Daniel J. Ramirez 
								
							 
						 
						
							
							
							
							
								
							
							
								59c2e8906a 
								
							 
						 
						
							
							
								
								Improved packed scene previews.  
							
							
							
						 
						
							2017-11-17 21:42:14 -06:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								6361e24f29 
								
							 
						 
						
							
							
								
								Cleanup unnecessary debug prints  
							
							
							
						 
						
							2017-10-21 20:41:07 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Comanche_Ak 
								
							 
						 
						
							
							
							
							
								
							
							
								51597b6d69 
								
							 
						 
						
							
							
								
								Fix Alpha Border bugfix  
							
							
							
						 
						
							2017-10-13 20:19:33 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Gabriel 
								
							 
						 
						
							
							
							
							
								
							
							
								40dcf4a2e7 
								
							 
						 
						
							
							
								
								Change to shrink_x2 function preventing it set a 0 width/height  
							
							
							
						 
						
							2017-09-30 17:21:10 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Ross Hadden 
								
							 
						 
						
							
							
							
							
								
							
							
								1a97d6455d 
								
							 
						 
						
							
							
								
								Fixed a bunch of typos, including an error code.  
							
							
							
						 
						
							2017-09-21 23:58:29 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hein-Pieter van Braam 
								
							 
						 
						
							
							
							
							
								
							
							
								9c63ab99f0 
								
							 
						 
						
							
							
								
								Fix use of unitialized variables  
							
							... 
							
							
							
							The second in my quest to make Godot 3.x compile with -Werror on GCC7 
							
						 
						
							2017-09-02 01:59:26 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								bd282ff43f 
								
							 
						 
						
							
							
								
								Use HTTPS URL for Godot's website in the headers  
							
							
							
						 
						
							2017-08-27 14:16:55 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrii Doroshenko (Xrayez) 
								
							 
						 
						
							
							
							
							
								
							
							
								4de96518c8 
								
							 
						 
						
							
							
								
								Add handy get_size() method to Image class  
							
							
							
						 
						
							2017-08-26 15:01:21 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Ignacio Etcheverry 
								
							 
						 
						
							
							
							
							
								
							
							
								32dd9a9f66 
								
							 
						 
						
							
							
								
								ClassDB: Provide the enum name of integer constants  
							
							
							
						 
						
							2017-08-20 22:07:43 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Marcelo Fernandez 
								
							 
						 
						
							
							
							
							
								
							
							
								eab850524e 
								
							 
						 
						
							
							
								
								Add closest_power_of_2 func and implement mix_rate/latency on OS X  
							
							
							
						 
						
							2017-08-17 19:51:13 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Ignacio Etcheverry 
								
							 
						 
						
							
							
							
							
								
							
							
								2f290038d6 
								
							 
						 
						
							
							
								
								Removes type information from method binds  
							
							
							
						 
						
							2017-08-10 07:17:50 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Poommetee Ketson 
								
							 
						 
						
							
							
							
							
								
							
							
								49c7620326 
								
							 
						 
						
							
							
								
								Add object type hint for docs  
							
							
							
						 
						
							2017-07-19 02:03:34 +07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Poommetee Ketson 
								
							 
						 
						
							
							
							
							
								
							
							
								2fd204c35e 
								
							 
						 
						
							
							
								
								Refactor 'treshold' to 'threshold'  
							
							
							
						 
						
							2017-07-08 22:24:56 +07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ducdetronquito 
								
							 
						 
						
							
							
							
							
								
							
							
								566655adc1 
								
							 
						 
						
							
							
								
								[ #9292 ] Renamed Image.put_pixel() to set_pixel().  
							
							
							
						 
						
							2017-07-07 19:05:45 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									dumitru-stama 
								
							 
						 
						
							
							
							
							
								
							
							
								9ce0538ab3 
								
							 
						 
						
							
							
								
								Added 'blit_rect_mask' for 3.0 too  
							
							
							
						 
						
							2017-06-24 08:53:54 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Ignacio Etcheverry 
								
							 
						 
						
							
							
							
							
								
							
							
								a87c7f1328 
								
							 
						 
						
							
							
								
								Image: Fix wrong method DEFVAL  
							
							
							
						 
						
							2017-06-23 03:51:36 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									d 
								
							 
						 
						
							
							
							
							
								
							
							
								053a4fdcd9 
								
							 
						 
						
							
							
								
								Added two new methods to 3.0 'blend_rect_mask' and 'fill'  
							
							
							
						 
						
							2017-06-18 11:29:37 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									George Marques 
								
							 
						 
						
							
							
							
							
								
							
							
								b1537da605 
								
							 
						 
						
							
							
								
								Merge pull request  #9231  from dumitru-stama/constimg  
							
							... 
							
