Thaddeus Crews
756053f05f
Merge pull request #105067 from smix8/navmesh_sync
...
Move NavigationServer navmesh sync from main() to process()
2025-04-14 19:39:51 -05:00
Pāvels Nadtočajevs
4afeca3bcf
Replace global oversampling with overrideable per-viewport oversampling.
2025-04-14 13:43:09 +03:00
kobewi
47568a4654
Add --scene command line argument
2025-04-12 09:15:10 +02:00
Pāvels Nadtočajevs
57bb602e37
Fix custom scene argument if it's referenced as UID.
2025-04-11 21:41:18 +03:00
Thaddeus Crews
0d267e7b1e
Core: Add dedicated BitField template
2025-04-11 11:53:26 -05:00
Thaddeus Crews
334006b501
Merge pull request #105216 from bruvzg/no_dummy_rs
...
Remove "dummy" renderer from the editor dropdown.
2025-04-11 09:50:46 -05:00
A Thousand Ships
889410dcda
Add String::replace_char(s) methods for performance and convenience
2025-04-10 13:08:45 +02:00
Pāvels Nadtočajevs
1054ab8239
Remove "dummy" renderer from the editor dropdown.
2025-04-10 08:45:47 +03:00
Thaddeus Crews
807ce83f00
Merge pull request #103805 from rsubtil/fix-recovery_lock_on_import
...
Fix recovery mode lock file not being cleared on import/export
2025-04-09 18:12:03 -05:00
Pāvels Nadtočajevs
5c9d63ff52
Fix initial project manager size and scales < 1.
2025-04-09 08:24:45 +03:00
Thaddeus Crews
e6a61b1ecc
Merge pull request #76829 from bruvzg/ac_kit_direct
...
Implement screen reader support using AccessKit library.
2025-04-08 12:32:47 -05:00
Pāvels Nadtočajevs
b106dfd4f9
Base accessibility API.
2025-04-08 20:14:28 +03:00
Pāvels Nadtočajevs
f37fb49739
Add separate minimize_disabled and maximize_disabled window flags.
2025-04-07 18:58:11 +03:00
smix8
a4c56d478a
Move NavigationServer navmesh sync from main() to process()
...
Moves NavigationServer navmesh sync from main() to process().
2025-04-05 21:29:24 +02:00
LuoZhihao
31c191ee72
Fix compiling with disable_xr=yes
2025-04-04 00:26:53 +08:00
Aaron Franke
2800948d61
Organize ifdefs for disabling navigation, physics, and XR
2025-04-02 08:24:24 -07:00
Thaddeus Crews
c9c8556a47
Merge pull request #104862 from smix8/navserver_process
...
Prepare NavigationServer for `process()` and `physics_process()` split
2025-04-02 07:37:32 -05:00
Yufeng Ying
4f4031a675
Replace size() == 0 with is_empty().
2025-04-02 19:18:43 +08:00
smix8
16fd7b6ae1
Prepare NavigationServer for process() and physics_process() split
...
Prepares the NavigationServer API for a split of its functionality between frame process() and stepped physics_process().
2025-04-02 11:01:08 +02:00
Michael Alexsander
556933306a
Allow to compile templates without navigation features
2025-04-01 11:53:35 -03:00
A Thousand Ships
5cc0539961
[Navigation] Create a dedicated 2D navigation server
...
* Add a dedicated 2D server
* Create dedicated tests
* Split performance metrics between 2D and 3D
* Rename the 3D only server module
2025-03-29 12:10:50 +01:00
Michael Alexsander
5ad414d046
Allow to compile templates without physics servers
2025-03-28 11:00:44 -03:00
Pāvels Nadtočajevs
3358128dc2
Disable broken Vulkan layers before running RenderingDevice tests.
2025-03-25 22:39:22 +01:00
Rémi Verschelde
c9f0ab6701
Vulkan: Re-enable Mesa device select layer
...
We got this from RenderDoc which had an issue with it 5 years ago, but it's
not a given that Godot is also affected.
This layer is actually quite convenient to be able to change what default Vulkan
capable GPU should be used for applications via environment variables:
https://docs.mesa3d.org/envvars.html#vulkan-mesa-device-select-layer-environment-variables
2025-03-25 10:16:50 +01:00
Thaddeus Crews
97241ffea6
Merge pull request #99555 from Meorge/mute-game
...
Add "Mute Game" toggle in Game view
2025-03-19 17:46:11 -05:00
Malcolm Anderson
6858607e74
Add "Mute Audio" button to Game view in editor
...
Update servers/audio_server.cpp
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Apply suggestions from code review
Co-authored-by: Adam Scott <ascott.ca@gmail.com>
Fix a few lines for new member names
Add command-line argument `--debug-mute-audio`, and pass it to game if started with mute enabled
Apply suggestions from code review
Co-authored-by: arkology <43543909+arkology@users.noreply.github.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
Fix icon for svgo
2025-03-19 08:20:17 -07:00
Pāvels Nadtočajevs
f6891b0305
[DisplayServer] Decouple show_window(MAIN_WINDOW_ID) from DisplayServer constructor, update project manager size/position after DS init.
