Hugo Locurcio 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								0cad2c0cd1 
								
							 
						 
						
							
							
								
								Add VisualServer methods to get the video adapter name and vendor  
							
							... 
							
							
							
							These methods can be used in scripts to retrieve the OpenGL
`GL_RENDERER` and `GL_VENDOR` strings (respectively).
This closes  #28404 . 
							
						 
						
							2020-01-06 00:37:56 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								a7f49ac9a1 
								
							 
						 
						
							
							
								
								Update copyright statements to 2020  
							
							... 
							
							
							
							Happy new year to the wonderful Godot community!
We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.
Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it. 
							
						 
						
							2020-01-01 11:16:22 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Bojidar Marinov 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								f7dad789e9 
								
							 
						 
						
							
							
								
								Fix various memory leaks and errors  
							
							
							
						 
						
							2019-07-02 17:23:54 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hugo Locurcio 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								786a7341a7 
								
							 
						 
						
							
							
								
								Add an option to disable boot splash filtering  
							
							... 
							
							
							
							Disabling filtering is usually desired in projects using a pixel art style.
This closes  #19415 . 
							
						 
						
							2019-06-15 23:53:39 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									qarmin 
								
							 
						 
						
							
							
							
							
								
							
							
								66a36ba474 
								
							 
						 
						
							
							
								
								Fix some unincialised variables  
							
							
							
						 
						
							2019-05-28 19:12:19 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								34dd772054 
								
							 
						 
						
							
							
								
								Properly redraw if something animated is visible  
							
							
							
						 
						
							2019-03-03 13:43:54 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								75dae1b9a9 
								
							 
						 
						
							
							
								
								Drivers, main, servers: Ensure classes match their header filename  
							
							... 
							
							
							
							Renamed:
- `drivers/alsamidi/alsa_midi.h` -> `midi_driver_alsamidi.h`
  (same for `coremidi` and `winmidi`)
- `main/timer_sync.h` -> `main_timer_sync.h`
- `servers/visual/visual_server_global.h` -> `visual_server_globals.h` 
							
						 
						
							2019-02-12 14:39:47 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								b7cc2bb1e2 
								
							 
						 
						
							
							
								
								Core: Ensure classes match their header filename  
							
							... 
							
							
							
							Also drop some unused files.
Renamed:
- `core/dvector.h` -> `pool_vector.h`
- `core/io/resource_import.h` -> `resource_importer.h`
- `core/sort.h` -> `sort_array.h`
- `core/string_db.h` -> `string_name.h`
Dropped:
- `core/allocators.h`
- `core/os/shell.h`
- `core/variant_construct_string.cpp` 
							
						 
						
							2019-02-12 13:34:25 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								b16c309f82 
								
							 
						 
						
							
							
								
								Update copyright statements to 2019  
							
							... 
							
							
							
							Happy new year to the wonderful Godot community! 
							
						 
						
							2019-01-01 12:58:10 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								c83742ba86 
								
							 
						 
						
							
							
								
								-Lightmap and lightmap capture support for GLES2  
							
							... 
							
							
							
							-Added hint to not show some properties when running on low end gfx 
							
						 
						
							2018-09-28 20:33:18 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								cda5b0bfe1 
								
							 
						 
						
							
							
								
								Fix warnings about unused variables [-Wunused-variable]  
							
							... 
							
							
							
