Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								6deffa62fb 
								
							 
						 
						
							
							
								
								Several fixes to 3D rendering, and multimesh implementation.  
							
							
							
						 
						
							2020-02-11 12:01:22 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrea Catania 
								
							 
						 
						
							
							
							
							
								
							
							
								e6be3f68da 
								
							 
						 
						
							
							
								
								- Integrated NavigationServer and Navigation2DServer.  
							
							... 
							
							
							
							- Added Navigation Agents and Obstacles.
- Integrated Collision Avoidance.
This work has been kindly sponsored by IMVU. 
							
						 
						
							2020-02-10 14:38:52 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Bruno Lourenço 
								
							 
						 
						
							
							
							
							
								
							
							
								da9eede933 
								
							 
						 
						
							
							
								
								Fix GridMap getter of baked meshes.  
							
							
							
						 
						
							2020-01-15 14:30:17 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								a7f49ac9a1 
								
							 
						 
						
							
							
								
								Update copyright statements to 2020  
							
							... 
							
							
							
							Happy new year to the wonderful Godot community!
We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.
Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it. 
							
						 
						
							2020-01-01 11:16:22 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Tomasz Chabora 
								
							 
						 
						
							
							
							
							
								
							
							
								96b30e7727 
								
							 
						 
						
							
							
								
								Remove deprecated theme property from GridMap  
							
							
							
						 
						
							2019-11-27 14:40:43 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Nehluxhes 
								
							 
						 
						
							
							
							
							
								
							
							
								fa53c0b774 
								
							 
						 
						
							
							
								
								Mesh preview now scales + grid update on cell size change  
							
							... 
							
							
							
							The mesh preview now correctly scales with cell_scale
Refactor the grids creation into _draw_grids() and call it if the cell_size property is changed 
							
						 
						
							2019-10-21 23:11:30 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Robin Hübner 
								
							 
						 
						
							
							
							
							
								
							
							
								8aeade74db 
								
							 
						 
						
							
							
								
								Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in rest of 'modules/'  
							
							
							
						 
						
							2019-08-12 10:15:54 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									qarmin 
								
							 
						 
						
							
							
							
							
								
							
							
								6cbaf7662f 
								
							 
						 
						
							
							
								
								Changed some code showed in LGTM and Coverage  
							
							
							
						 
						
							2019-07-20 08:09:57 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									qarmin 
								
							 
						 
						
							
							
							
							
								
							
							
								c77ff48a85 
								
							 
						 
						
							
							
								
								Fix some editor crashes  
							
							
							
						 
						
							2019-06-21 11:34:32 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								6d16f2f053 
								
							 
						 
						
							
							
								
								Fix error macro calls not ending with semicolon  
							
							... 
							
							
							
							It's not necessary, but the vast majority of calls of error macros
do have an ending semicolon, so it's best to be consistent.
Most WARN_DEPRECATED calls did *not* have a semicolon, but there's
no reason for them to be treated differently. 
							
						 
						
							2019-06-11 14:49:34 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Bojidar Marinov 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								1a397a7878 
								
							 
						 
						
							
							
								
								Consider StaticBody and NavMesh position when converting to a MeshLibrary  
							
							... 
							
							
							
							Would have added mesh transform, but realized that will cause problems when moving the mesh around the scene for visualization purposes.
Closes  #11722  
							
						 
						
							2019-02-26 15:38:23 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								b16c309f82 
								
							 
						 
						
							
							
								
								Update copyright statements to 2019  
							
							... 
							
							
							
							Happy new year to the wonderful Godot community! 
							
						 
						
							2019-01-01 12:58:10 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								f2e54057ae 
								
							 
						 
						
							
							
								
								-Moved EditorDefaultValue to ClassDB, made it core  
							
							... 
							
							
							
							-Removed one and zero hints for properties, replaced by default value 
							
						 
						
							2018-11-08 11:30:59 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								cda5b0bfe1 
								
							 
						 
						
							
							
								
								Fix warnings about unused variables [-Wunused-variable]  
							
							... 
							
