SaracenOne 
								
							 
						 
						
							
							
							
							
								
							
							
								d3cb8d12ff 
								
							 
						 
						
							
							
								
								Added support for drag and drop in spatial editor.  
							
							
							
						 
						
							2017-09-03 05:00:23 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								dac150108a 
								
							 
						 
						
							
							
								
								Merge pull request  #10846  from hpvb/fix-sign-compare  
							
							... 
							
							
							
							Fix signed and unsigned comparisons 
							
						 
						
							2017-09-01 21:52:55 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								8f30c52a37 
								
							 
						 
						
							
							
								
								Removed ontop property, added a material rendering priority system.  Fixes   #9935 ,  closes   #10135  
							
							
							
						 
						
							2017-09-01 13:01:08 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hein-Pieter van Braam 
								
							 
						 
						
							
							
							
							
								
							
							
								f9467ec1ea 
								
							 
						 
						
							
							
								
								Fix signed and unsigned comparisons  
							
							... 
							
							
							
							The first in my quest to make Godot 3.x compile with -Werror on GCC7 
							
						 
						
							2017-09-01 08:13:12 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								f00760b22c 
								
							 
						 
						
							
							
								
								Merge pull request  #10382  from toger5/dark_icons  
							
							... 
							
							
							
							Light Theme 
							
						 
						
							2017-08-31 11:47:18 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									toger5 
								
							 
						 
						
							
							
							
							
								
							
							
								7793bfc544 
								
							 
						 
						
							
							
								
								added icon updating to most ui elements  
							
							
							
						 
						
							2017-08-30 21:47:09 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Daniel J. Ramirez 
								
							 
						 
						
							
							
							
							
								
							
							
								78c3cf6e68 
								
							 
						 
						
							
							
								
								Better spatial gizmo.  
							
							... 
							
							
							
							Now it is posible to move spatial nodes along a plane. 
							
						 
						
							2017-08-28 20:39:45 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								7e8a7dea2e 
								
							 
						 
						
							
							
								
								Merge pull request  #10667  from Zylann/freelook_inertia  
							
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							Added freelook inertia 
							
						 
						
							2017-08-28 00:06:25 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								7ad14e7a3e 
								
							 
						 
						
							
							
								
								Dead code tells no tales  
							
							
							
						 
						
							2017-08-27 22:13:45 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								bd282ff43f 
								
							 
						 
						
							
							
								
								Use HTTPS URL for Godot's website in the headers  
							
							
							
						 
						
							2017-08-27 14:16:55 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Gilleron 
								
							 
						 
						
							
							
							
							
								
							
							
								28e1c88f6e 
								
							 
						 
						
							
							
								
								Added freelook inertia  
							
							
							
						 
						
							2017-08-27 02:21:26 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								fbfed97a1b 
								
							 
						 
						
							
							
								
								Changed camera interpolation to work when LMB is pressed and no modifiers are pressed  
							
							
							
						 
						
							2017-08-26 09:10:57 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								1894157c9f 
								
							 
						 
						
							
							
								
								-Massive clean up to gizmos  
							
							... 
							
							
							
							-Make sure handles are always visible (on top)
-Fixed instanced scene selection (should work properly now)
-Added interpolated camera
-Customizable gizmo colors in editor settings 
							
						 
						
							2017-08-26 00:47:28 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Andreas Haas 
								
							 
						 
						
							
							
							
							
								
							
							
								6134d8741d 
								
							 
						 
						
							
							
								
								Editor: Add some more translatable strings.  
							
							
							
						 
						
							2017-08-25 18:49:45 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hein-Pieter van Braam 
								
							 
						 
						
							
							
							
							
								
							
							
								cacced7e50 
								
							 
						 
						
							
							
								
								Convert Object::cast_to() to the static version  
							
							... 
							
							
							
							Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.
This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.
It is explained in this article: https://www.viva64.com/en/b/0226/  
							
						 
						
							2017-08-24 23:08:24 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Ferenc Arn 
								
							 
						 
						
							
							
							
							
								
							
							
								d9d9571c8c 
								
							 
						 
						
							
							
								
								Fix the order of transformations for selection bounding box in spatial editor.  
							
							... 
							
							
							
							This was broken in #7438  where the ordering of scaling in Basis::scale() was fixed, but this line of code (which relied on the incorrect behavior) wasn't updated correctly.
Fixes  #9894 . 
							