2025-03-19 11:23:04 +02:00
Thaddeus Crews
c8a94993bf
Merge pull request #103961 from bruvzg/win_pos_sync
...
Sync `display/window/size/initial_position_type` and `Window::WINDOW_INITIAL_POSITION_` enum.
2025-03-18 14:42:33 -05:00
unvermuthet
e41200b407
Vulkan: Disable layers in editor deemed buggy by RenderDoc
2025-03-17 22:46:25 +01:00
Thaddeus Crews
c1b7865ae9
Merge pull request #103557 from aaronfranke/godot-version-defines
...
Rename version defines to `GODOT_VERSION_*` to match GDExtension godot-cpp
2025-03-13 08:57:42 -05:00
Aaron Franke
97ee05e9b7
Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp
2025-03-12 11:11:38 -07:00
kobewi
7d82704f12
Allow to ignore debugger error breaks
2025-03-12 19:05:57 +01:00
Thaddeus Crews
c8ddbfbd38
Merge pull request #102940 from bruvzg/tab_ed
...
Add editor setting to override tablet driver.
2025-03-11 14:00:51 -05:00
Pāvels Nadtočajevs
d990f594a0
Sync display/window/size/initial_position_type and Window::WINDOW_INITIAL_POSITION_ enum.
2025-03-11 08:33:02 +02:00
A Thousand Ships
466590d0ec
Use get_slicec instead of get_slice for single character splitters
2025-03-08 20:36:37 +01:00
Ricardo Subtil
d776682741
Fix recovery mode lock file not being cleared on import/export
2025-03-08 10:58:09 +00:00
Thaddeus Crews
67d4a245d8
Merge pull request #103267 from YeldhamDev/reality_got_too_extended
...
Allow to compile the engine without XR support
2025-03-07 15:12:54 -06:00
A Thousand Ships
5113022dfe
Clean up some uses of String::substr
...
Cases where the end position is either equvalent to the default or past
the end of the string.
2025-03-07 14:50:38 +01:00
Pāvels Nadtočajevs
6ed12bfc5d
[Linux/BSD] Offload RenderingDevice creation test to subprocess.
2025-03-04 13:18:26 +02:00
Haoyu Qiu
7c8f81f1d0
Set editor's translation domain at root node
2025-03-02 08:52:27 +08:00
Michael Alexsander
aea559b39a
Allow to compile the engine without XR support
2025-02-25 17:07:21 -03:00
Pāvels Nadtočajevs
ab717497ef
[Windows] Offload RenderingDevice creation test to subprocess.
2025-02-24 19:40:10 +02:00
Rémi Verschelde
b77423370a
Fix cross-platform configuration of rendering driver settings
...
Simpler alternative to #103026 which avoids breaking compatibility.
Instead of introducing a new `auto` default value, we ensure that all
supported drivers are registered regardless of the editor's host platform,
and that the defaults are the intended ones.
This solves the following issues:
- macOS exports are meant to default to Metal in 4.4, but they would
default to Vulkan if exported from Linux, Windows, or Android editors.
- Windows exports couldn't be made with Direct3D 12 from Linux, macOS, or
Android editors, as the option couldn't be selected outside Windows.
Unlike #103026 , it doesn't solve the issue of not always saving the
rendering drivers to `project.godot`, but now the defaults are at least
consistent between editor platforms.
Co-authored-by: Pāvels Nadtočajevs <7645683+bruvzg@users.noreply.github.com>
2025-02-23 12:28:59 +01:00
Rémi Verschelde
11f56d8265
Revert "Always allow selecting any rendering driver in the settings, add "auto" option."
...
This reverts commit dea20c4a9b .
This had unforeseen consequences for editor code that relies on querying these settings,
and possibly thirdparty code that would do the same. In hindsight, it's a bit too late
in the release cycle to make such a compatibility breaking change.
2025-02-23 12:19:20 +01:00
Pāvels Nadtočajevs
dea20c4a9b
Always allow selecting any rendering driver in the settings, add "auto" option.
2025-02-19 12:05:04 +02:00
Pāvels Nadtočajevs
b3c0eaeeb8
Add editor setting to override tablet driver.
2025-02-15 23:16:58 +02:00
bruvzg
3f2a29cd9d
[Windows] Read Wacom config to check if Windows Ink is disabled and auto switch to WinTab.
2025-02-13 15:10:16 +02:00
Thaddeus Crews
f45d2f8f6c
Merge pull request #96926 from Dowsley/user-provided-arguments-fix
...
Ignore `--test` flag when it is an user-provided argument
2025-02-12 12:56:41 -06:00
Hilderin
9457666bba
Fix accessing UID before first scan
2025-02-08 20:04:32 -05:00
J. F. Dowsley
d481669c50
Ignore --test flag when it is an user-provided argument
2025-02-06 12:25:50 -03:00