							
							
							Fixes the following GCC 5 warnings:
```
drivers/gles2/rasterizer_scene_gles2.cpp:1139:15: warning: unused variable 'offset' [-Wunused-variable]
drivers/gles2/rasterizer_scene_gles2.cpp:1205:39: warning: unused variable 'multi_mesh' [-Wunused-variable]
drivers/gles2/rasterizer_storage_gles2.cpp:359:7: warning: unused variable 'srgb' [-Wunused-variable]
drivers/gles2/shader_gles2.cpp:1016:45: warning: unused variable 'texture_hints' [-Wunused-variable]
editor/animation_track_editor.cpp:776:9: warning: unused variable 'keys_to' [-Wunused-variable]
editor/editor_inspector.cpp:273:7: warning: unused variable 'vs_height' [-Wunused-variable]
editor/editor_themes.cpp:202:10: warning: unused variable 'begin_time' [-Wunused-variable]
editor/editor_themes.cpp:239:10: warning: unused variable 'end_time' [-Wunused-variable]
editor/plugins/animation_blend_tree_editor_plugin.cpp:726:17: warning: unused variable 'an' [-Wunused-variable]
editor/plugins/script_text_editor.cpp:1278:8: warning: unused variable 'fold_state' [-Wunused-variable]
main/main.cpp:132:13: warning: 'use_vsync' defined but not used [-Wunused-variable]
modules/cvtt/image_compress_cvtt.cpp:231:8: warning: unused variable 'y_end' [-Wunused-variable]
modules/cvtt/image_compress_cvtt.cpp:311:6: warning: unused variable 'shift' [-Wunused-variable]
modules/gdscript/gdscript_editor.cpp:58:7: warning: unused variable 'th' [-Wunused-variable]
modules/gridmap/grid_map.cpp:1084:6: warning: unused variable 'ofs' [-Wunused-variable]
modules/theora/video_stream_theora.cpp:442:9: warning: unused variable 'tr' [-Wunused-variable]
modules/visual_script/visual_script_editor.cpp:2606:6: warning: unused variable 'count' [-Wunused-variable]
modules/visual_script/visual_script_editor.cpp:2829:6: warning: unused variable 'seq_count' [-Wunused-variable]
modules/visual_script/visual_script_editor.cpp:2844:24: warning: unused variable 'vnode_function' [-Wunused-variable]
modules/websocket/lws_peer.cpp:122:12: warning: unused variable 'peer_data' [-Wunused-variable]
modules/websocket/lws_peer.cpp:135:12: warning: unused variable 'peer_data' [-Wunused-variable]
modules/websocket/lws_peer.cpp:63:12: warning: unused variable 'peer_data' [-Wunused-variable]
modules/websocket/lws_peer.cpp:91:12: warning: unused variable 'peer_data' [-Wunused-variable]
platform/android/export/export.cpp:763:16: warning: unused variable 'node_size' [-Wunused-variable]
scene/gui/rich_text_label.cpp:850:10: warning: unused variable 'x_ofs' [-Wunused-variable]
scene/gui/text_edit.cpp:653:8: warning: unused variable 'tab_w' [-Wunused-variable]
scene/resources/bit_mask.cpp:186:6: warning: unused variable 'i' [-Wunused-variable]
scene/resources/mesh.cpp:549:20: warning: '_array_name' defined but not used [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:107:10: warning: unused variable 'v2' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:108:10: warning: unused variable 'v3' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:109:10: warning: unused variable 'v4' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:110:10: warning: unused variable 'v5' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:111:10: warning: unused variable 'v0n' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:112:10: warning: unused variable 'v1n' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:113:10: warning: unused variable 'v2n' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:114:10: warning: unused variable 'v3n' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:115:10: warning: unused variable 'v4n' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:116:10: warning: unused variable 'v5n' [-Wunused-variable]
servers/visual/default_mouse_cursor.xpm:2:21: warning: 'default_mouse_cursor_xpm' defined but not used [-Wunused-variable]
``` 
							
						 
						
							2018-09-27 16:25:24 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								277b24dfb7 
								
							 
						 
						
							
							
								
								Make core/ includes absolute, remove subfolders from include path  
							
							... 
							
							
							
							This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes. 
							
						 
						
							2018-09-12 09:52:22 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Michael Alexsander Silva Dias 
								
							 
						 
						
							
							
							
							
								
							
							
								8ede2647ed 
								
							 
						 
						
							
							
								
								Small change on how GridMap's "theme" is deprecated  
							
							
							
						 
						
							2018-08-29 17:14:06 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								52466d57e9 
								
							 
						 
						
							
							
								
								Make some debug prints verbose-only, remove others  
							
							
							
						 
						
							2018-08-24 14:59:01 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Michael Alexsander Silva Dias 
								
							 
						 
						
							
							
							
							
								
							
							
								5c6be1aea5 
								
							 
						 
						
							
							
								
								Rename instances of the word "theme" to "mesh_library" in GridMap and MeshLibrary editors  
							
							
							
						 
						
							2018-08-22 16:52:38 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hein-Pieter van Braam 
								
							 
						 
						
							
							
							
							
								
							
							
								0e29f7974b 
								
							 
						 
						
							
							
								
								Reduce unnecessary COW on Vector by make writing explicit  
							
							... 
							
