Geequlim 
								
							 
						 
						
							
							
							
							
								
							
							
								fdf914e53e 
								
							 
						 
						
							
							
								
								Add texture region support for stylebox render  
							
							
							
						 
						
							2016-06-05 00:45:53 +08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								8be2fabbe5 
								
							 
						 
						
							
							
								
								Changed import workflow  
							
							... 
							
							
							
							-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types 
							
						 
						
							2016-05-27 14:19:11 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								d3495b128a 
								
							 
						 
						
							
							
								
								-Improve resource previews  
							
							... 
							
							
							
							-Also fixed draw_texture_rect() tile parameter 
							
						 
						
							2016-05-23 17:11:49 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								89d87294db 
								
							 
						 
						
							
							
								
								ability to shrink all images x2 on load  
							
							... 
							
							
							
							this is for extreme cases when running on devices with very low video
memory, so you can still retain compatibility. 
							
						 
						
							2016-05-04 12:37:07 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								aec4f57f95 
								
							 
						 
						
							
							
								
								Merge pull request  #3528  from SaracenOne/baked_light_realtime_colourize  
							
							... 
							
							
							
							Ability to colourize baked lighting in real time. 
							
						 
						
							2016-03-15 10:22:09 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Saracen 
								
							 
						 
						
							
							
							
							
								
							
							
								24bc7d8db7 
								
							 
						 
						
							
							
								
								Fix 'FLAG_RECEIVE_SHADOWS' flag for GeometryInstances so that turning it off now correctly disables shadows from affecting the instance.  
							
							
							
						 
						
							2016-03-12 16:51:17 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hubert Jarosz 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								7b07bcaf44 
								
							 
						 
						
							
							
								
								fix six possible "divide by zero"  
							
							
							
						 
						
							2016-03-09 00:18:23 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hubert Jarosz 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								4a4f247914 
								
							 
						 
						
							
							
								
								remove trailing whitespace  
							
							
							
						 
						
							2016-03-09 00:00:52 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Saracen 
								
							 
						 
						
							
							
							
							
								
							
							
								7fecebd8a8 
								
							 
						 
						
							
							
								
								Added extra controls to GeometryInstances to control how they should cast shadows: double-sided and shadows only.  
							
							... 
							
							
							
							Conflicts:
	servers/visual/visual_server_raster.h 
							
						 
						
							2016-03-07 23:14:14 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Saracen 
								
							 
						 
						
							
							
							
							
								
							
							
								de5281c398 
								
							 
						 
						
							
							
								
								Ability to colourize baked lighting in real time.  
							
							
							
						 
						
							2016-02-06 18:03:20 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								199a29b353 
								
							 
						 
						
							
							
								
								Merge pull request  #3184  from vnen/update-copyright-2016  
							
							... 
							
							
							
							Update copyright to 2016 in headers 
							
						 
						
							2016-01-01 11:03:29 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									George Marques 
								
							 
						 
						
							
							
							
							
								
							
							
								5be9ff7b67 
								
							 
						 
						
							
							
								
								Update copyright to 2016 in headers  
							
							
							
						 
						
							2016-01-01 11:50:53 -02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								7879efc50b 
								
							 
						 
						
							
							
								
								Make both lights and occluders stop working if hidden,  fixes   #2437  
							
							
							
						 
						
							2016-01-01 10:45:24 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								428984ec0c 
								
							 
						 
						
							
							
								
								-New mask mode for lights, makes using masks MUCH easier.  
							
							
							
						 
						
							2015-12-08 20:25:08 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								b59c86f6f9 
								
							 
						 
						
							
							
								
								-Ability to debug video memory usage  
							
							... 
							
							
							
							-Small fix to xml saver (swapping > and <) 
							
						 
						
							2015-10-21 09:50:44 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								63033aa646 
								
							 
						 
						
							
							
								
								Merge branch 'master' of  https://github.com/okamstudio/godot  
							
							
							
						 
						
							2015-10-17 10:30:08 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								ab22203791 
								
							 
						 
						
							
							
								
								misc cleanup  
							
							
							
						 
						
							2015-10-17 10:29:54 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								b217e1417a 
								
							 
						 
						
							
							
								
								Merge pull request  #2479  from firefly2442/cppcheck-unusedvars  
							
							... 
							
