Commit graph

7 commits

Author SHA1 Message Date
Jakub Marcowski
893f5b37f4
meshoptimizer: Update to 0.24 2025-06-27 01:02:34 +02:00
Arseny Kapoulkine
4c530cb6a9 Update meshoptimizer to v0.23
Also remove the reference to a patch that was removed in a prior commit.

This includes improvements to simplification wrt attribute metric for certain
edge cases.
2025-05-23 06:08:25 +01:00
Arseny Kapoulkine
e2cc0e484e Update meshoptimizer to 0.22
The Godot-specific patch is just a single line now; removing this patch
will likely require adjusting Godot importer code to handle error limits
better.

This also adds new SIMPLIFY_ options; Godot is currently not using any
of these but might use SIMPLIFY_PRUNE and SIMPLIFY_SPARSE in the future.
2024-10-26 07:26:07 -07:00
Rémi Verschelde
cf9df3b5d4 meshoptimizer: Sync with upstream commit 4a287848f
4a287848fd
2023-01-31 22:27:49 -08:00
Rémi Verschelde
2410f5de03
meshoptimizer: Sync with upstream commit f4c356d79
f4c356d79f
2021-11-19 14:02:49 +01:00
Hendrik Brucker
9d18610190 update meshoptimizer to 0.16 2021-04-18 18:00:15 +02:00
reduz
77a045e902 Rework Mesh handling on scene importing.
-Reworked how meshes are treated by importer by using EditorSceneImporterMesh and EditorSceneImporterMeshNode. Instead of Mesh and MeshInstance, this allows more efficient processing of meshes before they are actually registered in the RenderingServer.
-Integrated MeshOptimizer
-Reworked internals of SurfaceTool to use arrays, making it more performant and easy to run optimizatons on.
2020-12-13 21:29:51 -03:00