Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								71d2e38cb5 
								
							 
						 
						
							
							
								
								Optimize Convex Collision  
							
							... 
							
							
							
							Implements the Gauss Mapping optimization to SAT convex collision test.
* Described [here](https://ubm-twvideo01.s3.amazonaws.com/o1/vault/gdc2013/slides/822403Gregorius_Dirk_TheSeparatingAxisTest.pdf ) by Dirk Gregorius.
* Requires adding of face information to edges in MeshData
* Took the chance to convert MeshData to LocalVector for performance. 
							
						 
						
							2022-10-13 19:07:53 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								c273ddc3ee 
								
							 
						 
						
							
							
								
								Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init  
							
							... 
							
							
							
							Didn't commit all the changes where it wants to initialize a struct
with `{}`. Should be reviewed in a separate PR.
Option `IgnoreArrays` enabled for now to be conservative, can be
disabled to see if it proposes more useful changes.
Also fixed manually a handful of other missing initializations / moved
some from constructors. 
							
						 
						
							2022-05-02 16:28:25 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bruvzg 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								de4c97758a 
								
							 
						 
						
							
							
								
								Fix more issues found by cppcheck.  
							
							
							
						 
						
							2022-04-20 10:34:00 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Anilforextra 
								
							 
						 
						
							
							
							
							
								
							
							
								fc27636999 
								
							 
						 
						
							
							
								
								Vectors: Use clear() and has().  
							
							... 
							
							
							
							Use clear() instead of resize(0).
Use has() instead of "find(p_val) != -1". 
							
						 
						
							2022-02-02 00:11:09 +05:45 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								fe52458154 
								
							 
						 
						
							
							
								
								Update copyright statements to 2022  
							
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							Happy new year to the wonderful Godot community! 
							
						 
						
							2022-01-03 21:27:34 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Aaron Franke 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								24f57886d0 
								
							 
						 
						
							
							
								
								Expose max_axis_index and max_axis_index for Vector2(i)  
							
							... 
							
							
							
							Some cleanup with Vector3(i)'s methods so that it is consistent with Vector2, for example it returns enums internally (GDScript still gets ints). 
							
						 
						
							2021-12-02 23:45:41 -06:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lightning_A 
								
							 
						 
						
							
							
							
							
								
							
							
								e078f970db 
								
							 
						 
						
							
							
								
								Rename remove() to remove_at() when removing by index  
							
							
							
						 
						
							2021-11-23 18:58:57 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								0ae65472e7 
								
							 
						 
						
							
							
								
								clang-format: Enable BreakBeforeTernaryOperators  
							
							... 
							
							
							
							clang-format keeps breaking the way it handles break *after* ternary operators,
so I give up and go with the only style they seem to actually test. 
							
						 
						
							2021-10-28 15:57:41 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								3a6be64c12 
								
							 
						 
						
							
							
								
								clang-format: Various fixes to comments alignment from clang-format 13  
							
							... 
							
							
							
							All reviewed manually and occasionally rewritten to avoid bad auto formatting. 
							
						 
						
							2021-10-28 15:43:36 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Marcel Admiraal 
								
							 
						 
						
							
							
							
							
								
							
							
								87a4ba492e 
								
							 
						 
						
							
							
								
								Remove unimplemented methods  
							
							
							
						 
						
							2021-10-21 18:44:25 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Morris Tabor 
								
							 
						 
						
							
							
							
							
								
							
							
								75dd294732 
								
							 
						 
						
							
							
								
								Fix emitting duplicate edges for convex hulls  
							
							... 
							
							
							
							Identical to https://github.com/godotengine/godot/pull/52059  
							
						 
						
							2021-08-25 14:18:45 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Morris Tabor 
								
							 
						 
						
							
							
							
							
								
							
							
								054c7a125f 
								
							 
						 
						
							
							
								
								Fix winding of new convex hull implementation.  
							
							
							
						 
						
							2021-08-20 14:44:56 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Morris Tabor 
								
							 
						 
						
							
							
							
							
								
							
							
								d1bc88d426 
								
							 
						 
						
							
							
								
								Replace QuickHull with Bullet's convex hull computer.  
							
							... 
							
							
							
							The code is based on the current version of thirdparty/vhacd and modified to use Godot's types and code style.
Additional changes:
- extended PagedAllocator to allow leaked objects
- applied patch from https://github.com/bulletphysics/bullet3/pull/3037  
							
						 
						
							2021-05-22 22:35:42 +02:00