							
							
							This commit makes operator[] on Vector const and adds a write proxy to it.  From
now on writes to Vectors need to happen through the .write proxy. So for
instance:
Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;
Failing to use the .write proxy will cause a compilation error.
In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.
_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case. 
							
						 
						
							2018-07-26 00:54:16 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Bojidar Marinov 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								9b8e8b2220 
								
							 
						 
						
							
							
								
								Bind many more properties to scripts  
							
							... 
							
							
							
							Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added 
							
						 
						
							2018-01-12 00:58:14 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								e4213e66b2 
								
							 
						 
						
							
							
								
								Add missing copyright headers and fix formatting  
							
							... 
							
							
							
							Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module. 
							
						 
						
							2018-01-05 01:22:23 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								fa9320cfc6 
								
							 
						 
						
							
							
								
								Merge pull request  #15120  from AndreaCatania/gridm  
							
							... 
							
							
							
							Added layer and mask in the gridmap node 
							
						 
						
							2018-01-03 11:19:09 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								b50a9114b1 
								
							 
						 
						
							
							
								
								Update copyright statements to 2018  
							
							... 
							
							
							
							Happy new year to the wonderful Godot community! 
							
						 
						
							2018-01-01 14:40:47 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									AndreaCatania 
								
							 
						 
						
							
							
							
							
								
							
							
								5a15e6e75c 
								
							 
						 
						
							
							
								
								Added layer and mask in the gridmap node  
							
							
							
						 
						
							2017-12-28 16:13:45 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								360449a094 
								
							 
						 
						
							
							
								
								Fix gridmap disappearing after editing after bake,  closes   #14868  
							
							
							
						 
						
							2017-12-20 11:10:27 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								1eb1837d0c 
								
							 
						 
						
							
							
								
								Should no longer crash after rebaking, may be a solution to  #14795  
							
							... 
							
							
							
							Not sure if this is the same problem, as reported, please test. 
							
						 
						
							2017-12-19 09:58:02 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								e96c40f94a 
								
							 
						 
						
							
							
								
								Added baked light support for gridmaps.  
							
							
							
						 
						
							2017-12-18 00:35:20 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Nathan Warden 
								
							 
						 
						
							
							
							
							
								
							
							
								38caa4126f 
								
							 
						 
						
							
							
								
								Renamed navmesh/poly_create to navmesh/poly_add since no navmesh is created.  
							
							
							
						 
						
							2017-12-15 15:09:06 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Daniel J. Ramirez 
								
							 
						 
						
							
							
							
							
								
							
							
								1b7f99d9e5 
								
							 
						 
						
							
							
								
								Several improvements to GridMap.  
							
							... 
							
							
							
							Fixed crash when undoing.
More ergonomic shortcuts.
Fixed freelook navigation. 
							
						 
						
							2017-11-09 16:18:48 -06:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									David Saltares 
								
							 
						 
						
							
							
							
							
								
							
							
								8bc96cc146 
								
							 
						 
						
							
							
								
								Adds world_to_map() and map_to_world() methods to GridMap.  
							
							... 
							
							
							
							Closes  #11856 .
Also fixes GridMap::set_cell_scale() not visually updating the grid meshes 
						
							2017-10-21 00:20:25 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									J08nY 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								16bf0f08ed 
								
							 
						 
						
							
							
								
								Add GridMap::get_used_cells.  Fixes   #11857 .  
							
							
							
						 
						
							2017-10-05 15:34:34 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								6efd777fae 
								
							 
						 
						
							
							
								
								Merge pull request  #10976  from saltares/issue-907  
							
							... 
							
							
							
							Fixes setting visibility on GridMap, issue #907  
							
						 
						
							2017-09-06 11:49:35 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									David Saltares 
								
							 
						 
						
							
							
							
							
								
							
							
								f43a0ef327 
								
							 
						 
						
							
							
								
								Setting visibility on GridMap now works.  Closes   #907 .  
							
							... 
							
							
							
							Basically, `GridMap` wasn't reacting to the
`NOTIFICATION_VISIBILITY_CHANGED` event. This reacts to such events and
walks over the set of `Octants` and all of their `MultiMeshInstances` to
set their visibility on the `VisualServer`. 
							
