Aaron Franke 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								d54f2ad7ca 
								
							 
						 
						
							
							
								
								Don't generate empty doc sections and reduce code duplication  
							
							
							
						 
						
							2021-09-20 20:59:33 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									PouleyKetchoupp 
								
							 
						 
						
							
							
							
							
								
							
							
								26bd432707 
								
							 
						 
						
							
							
								
								Harmonize default value for collision mask in ray/shape queries  
							
							... 
							
							
							
							The default mask for queries was 0, 0x7FFFFFFF or 0xFFFFFFFF depending
on the cases.
Now always using 0xFFFFFFFF (in the form of UINT32_MAX to make it clear)
in order to use all layers by default. 
							
						 
						
							2021-08-30 16:42:49 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									PouleyKetchoupp 
								
							 
						 
						
							
							
							
							
								
							
							
								989acbbe81 
								
							 
						 
						
							
							
								
								Uniformize layer names, script methods and documentation  
							
							... 
							
							
							
							- Back to 1-based layer names to make it clearer in editor UI
- Layer bit accessors are renamed to layer value and 1-based too
- Uniform errors and documentation in render and physics
- Fix a few remaining collision_layer used in place of collision_mask 
							
						 
						
							2021-08-12 08:06:42 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									PouleyKetchoupp 
								
							 
						 
						
							
							
							
							
								
							
							
								ccac36a6e2 
								
							 
						 
						
							
							
								
								Remove unused PhysicsShapeQueryResult3D & PhysicsShapeQueryResult2D  
							
							
							
						 
						
							2021-07-05 11:16:11 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Michael Alexsander Silva Dias 
								
							 
						 
						
							
							
							
							
								
							
							
								0ff4095b36 
								
							 
						 
						
							
							
								
								Better format arguments in variant parser  
							
							
							
						 
						
							2021-06-18 00:06:40 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Pedro J. Estébanez 
								
							 
						 
						
							
							
							
							
								
							
							
								04688b92ff 
								
							 
						 
						
							
							
								
								Rename Reference to RefCounted  
							
							
							
						 
						
							2021-06-11 18:48:42 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									HaSa1002 
								
							 
						 
						
							
							
							
							
								
							
							
								a3df26e554 
								
							 
						 
						
							
							
								
								Docs: Port Code Examples to C# (M, N, O, P, R)  
							
							... 
							
							
							
							Includes:
 * MarginContainer
 * NavigationPolygon
 * Node
 * NodePath
 * OS
 * PackedByteArray
 * PackedScene
 * PacketPeerUDP
 * PCKPacker
 * Performance
 * PhysicsShapeQueryParameters2D
 * PhysicsShapeQueryParameters3D
 * PrimitiveMesh
 * ProjectSettings
Co-authored-by: Aaron Franke <arnfranke@yahoo.com> 
							
						 
						
							2020-11-09 10:05:53 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hugo Locurcio 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								c73c327bab 
								
							 
						 
						
							
							
								
								Reference the online documentation in collision layer/mask properties  
							
							... 
							
							
							
							See https://github.com/godotengine/godot-docs/pull/3863 . 
							
						 
						
							2020-08-03 13:58:51 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrii Doroshenko (Xrayez) 
								
							 
						 
						
							
							
							
							
								
							
							
								da3fbc0296 
								
							 
						 
						
							
							
								
								Expose shape property for shape query parameters classes  
							
							... 
							
							
							
							Co-authored-by: PouleyKetchoupp <pouleyketchoup@gmail.com> 
							
						 
						
							2020-06-26 16:54:05 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								eaaee63b62 
								
							 
						 
						
							
							
								
								doc: Update classref with node renames  
							
							... 
							
							
							
							A few extra renames for classes which were missed in last week's PRs. 
							
						 
						
							2020-03-30 18:23:02 +02:00