Bastiaan Olij 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								461d31427c 
								
							 
						 
						
							
							
								
								Merge pull request  #52205  from BastiaanOlij/blit_source_rect  
							
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							Add source rectangle to blit 
							
						 
						
							2021-09-07 09:21:13 +10:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Clay John 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								036b7a0985 
								
							 
						 
						
							
							
								
								Merge pull request  #51873  from Chaosus/fix_uniform_error_spam  
							
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							Fix incorrect checking of uniform set to prevent error spam (2) 
							
						 
						
							2021-08-31 11:28:48 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Bastiaan Olij 
								
							 
						 
						
							
							
							
							
								
							
							
								fbac863bfb 
								
							 
						 
						
							
							
								
								Add source rectangle to blit  
							
							
							
						 
						
							2021-08-29 14:57:16 +10:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									K. S. Ernest (iFire) Lee 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								90a35dac48 
								
							 
						 
						
							
							
								
								Merge pull request  #51908  from bruvzg/msdf_fonts2  
							
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							Make FontData importable resource. Add multi-channel SDF font rendering. 
							
						 
						
							2021-08-27 08:51:37 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								712bcf564f 
								
							 
						 
						
							
							
								
								Merge pull request  #52092  from Calinou/voxelgi-remove-anisotropic-leftovers  
							
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							Remove leftovers of anisotropy in the VoxelGI shader code 
							
						 
						
							2021-08-27 12:22:57 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bruvzg 
								
							 
						 
						
							
							
							
							
								
							
							
								4c3f7d1290 
								
							 
						 
						
							
							
								
								Makes FontData importable resource.  
							
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							Adds multi-channel SDF font texture generation and rendering support.
Adds per-font oversampling support.
Adds FontData import plugins (for dynamic fonts, BMFonts and monospaced image fonts), font texture cache pre-generation and loading.
Adds BMFont binary format and outline support. 
							
						 
						
							2021-08-27 15:43:18 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Bastiaan Olij 
								
							 
						 
						
							
							
							
							
								
							
							
								64626cc435 
								
							 
						 
						
							
							
								
								Optionally scale 3D render content  
							
							
							
						 
						
							2021-08-26 20:48:40 +10:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Bastiaan Olij 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								6e87d62873 
								
							 
						 
						
							
							
								
								Merge pull request  #50883  from BastiaanOlij/mobile_hdr  
							
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							Scale color output in the mobile renderer to provide HDR support 
							
						 
						
							2021-08-26 11:23:22 +10:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									JFonS 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								c334989e00 
								
							 
						 
						
							
							
								
								Merge pull request  #51821  from Calinou/builtin-shaders-add-comments  
							
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							Add comments at the top of each built-in shader to ease debugging 
							
						 
						
							2021-08-25 11:37:57 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hugo Locurcio 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								6a6c0890c2 
								
							 
						 
						
							
							
								
								Remove leftovers of anisotropy in the VoxelGI shader code  
							
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							Anisotropy support was removed when VoxelGI was reworked as it was
too demanding on the GPU. 
							
						 
						
							2021-08-25 10:23:28 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Max Hilbrunner 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								583b6a594a 
								
							 
						 
						
							
							
								
								Merge pull request  #51971  from aaronfranke/https  
							
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							Replace HTTP URLs with HTTPS for sites with HTTPS versions 
							
						 
						
							2021-08-23 15:58:54 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Michael Alexsander 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								88db541705 
								
							 
						 
						
							
							
								
								Merge pull request  #51947  from AnilBK/redundant-assignments  
							
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							[cppcheck] Remove some redundant assignments. 
							
						 
						
							2021-08-23 13:23:45 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Bastiaan Olij 
								
							 
						 
						
							
							
							
							
								
							
							
								d22163c657 
								
							 
						 
						
							
							
								
								Scale color output in the mobile renderer to provide HDR support  
							
							
							
						 
						
							2021-08-23 15:30:36 +10:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Bastiaan Olij 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								2d446771d6 
								
							 
						 
						
							
							
								
								Merge pull request  #51980  from BastiaanOlij/fix_multiview_tonemap  
							
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							Fix multiview defines in tonemap shader 
							
						 
						
							2021-08-23 12:02:18 +10:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Aaron Franke 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								ae1702bee5 
								
							 
						 
						
							
							
								
								Replace HTTP links with HTTPS for sites with HTTPS versions  
							
							
							
						 
						
							2021-08-22 20:13:11 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Duarte David 
								
							 
						 
						
							
							
							
							
								
							
							
								7e94c583e0 
								
							 
						 
						
							
							
								
								Fixed non-uniform scaling of normals  
							
							
							
						 
						
							2021-08-22 19:28:18 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Bastiaan Olij 
								
							 
						 
						
							
							
							
							
								
							
							
								74a647bddd 
								
							 
						 
						
							
							
								
								Fix multiview defines in tonemap shader  
							
							
							
						 
						
							2021-08-22 21:30:58 +10:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Anilforextra 
								
							 
						 
						
							
							
							
							
								
							
							
								c86db8b710 
								
							 
						 
						
							
							
								
								Remove redundant assignments.  
							
