Thaddeus Crews
63e14e13f9
Merge pull request #111767 from Repiteo/scons/libcpp-transitive
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SCons: Remove transitive includes in `libc++`
2025-12-03 21:02:01 -06:00
Thaddeus Crews
5a7e1bf0f4
Merge pull request #113288 from goatchurchprime/gtch/audioservermic
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AudioServer to have function to access microphone buffer directly
2025-12-03 16:50:32 -06:00
Julian Todd
3e8bf3ba91
Access microphone buffer from AudioServer and prevent microphone double starts
2025-12-03 19:49:56 +01:00
Thaddeus Crews
8105ff7ac7
Merge pull request #106940 from allenwp/agx-add-white-contrast
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Add `white`, `contrast`, and future HDR support to the AgX tonemapper.
2025-12-03 11:42:29 -06:00
Allen Pestaluky
628df323e2
Add agx_white, agx_contrast and HDR support to the AgX tonemapper.
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Also optimize all tonemappers to perform less calculations per-pixel.
Note: unlike `white`, `agx_white` is limited to a minimum of `2.0` and defaults to `16.29`. When using a RGB10A2 render buffer, `agx_white` will be ignored and a value of `2.0` will be used instead to ensure good behavior on the Mobile renderer.
2025-12-03 09:01:39 -05:00
Nolan Darilek
6304e9f876
Accessibility: Fix text field character count and line navigation
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Two fixes for text field accessibility:
1. Fix character count being off by one due to trailing newline always
being appended to the last line. Add `is_last_line` parameter to
`accessibility_create_sub_text_edit_elements()` to control this.
2. Link adjacent TextRuns via `previous_on_line`/`next_on_line` so
screen readers can properly navigate lines. Without these links,
AccessKit treats each TextRun as a separate line, causing incorrect
announcements when arrowing through multi-line text.
2025-12-03 07:19:05 -05:00
Skyth
a8d3ecec13
Refactor descriptor heaps in D3D12 driver.
2025-12-03 11:02:41 +03:00
Dario
c78c3ba894
Rewrite Radiance and Reflection probes to use Octahedral maps.
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Co-authored-by: clayjohn <claynjohn@gmail.com>
2025-12-02 17:48:12 -08:00
Thaddeus Crews
666bcb2056
Merge pull request #111452 from DarioSamo/re-spirv
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Use re-spirv in the Vulkan driver to optimize shaders.
2025-12-02 11:52:10 -06:00
Thaddeus Crews
0289309270
Merge pull request #112191 from blueskythlikesclouds/point-size-emulation-forward-shader
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Implement point size emulation in the forward shader for D3D12.
2025-12-02 11:52:08 -06:00
Thaddeus Crews
5b527b23d8
Merge pull request #111800 from Repiteo/scons/d3d12-cleanup
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SCons: Clean up hardcoded D3D12 driver workarounds
2025-12-02 11:52:07 -06:00
Thaddeus Crews
ec3f304ccc
Merge pull request #113455 from bruvzg/ios_p
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[iOS] Fix use of `godot_path`.
2025-12-02 11:52:01 -06:00
Thaddeus Crews
cd8a292324
Merge pull request #113297 from shiena/feature/lifecycle-callbacks
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Add platform lifecycle callbacks to CameraServer base class
2025-12-02 11:51:52 -06:00
Thaddeus Crews
b93d82a2b3
SCons: Cleanup hardcoded D3D12 driver workarounds
2025-12-02 10:56:50 -06:00
Pāvels Nadtočajevs
358d799b9a
[iOS] Fix use of godot_path.
2025-12-02 16:44:00 +02:00
Dario
cf00643565
Use re-spirv in the Vulkan driver to optimize shaders.
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Includes contributions by Rémi to unify usage of SPIR-V Headers across the dependencies.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-12-02 11:39:11 -03:00
Skyth
ba556ebe03
Implement point size emulation in the forward shader for D3D12.
2025-12-02 17:36:31 +03:00
Rémi Verschelde
5f12ada7a4
Merge pull request #113432 from TheDying0fLight/set-shader-path-before-compiling
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Set shader path before compilation
2025-12-02 14:17:38 +01:00
Rémi Verschelde
2e4d5c261f
Merge pull request #113277 from blueskythlikesclouds/d3d12-framebuffer-clear-fix
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Fix framebuffers getting cleared multiple times on D3D12.
2025-12-02 14:16:50 +01:00
Simon Döhl
772caa8170
set shader path before compilation
2025-12-02 09:04:19 +01:00
Hugo Locurcio
2cf7af9149
Make all unsupported renderer message features consistently warnings
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Previously, some messages indicating a lack of support were errors
instead of warnings. Some messages were also not shown when running
a release export template.
- Use "renderer" terminology consistently instead of "rendering method".
2025-12-01 17:38:12 +01:00
KOGA Mitsuhiro
85ec5b9f42
Add platform lifecycle callbacks to CameraServer base class
2025-12-02 00:31:51 +09:00
Rémi Verschelde
c1412af255
Merge pull request #113372 from archiethehead/fix-d3d12-startup-warnings
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D3D12: Convert non-critical startup warnings to verbose prints
2025-12-01 11:50:16 +01:00
Archie Healy
31b18a2d6c
D3D12: Convert non-critical startup warnings to verbose prints
2025-12-01 11:18:09 +01:00
Skyth
3e997f5edb
Fix framebuffers getting cleared multiple times on D3D12.
