Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								b50a9114b1 
								
							 
						 
						
							
							
								
								Update copyright statements to 2018  
							
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							Happy new year to the wonderful Godot community! 
							
						 
						
							2018-01-01 14:40:47 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								f3ad14224e 
								
							 
						 
						
							
							
								
								-Add lightmapper  
							
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							-Fixes to unwrapper (remove degenerates), makes Thekla not crash
-Added optional cancel button in EditorProgress
-Added function to force processing of events (needed for cancel button) 
							
						 
						
							2017-12-14 09:01:27 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Przemyslaw Czarnota 
								
							 
						 
						
							
							
							
							
								
							
							
								c3c1d119ec 
								
							 
						 
						
							
							
								
								Fix   #14429  GIProbe does not work with SpotLights  
							
							
							
						 
						
							2017-12-09 20:57:28 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								13c2ff9320 
								
							 
						 
						
							
							
								
								Style: Apply new clang-format 5.0 style to all files  
							
							
							
						 
						
							2017-12-07 08:02:00 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								0bc573635c 
								
							 
						 
						
							
							
								
								Fixes to some thread safety situations to avoid GIProbe from freezing on save.  Fixes   #13338  
							
							
							
						 
						
							2017-12-06 18:06:34 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								431dfc1458 
								
							 
						 
						
							
							
								
								Attempt to see if this can solve the problem with  #13338  
							
							
							
						 
						
							2017-12-06 16:41:19 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									BenH 
								
							 
						 
						
							
							
							
							
								
							
							
								dd5037ba82 
								
							 
						 
						
							
							
								
								Fixed issue with 3D selections losing precsion due to an offset bug  
							
							
							
						 
						
							2017-11-25 20:14:54 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								bc2e8d99e5 
								
							 
						 
						
							
							
								
								Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,  
							
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							leading to unnecesary copy on writes and reduced performance. 
							
						 
						
							2017-11-25 00:09:40 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Gilleron 
								
							 
						 
						
							
							
							
							
								
							
							
								17b9accd0c 
								
							 
						 
						
							
							
								
								Implement per-instance custom bounding box  
							
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							# Conflicts:
#	servers/visual/visual_server_scene.h 
							
						 
						
							2017-11-20 20:54:26 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								98cb49283d 
								
							 
						 
						
							
							
								
								Ability to change indirect light energy.  
							
							
							
						 
						
							2017-11-19 21:46:00 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Ferenc Arn 
								
							 
						 
						
							
							
							
							
								
							
							
								d28763a4c1 
								
							 
						 
						
							
							
								
								Rename Rect3 to AABB.  
							
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							Fixes  #12973 . 
						
							2017-11-17 11:01:41 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hiroshi Ogawa 
								
							 
						 
						
							
							
							
							
								
							
							
								4501a30ce9 
								
							 
						 
						
							
							
								
								Fix GIProbe light visibility  
							
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							- Fix https://github.com/godotengine/godot/issues/10535  
							
						 
						
							2017-10-04 19:13:07 +09:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								aabbd00284 
								
							 
						 
						
							
							
								
								Merge pull request  #10908  from hpvb/fix-unused-variables  
							
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							Fix unused variable warnings 
							
						 
						
							2017-09-12 12:55:53 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hein-Pieter van Braam 
								
							 
						 
						
							
							
							
							
								
							
							
								b2a38854fd 
								
							 
						 
						
							
							
								
								Fix unused variable warnings  
							
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							The forth in my quest to make Godot 3.x compile with -Werror on GCC7 
							
						 
						
							2017-09-08 15:03:53 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hein-Pieter van Braam 
								
							 
						 
						
							
							
							
							
								
							
							
								67a706fc1b 
								
							 
						 
						
							
							
								
								Fix various assorted warnings  
							
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							Fix various warnings that don't have enough instances to merit
individual commits. Also fixes a potential bug in audio_server.cpp. 
							
						 
						
							2017-09-08 14:57:48 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								eedb39091a 
								
							 
						 
						
							
							
								
								Several fixes to directional shadows,  closes   #10926  
							
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							Added option to change directional light range mode, between optimized and stable. For Orthogonal, you might need to use optimized. 
							
