This fixes UBSAN errors reported by running our testsuite, importing the
TPS demo, and running the TPS demo. I have tried, wherever possible, to
fix issues related to reported issues but not directly reported by UBSAN
because thse code paths just happened to not have been exercised in
these cases.
These fixes apply only to errors reported, and caused by, core/
The following things have been changed:
* Make sure there are no implicit sign changing casts in core.
* Explicitly type enums that are part of a public API such that users of
the API cannot pass in wrongly-sized values leading to potential stack
corruption.
* Ensure that memcpy is never called with invalid or null pointers as
this is undefined behavior, and when the engine is built with
optimizations turned on leads to memory corruption and hard to debug
crashes.
* Replace enum values only used as static values with constexpr static
const values instead. This has no runtime overhead. This makes it so
that the size of the enums is explicit.
* Make sure that nan and inf is handled consistently in String.
* Implement a _to_int template to ensure that all of the paths use the
same algorhithm, and correct the negative integer case.
* Changed the way the json serializer precision work, and added tests to
verify the new behavior. The behavior doesn't quite match master in
particulary for negative doubles as the original code tried to cast -inf
to an int. This then led to negative doubles losing all but one of
their decimal points when serializing. Behavior in GDScript remains
unchanged.
`ClassDB::can_instantiate()` and other reflection methods deadlock if the type is an script global class, when such script indirectly uses a not-yet-registered class. The reason is the `ClassDB` read lock is still held when invoking the `ResourceLoader` to load the class script, which may in turn need to lock for writing (for the class registration).
In particular, this happens with some types related to animation tree, that aren't registered at engine startup, but can happen with others, especially ones from the user. Registration statements are also added for the animation-related types that were lacking them.
Changes to reduce the latency between changing node selection in the editor and seeing the new node reflected in the Inspector tab
- Use Vector instead of List for ThemeOwner::get_theme_type_dependencies and related functions
- Use Vector instead of List for ThemeContext::themes, set_themes(), and get_themes()
- Add ClassDB:get_inheritance_chain_nocheck to get all parent/ancestor classes at once, to avoid repeated ClassDB locking overhead
- Update BIND_THEME_ITEM macros and ThemeDB::update_class_instance_items to use provided StringNames for call to ThemeItemSetter, instead of creating a new StringName in each call
These changes reduce the time taken by EditorInspector::update_tree by around 30-35%
Editor code is not instantiable outside of the editor
(1d14c054a1/core/object/class_db.cpp (L369)).
This is fine for editor plugins and the like, but the GDScript analyzer
balks at it, causing F5 runs to fail: #73525.
Instead, we really just want to know if the type is abstract - so add
a new ClassDB method to check that and nothing else.
Update core/object/class_db.cpp
Apply code review comments
Co-Authored-By: Bryce <1522777+baptr@users.noreply.github.com>
Random-access access to `List` when iterating is `O(n^2)` (`O(n)` when
accessing a single element)
* Removed subscript operator, in favor of a more explicit `get`
* Added conversion from `Iterator` to `ConstIterator`
* Remade existing operations into other solutions when applicable