JFonS 
								
							 
						 
						
							
							
							
							
								
							
							
								3cedec5f75 
								
							 
						 
						
							
							
								
								Set uniform default values in inspector  
							
							 
							
							
							
						 
						
							2018-09-13 23:05:33 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Black Cat! 
								
							 
						 
						
							
							
							
							
								
							
							
								2fe4c5dda1 
								
							 
						 
						
							
							
								
								Fix error using triplanar UV with detail map  
							
							 
							
							... 
							
							
							
							Fixes  #18550  
							
						 
						
							2018-08-26 21:58:52 +04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Michael Alexsander Silva Dias 
								
							 
						 
						
							
							
							
							
								
							
							
								6fa1b5eca7 
								
							 
						 
						
							
							
								
								Add option to move Tile/GridMap editors to another side  
							
							 
							
							
							
						 
						
							2018-08-22 19:18:23 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								334acc017f 
								
							 
						 
						
							
							
								
								Add distance based dithering to the default material.  
							
							 
							
							
							
						 
						
							2018-08-22 10:24:00 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marcin Zawiejski 
								
							 
						 
						
							
							
							
							
								
							
							
								a1d2fbdeb2 
								
							 
						 
						
							
							
								
								== and != operators for Ref<T> / T*  
							
							 
							
							... 
							
							
							
							This is to prevent crashes for code like:
...
void Material::set_next_pass(const Ref<Material> &p_pass) {
	ERR_FAIL_COND(p_pass == this);
...
that's been fixed in 031f763d4f 
							
						 
						
							2018-08-21 13:25:50 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								031f763d4f 
								
							 
						 
						
							
							
								
								Crash fixes for material and animtree  
							
							 
							
							
							
						 
						
							2018-08-20 16:35:36 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chaosus 
								
							 
						 
						
							
							
							
							
								
							
							
								a6e51c8aa1 
								
							 
						 
						
							
							
								
								Fix crash when setting Material's next pass to itself  
							
							 
							
							
							
						 
						
							2018-08-19 21:27:09 +03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Juan Linietsky 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								d7a9a224fd 
								
							 
						 
						
							
							
								
								Revert "Fix border artifacts at the edge of deep parallax."  
							
							 
							
							
							
						 
						
							2018-08-14 20:33:50 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Guilherme Felipe 
								
							 
						 
						
							
							
							
							
								
							
							
								85f4d33276 
								
							 
						 
						
							
							
								
								Fix border artifacts at the edge of deep parallax.  
							
							 
							
							
							
						 
						
							2018-08-09 20:24:52 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Hugo Locurcio 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								31c12f05c4 
								
							 
						 
						
							
							
								
								Tweak the default SpatialMaterial properties  
							
							 
							
							... 
							
							
							
							Roughness is now set to 1 by default and albedo is now white,
even on meshes that do not have any materials defined.
This means there is no longer a visual difference between a
mesh with no materials defined and a mesh with a default
SpatialMaterial defined. 
							
						 
						
							2018-08-07 17:04:30 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									JFonS 
								
							 
						 
						
							
							
							
							
								
							
							
								0052ee70d2 
								
							 
						 
						
							
							
								
								Added keep scale flag to billboard materials  
							
							 
							
							
							
						 
						
							2018-07-26 09:34:12 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Alex Roman 
								
							 
						 
						
							
							
							
							
								
							
							
								2ce1118faa 
								
							 
						 
						
							
							
								
								Add disable ambient light flag to shaders and materials  
							
							 
							
							
							
						 
						
							2018-07-17 21:30:43 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								f6ce73f724 
								
							 
						 
						
							
							
								
								Visual Shaders are back.  
							
							 
							
							
							
						 
						
							2018-07-14 18:16:18 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									JFonS 
								
							 
						 
						
							
							
							
							
								
							
							
								c8cf71753c 
								
							 
						 
						
							
							
								
								Add render mode to ensure correct normals when using non-uniform scaling  
							
							 
							
							
							
						 
						
							2018-06-21 00:12:12 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Juan Linietsky 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								aacd7f012e 
								
							 
						 
						
							
							
								
								Merge pull request  #18374  from JFonS/fix_particles_animation  
							
							 
							
							... 
							