							
							
							ran cppcheck, found unused variables 
							
						 
						
							2015-10-17 10:25:36 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Zher Huei Lee 
								
							 
						 
						
							
							
							
							
								
							
							
								7f001a2c76 
								
							 
						 
						
							
							
								
								nested clipping of canvas items now works  
							
							
							
						 
						
							2015-10-05 11:50:16 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								83d9a692be 
								
							 
						 
						
							
							
								
								Ability to visually debug geometry visually:  
							
							... 
							
							
							
							-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc.
-Visible Navmesh and Navpoly
-Visible collision contacts for 2D and 3D as a red point
-Customizable colors in project settings 
							
						 
						
							2015-09-20 13:03:46 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									firefly2442 
								
							 
						 
						
							
							
							
							
								
							
							
								afbb6c064c 
								
							 
						 
						
							
							
								
								ran cppcheck, found unused variables  
							
							
							
						 
						
							2015-09-16 15:35:30 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									steve 
								
							 
						 
						
							
							
							
							
								
							
							
								b0e5031f1f 
								
							 
						 
						
							
							
								
								ios now displays splash screen between launch image and main scene, instead of a black screen  
							
							
							
						 
						
							2015-09-10 15:01:02 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								b0aa49accb 
								
							 
						 
						
							
							
								
								merged some stuff for okam  
							
							
							
						 
						
							2015-09-03 23:24:55 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								52308aba68 
								
							 
						 
						
							
							
								
								ability to change shadow color in light2d  
							
							
							
						 
						
							2015-06-24 18:15:43 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								9e479065f5 
								
							 
						 
						
							
							
								
								new space shooter demo  
							
							... 
							
							
							
							ortho camera sort fix, closes  #2063  
							
						 
						
							2015-06-11 10:00:48 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								b524b40fdc 
								
							 
						 
						
							
							
								
								-fixed many memory initialization issues  
							
							... 
							
							
							
							-fixed deadlock on previews thread
-fixed compilation errors on unix 
							
						 
						
							2015-06-06 22:06:58 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ehriche 
								
							 
						 
						
							
							
							
							
								
							
							
								897a1aade5 
								
							 
						 
						
							
							
								
								optional formal changes  
							
							
							
						 
						
							2015-05-06 01:22:31 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								5c6b31c024 
								
							 
						 
						
							
							
								
								-fixed broken lighting in release version of godot for isometric light demo,  fixes   #1697  
							
							
							
						 
						
							2015-04-30 11:34:24 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								ec00cd5c41 
								
							 
						 
						
							
							
								
								-Resolved light clipping issue due to wrong global rect cache,  fixes   #1722  
							
							
							
						 
						
							2015-04-25 10:32:34 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								59154cccf9 
								
							 
						 
						
							
							
								
								-Changed Godot exit to be clean.  
							
							... 
							
							
							
							-Added more debug information on memory cleanliness on exit (if run with -v)
-Fixed several memory leaks, fixes  #1731 , fixes  #755  
							
						 
						
							2015-04-20 19:38:02 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								4661a6e126 
								
							 
						 
						
							
							
								
								-try to avoid errors when path using ".." is present in script include,  fixes   #1703  
							
							
							
						 
						
							2015-04-18 16:17:33 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								3e20391bf6 
								
							 
						 
						
							
							
								
								-Changed bootsplash option to use a file,  fixes   #1539  
							
							... 
							
							
							
							-Added OS.get_splash_tick_msec() to query when splash appeared 
							
						 
						
							2015-04-12 17:55:01 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								9fa1698c74 
								
							 
						 
						
							
							
								
								Changes to Light  
							
							... 
							
							
							
							-=-=-=-=-=-=-=-=
-Changed material unshaded property for an enum, which supports light-only shading
-Added a "Mix" shading mode, useful for using lights as masks
-Added energy parameter to Light2D 
							
						 
						
							2015-04-03 01:43:37 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								7fc4059b13 
								
							 
						 
						
							
							
								
								read depth fixes  
							
							
							
						 
						
							2015-03-31 17:57:16 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								acc6f3b285 
								
							 
						 
						
							
							
								
								signed distance field font support  
							
							
							
						 
						
							2015-03-21 00:43:33 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								53e1694e1e 
								
							 
						 
						
							
							
								
								New option to send canvas to render buffer  
							
							... 
							
