Anish Mishra
8595f5aa16
Hide debug keystore export settings
2025-02-16 13:55:47 +05:30
Raul Santos
70ff213de5
C#: Validate project TFM for Android template exports
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The C# Android export template includes `.jar` dependencies from .NET 8.0, so other TFMs are not supported.
2025-02-10 17:19:05 +01:00
Fredia Huya-Kouadio
9e4365f1a7
Export the rendering/renderer/rendering_method.mobile
project setting to the AndroidManifest
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The AndroidManifest already stores the Godot editor and library versions. The addition of this meta-data allows to identify Godot Android apps that may be subject to renderer specific issues addressed in future versions of the engine.
2025-02-04 21:11:56 -08:00
Pāvels Nadtočajevs
b3f7c8f5d3
[Export] Respect icon/splash screen import settings.
2025-01-31 07:45:16 +02:00
Thaddeus Crews
b238fe25e1
Merge pull request #101996 from syntaxerror247/fix-swipe-to-dismiss
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Android: Keep swipe-to-dismiss disabled by default
2025-01-28 09:03:30 -06:00
Anish Mishra
6df21a8fdc
Android: Keep swipe-to-dismiss disabled by default
2025-01-27 23:45:58 +05:30
Haoyu Qiu
4c4f29a490
Fix several i18n issues in editor
2025-01-26 16:41:10 +08:00
Fredia Huya-Kouadio
b4f25b1863
Clean up the XR editor logic
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- Coalesce common logic into the `main` flavor to avoid duplication
- Code cleanup
2025-01-16 09:40:30 -08:00
Fredia Huya-Kouadio
17279cdf45
Use implicit launch when running a Godot Android project from the editor
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This allows developers to override the default launching activity (`com.godot.game.GodotApp`) with a custom one if desired.
Logic is added to fallback to the default launching activity if the implicit launch fails.
2025-01-13 08:52:17 -08:00
Yufeng Ying
34d8255947
Force build editor with regex module, remove checking code.
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Fix include.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-01-07 19:43:23 +08:00
Rémi Verschelde
d15e559355
Merge pull request #100103 from Summersay415/idsig
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Android: Delete `.idsig` on One Click Deploy
2025-01-06 22:47:29 +01:00
RedMser
bb76e721e9
Respect system user setting for (un)installing APK
2024-12-30 17:37:24 +01:00
Summersay415
3d8ecc452a
Delete .idsig on One Click Deploy
2024-12-29 13:53:17 +07:00
Anish Mishra
96c6dec9a7
Android Code Cleanup: Rename constants to uppercase
2024-12-23 14:14:41 +05:30
Anish Mishra
5d8e2cd63f
Add option to disable Swipe-to-Dismiss for Wear OS
2024-12-20 23:21:50 +05:30
Fredia Huya-Kouadio
2d3f6963b2
Update the visibility for the custom templates for all platforms
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Hide the custom template options behind the `Advanced Options` toggle
2024-12-17 13:08:47 -08:00
ArchercatNEO
00a791f04e
Use temp dirs instead of cache dirs for export
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Fixes #95897
During CI scenarios $HOME may be set to an invalid value (such as
`/var/empty`).
Using temp dirs fits better with godot's usage of these paths and is
independent from the user's $HOME.
2024-12-08 12:07:17 +00:00
Thaddeus Crews
1719f8ed3d
Merge pull request #99834 from kiroxas/passLengthToParseUTF8
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Ensure `parse_utf8` has length of string passed in when available
2024-12-03 14:41:06 -06:00
Thaddeus Crews
6e8c0a43c3
Merge pull request #99378 from syntaxerror247/optional_monochrome_icon
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Android: Refactor icon logic and make monochrome icon optional
2024-12-03 14:40:52 -06:00
Anish Mishra
f767cf00fd
Android: Make monochrome icon optional
2024-12-02 22:04:38 +05:30
Kiro
83d4bde0a2
When calling code has length of string, pass it to parse_utf8
2024-12-01 08:31:22 +01:00
Alexander Hartmann
796d943f14
Fix missing space after period in error message.
2024-11-24 02:46:42 +01:00
Thaddeus Crews
650e96b768
Merge pull request #99353 from syntaxerror247/some_uid_issues
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Fix Android boot splash and gradle build issue
2024-11-19 15:20:23 -06:00
Anish Mishra
5e09d747e8
Revert "Add warning when monochrome icon is not specified"
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This reverts commit a84292e835
.
2024-11-19 21:27:56 +05:30
Anish Mishra
728927425f
Fix Android boot splash and gradle build issue
2024-11-18 21:12:22 +05:30
A Thousand Ships
68f638cf02
Use (r)find_char
instead of (r)find
for single characters
2024-11-17 10:02:18 +01:00
bruvzg
45593d45b3
Allow setting custom initialization vector for FileAccessEncrypted. Add export setting to set static seed for PCK encryption initialization vectors.
