Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								8898d6dadc 
								
							 
						 
						
							
							
								
								Dictionary: Serialize empty dict as {} instead of {\n}  
							
							... 
							
							
							
							Also make sure to always convert multiline dictionaries to a single line for
its EditorHelp representation, as multiline values break formatting. 
							
						 
						
							2022-01-18 11:31:21 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								fe52458154 
								
							 
						 
						
							
							
								
								Update copyright statements to 2022  
							
							... 
							
							
							
							Happy new year to the wonderful Godot community! 
							
						 
						
							2022-01-03 21:27:34 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Nathan Franke 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								49403cbfa0 
								
							 
						 
						
							
							
								
								Replace String comparisons with "", String() to is_empty()  
							
							... 
							
							
							
							Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings 
							
						 
						
							2021-12-09 04:48:38 -06:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Emmanuel Leblond 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								f9ba2efe1e 
								
							 
						 
						
							
							
								
								Modify Dictionary::operator== to do real key/value comparison with recursive support (and add unittests)  
							
							
							
						 
						
							2021-10-30 13:11:01 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Thakee Nathees 
								
							 
						 
						
							
							
							
							
								
							
							
								3f3ed5d34c 
								
							 
						 
						
							
							
								
								NaN, INF read/write bug fixed  
							
							... 
							
							
							
							Fix : #40589  
						
							2021-10-05 09:25:49 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Aaron Franke 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								e5d85ac751 
								
							 
						 
						
							
							
								
								Fixes to tests for Variant and Geometry3D  
							
							
							
						 
						
							2021-08-17 16:46:08 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								ac3322b0af 
								
							 
						 
						
							
							
								
								Use const references where possible for List range iterators  
							
							
							
						 
						
							2021-07-25 12:22:25 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Aaron Franke 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								4e6efd1b07 
								
							 
						 
						
							
							
								
								Use C++ iterators for Lists in many situations  
							
							
							
						 
						
							2021-07-23 17:38:28 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hugo Locurcio 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								4bd5e4fd9b 
								
							 
						 
						
							
							
								
								Use the standard C INFINITY and NAN constants directly  
							
							... 
							
							
							
							The `Math_INF` and `Math_NAN` defines were just aliases for those
constants, so we might as well use them directly.
Some portions of the code were already using `INFINITY` directly. 
							
						 
						
							2021-07-21 10:41:08 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bruvzg 
								
							 
						 
						
							
							
							
							
								
							
							
								eca4d2fccc 
								
							 
						 
						
							
							
								
								Fix Variant tags parsing.  
							
							
							
						 
						
							2021-07-05 15:46:41 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lightning_A 
								
							 
						 
						
							
							
							
							
								
							
							
								e28fd07b2b 
								
							 
						 
						
							
							
								
								Rename instance()->instantiate() when it's a verb  
							
							
							
						 
						
							2021-06-19 20:49:18 -06:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Michael Alexsander Silva Dias 
								
							 
						 
						
							
							
							
							
								
							
							
								0ff4095b36 
								
							 
						 
						
							
							
								
								Better format arguments in variant parser  
							
							
							
						 
						
							2021-06-18 00:06:40 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								326e483ef3 
								
							 
						 
						
							
							
								
								VariantParser: Fix reading StringNames with '&'.  
							
							... 
							
							
							
							Keep support for '@' for now for compatibility.
Fixes  #49535 .
Fixes  #49542 . 
							
						 
						
							2021-06-12 22:13:35 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Pedro J. Estébanez 
								
							 
						 
						
							
							
							
							
								
							
							
								04688b92ff 
								
							 
						 
						
							
							
								
								Rename Reference to RefCounted  
							
							
							
						 
						
							2021-06-11 18:48:42 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Jonathan Gollnick 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								6710ad1737 
								
							 
						 
						
							
							
								
								Let var2str display StringName with correct sigil  
							
							
							
						 
						
							2021-06-10 16:30:28 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Marcel Admiraal 
								
							 
						 
						
							
							
							
							
								
							
							
								8acd13a456 
								
							 
						 
						
							
							
								
								Rename Quat to Quaternion  
							
							
							
						 
						
							2021-06-04 18:14:32 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Aaron Franke 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								028d9fa2bd 
								
							 
						 
						
							
							
								
								Add "Transform" compatibility name for "Transform3D" in VariantParser  
							
							
							
						 
						
							2021-06-04 08:07:08 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Aaron Franke 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								08a85352fb 
								
							 
						 
						
							
							
								
								Rename Variant TRANSFORM to TRANSFORM3D  
							
							... 
							
							
							
							Also _transform to _transform3d 
							
						 
						
							2021-06-03 07:30:01 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Aaron Franke 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								de3f6699a5 
								
							 
						 
						
							
							
								
								Rename Transform to Transform3D in core  
							
							
							
						 
						
							2021-06-03 07:30:01 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Aaron Franke 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								affe3c817a 
								
							 
						 
						
							
							
								
								Use real_t in GridMap and VariantParser  
							
							
							
						 
						
							2021-03-19 00:56:34 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								b5334d14f7 
								
							 
						 
						
							
							
								
								Update copyright statements to 2021  
							
							... 
							
							
							
							Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆  
							
						 
						
							2021-01-01 20:19:21 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Pedro J. Estébanez 
								
							 
						 
						
							
							
							
							
								
							
							
								1b745c7bae 
								
							 
						 
						
							
							
								
								Fix crash parsing a serialized Reference  
							
							
							
						 
						
							2020-12-17 12:24:57 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									reduz 
								
							 
						 
						
							
							
							
							
								
							
							
								127458ed17 
								
							 
						 
						
							
							
								
								Reorganized core/ directory, it was too fatty already  
							
							... 
							
							
							
							-Removed FuncRef, since Callable makes it obsolete
-Removed int_types.h as its obsolete in c++11+
-Changed color names code 
							
						 
						
							2020-11-07 20:17:12 -03:00