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							Use used_in_transfer instead of used_in_compute twice. 
							
						 
						
							2021-08-21 19:20:07 +05:45 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									jfons 
								
							 
						 
						
							
							
							
							
								
							
							
								55e7832d7b 
								
							 
						 
						
							
							
								
								Improvements to SpotLight3D and OmniLight3D's shadows  
							
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							OmniLight3D:
* Fixed lack of precision in cube map mode by scaling the projection's
  znear.
* Fixed aliasing issues by making the paraboloids use two square regions instead of two half
  squares.
* Fixed shadowmap atlas bleeding by adding padding.
* Fixed sihadow blur's inconsistent radius and unclamped sampling.
SpotLight3D:
* Fixed lack of precision by scaling the projection's znear.
* Fixed normal biasing.
Both:
* Tweaked biasing to make sure it works out of the box in most situations. 
							
						 
						
							2021-08-19 13:46:51 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								b6af457d25 
								
							 
						 
						
							
							
								
								Fix incorrect checking of uniform set to prevent error spam (2)  
							
							
							
						 
						
							2021-08-19 09:11:01 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									reduz 
								
							 
						 
						
							
							
							
							
								
							
							
								700f9d916d 
								
							 
						 
						
							
							
								
								More fixes to mobile renderer  
							
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							* Specify all precision qualifiers
* Makes renderer work on Adreno Vulkan 
							
						 
						
							2021-08-18 12:20:19 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hugo Locurcio 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								a139e58f8c 
								
							 
						 
						
							
							
								
								Add comments at the top of each built-in shader to ease debugging  
							
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							When a shader error is printed about a built-in shader, the origin
of the shader will now be recognizable immediately by looking at
the top of the printed shader code. 
							
						 
						
							2021-08-18 03:09:22 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									reduz 
								
							 
						 
						
							
							
							
							
								
							
							
								6027cd0a1d 
								
							 
						 
						
							
							
								
								Fixes to mobile renderer  
							
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							* Make sure shaders are named, to aid in debug in case of failure
* SceneRenderRD was being wrongly initialized (virtual functions being called when derivative class not initialized).
* Fixed some bugs resulting on the above being corrected. 
							
						 
						
							2021-08-17 13:52:06 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								06add309d7 
								
							 
						 
						
							
							
								
								Fix incorrect uniform buffer size for particles  
							
							
							
						 
						
							2021-08-17 13:33:28 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								d5a30431b9 
								
							 
						 
						
							
							
								
								Merge pull request  #51635  from reduz/further-mobile-optimizations  
							
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							More optimizations on the mobile renderer. 
							
						 
						
							2021-08-16 14:50:52 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								9de779344c 
								
							 
						 
						
							
							
								
								Makes a clear error message if shader compilation failed  
							
							
							
						 
						
							2021-08-16 11:25:20 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Bastiaan Olij 
								
							 
						 
						
							
							
							
							
								
							
							
								c7847b3f6d 
								
							 
						 
						
							
							
								
								Moved disabling bokeh shader variants to before the version_create call  
							
							
							
						 
						
							2021-08-16 12:18:27 +10:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Bastiaan Olij 
								
							 
						 
						
							
							
							
							
								
							
							
								4002650cb9 
								
							 
						 
						
							
							
								
								Fix read from screen and depth texture  
							
							
							
						 
						
							2021-08-15 13:14:19 +10:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								4e1d91f4d3 
								
							 
						 
						
							
							
								
								Merge pull request  #50998  from BastiaanOlij/single_bokeh_dof_raster  
							
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							Rewrote raster DOF shader to using BOKEH 
							
						 
						
							2021-08-14 14:44:23 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									reduz 
								
							 
						 
						
							
							
							
							
								
							
							
								cfac8972e1 
								
							 
						 
						
							
							
								
								More optimizations on the mobile renderer.  
							
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							* Specialization constants used to disable anything not needed to draw
* Added softshadow and projector support on mobile.
This new approach ensures mobile shaders are smaller and more efficient, but relies on more pipeline versions compiled on demand.
As a result, random stalls can ocur like in Godot 3.x. These will be solved by using background compilation and fallbacks eventually (but needs to be tested first). 
							