2024-11-13 08:16:12 +02:00
Thaddeus Crews
a73e2d459e
Merge pull request #98604 from Summersay415/read-music
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Android: Add various media permissions
2024-11-12 12:13:08 -06:00
Thaddeus Crews
b6bbd4034e
Merge pull request #98971 from syntaxerror247/new_appCategory
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Add `CATEGORY_UNDEFINED` option in Android export
2024-11-12 09:27:45 -06:00
Juan
2ac562cdf8
Add ability for PCK patches to remove files
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Co-authored-by: Mikael Hermansson <mikael@hermansson.io>
2024-11-11 16:34:37 +01:00
Anish Mishra
b2cb858572
Android: Add app_category "Undefined"
2024-11-08 23:37:27 +05:30
Thaddeus Crews
b00e1cbf74
Merge pull request #97631 from m4gr3d/prompt_apk_install_after_generation
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[Android editor] Enable automatic install of exported apks for the Android editor
2024-11-04 21:52:08 -06:00
Summersay415
a84292e835
Add warning when monochrome icon is not specified
2024-10-29 21:19:21 +07:00
Fredia Huya-Kouadio
af2423ba4d
Enable automatic install of export apks for the Android editor
2024-10-28 16:12:16 -07:00
Summersay415
4fd53eb128
Add media permissions
2024-10-28 19:14:20 +07:00
Fredia Huya-Kouadio
4587d14796
Add logic to automatically pick up jar/aar library dependencies in the res://addons
directory
2024-09-29 14:32:10 -07:00
Anish Mishra
dbcc7f3051
Add support for Android Themed Icons (monochrome)
2024-09-27 13:56:34 +02:00
Raul Santos
0aa46e19c5
C#: Fallback to CoreCLR/MonoVM hosting APIs when hostfxr/NativeAOT fails
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Some platforms don't support hostfxr but we can use the coreclr/monosgen library directly to initialize the runtime.
Android exports now use the `android` runtime identifier instead of `linux-bionic`, this removes the restrictions we previously had:
- Adds support for all Android architectures (arm32, arm64, x32, and x64), previously only the 64-bit architectures were supported.
- Loads `System.Security.Cryptography.Native.Android` (the .NET library that binds to the Android OS crypto functions).
2024-09-16 17:07:03 +02:00
Hilderin
e064efccbc
Fix editor_doc_cache locked on editor startup
2024-09-14 09:37:04 -04:00
bruvzg
2c991a727b
[Windows] Only use long executable path when necessary, fix broken apksigner detection.
2024-09-10 10:34:44 +03:00
Rémi Verschelde
b128e71383
Merge pull request #96208 from m4gr3d/cleanup_immersive_logic
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Restore fullscreen toggle menu for the Android editor and clean up the immersive mode logic
2024-08-30 09:59:27 +02:00
Fredia Huya-Kouadio
923b0f2e56
Restore 'Toggle fullscreen' menu for the Android editor and clean up the immersive mode logic
2024-08-28 09:50:34 -07:00
bruvzg
07e986f728
Allow adding custom export platforms using scripts / GDExtension.
2024-08-28 10:29:01 +03:00
Fredia Huya-Kouadio
a5897d579b
Update the GodotHost
interface to support signing and verifying Android apks
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Update the export logic to enable apk generation and signing for Android editor builds
Note: Only legacy builds are supported. Gradle builds are not supported at this point in time.
2024-08-26 11:16:38 -07:00
Rémi Verschelde
690c5669e2
Merge pull request #91271 from m4gr3d/clean_gradle_build_setup
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Clean up the gradle build logic used to generate the Godot Android binaries
2024-08-16 10:33:19 +02:00
Chris
7afefe6469
Fixed Android export failing when no JDK is setup in the OS environment and custom keystores have been set in the export dialog.
2024-07-27 01:33:59 +02:00
Fredia Huya-Kouadio
5b327aee96
Fix issue preventing enabling the remote button for Android
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https://github.com/godotengine/godot/pull/92032 updated the logic to enable / disable the remote debug button, and in doing so added a `can_export` check.
However, no events / notifications are dispatched when the value of the `can_export` check changes, which in turn prevents the logic used to enable / disable the remote debug button from running again.
The fix consists then in removing the `can_export` check, so that the remote debug button shows as `enabled` when a preset is present and is runnable.
2024-07-16 00:25:16 -07:00
Fredia Huya-Kouadio
9e9ffdd1bb
Revert hiding of custom templates under the Advanced Options
toggle
2024-06-24 06:14:27 -07:00
Fredia Huya-Kouadio
f20e21a6d6
Update the splash screen logic for the Godot app template
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Due to limitations to the splash screen introduced in Android 12, the splash screen logic is updated to the same logic as used on other platforms, i.e: the splash screen is rendered by the Godot engine instead of the Android runtime.
2024-06-10 00:59:36 -07:00
Fredia Huya-Kouadio
d38c5b6737
Clean up the build commands used by the editor for gradle builds
2024-05-31 06:21:16 -07:00