2025-11-28 15:59:14 +03:00
xuhuisheng
047e0e0606
Fix gles3 buffer_free_data error
2025-11-28 16:16:31 +08:00
Rémi Verschelde
1cb4ada316
Merge pull request #112994 from dsnopek/openxr-meta-foveation-eye-tracked-on-meta
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OpenXR: Fix Vulkan validation errors and get `XR_META_foveation_eye_tracked` working on Meta Quest devices
2025-11-27 09:55:45 +01:00
David Snopek
fce47ac456
OpenXR: Fix Vulkan validation errors and get XR_META_foveation_eye_tracked working on Meta Quest devices
2025-11-26 05:02:22 -06:00
Skyth
56db3aed47
Refactor rendering driver copy APIs to fix D3D12 issues.
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Co-authored-by: Stuart Carnie <stuart.carnie@gmail.com>
2025-11-26 12:00:02 +03:00
Thaddeus Crews
158f13aebf
Merge pull request #102232 from bruvzg/xattr
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[FileAccess] Implement support for reading and writing extended file attributes/alternate data streams.
2025-11-25 09:52:37 -06:00
Thaddeus Crews
0da802cdd7
Merge pull request #111114 from bruvzg/sigpipe_ign
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Suppress SIGPIPE when writing to a pipe.
2025-11-25 09:52:27 -06:00
Dario
d17ea061bc
Move D3D12's automatic texture clears to RenderingDevice.
2025-11-25 09:34:38 -03:00
Skyth
ec7de6b82b
Fix all D3D12 object memory leaks.
2025-11-24 16:45:47 +03:00
Pāvels Nadtočajevs
d454e1a1e0
[FileAccess] Implement support for reading and writing extended file attributes/alternate data streams.
2025-11-24 11:18:25 +02:00
Thaddeus Crews
ad02128137
SCons: Remove transitive includes in libc++
2025-11-23 11:09:21 -06:00
Thaddeus Crews
dca2986321
Merge pull request #112844 from bruvzg/cwd_error
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Add error message when trying to load project from CWD.
2025-11-21 18:37:29 -06:00
Thaddeus Crews
ccf414ecb4
Merge pull request #112989 from blueskythlikesclouds/typed-uav-load-additional-check
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Check for Typed UAV Load Additional Formats capability when creating D3D12 device.
2025-11-21 14:46:53 -06:00
Thaddeus Crews
8480b62202
Merge pull request #113000 from brycehutchings/d3d12_descriptor_heap_pool_corruption_fix
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Fix corruption of D3D12 CPU descriptor heap free blocks
2025-11-21 14:46:47 -06:00
Bryce Hutchings
17703ab0fb
Fix corruption of cpu descriptor heap free blocks
2025-11-20 15:51:12 -08:00
Pāvels Nadtočajevs
a7358ddd12
Add error message when trying to load project from CWD.
2025-11-20 23:19:09 +02:00
Thaddeus Crews
8c505d98e4
Merge pull request #112914 from blueskythlikesclouds/d3d12-buffer-create-fix
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Fix buffer creation on old D3D12 runtimes.
2025-11-20 11:10:53 -06:00
Thaddeus Crews
2edc43df8e
Merge pull request #78598 from BastiaanOlij/resolve_depth_buffer_mobile
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Resolve depth buffer in mobile renderer when required
2025-11-20 11:10:48 -06:00
Skyth
2331470128
Check for Typed UAV Load Additional Formats capability when creating D3D12 device.
2025-11-20 19:26:00 +03:00
Hugo Locurcio
6de36fe6b2
Silence warnings about DisplayServer icons on iOS and visionOS
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Setting window icons is not supported on iOS or visionOS,
but there is no concept of window icons on those platforms anyway.
2025-11-18 23:33:13 +01:00
Thaddeus Crews
d30ec9aef0
Merge pull request #112888 from dhoverb/meta_foveation_eye_tracked
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Implement XR_META_foveation_eye_tracked
2025-11-18 14:00:47 -06:00
Thaddeus Crews
8cb0cc8a1f
Merge pull request #110943 from GlitchedCode922/fix_backup_permissions
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Fix permission handling for write backup files (`FileAccessUnix`)
2025-11-18 14:00:41 -06:00
dhoverb
53e1ea184a
Implement XR_META_foveation_eye_tracked
2025-11-18 14:58:11 +00:00
Thaddeus Crews
eafc21fb05
Merge pull request #112784 from migueldeicaza/fix_dynamic_xcframework_loading
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iOS: Fix loading of xcframework dynamic libraries.
2025-11-18 08:25:45 -06:00
Skyth
92d3fc302a
Fix buffer creation on old D3D12 runtimes.
2025-11-18 15:33:30 +03:00
Bastiaan Olij
21ffbecfa9
Resolve depth buffer in pass if supported by driver
2025-11-17 17:29:38 +11:00