						 
						
							2017-08-22 20:05:41 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								541fdffc0a 
								
							 
						 
						
							
							
								
								Merge pull request  #10319  from neikeq/pr-engine-editor-hint  
							
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							Adds Engine::is_editor_hint() method 
							
						 
						
							2017-08-20 12:55:46 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Gilleron 
								
							 
						 
						
							
							
							
							
								
							
							
								a88c759ff1 
								
							 
						 
						
							
							
								
								Added option for mouse orbit sensitivity  
							
							
							
						 
						
							2017-08-19 21:57:43 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Ignacio Etcheverry 
								
							 
						 
						
							
							
							
							
								
							
							
								90b8a5b71e 
								
							 
						 
						
							
							
								
								Removes editor_hint from SceneTree  
							
							
							
						 
						
							2017-08-19 01:29:45 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								b1ecaaa22b 
								
							 
						 
						
							
							
								
								Merge pull request  #10307  from Rubonnek/update-argument-names  
							
							... 
							
							
							
							Updated function argument names 
							
						 
						
							2017-08-16 17:17:56 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								6345347190 
								
							 
						 
						
							
							
								
								Merge pull request  #10326  from kubecz3k/spatial-click-improve  
							
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							spatial selection if subscene geometry is far from origin 
							
						 
						
							2017-08-16 17:13:27 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Jakub Grzesik 
								
							 
						 
						
							
							
							
							
								
							
							
								78e72c8e79 
								
							 
						 
						
							
							
								
								spatial selection if subscene geometry is far from origin  
							
							
							
						 
						
							2017-08-14 09:53:46 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Gilles Roudiere 
								
							 
						 
						
							
							
							
							
								
							
							
								0d35d4d53b 
								
							 
						 
						
							
							
								
								Replace GUI anchor type by a float between 0 and 1  
							
							
							
						 
						
							2017-08-13 21:20:13 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Wilson E. Alvarez 
								
							 
						 
						
							
							
							
							
								
							
							
								428f03cf06 
								
							 
						 
						
							
							
								
								Updated function argument names  
							
							
							
						 
						
							2017-08-12 15:12:49 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Jakub Grzesik 
								
							 
						 
						
							
							
							
							
								
							
							
								be8ae8df93 
								
							 
						 
						
							
							
								
								fix crash after click on MeshInstance with no owner  
							
							... 
							
							
							
							Due to how spatial selection works, after clicking on
MeshInstance that had no owner editor was crashing. 
							
						 
						
							2017-08-11 19:59:30 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Jakub Grzesik 
								
							 
						 
						
							
							
							
							
								
							
							
								d2d62122e2 
								
							 
						 
						
							
							
								
								ability to click on spatial subscene to select it  
							
							
							
						 
						
							2017-08-09 18:40:02 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								5e1116da4c 
								
							 
						 
						
							
							
								
								Added proper local transform snapping,  closes   #4985  
							
							
							
						 
						
							2017-08-08 07:55:21 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								3121b3a4f4 
								
							 
						 
						
							
							
								
								Merge pull request  #10141  from ISylvox/lower_case_godot_api  
							
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							Makes all Godot API's Methods lower_case 
							
						 
						
							2017-08-07 14:59:39 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								722011bb75 
								
							 
						 
						
							
							
								
								Merge pull request  #10082  from Noshyaar/pr-viewport2  
							
							... 
							
							
							
							SpatialEditor: fix "Top", overflow preview button 
							
						 
						
							2017-08-07 14:42:31 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Indah Sylvia 
								
							 
						 
						
							
							
							
							
								
							
							
								5ae78fdf6a 
								
							 
						 
						
							
							
								
								Makes all Godot API's methods Lower Case  
							
							
							
						 
						
							2017-08-07 18:24:35 +07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Poommetee Ketson 
								
							 
						 
						
							
							
							
							
								
							
							
								1cc655a40d 
								
							 
						 
						
							
							
								
								SpatialEditor: fix "Top", overflow preview button  
							
							
							
						 
						
							2017-08-04 20:46:22 +07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Poommetee Ketson 
								
							 
						 
						
							
							
							
							
								
							
							
								b8feae4db6 
								
							 
						 
						
							
							
								
								SpatialEditor: uniform min/max of fov,znear,zfar  
							
							... 
							
							
							
							Clamp FOV to [0.01, 179], Znear and Zfar to [0.01, 10000] 
							
						 
						
							2017-08-04 18:23:10 +07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Poommetee Ketson 
								
							 
						 
						
							
							
							
							
								
							
							
								6dde105be7 
								
							 
						 
						
							
							
								
								SpatialEditor: fix transform dialog  
							
							
							
						 
						
							2017-07-31 20:00:02 +07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Gilleron 
								
							 
						 
						
							
							
							
							
								
							
							
								754679da0a 
								
							 
						 
						
							
							
								
								Initialize freelook shortcuts properly  
							
							
							
						 
						
							2017-07-27 04:00:23 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Gilleron 
								
							 
						 
						
							
							
							
							
								
							
							
								9d970b11ae 
								
							 
						 
						
							
							
								
								Added configurable modifier key to activate freelook  
							
							
							
						 
						
							2017-07-23 02:13:08 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								25678b1876 
								
							 
						 
						
							
							
								
								-Renamed GlobalConfig to ProjectSettings, makes more sense.  
							
