Gilles Roudiere 
								
							 
						 
						
							
							
							
							
								
							
							
								b5f29fe073 
								
							 
						 
						
							
							
								
								Add some options and reorganize the 2D editor menus. Makes available forced snapping.  
							
							
							
						 
						
							2017-09-18 23:20:18 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								7ad14e7a3e 
								
							 
						 
						
							
							
								
								Dead code tells no tales  
							
							
							
						 
						
							2017-08-27 22:13:45 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								bd282ff43f 
								
							 
						 
						
							
							
								
								Use HTTPS URL for Godot's website in the headers  
							
							
							
						 
						
							2017-08-27 14:16:55 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hein-Pieter van Braam 
								
							 
						 
						
							
							
							
							
								
							
							
								cacced7e50 
								
							 
						 
						
							
							
								
								Convert Object::cast_to() to the static version  
							
							... 
							
							
							
							Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.
This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.
It is explained in this article: https://www.viva64.com/en/b/0226/  
							
						 
						
							2017-08-24 23:08:24 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Gilles Roudiere 
								
							 
						 
						
							
							
							
							
								
							
							
								0d35d4d53b 
								
							 
						 
						
							
							
								
								Replace GUI anchor type by a float between 0 and 1  
							
							
							
						 
						
							2017-08-13 21:20:13 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Ignacio Etcheverry 
								
							 
						 
						
							
							
							
							
								
							
							
								2f290038d6 
								
							 
						 
						
							
							
								
								Removes type information from method binds  
							
							
							
						 
						
							2017-08-10 07:17:50 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								db7f491833 
								
							 
						 
						
							
							
								
								Fixes node selection, and properly ignore mouse on inner comment node body,  closes   #6298  
							
							
							
						 
						
							2017-08-08 10:59:45 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Daniel J. Ramirez 
								
							 
						 
						
							
							
							
							
								
							
							
								707bb96fa8 
								
							 
						 
						
							
							
								
								Do not allow multiple data connections to the same data input slot, fixes #6357.Improved curve rendering when nodes are close.  
							
							
							
						 
						
							2017-07-27 16:39:53 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Poommetee Ketson 
								
							 
						 
						
							
							
							
							
								
							
							
								49c7620326 
								
							 
						 
						
							
							
								
								Add object type hint for docs  
							
							
							
						 
						
							2017-07-19 02:03:34 +07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								2a3e00c8c7 
								
							 
						 
						
							
							
								
								-Many fixes to VisualScript, fixed property names, etc.  
							
							... 
							
							
							
							-Added ability to set/get a field in GetSet, as well as assignment ops
-Added a Select node
-Fixed update bugs related to variable list and exported properties, closes  #9458  
							
						 
						
							2017-06-30 21:35:05 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									alexholly 
								
							 
						 
						
							
							
							
							
								
							
							
								a3c90b0293 
								
							 
						 
						
							
							
								
								renamed all Rect2.pos to Rect2.position  
							
							
							
						 
						
							2017-06-04 02:09:17 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Andreas Haas 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								9bc5348961 
								
							 
						 
						
							
							
								
								InputEvent: Renamed "pos" property to "position"  
							
							... 
							
							
							
							Make the naming consistent with other classes. 
							
						 
						
							2017-06-03 11:26:39 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								5b3709d309 
								
							 
						 
						
							
							
								
								Removal of InputEvent as built-in Variant type..  
							
							... 
							
							
							
							this might cause bugs I haven't found yet.. 
							
						 
						
							2017-05-20 17:05:38 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								231511b2a6 
								
							 
						 
						
							
							
								
								Merge pull request  #8631  from volzhs/editor-theme-custom  
							
							... 
							
							
							
							New customizable editor theme 
							
						 
						
							2017-05-20 07:16:11 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									toger5 
								
							 
						 
						
							
							
							
							
								
							
							
								304a1f5b5a 
								
							 
						 
						
							
							
								
								Implemented scrolling factor for smooth trackpad scrolling  
							
							... 
							
							
							
							Working platforms platform: OSX, Windows.
Support for almost all ui elements, including project list. 
							
						 
						
							2017-05-07 14:23:56 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									volzhs 
								
							 
						 
						
							
							
							
							
								
							
							
								17e8e343fb 
								
							 
						 
						
							
							
								
								Revert "Add new editor and default theme (WIP)"  
							
							... 
							