							
							
							allows to use 3D environment effects for post processing such as Glow,
Bloom, HDR, etc. in 2D. 
							
						 
						
							2015-03-16 01:14:59 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								650e13f3cd 
								
							 
						 
						
							
							
								
								back buffer copy node, to improve on texscreen()  
							
							... 
							
							
							
							back buffer copy node and respective demo 
							
						 
						
							2015-03-12 01:05:50 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								a6f96f46b7 
								
							 
						 
						
							
							
								
								small optimizations to isometric light demo  
							
							... 
							
							
							
							should work faster, and even faster if exported.. as textures have been
optimized. 
							
						 
						
							2015-03-10 21:05:49 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								09489e3a78 
								
							 
						 
						
							
							
								
								lot of work on 2D lighting and isometric maps  
							
							... 
							
							
							
							added a new demo, isometric_light that does full isometric sorting,
lights, shadows, etc. 
							
						 
						
							2015-03-09 02:34:56 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								a1f715a4da 
								
							 
						 
						
							
							
								
								support for 2D shadow casters  
							
							... 
							
							
							
							Added support for 2D shadow casters.
*DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a
CanvasItem and pull this, you will lose them. Shaders now work through a
2D material system similar to 3D. If you don't want to lose the 2D
shader code, save the shader as a .shd, then create a material in
CanvasItem and re-assign the shader. 
							
						 
						
							2015-03-02 00:54:43 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									romulox_x 
								
							 
						 
						
							
							
							
							
								
							
							
								2ac767b1f5 
								
							 
						 
						
							
							
								
								changed viewport clearing to use the alpha value of the clear color, and made the transparent bg option of viewport force a clear color of 0,0,0,0  
							
							
							
						 
						
							2015-02-21 13:57:12 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								1d7337ba10 
								
							 
						 
						
							
							
								
								Merge pull request  #1369  from not-surt/tile_rotation  
							
							... 
							
							
							
							Tile Rotation 
							
						 
						
							2015-02-21 15:37:02 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									romulox_x 
								
							 
						 
						
							
							
							
							
								
							
							
								f4312a5076 
								
							 
						 
						
							
							
								
								added option to disable automatic clearing of viewport render buffer  
							
							
							
						 
						
							2015-02-21 01:35:06 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								5ef3f7392f 
								
							 
						 
						
							
							
								
								support for light and normal mapping in 2D  
							
							
							
						 
						
							2015-02-18 19:40:02 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									reduz 
								
							 
						 
						
							
							
							
							
								
							
							
								2bea642583 
								
							 
						 
						
							
							
								
								-Some more work on 2D Lights (NOT FUNCTIONAL YET!)  
							
							
							
						 
						
							2015-02-16 14:45:11 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Carl Olsson 
								
							 
						 
						
							
							
							
							
								
							
							
								ee44664b2a 
								
							 
						 
						
							
							
								
								Merge branch 'master' of  https://github.com/okamstudio/godot  
							
							
							
						 
						
							2015-02-02 21:34:47 +10:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Carl Olsson 
								
							 
						 
						
							
							
							
							
								
							
							
								c5bf43f6eb 
								
							 
						 
						
							
							
								
								Working TileMap tile transpose transform.  
							
							
							
						 
						
							2015-02-02 21:27:48 +10:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								67d357191f 
								
							 
						 
						
							
							
								
								begin work on lighting system for 2D  
							
							... 
							
							
							
							nothing functional yet, just experimenting with API 
							
						 
						
							2015-01-22 11:07:16 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								04af74596d 
								
							 
						 
						
							
							
								
								-fix shader param names broken issue on code completion  
							
							... 
							
							
							
							-fix z order issue in new 2D engine 
							
						 
						
							2015-01-14 09:05:33 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								2ef5a342e3 
								
							 
						 
						
							
							
								
								-begin work on unidirectional collision detection  
							
							... 
							
							
							
							-fixed performance issue in new 2D engine
-texscreen() working in shader 2D 
							
						 
						
							2015-01-13 10:49:26 -03:00