							
							
							Fix particle animation controls 
							
						 
						
							2018-05-08 11:34:34 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									JFonS 
								
							 
						 
						
							
							
							
							
								
							
							
								aeda5dccfe 
								
							 
						 
						
							
							
								
								Fix particle animation controls  
							
							 
							
							
							
						 
						
							2018-04-23 11:14:16 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									JFonS 
								
							 
						 
						
							
							
							
							
								
							
							
								9c307d4b6c 
								
							 
						 
						
							
							
								
								Added flag on SpatialMaterial to disable shadows  
							
							 
							
							
							
						 
						
							2018-03-29 18:46:42 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									luz.paz 
								
							 
						 
						
							
							
							
							
								
							
							
								612ab4bbc6 
								
							 
						 
						
							
							
								
								Fix typos with codespell  
							
							 
							
							... 
							
							
							
							Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
``` 
							
						 
						
							2018-02-21 19:46:06 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chaosus 
								
							 
						 
						
							
							
							
							
								
							
							
								b5e4f637fc 
								
							 
						 
						
							
							
								
								Added refraction possibility for triplanar uv mode  
							
							 
							
							
							
						 
						
							2018-02-15 17:21:09 +03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								187e3d1039 
								
							 
						 
						
							
							
								
								Merge pull request  #15629  from endragor/fix-shader-property  
							
							 
							
							... 
							
							
							
							Fix Material's shader property binding 
							
						 
						
							2018-01-12 18:26:28 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Ruslan Mustakov 
								
							 
						 
						
							
							
							
							
								
							
							
								b517fc11af 
								
							 
						 
						
							
							
								
								Fix Material's shader property binding  
							
							 
							
							... 
							
							
							
							ShaderGraph doesn't exist in 3.0. 
							
						 
						
							2018-01-12 22:37:00 +07:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								471c2d0d38 
								
							 
						 
						
							
							
								
								Make burley default for materials,  fixes   #15054  
							
							 
							
							
							
						 
						
							2018-01-12 11:50:08 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Bojidar Marinov 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								9b8e8b2220 
								
							 
						 
						
							
							
								
								Bind many more properties to scripts  
							
							 
							
							... 
							
							
							
							Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added 
							
						 
						
							2018-01-12 00:58:14 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								e4213e66b2 
								
							 
						 
						
							
							
								
								Add missing copyright headers and fix formatting  
							
							 
							
							... 
							
							
							
							Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module. 
							
						 
						
							2018-01-05 01:22:23 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								b50a9114b1 
								
							 
						 
						
							
							
								
								Update copyright statements to 2018  
							
							 
							
							... 
							
							
							
							Happy new year to the wonderful Godot community! 
							
						 
						
							2018-01-01 14:40:47 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								2b31155baa 
								
							 
						 
						
							
							
								
								Fix sidedness check in material. Also remove SIDE built-in.  
							
							 
							
							
							
						 
						
							2017-12-26 11:09:52 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								f3ad14224e 
								
							 
						 
						
							
							
								
								-Add lightmapper  
							
							 
							
							... 
							
							
							
							-Fixes to unwrapper (remove degenerates), makes Thekla not crash
-Added optional cancel button in EditorProgress
-Added function to force processing of events (needed for cancel button) 
							
						 
						
							2017-12-14 09:01:27 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								13c2ff9320 
								
							 
						 
						
							
							
								
								Style: Apply new clang-format 5.0 style to all files  
							
							 
							
							
							
						 
						
							2017-12-07 08:02:00 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								7b7ba58493 
								
							 
						 
						
							
							
								
								-Fix particles with size==0,  closes   #13931  
							
							 
							
							... 
							
							
							
							-Fixed material previews (dont show sphere unless for spatial) 
							
						 
						
							2017-12-06 19:51:13 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								d438ac0aed 
								
							 
						 
						
							
							
								
								-Implemented Proxy Textures (needed to solve the problem with ViewportTexture)  
							
							 
							
							... 
							
							
							
							-Properly use hierarchy to initialize resources local to scene (solves problem of GUI in 3D) 
							
						 
						
							2017-12-04 15:56:17 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								ed0af05111 
								
							 
						 
						
							
							
								
								Switch to textureLod for parallax offset, avoids errors on UWP.  
							
							 
							
							
							
						 
						
							2017-11-27 17:47:33 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								7010ee3cb9 
								
							 
						 
						
							
							
								
								-Ability to choose operator for emission,  closes   #10441  
							
							 
							
							... 
							
							
							
