Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								94c34ff890 
								
							 
						 
						
							
							
								
								i18n: Proofreading of all strings  
							
							 
							
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							Done to ensure that no important identifiers are translatable,
to fix compound strings using the new vformat() function, and
some general English proofreading here and there. 
							
						 
						
							2016-05-21 00:21:57 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								c195c0df6b 
								
							 
						 
						
							
							
								
								-Added configuration warning system for nodes  
							
							 
							
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							-Added a new "add" and "instance" buttons for scene tree
-Added a vformat() function to ease translation work 
							
						 
						
							2016-05-17 18:28:44 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Franklin Sobrinho 
								
							 
						 
						
							
							
							
							
								
							
							
								1d188c1c7b 
								
							 
						 
						
							
							
								
								Fix Sprite doesn't updating region_rect value in certain conditions  
							
							 
							
							
							
						 
						
							2016-03-05 12:30:09 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									George Marques 
								
							 
						 
						
							
							
							
							
								
							
							
								5be9ff7b67 
								
							 
						 
						
							
							
								
								Update copyright to 2016 in headers  
							
							 
							
							
							
						 
						
							2016-01-01 11:50:53 -02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								79e5ced7e6 
								
							 
						 
						
							
							
								
								-A little More control about pixel snapping in 2D  
							
							 
							
							
							
						 
						
							2015-10-13 15:53:34 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									MarianoGNU 
								
							 
						 
						
							
							
							
							
								
							
							
								3e6aaec193 
								
							 
						 
						
							
							
								
								Add SpriteRegionEditor and update Polygon2DUVEditor  
							
							 
							
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							Both with snap and grid support 
							
						 
						
							2015-09-28 00:06:06 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								1fecba6b5b 
								
							 
						 
						
							
							
								
								-added hints to sprite v/hframes, fixes truncation problem  
							
							 
							
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							-removed an error being printed often unnecesarly about missing child 
							
						 
						
							2015-08-29 13:02:56 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								95047562d7 
								
							 
						 
						
							
							
								
								Several performance improvements, mainly in loading and instancing scenes and resources.  
							
							 
							
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							A general speedup should be apparent, with even more peformance increase when compiling optimized.
WARNING: Tested and it seems to work, but if something breaks, please report. 
							
						 
						
							2015-06-29 00:29:49 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								8945670bc0 
								
							 
						 
						
							
							
								
								made changing pivot simpler in 2D nodes (just press v with mouse over position)  
							
							 
							
							
							
						 
						
							2015-06-12 13:53:18 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								f36e7dcb40 
								
							 
						 
						
							
							
								
								improved animation editor  
							
							 
							
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							-same-value link keys
-new layout
-forward, backwards playback
-integrated curve/property editor
-auto increment sprite frame after insert
-copy & paste animation resoucres 
							
						 
						
							2015-05-25 01:47:02 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								fdaa2920eb 
								
							 
						 
						
							
							
								
								Updated copyright year in all headers  
							
							 
							
							
							
						 
						
							2015-04-18 14:38:54 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								c79be979d4 
								
							 
						 
						
							
							
								
								Batch of Bugfixes  
							
							 
							
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							-=-=-=-=-=-=-=-=-
-Fixed Export UV XForm (should work now). #923 
-Fixed enforcement of limits in property editor. #919 
-Fixed long-standing bug of export editings in script inheritance. #914 , #859 , #756 
-Fixed horrible error reporting in shader language. #912 
-Added kinematic collision with plane (please test well). #911 
-Fixed double animation track insert when using 2D rigs. #904 
-VKey updates offset parameter in sprite edition. #901 
-Do not allow anymore a script to preload itself. (does not fix  #899 , but narrows it down)
-Avoid connection editor from overriding selected text. #897 
-Fixed timer autostart. #876 
-Fixed collision layers in 3D physics. #872 
-Improved operators in shader #857 
-Fixed ambient lighting bug #834 
-Avoid editor from processing gamepad input #813 
-Added not keyword #752 
Please test! 
							
						 
						
							2014-12-07 02:04:20 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								0dbedd18fc 
								
							 
						 
						
							
							
								
								SceneMainLoop -> SceneTree  
							
							 
							
							... 
							
							
							
							-=-=-=-=-=-=-=-=-=-=-=-=-=-
*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree 
Other stuff:
-Shower of bullets demo
-Fixes all around 
							
						 
						
							2014-11-05 21:20:42 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									romulox_x 
								
							 
						 
						
							
							
							
							
								
							
							
								5cb403747e 
								
							 
						 
						
							
							
								
								Modified sprite's draw notification call to use floats instead of integers so that the texture coordinates used to draw a frame from the sprite sheet don't have to snap to pixels  
							
							 
							
							
							
						 
						
							2014-10-09 19:34:27 -07:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								7ea3e8267a 
								
							 
						 
						
							
							
								
								-Fixed a few bugs in Viewport  
							
							 
							
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							-Made a few demos using Viewport to show it's true power!
-Fixed some start-up error messages. 
							
						 
						
							2014-04-10 00:18:27 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								d7d65fa2f2 
								
							 
						 
						
							
							
								
								-improved physics ccd  
							
							 
							
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							-html5 exporter works again
-disable repeat on image loader by default
-can change shape offset en tileset, texture offset was broken 
							
						 
						
							2014-02-19 11:57:14 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								0b806ee0fc 
								
							 
						 
						
							
							
								
								GODOT IS OPEN SOURCE  
							
							 
							
							
							
						 
						
							2014-02-09 22:10:30 -03:00