Commit graph

79579 commits

Author SHA1 Message Date
Rémi Verschelde
b275237bbd
Merge pull request #113267 from bruvzg/mac_headless_inst
[macOS] Do not use `openApplicationAtURL` for headless instances.
2025-12-01 11:49:36 +01:00
Rémi Verschelde
7135bb534f
Merge pull request #113262 from lodetrick/dock-default-fix
Fix Editor Docks not updating tab styles when loading layout
2025-12-01 11:49:32 +01:00
Rémi Verschelde
543713021d
Merge pull request #113253 from dependabot/dependabot/npm_and_yarn/platform/web/js-yaml-4.1.1
Web: Bump js-yaml from 4.1.0 to 4.1.1
2025-12-01 11:49:28 +01:00
Rémi Verschelde
053bcf9d30
Merge pull request #113252 from bruvzg/ed_nat_menu_theme
[Editor] Simplify native menu icon generation.
2025-12-01 11:49:24 +01:00
Rémi Verschelde
fc033ce088
Merge pull request #113245 from aaronfranke/gltf-order-of-operations
GLTF: Fix order of operations for buffers and accessors
2025-12-01 11:49:20 +01:00
Rémi Verschelde
67d9154854
Merge pull request #113220 from xuhuisheng/dev/surface-vertex
Fix GLES3 `buffer_free_data` error
2025-12-01 11:49:15 +01:00
Rémi Verschelde
8f14acb151
Merge pull request #113197 from CrayolaEater/pop-up-menu-doc-update
Add better clarification for accelerator support on Popup Menu
2025-12-01 11:49:10 +01:00
Rémi Verschelde
f0f30fed91
Merge pull request #113172 from aaronfranke/gltf-state-vector
GLTF: Use `const Vector` internally instead of `TypedArray` copies
2025-12-01 11:49:06 +01:00
Rémi Verschelde
a2df35489a
Merge pull request #113078 from bruvzg/proj_ov_aload_front
Allow `override.cfg` to add autoloads to the front of the list.
2025-12-01 11:49:01 +01:00
Rémi Verschelde
a5fc5bbff5
Merge pull request #113026 from YeldhamDev/export_dialog_tidyup
Fully hide preset settings when no preset is found in the export dialog
2025-12-01 11:48:56 +01:00
Rémi Verschelde
ae59770211
Merge pull request #112997 from YeldhamDev/quick_settings_classic_fix
Fix visual glitch in the quick settings on the classic theme
2025-12-01 11:48:50 +01:00
Rémi Verschelde
a5bb19a0d2
Merge pull request #112952 from MadeScientist/MadeScientist-patch-1
Fix incorrect equivalent method reference in screen-space transform methods doc
2025-12-01 11:48:45 +01:00
Rémi Verschelde
c3954a01aa
Merge pull request #112874 from AbsoluteMoose/def_val_generator_initializer_fix
Prevent C# source generators from fully qualifying members assigned to within an object initializer
2025-12-01 11:48:40 +01:00
Rémi Verschelde
97a670db46
Merge pull request #112448 from YeldhamDev/extra_panels
Add extra panels to some areas of the editor
2025-12-01 11:48:34 +01:00
Rémi Verschelde
5e0ddecb73
Merge pull request #112343 from timothyqiu/filter-nodes
Scene Dock: Simplify Filter Nodes related UI
2025-12-01 11:48:29 +01:00
Rémi Verschelde
66c6987523
Merge pull request #111960 from YeldhamDev/remote_phy_crash_fix
Fix crash when box selecting remote 3D physics nodes
2025-12-01 11:48:24 +01:00
Rémi Verschelde
c2ee46011f
Merge pull request #111755 from xuhuisheng/dev/signal_too_early
Game View Plugin: Fix signal connected too early causing theme warning
2025-12-01 11:48:20 +01:00
Rémi Verschelde
32249f87a4
Merge pull request #111622 from YeldhamDev/you_arent_that_special_to_show_twice
Don't show exported script variables twice in the remote inspector
2025-12-01 11:48:14 +01:00
Rémi Verschelde
a6f4154082
Merge pull request #108224 from Chubercik/libogg-1.3.6
libogg: Update to 1.3.6
2025-12-01 11:48:09 +01:00
Rémi Verschelde
1575e3da90
Merge pull request #97620 from jj11hh/master
[Visual Shader] Fix nodes' relative positions changed in a different display scale.
2025-12-01 11:48:05 +01:00
Rémi Verschelde
dcd071bc4b
Merge pull request #96897 from basicer/request-draw-and-wait
Add `EditorResourcePreviewGenerator::request_draw_and_wait`
2025-12-01 11:47:57 +01:00
Archie Healy
31b18a2d6c
D3D12: Convert non-critical startup warnings to verbose prints 2025-12-01 11:18:09 +01:00
Fredia Huya-Kouadio
d85dbee766 Fix apk install after gradle build for the Android editor 2025-12-01 02:08:29 -08:00
Fredia Huya-Kouadio
0f160c7293 Fix Android build regression introduced by https://github.com/godotengine/godot/pull/110829 2025-12-01 01:21:32 -08:00
Fredia Huya-Kouadio
4e29217e01 Update the shortcuts for 'run the current scene' and 'run specific scene' so they trigger the last selected XR mode option 2025-12-01 00:25:30 -08:00
Fredia Huya-Kouadio
74d80f485c Disable Android devices mirroring for the Android editor 2025-11-30 21:57:51 -08:00
Eshaan
7ea96d2817 Doc: Add missing func keyword to EditorDock._update_layout example
The code snippet demonstrating method overriding for _update_layout
was missing the func keyword, which is required in GDScript method
declarations.
2025-12-01 13:08:19 +11:00
Michael Alexsander
c6852a2d91
Don't show exported script variables twice in the remote inspector 2025-11-30 18:45:13 -03:00
Jakub Marcowski
ac1f05516e
libogg: Update to 1.3.6 2025-11-30 22:27:18 +01:00
MadeScientist
3a61ca9452 Fix incorrect transform method reference in CanvasItem.get_screen_transform() documentation
The get_global_transform method of CanvasItem doesn't consider the canvas_transform, so when any camera is enabled, its return value may differ from get_screen_transform. Thus, we should use get_global_transform_with_canvas instead, which provides consistent results with or without cameras enabled.
2025-12-01 01:07:57 +08:00
Sat
8b79e94fb6 Prevent double counting and cyclical error when gathering Resources 2025-11-30 05:23:23 -03:00
Dery Almas
9a814b4444 Wayland: Unify key handling logic
Previously we had different logic for direct key presses and client-side
key repetition, as one queued up input events and the other dispatched
them directly (client-side key repetition is run from the main thread).