							Fixes the following GCC 5 warnings:
```
drivers/gles2/rasterizer_scene_gles2.cpp:1139:15: warning: unused variable 'offset' [-Wunused-variable]
drivers/gles2/rasterizer_scene_gles2.cpp:1205:39: warning: unused variable 'multi_mesh' [-Wunused-variable]
drivers/gles2/rasterizer_storage_gles2.cpp:359:7: warning: unused variable 'srgb' [-Wunused-variable]
drivers/gles2/shader_gles2.cpp:1016:45: warning: unused variable 'texture_hints' [-Wunused-variable]
editor/animation_track_editor.cpp:776:9: warning: unused variable 'keys_to' [-Wunused-variable]
editor/editor_inspector.cpp:273:7: warning: unused variable 'vs_height' [-Wunused-variable]
editor/editor_themes.cpp:202:10: warning: unused variable 'begin_time' [-Wunused-variable]
editor/editor_themes.cpp:239:10: warning: unused variable 'end_time' [-Wunused-variable]
editor/plugins/animation_blend_tree_editor_plugin.cpp:726:17: warning: unused variable 'an' [-Wunused-variable]
editor/plugins/script_text_editor.cpp:1278:8: warning: unused variable 'fold_state' [-Wunused-variable]
main/main.cpp:132:13: warning: 'use_vsync' defined but not used [-Wunused-variable]
modules/cvtt/image_compress_cvtt.cpp:231:8: warning: unused variable 'y_end' [-Wunused-variable]
modules/cvtt/image_compress_cvtt.cpp:311:6: warning: unused variable 'shift' [-Wunused-variable]
modules/gdscript/gdscript_editor.cpp:58:7: warning: unused variable 'th' [-Wunused-variable]
modules/gridmap/grid_map.cpp:1084:6: warning: unused variable 'ofs' [-Wunused-variable]
modules/theora/video_stream_theora.cpp:442:9: warning: unused variable 'tr' [-Wunused-variable]
modules/visual_script/visual_script_editor.cpp:2606:6: warning: unused variable 'count' [-Wunused-variable]
modules/visual_script/visual_script_editor.cpp:2829:6: warning: unused variable 'seq_count' [-Wunused-variable]
modules/visual_script/visual_script_editor.cpp:2844:24: warning: unused variable 'vnode_function' [-Wunused-variable]
modules/websocket/lws_peer.cpp:122:12: warning: unused variable 'peer_data' [-Wunused-variable]
modules/websocket/lws_peer.cpp:135:12: warning: unused variable 'peer_data' [-Wunused-variable]
modules/websocket/lws_peer.cpp:63:12: warning: unused variable 'peer_data' [-Wunused-variable]
modules/websocket/lws_peer.cpp:91:12: warning: unused variable 'peer_data' [-Wunused-variable]
platform/android/export/export.cpp:763:16: warning: unused variable 'node_size' [-Wunused-variable]
scene/gui/rich_text_label.cpp:850:10: warning: unused variable 'x_ofs' [-Wunused-variable]
scene/gui/text_edit.cpp:653:8: warning: unused variable 'tab_w' [-Wunused-variable]
scene/resources/bit_mask.cpp:186:6: warning: unused variable 'i' [-Wunused-variable]
scene/resources/mesh.cpp:549:20: warning: '_array_name' defined but not used [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:107:10: warning: unused variable 'v2' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:108:10: warning: unused variable 'v3' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:109:10: warning: unused variable 'v4' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:110:10: warning: unused variable 'v5' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:111:10: warning: unused variable 'v0n' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:112:10: warning: unused variable 'v1n' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:113:10: warning: unused variable 'v2n' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:114:10: warning: unused variable 'v3n' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:115:10: warning: unused variable 'v4n' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:116:10: warning: unused variable 'v5n' [-Wunused-variable]
servers/visual/default_mouse_cursor.xpm:2:21: warning: 'default_mouse_cursor_xpm' defined but not used [-Wunused-variable]
``` 
							
						 
						
							2018-09-27 16:25:24 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								277b24dfb7 
								
							 
						 
						
							
							
								
								Make core/ includes absolute, remove subfolders from include path  
							
							... 
							
							
							
							This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes. 
							
						 
						
							2018-09-12 09:52:22 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								7b63c6323d 
								
							 
						 
						
							
							
								
								Clear color was not correctly being set,  fixes   #4939  
							
							
							
						 
						
							2018-07-29 15:09:42 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								237148e80f 
								
							 
						 
						
							
							
								
								Merge pull request  #18368  from Gamblify/RasterizerEngineSync  
							
							... 
							
							
							
							sync rasterizers with engine 
							
						 
						
							2018-07-25 20:33:37 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								de910f8c26 
								
							 
						 
						
							
							
								
								Finally figured out how to implement AnimatedTexture properly.  
							