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							-Added system for feature overrides, it's pretty cool :) 
							
						 
						
							2017-07-19 17:06:03 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								bbada82f80 
								
							 
						 
						
							
							
								
								-Reorganized all properties of project settings (Sorry, Again).  
							
							... 
							
							
							
							(Lot's of bloat accumulated, so it was time for clean up.)
-Made EditorSettings and ProjectSettings search more useful (search in sections too) 
							
						 
						
							2017-07-17 22:18:58 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								2e73be99d8 
								
							 
						 
						
							
							
								
								Lots of work on Audio & Physics engine:  
							
							... 
							
							
							
							-Added new 3D stream player node
-Added ability for Area to capture sound from streams
-Added small features in physics to be able to properly guess distance to areas for sound
-Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children
-Fixed KinematicBody API to make it the same as 2D. 
							
						 
						
							2017-07-15 08:32:34 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									TwistedTwigleg 
								
							 
						 
						
							
							
							
							
								
							
							
								44ecfb028d 
								
							 
						 
						
							
							
								
								Fixed syntax inconsistency in Vector3.snap and Vector3.snapped  
							
							
							
						 
						
							2017-07-03 16:29:03 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Gilleron 
								
							 
						 
						
							
							
							
							
								
							
							
								0fd66a4f8f 
								
							 
						 
						
							
							
								
								Fixed freelook conflict with text inputs  
							
							
							
						 
						
							2017-06-20 02:50:25 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Thomas Herzog 
								
							 
						 
						
							
							
							
							
								
							
							
								6b93455b6b 
								
							 
						 
						
							
							
								
								Merge pull request  #9099  from kubecz3k/plugin-camera-expose  
							
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							EditorPlugin can request user inputs from editor 3d view 
							
						 
						
							2017-06-19 22:43:33 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hugo Locurcio 
								
							 
						 
						
							
							
							
							
								
							
							
								cdcc3c919b 
								
							 
						 
						
							
							
								
								Increase the default perspective camera FOV  
							
							... 
							
							
							
							This does not affect existing projects, but will affect newly-created
editor settings and Camera nodes. 
							
						 
						
							2017-06-16 12:07:07 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Unknown 
								
							 
						 
						
							
							
							
							
								
							
							
								d8b65b1657 
								
							 
						 
						
							
							
								
								EditorPlugin can request user inputs from editor 3d view  
							
							
							
						 
						
							2017-06-12 17:55:15 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								61c82f4356 
								
							 
						 
						
							
							
								
								Restored everything related to information polling, and added information box for viewport.  
							
							
							
						 
						
							2017-06-11 18:13:04 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								4d50c7ad8c 
								
							 
						 
						
							
							
								
								Restored multiple viewport function, as well as view modes.  
							
							
							
						 
						
							2017-06-11 15:52:03 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								ec015a32ae 
								
							 
						 
						
							
							
								
								Multiple 3D viewports are not operational.  
							
							
							
						 
						
							2017-06-11 11:29:51 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									alexholly 
								
							 
						 
						
							
							
							
							
								
							
							
								935f730170 
								
							 
						 
						
							
							
								
								renamed all Rect3.pos to Rect3.position  
							
							
							
						 
						
							2017-06-09 15:54:02 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								5bf810b5db 
								
							 
						 
						
							
							
								
								-Added proper access to depth texture from shader  
							
							... 
							
							
							
							-Split Mesh into Mesh (abstrat class) and ArrayMesh, to allow to proper mesh primitives, as well as streamable meshes in the future. 
							
						 
						
							2017-06-07 18:20:04 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									alexholly 
								
							 
						 
						
							
							
							
							
								
							
							
								a3c90b0293 
								
							 
						 
						
							
							
								
								renamed all Rect2.pos to Rect2.position  
							
							
							
						 
						
							2017-06-04 02:09:17 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Andreas Haas 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								9bc5348961 
								
							 
						 
						
							
							
								
								InputEvent: Renamed "pos" property to "position"  
							
							... 
							
							
							
							Make the naming consistent with other classes. 
							
						 
						
							2017-06-03 11:26:39 +02:00