I kinda figured out that this difference doesn't really matter, as we
can queue them up before the thread message dispatching logic. That's
exactly what we do now, which allows us to make a single method for both
of them, making the code much clearer and simplifying future maintenance.

This patch also includes a tiny fixup in the compose logic, which checks
for the validity of the generated key event before actually working with
it. The cases in which we can end up with an invalid reference are very
few, so it's not the end of the world, but it's still absolutely a good
idea to check, to avoid nasty surprises down the line.
2025-11-30 05:11:40 +01:00
Michael Alexsander
989ec5a6b0
Fix crash when box selecting remote 3D physics nodes 2025-11-29 19:16:27 -03:00
kobewi
66802874e3 Use EditorDock for Polygon2D editor 2025-11-29 22:27:13 +01:00
Michael Alexsander
f8c251aeb8
Fix various problems with the credits roll 2025-11-29 15:49:03 -03:00
nikitalita
349b61cb14 Fix loading old-style translation files 2025-11-29 10:22:46 -05:00
AbsoluteMoose
3b4b0c530e Handle initializer case in FullyQualifiedSyntax
- Prevents source generators from fully qualifying names being assigned to within an object initializer
- Adds ResourceTextureWithInitializer test cases to ExportedFields and ExportedProperties

Co-Authored-By: Paul Joannon <437025+paulloz@users.noreply.github.com>
Co-Authored-By: Paviel Kraskoŭski <kraskovskiy94@gmail.com>
2025-11-29 08:54:49 -06:00
Eshaan
819b69f2c1 Editor: Fix infinite appending of docks without slots to config
Docks without default slots (index -1, config key "dock_0") were being
infinitely appended to the editor layout config because this special
slot was never cleared before saving, unlike regular dock slots.

This adds code to explicitly clear the dock_0 config key before saving
closed docks, preventing infinite appending.
2025-11-29 17:29:23 +11:00
LanzaSchneider
3a965d50fe Fix incorrect format specifier for bool in Wayland libdecor 2025-11-29 10:20:27 +08:00
xuhuisheng
54b738dea4 Fix signal too early causing theme warning 2025-11-29 09:23:42 +08:00
LanzaSchneider
fc79b3c115 Fix focus grab warning on macOS when running game in embedded mode. 2025-11-29 09:19:14 +08:00
Logan Detrick
cac9651713 Fix docks not updating tab styles 2025-11-28 16:05:55 -08:00
kobewi
24b09f93ed Assign layout key to Debugger 2025-11-28 20:42:47 +01:00
Micky
4dec66859e Fix miscellaneous oddities around the class reference (part 7) 2025-11-28 18:19:45 +01:00
aaronp64
5f7566a72e Reuse/optimize common OperatorEvaluator*::evaluate logic
Added CommonEvaluate class to be used by OperatorEvaluator* classes that have the same logic for `evaluate` and `validated_evaluate`. CommonEvaluate initializes the return Variant to the correct type, then passes through to validated_evaluate, reducing code duplication between evaluate/validated_evaluate and avoiding the overhead of creating/destroying temporary Variants from previous evaluate implementations.
2025-11-28 11:06:19 -05:00
风青山
1b4f116db1
Supplement the case of scene instantiation for "Editable Children"
This is a follow-up to #65011.

For scenes with **Editable Children** enabled, the main scene will record
more information and resource mapping will be valid for multiple nodes.
2025-11-28 23:39:25 +08:00
Silc Lizard (Tokage) Renew
390e64ff9c Remove is_penetrated check from IK as role overlap/excessive behavior 2025-11-29 00:37:01 +09:00
Lukas Tenbrink
acefbbbbcd Add support for profiling GDScript with tracy.
This adds macro `GodotProfileZoneGroupedFirstScript`, and uses interning for speedy lookups.

Co-authored-by: Samuel Nicholas <nicholas.samuel@gmail.com>
2025-11-28 16:36:36 +01:00
kobewi
3fcf980ce7 Improvements to ResourcePreloader editor 2025-11-28 15:52:37 +01:00
Skyth
3e997f5edb Fix framebuffers getting cleared multiple times on D3D12. 2025-11-28 15:59:14 +03:00