							
							
							This reverts commit f045efe007 
							
						 
						
							2017-05-03 06:19:15 +09:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Daniel J. Ramirez 
								
							 
						 
						
							
							
							
							
								
							
							
								f045efe007 
								
							 
						 
						
							
							
								
								Add new editor and default theme (WIP)  
							
							
							
						 
						
							2017-04-27 08:04:57 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Sergey Pusnei 
								
							 
						 
						
							
							
							
							
								
							
							
								8589ca3903 
								
							 
						 
						
							
							
								
								Rename [gs]et_pos to [gs]et_position for Controls  
							
							... 
							
							
							
							Control set_pos -> set_position
Control set_global_pos -> set_global_position
[gs]et_mouse_pos -> [gs]et_mouse_position
[gs]et_global_mouse_pos -> [gs]et_global_mouse_position
fixes  #8005  
							
						 
						
							2017-04-10 08:27:34 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								df61dc4b2b 
								
							 
						 
						
							
							
								
								Add "Godot Engine contributors" copyright line  
							
							
							
						 
						
							2017-04-08 00:11:42 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								5dbf1809c6 
								
							 
						 
						
							
							
								
								A Whole New World (clang-format edition)  
							
							... 
							
							
							
							I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code 
							
						 
						
							2017-03-05 16:44:50 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hein-Pieter van Braam 
								
							 
						 
						
							
							
							
							
								
							
							
								411ee71b4d 
								
							 
						 
						
							
							
								
								Rename the _MD macro to D_METHOD  
							
							... 
							
							
							
							This new name also makes its purpose a little clearer
This is a step towards fixing #56  
							
						 
						
							2017-02-13 12:50:02 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								93ab45b6b5 
								
							 
						 
						
							
							
								
								Style: Fix whole-line commented code  
							
							... 
							
							
							
							They do not play well with clang-format which aligns the `//` part
with the rest of the code block, thus producing badly indented commented code. 
							
						 
						
							2017-01-14 14:52:23 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								04c749a1f0 
								
							 
						 
						
							
							
								
								New API for visibility in both CanvasItem and Spatial  
							
							... 
							
							
							
							visible (property) - access set_visible(bool) is_visible()
is_visible_in_tree() - true when visible and parents visible
show() hide() - for convenience 
							
						 
						
							2017-01-13 10:45:50 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								5afaf84ae1 
								
							 
						 
						
							
							
								
								Added a list of signals to rename, this should become a header eventually  
							
							
							
						 
						
							2017-01-12 00:54:21 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								e9bb65db81 
								
							 
						 
						
							
							
								
								-All types have editable script now in properties  
							
							... 
							
							
							
							-Changed clip to a property in Control which can be set by the user 
							
						 
						
							2017-01-09 15:50:59 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								94ee7798ce 
								
							 
						 
						
							
							
								
								-removed stop mouse and ignore mouse from control, which were confusing, replaced by mouse filter  
							
							
							
						 
						
							2017-01-08 19:54:19 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								920947f297 
								
							 
						 
						
							
							
								
								renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized  _input  
							
							
							
						 
						
							2017-01-08 16:28:12 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								b085c40edf 
								
							 
						 
						
							
							
								
								-Conversion of most properties to a simpler syntax, easier to use by script  
							
							... 
							
							
							
							-Modified help to display properties
GDScript can still not make use of them, though. 
							
						 
						
							2017-01-04 01:16:14 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								118eed485e 
								
							 
						 
						
							
							
								
								ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.  
							
							... 
							
							
							
							All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS() 
							
						 
						
							2017-01-02 23:03:46 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								c7bc44d5ad 
								
							 
						 
						
							
							
								
								Welcome in 2017, dear changelog reader!  
							
							... 
							
							
							
							That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games! 
							
						 
						
							2017-01-01 22:03:33 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									volzhs 
								
							 
						 
						
							
							
							
							
								
							
							
								7f6c28e97f 
								
							 
						 
						
							
							
								
								Fix GraphEdit connection wire when resizing GraphNode  
							
							
							
						 
						
							2016-10-15 03:11:26 +09:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									volzhs 
								
							 
						 
						
							
							
							
							
								
							
							
								6227e38ec6 
								
							 
						 
						
							
							
								
								Fix GraphEdit connection wire when zoom in/out  
							
							
							
						 
						
							2016-10-13 12:11:29 +09:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									volzhs 
								
							 
						 
						
							
							
							
							
								
							
							
								83278a1ac4 
								
							 
						 
						
							
							
								
								Fix GraphEdit grab random node when delete or deselect by clicking empty space  
							
							
							
						 
						
							2016-10-05 01:10:49 +09:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								181fdce1e9 
								
							 
						 
						
							
							
								
								Better snapping for graph ports,  closes   #6394  
							
							
							
						 
						
							2016-09-06 19:55:22 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								5028d7510d 
								
							 
						 
						
							
							
								
								Connection hints when connecting to empty space.  
							