						 
						
							2021-08-13 14:30:59 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								e499758a77 
								
							 
						 
						
							
							
								
								Merge pull request  #51025  from reduz/fix-directional-shadow-bias  
							
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							Fix directional shadow bias 
							
						 
						
							2021-08-13 16:45:49 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								eadf9d92f9 
								
							 
						 
						
							
							
								
								Merge pull request  #51609  from Chaosus/shader_fix_varying_error  
							
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							Fix shader crash when using local var with the same name as varying 
							
						 
						
							2021-08-13 10:37:53 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								fa96c98bdf 
								
							 
						 
						
							
							
								
								Fix shader crash when using local var with the same name as varying  
							
							
							
						 
						
							2021-08-13 09:20:16 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Bastiaan Olij 
								
							 
						 
						
							
							
							
							
								
							
							
								07fd559478 
								
							 
						 
						
							
							
								
								Implemented raster versions of bokeh shaders to replace broken gaussian implementation  
							
							
							
						 
						
							2021-08-13 10:20:14 +10:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								56ac302dc4 
								
							 
						 
						
							
							
								
								Merge pull request  #51580  from aaronfranke/particles-real-double  
							
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							Use real_t and double where appropriate in Particles 
							
						 
						
							2021-08-12 20:51:21 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Aaron Franke 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								03e2544d50 
								
							 
						 
						
							
							
								
								Use real_t and double where appropriate in Particles  
							
							
							
						 
						
							2021-08-12 11:35:31 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hugo Locurcio 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								fd29432aab 
								
							 
						 
						
							
							
								
								Use nearest mipmaps for both minification and magnification  
							
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							This is generally the expected behavior when using a nearest + mipmaps
mode, as it's often used for pixel art games. 
							
						 
						
							2021-08-12 18:24:10 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								63c7d5c330 
								
							 
						 
						
							
							
								
								Removes an internal error report if shader fails compile  
							
							
							
						 
						
							2021-08-12 10:18:18 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								e2ca1d413e 
								
							 
						 
						
							
							
								
								Merge pull request  #51533  from Calinou/fix-nearest-mipmap-filter  
							
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							Fix the Use Nearest Mipmap Filter project setting not working 
							
						 
						
							2021-08-12 08:16:46 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									floppyhammer 
								
							 
						 
						
							
							
							
							
								
							
							
								37230dbb1f 
								
							 
						 
						
							
							
								
								Fix CPUParticles2D disappearance after amount change  
							
							
							
						 
						
							2021-08-12 10:53:37 +08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hugo Locurcio 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								635f6cdf2e 
								
							 
						 
						
							
							
								
								Fix the Use Nearest Mipmap Filter project setting not working  
							
							... 
							
							
							
							The project setting wasn't being used anywhere.
This also tweaks the property hints to denote that these properties
are only effective after a restart. 
							
						 
						
							2021-08-12 01:58:42 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								62047e4e48 
								
							 
						 
						
							
							
								
								Merge pull request  #51486  from reduz/fixes-to-mobile-renderer  
							
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							Fixes and optimizations to mobile renderer 
							
						 
						
							2021-08-11 15:19:11 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									clayjohn 
								
							 
						 
						
							
							
							
							
								
							
							
								a7c3e0dcd6 
								
							 
						 
						
							
							
								
								Use f0 instead of albedo in blinn and phong  
							
							
							
						 
						
							2021-08-10 21:54:24 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									reduz 
								
							 
						 
						
							
							
							
							
								
							
							
								ca117910da 
								
							 
						 
						
							
							
								
								Fixes and optimizations to mobile renderer  
							
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							* Only apply final actions to attachments used in the last pass.
* Fixes to draw list final action (was using continue instead of read/drop).
* Profiling regions inside draw lists now properly throw errors.
* Ability to enable gpu profile printing from project settings. (used to debug). 
							
						 
						
							2021-08-10 23:17:28 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								afb40920fe 
								
							 
						 
						
							
							
								
								Merge pull request  #51411  from clayjohn/VULKAN-blinn-phong  
							
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							[4.0] Make Blinn and Phong specular modes take albedo into account 
							
						 
						
							2021-08-10 21:11:48 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								16d73fefdb 
								
							 
						 
						
							
							
								
								Merge pull request  #50682  from aaronfranke/basis-looking-at  
							
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							Move code for looking_at to Basis 
							
						 
						
							2021-08-10 11:28:12 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								51b4df72a7 
								
							 
						 
						
							
							
								
								Merge pull request  #51436  from Calinou/tonemap-clamp-negative-colors  
							
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							Clamp negative colors regardless of the tonemapper to avoid artifacts 
							
						 
						
							2021-08-10 09:56:11 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								56f17d925f 
								
							 
						 
						
							
							
								
								Merge pull request  #51417  from clayjohn/Vulkan-horizon-so  
							
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							Add horizon specular occlusion 
							
						 
						
							2021-08-10 09:56:02 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									clayjohn 
								
							 
						 
						
							
							
							
							
								
							
							
								fa962ff27d 
								
							 
						 
						
							
							
								
								Make Blinn and Phong specular modes PBR  
							
							
							
						 
						
							2021-08-09 20:09:00 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Aaron Franke 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								84f720966c 
								
							 
						 
						
							
							
								
								Use doubles for time in many other places  
							
							
							
						 
						
							2021-08-09 14:05:42 -05:00