							
							
							Fixed a bug in get_pixel not being const 
							
						 
						
							2017-06-16 22:09:26 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								b19225bfce 
								
							 
						 
						
							
							
								
								-Fix freezes caused by etccomp2,  closes   #9183  
							
							... 
							
							
							
							-Normalmaps are now detected and imported as RGTC, both in S3TC and ETC2, this improves their quality. 
							
						 
						
							2017-06-16 21:49:37 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									dumitru.stama 
								
							 
						 
						
							
							
							
							
								
							
							
								7787700aca 
								
							 
						 
						
							
							
								
								Fixed a bug in get_pixel not being const  
							
							
							
						 
						
							2017-06-16 17:29:05 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Benjamin Dahse 
								
							 
						 
						
							
							
							
							
								
							
							
								075997c563 
								
							 
						 
						
							
							
								
								Rewrite Image::blit_rect to use the following algorithm:  
							
							... 
							
							
							
							1. Let r1 be the source rectangle clipped against the entire source image rectangle.
2. Let r2 be r1 offset by p_dest, clipped against the entire destination image rectangle.
3. Copy pixels from r1 to r2. 
							
						 
						
							2017-06-14 15:56:58 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								a8e845a474 
								
							 
						 
						
							
							
								
								Merge pull request  #8548  from tagcup/etc2comp  
							
							... 
							
							
							
							Add ETC1/ETC2 compression support though etc2comp. 
							
						 
						
							2017-06-13 19:17:13 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								612ab8fcdb 
								
							 
						 
						
							
							
								
								-Restored multithread capability to VisualServer  
							
							... 
							
							
							
							-Restored resource previews! 
							
						 
						
							2017-06-09 00:24:18 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									alexholly 
								
							 
						 
						
							
							
							
							
								
							
							
								a3c90b0293 
								
							 
						 
						
							
							
								
								renamed all Rect2.pos to Rect2.position  
							
							
							
						 
						
							2017-06-04 02:09:17 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Ferenc Arn 
								
							 
						 
						
							
							
							
							
								
							
							
								6a9c990da7 
								
							 
						 
						
							
							
								
								Add ETC1/ETC2 compression support though etc2comp.  
							
							... 
							
							
							
							Remove rg-etc1 code. Also updated travis to use ubuntu 14.04.
Fixes  #8457 . 
							
						 
						
							2017-05-31 18:59:00 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								a134f58fb3 
								
							 
						 
						
							
							
								
								rewritten PBR implementation to make it friendlier with Blender  
							
							
							
						 
						
							2017-05-31 20:29:56 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								bb20f230ad 
								
							 
						 
						
							
							
								
								-Added .hdr format support  
							
							... 
							
							
							
							-Added default environment editor setting
-Added environment created by default in new projects
-Removed default light and ambient from spatial editor, to make the editor more PBR compliant 
							
						 
						
							2017-05-28 21:48:05 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								f89641907f 
								
							 
						 
						
							
							
								
								-Added EXR supprot for HDR (no BC6 compression yet though)  
							
							... 
							
							
							
							-Improvements to texture importer
-Proper detection of S3TC compression modes, and added all modes to Image
-Fixes to non-power of 2 compressed textures, which should all be supported by GLES3 
							
						 
						
							2017-05-26 22:31:32 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Ferenc Arn 
								
							 
						 
						
							
							
							
							
								
							
							
								3c175115eb 
								
							 
						 
						
							
							
								
								Use libsquish to decompress DXT textures.  
							
							
							
						 
						
							2017-05-18 16:57:53 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								c3baf5eb3c 
								
							 
						 
						
							
							
								
								Fix two typos from previous commit  
							
							... 
							
							
							
							Also cleanup comments on variant types. 
							
						 
						
							2017-05-17 18:45:56 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								98a3296702 
								
							 
						 
						
							
							
								
								Removal of Image from Variant, converted to a Resource.  
							
							
							
						 
						
							2017-05-17 07:37:45 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								2398eb6ed4 
								
							 
						 
						
							
							
								
								Move core thirdparty files to thirdparty/{minizip,misc}  
							
							
							
						 
						
							2017-04-28 21:19:23 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									iam13islucky 
								
							 
						 
						
							
							
							
							
								
							
							
								73a9a85bc9 
								
							 
						 
						
							
							
								
								[3.0] Fix bug in Image::_get_pixelb  
							
							... 
							
