
						 
						
							
							
							
							
								
							
							
								9f7a166c35 
								
							 
						 
						
							
							
								
								Show that identifier found in function names  
							
							
							
						 
						
							2019-08-09 21:15:33 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinski 
								
							 
						 
						
							
							
							
							
								
							
							
								b24b3497d6 
								
							 
						 
						
							
							
								
								Implemented local shader constants  
							
							
							
						 
						
							2019-08-05 10:35:53 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									qarmin 
								
							 
						 
						
							
							
							
							
								
							
							
								aab8da25ad 
								
							 
						 
						
							
							
								
								Fix some code found by Coverity Scan and PVS Studio  
							
							
							
						 
						
							2019-07-23 09:14:31 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Chaosus 
								
							 
						 
						
							
							
							
							
								
							
							
								cfcc9ee9c1 
								
							 
						 
						
							
							
								
								Allows to use non-constants in the local shader array initializer  
							
							
							
						 
						
							2019-07-16 08:04:49 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Chaosus 
								
							 
						 
						
							
							
							
							
								
							
							
								9379cbc774 
								
							 
						 
						
							
							
								
								Added local array initializer  
							
							
							
						 
						
							2019-07-16 07:13:37 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Chaosus 
								
							 
						 
						
							
							
							
							
								
							
							
								c37379456f 
								
							 
						 
						
							
							
								
								Implemented local shader arrays  
							
							
							
						 
						
							2019-07-15 15:57:39 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Chaosus 
								
							 
						 
						
							
							
							
							
								
							
							
								e7f5640632 
								
							 
						 
						
							
							
								
								Added missed "textureProjLod" shader built-in overload for 3D textures  
							
							
							
						 
						
							2019-07-15 09:59:11 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									hbina085 
								
							 
						 
						
							
							
							
							
								
							
							
								26c0609656 
								
							 
						 
						
							
							
								
								Make the default return value on crash explicit  
							
							... 
							
							
							
							Noticed that the error condition will return a NULL instead of something more explicit like "false".
Should make the code more readable at a glance. 
							
						 
						
							2019-07-11 23:06:58 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Chaosus 
								
							 
						 
						
							
							
							
							
								
							
							
								a2b2da2454 
								
							 
						 
						
							
							
								
								Removed invalid mix shader overloads  
							
							
							
						 
						
							2019-07-11 17:16:26 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Chaosus 
								
							 
						 
						
							
							
							
							
								
							
							
								4083d0c784 
								
							 
						 
						
							
							
								
								Fix "not" shader function return type  
							
							
							
						 
						
							2019-07-09 15:55:00 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									geequlim 
								
							 
						 
						
							
							
							
							
								
							
							
								253cd73f1d 
								
							 
						 
						
							
							
								
								Fix code completion for shader editor  
							
							
							
						 
						
							2019-07-06 12:03:17 +08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Chaosus 
								
							 
						 
						
							
							
							
							
								
							
							
								c2d4abf62e 
								
							 
						 
						
							
							
								
								Added constant support to shaders  
							
							... 
							
							
							
							Co-authored-by: DavidSichma <sichmada@gmail.com> 
							
						 
						
							2019-06-01 13:41:07 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								193837a8f5 
								
							 
						 
						
							
							
								
								Merge pull request  #28829  from vreon/swizzle-up  
							
							... 
							
							
							
							Allow constructing larger data types by swizzling 
							
						 
						
							2019-05-24 17:02:26 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								e0574e1d98 
								
							 
						 
						
							
							
								
								Fix typos with codespell  
							
							... 
							
							
							
							Using codespell 1.15.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
``` 
							
						 
						
							2019-05-19 13:10:35 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Jesse Dubay 
								
							 
						 
						
							
							
							
							
								
							
							
								1b9d26765f 
								
							 
						 
						
							
							
								
								Allow constructing larger data types by swizzling  
							
							... 
							
							
							
							GLSL allows the construction of larger data types by swizzling smaller
ones, but Godot shading language treated this as an error:
  vec2 test2 = vec2(0.0, 1.0);
  vec3 test3 = test2.xxx; // error: Invalid member for vec2 expression
This commit updates the expression parser for the 2 and 3-component data
types accordingly.
Fixes  #10496  
							
						 
						
							2019-05-11 11:01:09 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								c8994b56f9 
								
							 
						 
						
							
							
								
								Style: Apply new changes from clang-format 8.0  
							
							... 
							
							
							
							It seems to stay compatible with formatting done by clang-format 6.0 and 7.0,
so contributors can keep using those versions for now (they will not undo those
changes). 
							
						 
						
							2019-04-09 17:09:48 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								ffb9f342a5 
								
							 
						 
						
							
							
								
								Ensure implicit conversions for scalar constants work in shaders,  closes   #26239  
							
							
							
						 
						
							2019-02-26 23:21:37 -03:00