							-Ability to use proper operator for GI Probe, closes  #10534 
-Closes #12938  as it's no longer needed (thanks for the work though) 
							
						 
						
							2017-11-15 12:39:24 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jakub Grzesik 
								
							 
						 
						
							
							
							
							
								
							
							
								5a83fc50ec 
								
							 
						 
						
							
							
								
								fix a 'proximity_fade_distacne' typo in material  
							
							 
							
							
							
						 
						
							2017-10-25 20:27:52 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								abea816e54 
								
							 
						 
						
							
							
								
								Revert "Rename Schlick GGX to GGX."  
							
							 
							
							
							
						 
						
							2017-10-23 07:42:36 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Ferenc Arn 
								
							 
						 
						
							
							
							
							
								
							
							
								cb0bf1edea 
								
							 
						 
						
							
							
								
								Rename Schlick GGX to GGX.  
							
							 
							
							... 
							
							
							
							Schlick's approximation and GGX are orthogonal concepts.
Furthermore, it's usage so far has been inconsistent: we don't even use it with anisotropic SchlickGGX, and Burley (Disney) diffuse does use it while its name doesn't indicate it.
The use of Schlick's approximation in Burley and GGX is an implementation detail and doesn't need to be reflected to the namig. 
							
						 
						
							2017-10-21 19:35:54 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Hiroshi Ogawa 
								
							 
						 
						
							
							
							
							
								
							
							
								3bd2a4c421 
								
							 
						 
						
							
							
								
								Fix spatial shader conversion with texture  
							
							 
							
							
							
						 
						
							2017-10-19 16:10:24 +09:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								c9a925c4e0 
								
							 
						 
						
							
							
								
								Switched Burley/Lambert, and restored diffuse term to 0-1 range for compatibility.  
							
							 
							
							
							
						 
						
							2017-10-01 19:08:49 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								81c9cfdc1b 
								
							 
						 
						
							
							
								
								Added light affect parameter to baked AO  
							
							 
							
							
							
						 
						
							2017-09-23 23:10:34 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								fbabef6da3 
								
							 
						 
						
							
							
								
								Fixes to rim parameter in shader  
							
							 
							
							
							
						 
						
							2017-09-23 08:27:48 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								3237e05c36 
								
							 
						 
						
							
							
								
								Ability to convert from SpatialMaterial to ShaderMaterial  
							
							 
							
							
							
						 
						
							2017-09-22 09:20:52 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								bf371dcb32 
								
							 
						 
						
							
							
								
								Added proximity and distance fade to SpatialMaterial  
							
							 
							
							
							
						 
						
							2017-09-21 15:20:28 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Poommetee Ketson 
								
							 
						 
						
							
							
							
							
								
							
							
								1c063abf0d 
								
							 
						 
						
							
							
								
								Material: fix priority not int  
							
							 
							
							
							
						 
						
							2017-09-11 18:13:28 +07:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								308a6f4f99 
								
							 
						 
						
							
							
								
								hide next pass for material types that make it pointless,  closes   #10686  
							
							 
							
							
							
						 
						
							2017-09-05 20:40:50 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								281fb4e4fb 
								
							 
						 
						
							
							
								
								Added transmission shader parameter.  
							
							 
							
							
							
						 
						
							2017-09-03 10:30:37 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								b4efb832a7 
								
							 
						 
						
							
							
								
								Made triplanar local space by default, world space optionally,  closes   #10159  
							
							 
							
							
							
						 
						
							2017-09-02 09:57:08 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								8f30c52a37 
								
							 
						 
						
							
							
								
								Removed ontop property, added a material rendering priority system.  Fixes   #9935 ,  closes   #10135  
							
							 
							
							
							
						 
						
							2017-09-01 13:01:08 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								9ff19951e2 
								
							 
						 
						
							
							
								
								Fixed problem with non triplanar UV2 mode as described in issue.  Closes   #9979  
							
							 
							
							
							
						 
						
							2017-08-31 09:44:37 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								c109a6e5a4 
								
							 
						 
						
							
							
								
								Merge pull request  #10401  from maxim-sheronov/fix_particles_spritesheet  
							
							 
							
							... 
							
							
							
							Fix UV calculation for spritesheet in particles 
							
						 
						
							2017-08-31 13:42:37 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								bd282ff43f 
								
							 
						 
						
							
							
								
								Use HTTPS URL for Godot's website in the headers  
							
							 
							
							
							
						 
						
							2017-08-27 14:16:55 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								565600e844 
								
							 
						 
						
							
							
								
								Cleanup tons of obsolete commented out code  
							
							 
							
							... 
							
							
							
							Mostly in EditorNode, dropping some obsolete editor plugins and also a
cleanup of ProjectSettings/EditorSettings. 
							
						 
						
							2017-08-26 17:47:57 +02:00