Andrea Catania 
								
							 
						 
						
							
							
							
							
								
							
							
								fe768f4f00 
								
							 
						 
						
							
							
								
								physics area added monitorable check  
							
							
							
						 
						
							2018-04-01 11:27:18 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrea Catania 
								
							 
						 
						
							
							
							
							
								
							
							
								0e446f8aff 
								
							 
						 
						
							
							
								
								Fixed kinematic char sliding  
							
							
							
						 
						
							2018-02-25 21:05:14 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									luz.paz 
								
							 
						 
						
							
							
							
							
								
							
							
								612ab4bbc6 
								
							 
						 
						
							
							
								
								Fix typos with codespell  
							
							... 
							
							
							
							Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
``` 
							
						 
						
							2018-02-21 19:46:06 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrea Catania 
								
							 
						 
						
							
							
							
							
								
							
							
								6ed392f47a 
								
							 
						 
						
							
							
								
								Improved kinematic body 2D and 3D, Now can move rigid body  
							
							
							
						 
						
							2018-02-20 12:43:47 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrea Catania 
								
							 
						 
						
							
							
							
							
								
							
							
								f48845428d 
								
							 
						 
						
							
							
								
								Added return true o collide when no rusult is NULL  
							
							
							
						 
						
							2018-02-14 08:18:48 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Paolo Perkovic 
								
							 
						 
						
							
							
							
							
								
							
							
								08d4bfacaf 
								
							 
						 
						
							
							
								
								Fix inconsistencies and typos in argument names  
							
							
							
						 
						
							2018-02-01 16:47:20 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lee Pugh 
								
							 
						 
						
							
							
							
							
								
							
							
								ac26bf0fb4 
								
							 
						 
						
							
							
								
								Expose PhysicsDirectBodyState.get_contact_impulse  
							
							
							
						 
						
							2018-01-12 15:27:45 -06:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									AndreaCatania 
								
							 
						 
						
							
							
							
							
								
							
							
								50c99370d2 
								
							 
						 
						
							
							
								
								Fixed Bullet collision shapes scale  
							
							
							
						 
						
							2018-01-08 16:44:33 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								e4213e66b2 
								
							 
						 
						
							
							
								
								Add missing copyright headers and fix formatting  
							
							... 
							
							
							
							Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module. 
							
						 
						
							2018-01-05 01:22:23 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								f8b58784bc 
								
							 
						 
						
							
							
								
								Merge pull request  #13257  from AndreaCatania/master  
							
							... 
							
							
							
							Fixed kinematic movement stuck, Changed how shape scale works. 
							
						 
						
							2018-01-04 15:26:23 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								b50a9114b1 
								
							 
						 
						
							
							
								
								Update copyright statements to 2018  
							
							... 
							
							
							
							Happy new year to the wonderful Godot community! 
							
						 
						
							2018-01-01 14:40:47 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									AndreaCatania 
								
							 
						 
						
							
							
							
							
								
							
							
								f4b96cc0a9 
								
							 
						 
						
							
							
								
								Fixed kinematic movement stuck, Changed how shape scale works, Optimized  
							
							
							
						 
						
							2017-12-23 18:23:12 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									AndreaCatania 
								
							 
						 
						
							
							
							
							
								
							
							
								785173e899 
								
							 
						 
						
							
							
								
								Ray cast return shape id.  Fixes   #14473  
							
							
							
						 
						
							2017-12-10 12:20:36 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								13c2ff9320 
								
							 
						 
						
							
							
								
								Style: Apply new clang-format 5.0 style to all files  
							
							
							
						 
						
							2017-12-07 08:02:00 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								3fffe6ccb4 
								
							 
						 
						
							
							
								
								Merge pull request  #13202  from AndreaCatania/master  
							
							... 
							
							
							
							Space override scratching when body is add to world 
							
						 
						
							2017-11-23 09:30:27 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									AndreaCatania 
								
							 
						 
						
							
							
							
							
								
							
							
								8de4df3fe2 
								
							 
						 
						
							
							
								
								Space override scratching when body is add to world  
							
							... 
							
							
							
							Fixes  #13182  
						
							2017-11-23 01:26:49 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									AndreaCatania 
								
							 
						 
						
							
							
							
							
								
							
							
								d6e413bb9c 
								
							 
						 
						
							
							
								
								Removed type_mask and fixed some variable name  
							
							
							
						 
						
							2017-11-21 22:56:40 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									muiroc 
								
							 
						 
						
							
							
							
							
								
							
							
								5dac3e857f 
								
							 
						 
						
							
							
								
								bullet cast_motion: reordered null check  
							
							
							
						 
						
							2017-11-20 19:00:47 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									AndreaCatania 
								
							 
						 
						
							
							
							
							
								
							
							
								0327a51c12 
								
							 
						 
						
							
							
								
								Added null check in Bullet cast_motion API  
							
							
							
						 
						
							2017-11-19 18:21:36 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									AndreaCatania 
								
							 
						 
						
							
							
							
							
								
							
							
								d250ade37b 
								
							 
						 
						
							
							
								
								Fixed gravity scale  
							
							
							
						 
						
							2017-11-19 17:52:45 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									AndreaCatania 
								
							 
						 
						
							
							
							
							
								
							
							
								aa3e740a53 
								
							 
						 
						
							
							
								
								Removed dynamic_cast from Bullet Server  
							
							
							
						 
						
							2017-11-19 17:11:47 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									AndreaCatania 
								
							 
						 
						
							
							
							
							
								
							
							
								e6ba163031 
								
							 
						 
						
							
							
								
								Fixed kinematic movement on concave shape  
							
							
							
						 
						
							2017-11-19 17:01:08 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									AndreaCatania 
								
							 
						 
						
							
							
							
							
								
							
							
								10f879bf88 
								
							 
						 
						
							
							
								
								Rewritten kinematic system  
							
							
							
						 
						
							2017-11-07 15:22:09 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									AndreaCatania 
								
							 
						 
						
							
							
							
							
								
							
							
								fb4871c919 
								
							 
						 
						
							
							
								
								Bullet physics engine implementation  
							
							... 
							
							
							
							This is a bullet wrapper that allows Godot to use Bullet physics and benefit about all features.
Also it support all specific Godot physics functionality like multi shape body, areas, RayShape, etc..
It improve the Joints, Trimesh shape, and add support to soft body even if Godot is not yet ready to it. 
							
						 
						
							2017-11-04 20:52:59 +01:00