						 
						
							2017-09-07 18:00:47 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hein-Pieter van Braam 
								
							 
						 
						
							
							
							
							
								
							
							
								9c63ab99f0 
								
							 
						 
						
							
							
								
								Fix use of unitialized variables  
							
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							The second in my quest to make Godot 3.x compile with -Werror on GCC7 
							
						 
						
							2017-09-02 01:59:26 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								dac150108a 
								
							 
						 
						
							
							
								
								Merge pull request  #10846  from hpvb/fix-sign-compare  
							
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							Fix signed and unsigned comparisons 
							
						 
						
							2017-09-01 21:52:55 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								8f30c52a37 
								
							 
						 
						
							
							
								
								Removed ontop property, added a material rendering priority system.  Fixes   #9935 ,  closes   #10135  
							
							
							
						 
						
							2017-09-01 13:01:08 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hein-Pieter van Braam 
								
							 
						 
						
							
							
							
							
								
							
							
								f9467ec1ea 
								
							 
						 
						
							
							
								
								Fix signed and unsigned comparisons  
							
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							The first in my quest to make Godot 3.x compile with -Werror on GCC7 
							
						 
						
							2017-09-01 08:13:12 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Bojidar Marinov 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								839083789a 
								
							 
						 
						
							
							
								
								Fix   #10723 , a regression from  7a07895 
							
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							Using @akien-mga's patch 
							
						 
						
							2017-08-29 14:32:01 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								7ad14e7a3e 
								
							 
						 
						
							
							
								
								Dead code tells no tales  
							
							
							
						 
						
							2017-08-27 22:13:45 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								bd282ff43f 
								
							 
						 
						
							
							
								
								Use HTTPS URL for Godot's website in the headers  
							
							
							
						 
						
							2017-08-27 14:16:55 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Wilson E. Alvarez 
								
							 
						 
						
							
							
							
							
								
							
							
								7a07895920 
								
							 
						 
						
							
							
								
								Added/Fixed null pointer checks  
							
							
							
						 
						
							2017-08-26 16:58:47 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								1894157c9f 
								
							 
						 
						
							
							
								
								-Massive clean up to gizmos  
							
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							-Make sure handles are always visible (on top)
-Fixed instanced scene selection (should work properly now)
-Added interpolated camera
-Customizable gizmo colors in editor settings 
							
						 
						
							2017-08-26 00:47:28 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								7e5890d23d 
								
							 
						 
						
							
							
								
								-Fix all shadow and culling related issues,  fixes   #9330  
							
							
							
						 
						
							2017-08-19 20:07:21 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								588ffbc08a 
								
							 
						 
						
							
							
								
								Fixed wrong usage of has_no_area function,  closes   #10434  
							
							
							
						 
						
							2017-08-19 14:54:04 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								72be8876ea 
								
							 
						 
						
							
							
								
								Properly manage drawing of primitives when they lack an area,  fixes   #8930  
							
							
							
						 
						
							2017-08-18 15:12:48 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									TwistedTwigleg 
								
							 
						 
						
							
							
							
							
								
							
							
								00f6c85928 
								
							 
						 
						
							
							
								
								Synchronize parameter names in definition and declaration  
							
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							Fixes  #10244 . 
						
							2017-08-16 17:22:23 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								035d74f54a 
								
							 
						 
						
							
							
								
								Rename cull_AABB to cull_aabb  
							
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							Part of #8830 . 
							