							
							
						 
						
							2018-07-16 11:43:49 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								7dcaabaf19 
								
							 
						 
						
							
							
								
								Support for CPU based particles, which aids compatibility with OpenGL ES 2.0  
							
							
							
						 
						
							2018-07-06 20:21:42 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Gustav Lund 
								
							 
						 
						
							
							
							
							
								
							
							
								35eb7f2d6a 
								
							 
						 
						
							
							
								
								Rasterizers are now in sync with engine  
							
							... 
							
							
							
							The rasterisers (both GLES3 and GLES2) were calculating their own frame delta time
This fix lets the rasterizers get the frame delta through the draw call
That way any regulations to the frame step from the main script will not cause particle systems to process at a different step than the rest of the Engine.
Remove unused rasterizer storage variable
frame.prev_tick variable were not used anywhere and has been removed 
							
						 
						
							2018-06-05 16:33:02 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Wilson E. Alvarez 
								
							 
						 
						
							
							
							
							
								
							
							
								e9ac87390c 
								
							 
						 
						
							
							
								
								Fixed several leaks in VisualServerScene, RasterizerSceneGLES3 and RasterizerGLES3  
							
							
							
						 
						
							2018-03-13 00:22:08 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								e4213e66b2 
								
							 
						 
						
							
							
								
								Add missing copyright headers and fix formatting  
							
							... 
							
							
							
							Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module. 
							
						 
						
							2018-01-05 01:22:23 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								b50a9114b1 
								
							 
						 
						
							
							
								
								Update copyright statements to 2018  
							
							... 
							
							
							
							Happy new year to the wonderful Godot community! 
							
						 
						
							2018-01-01 14:40:47 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								652c98a7be 
								
							 
						 
						
							
							
								
								Add epic hack so vsync can be toggled in run-time from script.  Fixes   #14458 .  
							
							... 
							
							
							
							Call needs to be routed via visual server to reach the proper thread. 
							
						 
						
							2017-12-16 17:11:02 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Pedro J. Estébanez 
								
							 
						 
						
							
							
							
							
								
							
							
								3aa79fc1a3 
								
							 
						 
						
							
							
								
								Add ability to opt-out buffer swapping in VS::draw()  
							
							
							
						 
						
							2017-11-25 02:18:28 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								6277e6d40a 
								
							 
						 
						
							
							
								
								Ability to update parts of an array, and set arrays as dynamic draw  
							
							
							
						 
						
							2017-11-14 17:26:35 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Pedro J. Estébanez 
								
							 
						 
						
							
							
							
							
								
							
							
								793da07a4d 
								
							 
						 
						
							
							
								
								Fix viewport margins drawn after swapping buffers  
							
							
							
						 
						
							2017-10-30 21:20:12 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								6361e24f29 
								
							 
						 
						
							
							
								
								Cleanup unnecessary debug prints  
							
							
							
						 
						
							2017-10-21 20:41:07 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								7ad14e7a3e 
								
							 
						 
						
							
							
								
								Dead code tells no tales  
							
							
							
						 
						
							2017-08-27 22:13:45 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								bd282ff43f 
								
							 
						 
						
							
							
								
								Use HTTPS URL for Godot's website in the headers  
							
							
							
						 
						
							2017-08-27 14:16:55 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Marcelo Fernandez 
								
							 
						 
						
							
							
							
							
								
							
							
								eab850524e 
								
							 
						 
						
							
							
								
								Add closest_power_of_2 func and implement mix_rate/latency on OS X  
							
							
							
						 
						
							2017-08-17 19:51:13 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								035d74f54a 
								
							 
						 
						
							
							
								
								Rename cull_AABB to cull_aabb  
							
							... 
							
							
							
							Part of #8830 . 
							
						 
						
							2017-08-16 17:01:05 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								539fbad919 
								
							 
						 
						
							
							
								
								Restored black bars and custom images instead of black bars,  closes   #1571  
							
							
							
						 
						
							2017-08-07 18:09:13 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Indah Sylvia 
								
							 
						 
						
							
							
							
							
								
							
							
								5ae78fdf6a 
								
							 
						 
						
							
							
								
								Makes all Godot API's methods Lower Case  
							
							
							
						 
						
							2017-08-07 18:24:35 +07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Poommetee Ketson 
								
							 
						 
						
							
							
							
							
								
							
							
								c7c65ca6ba 
								
							 
						 
						
							
							
								
								Clang-formatting *.cpp and *.h (some files excluded)  
							
							
							
						 
						
							2017-07-22 18:14:08 +07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								25678b1876 
								
							 
						 
						
							
							
								
								-Renamed GlobalConfig to ProjectSettings, makes more sense.  
							
