clayjohn 
								
							 
						 
						
							
							
							
							
								
							
							
								faea9f5c10 
								
							 
						 
						
							
							
								
								Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE  
							
							 
							
							... 
							
							
							
							in favour of texture hints 
							
						 
						
							2023-01-18 19:52:47 -08:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									jainl28patel 
								
							 
						 
						
							
							
							
							
								
							
							
								390f83bf5a 
								
							 
						 
						
							
							
								
								fix normal map not flipping in sprite2D  
							
							 
							
							
							
						 
						
							2023-01-14 11:51:56 +05:30  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bruvzg 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								bcc3643989 
								
							 
						 
						
							
							
								
								Add font LCD sub-pixel anti-aliasing support.  
							
							 
							
							
							
						 
						
							2022-08-23 08:47:21 +03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Hugo Locurcio 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								4b42379c8f 
								
							 
						 
						
							
							
								
								Rename RenderingServer global shader uniform methods to be more explicit  
							
							 
							
							... 
							
							
							
							The `global_shader_uniform` name is longer, but it makes it much
easier to find the methods when searching in the class reference. 
							
						 
						
							2022-07-28 18:46:59 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								18d6b75ba8 
								
							 
						 
						
							
							
								
								RendererRD: Remove binding specifier for push constants  
							
							 
							
							... 
							
							
							
							This is unsupported and glslang made it raise an error in 11.7.0:
https://github.com/KhronosGroup/glslang/pull/2810 
Co-authored-by: Clay John <claynjohn@gmail.com> 
							
						 
						
							2022-02-11 18:42:32 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bruvzg 
								
							 
						 
						
							
							
							
							
								
							
							
								4c3f7d1290 
								
							 
						 
						
							
							
								
								Makes FontData importable resource.  
							
							 
							
							... 
							
							
							
							Adds multi-channel SDF font texture generation and rendering support.
Adds per-font oversampling support.
Adds FontData import plugins (for dynamic fonts, BMFonts and monospaced image fonts), font texture cache pre-generation and loading.
Adds BMFont binary format and outline support. 
							
						 
						
							2021-08-27 15:43:18 +03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									reduz 
								
							 
						 
						
							
							
							
							
								
							
							
								479391ef54 
								
							 
						 
						
							
							
								
								Fixes missng 2D engine bits  
							
							 
							
							... 
							
							
							
							-Mesh2D now works
-MultiMesh2D now works
-Polygon2D now works
-Added hooks for processing 2D particles
-Skeleton2D now works
2D particles still not working, but stuff needed for it is now implemented. 
							
						 
						
							2021-05-11 11:21:36 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									reduz 
								
							 
						 
						
							
							
							
							
								
							
							
								2787ad65be 
								
							 
						 
						
							
							
								
								RenderingServer reorganization  
							
							 
							
							
							
						 
						
							2020-12-04 18:39:46 -03:00