Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								c7bc44d5ad 
								
							 
						 
						
							
							
								
								Welcome in 2017, dear changelog reader!  
							
							... 
							
							
							
							That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games! 
							
						 
						
							2017-01-01 22:03:33 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								cacf9ebb7f 
								
							 
						 
						
							
							
								
								all light types and shadows are working, pending a lot of clean-up  
							
							
							
						 
						
							2016-11-09 23:55:06 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								4428115916 
								
							 
						 
						
							
							
								
								Everything returning to normal in 3D, still a long way to go  
							
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							-implemented the scene part of visual server and rasterizer, objects without lighting and material are rendererd only 
							
						 
						
							2016-10-19 11:14:41 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								9151eb591d 
								
							 
						 
						
							
							
								
								Changed the way the step decimals are computed to a safer way, fixes many issues.  
							
							
							
						 
						
							2016-07-26 17:25:10 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hubert Jarosz 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								4a4f247914 
								
							 
						 
						
							
							
								
								remove trailing whitespace  
							
							
							
						 
						
							2016-03-09 00:00:52 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									George Marques 
								
							 
						 
						
							
							
							
							
								
							
							
								5be9ff7b67 
								
							 
						 
						
							
							
								
								Update copyright to 2016 in headers  
							
							
							
						 
						
							2016-01-01 11:50:53 -02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								1e147c4945 
								
							 
						 
						
							
							
								
								Fix some copy-paste mistakes in linear/db volume functions  
							
							
							
						 
						
							2015-09-26 21:06:12 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								fdaa2920eb 
								
							 
						 
						
							
							
								
								Updated copyright year in all headers  
							
							
							
						 
						
							2015-04-18 14:38:54 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								a36a774897 
								
							 
						 
						
							
							
								
								Fixes  
							
							... 
							
							
							
							-=-=-=
-Added missing quaternion constructor
-code completion fixes
-winrt fixes 
							
						 
						
							2014-12-20 15:30:06 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								089d7fa171 
								
							 
						 
						
							
							
								
								Small batch of fixes  
							
							... 
							
							
							
							-=-=-=-=-=-=-=-=-=-=
-Fixed looping error in AudioStreamResampled
-winrt port progress
-fixes in material in ambient light 
							
						 
						
							2014-12-15 15:42:58 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Matthew Casey 
								
							 
						 
						
							
							
							
							
								
							
							
								0bb71e723f 
								
							 
						 
						
							
							
								
								Make math_funcs.h use lrint on msvc 2013  
							
							
							
						 
						
							2014-02-11 14:19:52 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								0b806ee0fc 
								
							 
						 
						
							
							
								
								GODOT IS OPEN SOURCE  
							
							
							
						 
						
							2014-02-09 22:10:30 -03:00