Hein-Pieter van Braam 
								
							 
						 
						
							
							
							
							
								
							
							
								411ee71b4d 
								
							 
						 
						
							
							
								
								Rename the _MD macro to D_METHOD  
							
							... 
							
							
							
							This new name also makes its purpose a little clearer
This is a step towards fixing #56  
							
						 
						
							2017-02-13 12:50:02 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								f44ee891be 
								
							 
						 
						
							
							
								
								Style: Fix statements ending with ';;'  
							
							
							
						 
						
							2017-01-16 08:49:52 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								93ab45b6b5 
								
							 
						 
						
							
							
								
								Style: Fix whole-line commented code  
							
							... 
							
							
							
							They do not play well with clang-format which aligns the `//` part
with the rest of the code block, thus producing badly indented commented code. 
							
						 
						
							2017-01-14 14:52:23 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								a2903fc51d 
								
							 
						 
						
							
							
								
								Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_CHANGED  
							
							
							
						 
						
							2017-01-12 20:35:46 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								bc26f90581 
								
							 
						 
						
							
							
								
								Type renames:  
							
							... 
							
							
							
							Matrix32 -> Transform2D
	Matrix3 -> Basis
	AABB -> Rect3
	RawArray -> PoolByteArray
	IntArray -> PoolIntArray
	FloatArray -> PoolFloatArray
	Vector2Array -> PoolVector2Array
	Vector3Array -> PoolVector3Array
	ColorArray -> PoolColorArray 
							
						 
						
							2017-01-11 00:52:51 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								2ab83e1abb 
								
							 
						 
						
							
							
								
								Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector  
							
							
							
						 
						
							2017-01-07 18:26:38 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								118eed485e 
								
							 
						 
						
							
							
								
								ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.  
							
							... 
							
							
							
							All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS() 
							
						 
						
							2017-01-02 23:03:46 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								3f3f5a5359 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'origin/gles3' into gles3-on-master  
							
							... 
							
							
							
							Various merge conflicts have been fixed manually and some mistakes
might have been made - time will tell :) 
							
						 
						
							2017-01-02 21:52:26 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								c7bc44d5ad 
								
							 
						 
						
							
							
								
								Welcome in 2017, dear changelog reader!  
							
							... 
							
							
							
							That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games! 
							
						 
						
							2017-01-01 22:03:33 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								53d8f2b1ec 
								
							 
						 
						
							
							
								
								PBR more or less working, still working on bringing gizmos back  
							
							
							
						 
						
							2016-10-27 11:50:26 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								6ed5d48d0c 
								
							 
						 
						
							
							
								
								Concluded base visual scripting! can edit but not run though.  
							
							
							
						 
						
							2016-08-04 00:05:35 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								b6ac91c0e6 
								
							 
						 
						
							
							
								
								Removed unused variables (first pass)  
							
							... 
							
							
							
							Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable 
							
						 
						
							2016-07-07 23:15:03 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Błażej Szczygieł 
								
							 
						 
						
							
							
							
							
								
							
							
								3d931f3353 
								
							 
						 
						
							
							
								
								GridMap: Initialize "navigation" pointer  
							
							
							
						 
						
							2016-06-10 12:47:38 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Anarchid 
								
							 
						 
						
							
							
							
							
								
							
							
								73ca831848 
								
							 
						 
						
							
							
								
								Implement GridMap support for navigation meshes  
							
							
							
						 
						
							2016-04-20 21:19:05 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hubert Jarosz 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								4a4f247914 
								
							 
						 
						
							
							
								
								remove trailing whitespace  
							
							
							
						 
						
							2016-03-09 00:00:52 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									George Marques 
								
							 
						 
						
							
							
							
							
								
							
							
								5be9ff7b67 
								
							 
						 
						
							
							
								
								Update copyright to 2016 in headers  
							
							
							
						 
						
							2016-01-01 11:50:53 -02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								d4993b74fc 
								
							 
						 
						
							
							
								
								Add missing argument names in GDScript bindings  
							
							... 
							
							
							
							All classes were reviewed apart from VisualServer for which no argument name is documented at all.
While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place). 
							
						 
						
							2015-12-28 02:13:05 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								83d9a692be 
								
							 
						 
						
							
							
								
								Ability to visually debug geometry visually:  
							
							... 
							
							
							
							-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc.
-Visible Navmesh and Navpoly
-Visible collision contacts for 2D and 3D as a red point
-Customizable colors in project settings 
							
						 
						
							2015-09-20 13:03:46 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								95047562d7 
								
							 
						 
						
							
							
								
								Several performance improvements, mainly in loading and instancing scenes and resources.  
							
							... 
							
							
							
							A general speedup should be apparent, with even more peformance increase when compiling optimized.
WARNING: Tested and it seems to work, but if something breaks, please report. 
							
						 
						
							2015-06-29 00:29:49 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								fdaa2920eb 
								
							 
						 
						
							
							
								
								Updated copyright year in all headers  
							
							
							
						 
						
							2015-04-18 14:38:54 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								4d2198110b 
								
							 
						 
						
							
							
								
								merges from okam repo  
							
							
							
						 
						
							2015-03-03 14:39:13 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								0dbedd18fc 
								
							 
						 
						
							
							
								
								SceneMainLoop -> SceneTree  
							
							... 
							
							
							
							-=-=-=-=-=-=-=-=-=-=-=-=-=-
*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree 
Other stuff:
-Shower of bullets demo
-Fixes all around 
							
						 
						
							2014-11-05 21:20:42 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								e82dc40205 
								
							 
						 
						
							
							
								
								-Much improvement to baked light baker  
							
							... 
							
							
							
							-Fixed many bugs in stretch mode
-Fixes to camera project and unproject as consequence of the above
-added setget to script (documented in script doc)
-more fixes to collada exporter for blender 
							
						 
						
							2014-10-27 22:54:32 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								9b8696d3dd 
								
							 
						 
						
							
							
								
								Light Baker!  
							
							... 
							
							
							
							-=-=-=-=-=-=
-Support for lightmap baker, have fun figuring out how it works before tutorial is published. 
							
						 
						
							2014-06-11 10:41:03 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								0b806ee0fc 
								
							 
						 
						
							
							
								
								GODOT IS OPEN SOURCE  
							
							
							
						 
						
							2014-02-09 22:10:30 -03:00