							
							
						 
						
							2016-09-03 14:58:23 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								fb4d6d1db0 
								
							 
						 
						
							
							
								
								More visual script improvements  
							
							... 
							
							
							
							-Added anti-aliasing on lines
-Improved draw performance enormously
-Removed sequence ports for most nodes, current visual scripts will likely be broken now. Sorry! 
							
						 
						
							2016-08-30 23:46:41 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								9c6175db11 
								
							 
						 
						
							
							
								
								More visual script work  
							
							... 
							
							
							
							-Block switches to 2d/3d editor if editing visual script
-Added cast node in flow control
-Added ability to do RPC in visual script
-Comment nodes
-Fix bug with inverted cable in connecting backwards
-Copy and paste nodes, including from different scripts 
							
						 
						
							2016-08-25 17:45:20 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								ad8f208bdb 
								
							 
						 
						
							
							
								
								Proper function/property selection in visual script editing for property.  
							
							... 
							
							
							
							This one has an ordered list, built-in description, search, etc. 
							
						 
						
							2016-08-23 19:29:07 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								231c72b5eb 
								
							 
						 
						
							
							
								
								prettier connections for graph edit  
							
							
							
						 
						
							2016-08-23 10:15:47 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								9890c1d2ca 
								
							 
						 
						
							
							
								
								Likely with bugs and with some features are missing, as well as profiler support, but VisualScript should be more or less done!  
							
							
							
						 
						
							2016-08-06 19:00:54 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								259418f827 
								
							 
						 
						
							
							
								
								VisualScript can now execute visual scripts, but there is no debugger or profiler yet.  
							
							
							
						 
						
							2016-08-05 22:48:00 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								6ed5d48d0c 
								
							 
						 
						
							
							
								
								Concluded base visual scripting! can edit but not run though.  
							
							
							
						 
						
							2016-08-04 00:05:35 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								3d1d190dcd 
								
							 
						 
						
							
							
								
								Merge branch 'master' of  https://github.com/godotengine/godot  
							
							
							
						 
						
							2016-08-02 19:11:47 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								ad313097eb 
								
							 
						 
						
							
							
								
								WIP visual scripting, not working yet but you can check out stuff  
							
							
							
						 
						
							2016-08-02 19:11:05 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								60e19f7751 
								
							 
						 
						
							
							
								
								Fix GraphEdit dragging issues at scales != 1  
							
							... 
							
							
							
							Works around the issue originally described in #5907  (that was then
hijacked to describe the broader issue it exposes). 
							
						 
						
							2016-07-26 23:19:41 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								454b210242 
								
							 
						 
						
							
							
								
								Remove unused variables (third pass) + dead code  
							
							... 
							
							
							
							Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable 
							
						 
						
							2016-07-07 23:16:21 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								a7fc04626a 
								
							 
						 
						
							
							
								
								Add missing license headers in our source files ( #5255 )  
							
							... 
							
							
							
							Also removes a couple wrong Godot headers from third-party source files. 
							
						 
						
							2016-06-18 14:46:12 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hubert Jarosz 
								
							 
						 
						
							
							
							
							
								
							
							
								bf7f9244a9 
								
							 
						 
						
							
							
								
								fix two reading uninitialized pointers  
							
							... 
							
							
							
							fixed in:
tools/editor/project_settings.cpp
scene/gui/graph_edit.cpp 
							
						 
						
							2016-03-09 00:16:56 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								34c022a0a2 
								
							 
						 
						
							
							
								
								-Cleaned up GraphEdit, also  fixes   #3568  
							
							
							
						 
						
							2016-02-08 16:28:12 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								a2992d5955 
								
							 
						 
						
							
							
								
								-Forgot to add clips input to graphedit,  fixes   #3420  
							
							
							
						 
						
							2016-01-23 18:49:26 -03:00