Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								68eae6b6e9 
								
							 
						 
						
							
							
								
								Fix some URLs to use HTTPS when available  
							
							
							
						 
						
							2020-01-29 02:48:10 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								a7f49ac9a1 
								
							 
						 
						
							
							
								
								Update copyright statements to 2020  
							
							... 
							
							
							
							Happy new year to the wonderful Godot community!
We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.
Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it. 
							
						 
						
							2020-01-01 11:16:22 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Leon Krause 
								
							 
						 
						
							
							
							
							
								
							
							
								76522624cb 
								
							 
						 
						
							
							
								
								Use stdout/-err for all messages in HTML5 platform  
							
							
							
						 
						
							2019-02-24 04:56:34 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								b16c309f82 
								
							 
						 
						
							
							
								
								Update copyright statements to 2019  
							
							... 
							
							
							
							Happy new year to the wonderful Godot community! 
							
						 
						
							2019-01-01 12:58:10 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Alon Zakai (kripken) 
								
							 
						 
						
							
							
							
							
								
							
							
								71c03883b5 
								
							 
						 
						
							
							
								
								use console.warn instead of Module.printErr: emscripten no longer exports printErr by default, and instead err() should be used in code seen by the optimizer; however, as Godot only runs on the Web (and not in node.js or elsewhere), using console.warn directly is good enough, and will work in all versions if emscripten  
							
							
							
						 
						
							2018-08-11 09:49:19 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								b50a9114b1 
								
							 
						 
						
							
							
								
								Update copyright statements to 2018  
							
							... 
							
							
							
							Happy new year to the wonderful Godot community! 
							
						 
						
							2018-01-01 14:40:47 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Leon Krause 
								
							 
						 
						
							
							
							
							
								
							
							
								2970061a73 
								
							 
						 
						
							
							
								
								Implement HTTPClient in HTML5 platform  
							
							... 
							
							
							
							Limitations:
 - Subject to same-origin policy
 - No persistent connection (but simulated for compatibility)
 - No blocking mode
 - No StreamPeer access
 - No chunked responses
 - Cannot disable host verification 
							
						 
						
							2017-11-13 00:58:29 +01:00