						 
						
							2017-09-05 22:44:19 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								adde89e8b1 
								
							 
						 
						
							
							
								
								-Added an optimization so physics shapes are configured later, speeds up grid map loading and editing  
							
							
							
						 
						
							2017-09-03 14:54:15 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								a2027cfa49 
								
							 
						 
						
							
							
								
								-Fixes to how collada generates tangents (use SurfaceTool),  closes   #9562  
							
							... 
							
							
							
							-Fix to gridmap cell size (wrong property type) 
							
						 
						
							2017-08-29 08:48:39 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								37da8155a4 
								
							 
						 
						
							
							
								
								-Largely rewrote gridmap to simplify it  
							
							... 
							
							
							
							-Got editor working again
-Added a current-floor marker on selection 
							
						 
						
							2017-08-27 16:02:00 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								bd282ff43f 
								
							 
						 
						
							
							
								
								Use HTTPS URL for Godot's website in the headers  
							
							
							
						 
						
							2017-08-27 14:16:55 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								1894157c9f 
								
							 
						 
						
							
							
								
								-Massive clean up to gizmos  
							
							... 
							
							
							
							-Make sure handles are always visible (on top)
-Fixed instanced scene selection (should work properly now)
-Added interpolated camera
-Customizable gizmo colors in editor settings 
							
						 
						
							2017-08-26 00:47:28 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hein-Pieter van Braam 
								
							 
						 
						
							
							
							
							
								
							
							
								cacced7e50 
								
							 
						 
						
							
							
								
								Convert Object::cast_to() to the static version  
							
							... 
							
							
							
							Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.
This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.
It is explained in this article: https://www.viva64.com/en/b/0226/  
							
						 
						
							2017-08-24 23:08:24 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Wilson E. Alvarez 
								
							 
						 
						
							
							
							
							
								
							
							
								428f03cf06 
								
							 
						 
						
							
							
								
								Updated function argument names  
							
							
							
						 
						
							2017-08-12 15:12:49 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Ignacio Etcheverry 
								
							 
						 
						
							
							
							
							
								
							
							
								78619a5866 
								
							 
						 
						
							
							
								
								Fixes method definitions with extra number of arguments  
							
							
							
						 
						
							2017-08-10 07:17:51 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Ignacio Etcheverry 
								
							 
						 
						
							
							
							
							
								
							
							
								2f290038d6 
								
							 
						 
						
							
							
								
								Removes type information from method binds  
							
							
							
						 
						
							2017-08-10 07:17:50 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Indah Sylvia 
								
							 
						 
						
							
							
							
							
								
							
							
								5ae78fdf6a 
								
							 
						 
						
							
							
								
								Makes all Godot API's methods Lower Case  
							
							
							
						 
						
							2017-08-07 18:24:35 +07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								3da3a36034 
								
							 
						 
						
							
							
								
								Many fixes to improve GI Probe quality  
							
							
							
						 
						
							2017-07-15 23:24:37 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									alexholly 
								
							 
						 
						
							
							
							
							
								
							
							
								935f730170 
								
							 
						 
						
							
							
								
								renamed all Rect3.pos to Rect3.position  
							
							
							
						 
						
							2017-06-09 15:54:02 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								df61dc4b2b 
								
							 
						 
						
							
							
								
								Add "Godot Engine contributors" copyright line  
							
							
							
						 
						
							2017-04-08 00:11:42 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								5dbf1809c6 
								
							 
						 
						
							
							
								
								A Whole New World (clang-format edition)  
							
							... 
							
							
							
							I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code 
							
						 
						
							2017-03-05 16:44:50 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								da11d6d9e8 
								
							 
						 
						
							
							
								
								Many fixes to make exported scenes work better, still buggy.  
							
							
							
						 
						
							2017-02-15 08:34:02 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hein-Pieter van Braam 
								
							 
						 
						
							
							
							
							
								
							
							
								411ee71b4d 
								
							 
						 
						
							
							
								
								Rename the _MD macro to D_METHOD  
							
							... 
							
							
							
							This new name also makes its purpose a little clearer
This is a step towards fixing #56  
							
						 
						
							2017-02-13 12:50:02 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								f44ee891be 
								
							 
						 
						
							
							
								
								Style: Fix statements ending with ';;'  
							
							
							
						 
						
							2017-01-16 08:49:52 +01:00