							... 
							
							
							
							-Added system for feature overrides, it's pretty cool :) 
							
						 
						
							2017-07-19 17:06:03 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								61c82f4356 
								
							 
						 
						
							
							
								
								Restored everything related to information polling, and added information box for viewport.  
							
							
							
						 
						
							2017-06-11 18:13:04 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								4d50c7ad8c 
								
							 
						 
						
							
							
								
								Restored multiple viewport function, as well as view modes.  
							
							
							
						 
						
							2017-06-11 15:52:03 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								612ab8fcdb 
								
							 
						 
						
							
							
								
								-Restored multithread capability to VisualServer  
							
							... 
							
							
							
							-Restored resource previews! 
							
						 
						
							2017-06-09 00:24:18 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								98a3296702 
								
							 
						 
						
							
							
								
								Removal of Image from Variant, converted to a Resource.  
							
							
							
						 
						
							2017-05-17 07:37:45 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								1c480698ce 
								
							 
						 
						
							
							
								
								-Fixed crash with splash screen on windows  
							
							... 
							
							
							
							-properly show editor without having to resize window on windows 
							
						 
						
							2017-04-09 20:40:48 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								7ba71fb243 
								
							 
						 
						
							
							
								
								Restored (And auto-generated) splash image  
							
							
							
						 
						
							2017-04-09 20:03:38 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								df61dc4b2b 
								
							 
						 
						
							
							
								
								Add "Godot Engine contributors" copyright line  
							
							
							
						 
						
							2017-04-08 00:11:42 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								74808ac4d9 
								
							 
						 
						
							
							
								
								New particle system, mostly working, some small features missing.  
							
							
							
						 
						
							2017-04-06 23:49:27 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								5dbf1809c6 
								
							 
						 
						
							
							
								
								A Whole New World (clang-format edition)  
							
							... 
							
							
							
							I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code 
							
						 
						
							2017-03-05 16:44:50 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								de0045cf1b 
								
							 
						 
						
							
							
								
								-renamed globals.h to global_config.cpp (this seems to have caused a few modified files)  
							
							... 
							
							
							
							-.pck and .zip exporting redone, seems to be working.. 
							
						 
						
							2017-02-21 00:06:30 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								6f2e16306a 
								
							 
						 
						
							
							
								
								Several bugfixes, improving the import workflow  
							
							
							
						 
						
							2017-02-06 00:38:39 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									BastiaanOlij 
								
							 
						 
						
							
							
							
							
								
							
							
								3a02df7739 
								
							 
						 
						
							
							
								
								Working on compile issues for iOS  
							
							
							
						 
						
							2017-01-16 23:14:13 +11:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								93ab45b6b5 
								
							 
						 
						
							
							
								
								Style: Fix whole-line commented code  
							
							... 
							
							
							
							They do not play well with clang-format which aligns the `//` part
with the rest of the code block, thus producing badly indented commented code. 
							
						 
						
							2017-01-14 14:52:23 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								2ab83e1abb 
								
							 
						 
						
							
							
								
								Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector  
							
							
							
						 
						
							2017-01-07 18:26:38 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								3f3f5a5359 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'origin/gles3' into gles3-on-master  
							
							... 
							
							
							
							Various merge conflicts have been fixed manually and some mistakes
might have been made - time will tell :) 
							
						 
						
							2017-01-02 21:52:26 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								86b0669f4c 
								
							 
						 
						
							
							
								
								Revert "Add/expose VisualServer::get_default_clear_color()"  
							
							... 
							
							
							
							This reverts commit 753ba67d65 
							
						 
						
							2017-01-02 20:32:52 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								c7bc44d5ad 
								
							 
						 
						
							
							
								
								Welcome in 2017, dear changelog reader!  
							
							... 
							
							
							
							That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games! 
							
						 
						
							2017-01-01 22:03:33 +01:00