							
							
							Fixes issue:
 https://github.com/godotengine/godot/issues/8158  
							
						 
						
							2017-04-23 22:51:35 -06:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								df61dc4b2b 
								
							 
						 
						
							
							
								
								Add "Godot Engine contributors" copyright line  
							
							
							
						 
						
							2017-04-08 00:11:42 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								5dbf1809c6 
								
							 
						 
						
							
							
								
								A Whole New World (clang-format edition)  
							
							... 
							
							
							
							I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code 
							
						 
						
							2017-03-05 16:44:50 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								6f2e16306a 
								
							 
						 
						
							
							
								
								Several bugfixes, improving the import workflow  
							
							
							
						 
						
							2017-02-06 00:38:39 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								2cd2ca7bbc 
								
							 
						 
						
							
							
								
								Lot of work in new importer, importing textures now works.  
							
							
							
						 
						
							2017-02-01 09:46:36 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								f44ee891be 
								
							 
						 
						
							
							
								
								Style: Fix statements ending with ';;'  
							
							
							
						 
						
							2017-01-16 08:49:52 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								3890256fc5 
								
							 
						 
						
							
							
								
								Style: Cleanups, added headers, renamed files  
							
							... 
							
							
							
							Made sure files in core/ and tools/ have a proper Godot license header
when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h}
to rect3.{cpp,h} and class_db.{cpp,h} respectively.
Also added a proper header to core/io/base64.{c,h} after clarifying
the licensing with the original author (public domain). 
							
						 
						
							2017-01-16 08:04:23 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								93ab45b6b5 
								
							 
						 
						
							
							
								
								Style: Fix whole-line commented code  
							
							... 
							
							
							
							They do not play well with clang-format which aligns the `//` part
with the rest of the code block, thus producing badly indented commented code. 
							
						 
						
							2017-01-14 14:52:23 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								2ab83e1abb 
								
							 
						 
						
							
							
								
								Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector  
							
							
							
						 
						
							2017-01-07 18:26:38 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								3f3f5a5359 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'origin/gles3' into gles3-on-master  
							
							... 
							
							
							
							Various merge conflicts have been fixed manually and some mistakes
might have been made - time will tell :) 
							
						 
						
							2017-01-02 21:52:26 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								c7bc44d5ad 
								
							 
						 
						
							
							
								
								Welcome in 2017, dear changelog reader!  
							
							... 
							
							
							
							That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games! 
							
						 
						
							2017-01-01 22:03:33 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								a62c99c4e4 
								
							 
						 
						
							
							
								
								Some fixes and clean ups  
							
							
							
						 
						
							2016-12-31 10:53:29 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								075fde7f26 
								
							 
						 
						
							
							
								
								work in progress global illumination  
							
							
							
						 
						
							2016-12-20 00:21:07 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								22d83bc9f6 
								
							 
						 
						
							
							
								
								Begining of GLES3 renderer:  
							
							... 
							
							
							
							-Most 2D drawing is implemented
-Missing shaders
-Missing all 3D
-Editor needs to be set on update always to be used, otherwise it does not refresh
-Large parts of editor not working 
							
						 
						
							2016-10-03 21:35:16 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Johan Manuel 
								
							 
						 
						
							
							
							
							
								
							
							
								8c0a050d49 
								
							 
						 
						
							
							
								
								Fix some warnings about unhandled switch cases  
							
							
							
						 
						
							2016-08-13 13:21:35 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								fa0d1cd27c 
								
							 
						 
						
							
							
								
								fix CanvasItem.get_global_transform() and CanvasItem.get_local_transform(),  closes   #4075  
							
							
							
						 
						
							2016-06-20 21:19:12 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								9d4cdc6d8a 
								
							 
						 
						
							
							
								
								fix bug decompressing bc texture,  closes   #4404  
							
							
							
						 
						
							2016-06-20 19:43:06 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								3e8eb396d7 
								
							 
						 
						
							
							
								
								Finalized DynamicFont implementation  
							
							... 
							
							
							
							-DynamicFont uses Freetype by default
-Editor fonts are now scalable thanks to this
-Cleaned up documentation browser and added fonts for this 
							
						 
						
							2016-05-29 11:37:52 -03:00