						 
						
							2017-08-16 17:01:05 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								2a6cdfaf91 
								
							 
						 
						
							
							
								
								-Fixed BoneAttachment delay,  closes   #3966  
							
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							-Fixed skeleton crash, probably fixes other issues 
							
						 
						
							2017-08-07 22:18:12 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Indah Sylvia 
								
							 
						 
						
							
							
							
							
								
							
							
								5ae78fdf6a 
								
							 
						 
						
							
							
								
								Makes all Godot API's methods Lower Case  
							
							
							
						 
						
							2017-08-07 18:24:35 +07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								62464839ad 
								
							 
						 
						
							
							
								
								Merge pull request  #8567  from BastiaanOlij/ar_vr_server  
							
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							AR/VR base classes and position tracker support 
							
						 
						
							2017-07-31 13:29:18 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								b276d92c8a 
								
							 
						 
						
							
							
								
								Few small GI Probe fixes  
							
							
							
						 
						
							2017-07-29 00:04:29 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									BastiaanOlij 
								
							 
						 
						
							
							
							
							
								
							
							
								d2ba2d0873 
								
							 
						 
						
							
							
								
								Adding base classes and structures for ARVR support  
							
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							Added ArVrScriptInterface
Added ARVRCamera, ARVRController and ARVROrigin helper objects 
							
						 
						
							2017-07-28 10:39:15 +10:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								3da3a36034 
								
							 
						 
						
							
							
								
								Many fixes to improve GI Probe quality  
							
							
							
						 
						
							2017-07-15 23:24:37 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								741145febd 
								
							 
						 
						
							
							
								
								-Fix for multiple reflection probes causing issues.  
							
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							-Fix for positional sound corruption to avoid making people deaf. 
							
						 
						
							2017-07-15 18:42:06 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								2e73be99d8 
								
							 
						 
						
							
							
								
								Lots of work on Audio & Physics engine:  
							
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							-Added new 3D stream player node
-Added ability for Area to capture sound from streams
-Added small features in physics to be able to properly guess distance to areas for sound
-Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children
-Fixed KinematicBody API to make it the same as 2D. 
							
						 
						
							2017-07-15 08:32:34 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								0cac32910a 
								
							 
						 
						
							
							
								
								-Restored support for Canvas BG mode on Environment  
							
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							-Improved ease of use of WorldEnvironment (no longer extends Spatial)
-2D editor viewport can now work in HDR! 
							
						 
						
							2017-06-24 08:58:27 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								e11fae0bbf 
								
							 
						 
						
							
							
								
								Particles properly update the shadow maps,  closes   #8815  
							
							
							
						 
						
							2017-06-17 07:32:49 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								462d8ceb46 
								
							 
						 
						
							
							
								
								Fixed several bugs with directional light, and changed defaults to be more sensible.  
							
							
							
						 
						
							2017-06-14 17:06:36 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								df61dc4b2b 
								
							 
						 
						
							
							
								
								Add "Godot Engine contributors" copyright line  
							
							
							
						 
						
							2017-04-08 00:11:42 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								74808ac4d9 
								
							 
						 
						
							
							
								
								New particle system, mostly working, some small features missing.  
							
							
							
						 
						
							2017-04-06 23:49:27 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								debeee56f7 
								
							 
						 
						
							
							
								
								Fix typos in source code using codespell  
							
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							From https://github.com/lucasdemarchi/codespell  
							
						 
						
							2017-03-24 21:45:31 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								5dbf1809c6 
								
							 
						 
						
							
							
								
								A Whole New World (clang-format edition)  
							
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							I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code 
							
						 
						
							2017-03-05 16:44:50 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								e1c1d7d1d7 
								
							 
						 
						
							
							
								
								Add a bunch of missing Godot headers in own files  
							
							
							
						 
						
							2017-03-05 15:47:28 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								903a3aa5f0 
								
							 
						 
						
							
							
								
								a ton of bug fixes to the renderer  
							
							
							
						 
						
							2017-02-16 08:55:43 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Kenneth Lorthioir 
								
							 
						 
						
							
							
							
							
								
							
							
								6961ed21bb 
								
							 
						 
						
							
							
								
								Fixed compilation issues with Visual Studio  
							
							
							
						 
						
							2017-02-08 18:14:52 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								6bfaa0f12c 
								
							 
						 
						
							
							
								
								shadows were not working in-editor for nvidia, fixed now  
							
							
							
						 
						
							2017-02-06 20:18:35 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								5cc63dee0f 
								
							 
						 
						
							
							
								
								ability to adjust propagation in gi probe  
							
							
							
						 
						
							2017-02-06 05:12:15 -03:00