clayjohn 
								
							 
						 
						
							
							
							
							
								
							
							
								ab603e347f 
								
							 
						 
						
							
							
								
								Clamp normal when calculating 2D lighting to avoid artifacts  
							
							
							
						 
						
							2023-04-18 17:26:17 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									mightygoat 
								
							 
						 
						
							
							
							
							
								
							
							
								69f634ac78 
								
							 
						 
						
							
							
								
								Fix the grainy sky while using debanding  
							
							
							
						 
						
							2023-04-15 10:43:46 +05:30 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								0ec2be1213 
								
							 
						 
						
							
							
								
								Merge pull request  #76003  from clayjohn/double-particle-offset  
							
							... 
							
							
							
							Don't store instance transform origin in RD 3D renderer unless requested 
							
						 
						
							2023-04-13 09:56:41 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								34a842b5d1 
								
							 
						 
						
							
							
								
								Merge pull request  #75462  from joao-pedro-braz/use_modelview_for_vertex_transform_when_double_precision_is_enabled  
							
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							Use MODELVIEW_MATRIX when on double precision 
							
						 
						
							2023-04-13 09:53:54 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								e6e52f9154 
								
							 
						 
						
							
							
								
								Merge pull request  #75162  from ecmjohnson/gpuparticles_inf_translate  
							
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							GPUParticles3D: Translate inactive particles to -INF 
							
						 
						
							2023-04-13 09:53:04 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Erik Johnson 
								
							 
						 
						
							
							
							
							
								
							
							
								6229c2a1f9 
								
							 
						 
						
							
							
								
								Translate inactive particles to -INF  
							
							
							
						 
						
							2023-04-12 19:32:39 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									clayjohn 
								
							 
						 
						
							
							
							
							
								
							
							
								29edd277e4 
								
							 
						 
						
							
							
								
								Don't store instance transform in RD 3D renderer unless requested  
							
							... 
							
							
							
							Previously, when using doubles builds of the engine, instance transform was stored no matter what which caused world space particles to accumulate the instance transform twice 
							
						 
						
							2023-04-12 14:41:17 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									clayjohn 
								
							 
						 
						
							
							
							
							
								
							
							
								9be0a73294 
								
							 
						 
						
							
							
								
								Add EXPOSURE built in to spatial shaders  
							
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							This allows users to restore light values to pre-pre-exposure amounts 
							
						 
						
							2023-04-12 10:35:13 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								5e34a28bd7 
								
							 
						 
						
							
							
								
								Merge pull request  #73313  from clayjohn/particles-split  
							
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							Properly calculate lifetime_split for particles 
							
						 
						
							2023-04-12 17:01:17 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								ef17794d17 
								
							 
						 
						
							
							
								
								Merge pull request  #75812  from RandomCatDude/sky-fog-luminance-fix  
							
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							Move sky luminance scaling to before fog is applied 
							
						 
						
							2023-04-11 19:40:36 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								347a8e20ae 
								
							 
						 
						
							
							
								
								Merge pull request  #69324  from RedMser/advanced-settings-errors  
							
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							Make it easier to solve warnings/errors referring to project settings 
							
						 
						
							2023-04-11 19:39:53 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									RandomCatDude 
								
							 
						 
						
							
							
							
							
								
							
							
								c118314fe8 
								
							 
						 
						
							
							
								
								Apply sky fog after luminance multiplier  
							
							
							
						 
						
							2023-04-08 12:52:33 +05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Sizov 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								cbb2e17369 
								
							 
						 
						
							
							
								
								Merge pull request  #75368  from MightiestGoat/fix-limit-interpolation-R0  
							
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							Fix the limit for interpolation of R0 with respect to metallic and the calculation of the cos theata in the Fresnel Shlick term in SSR 
							
						 
						
							2023-04-07 12:40:33 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Sizov 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								08c1b55862 
								
							 
						 
						
							
							
								
								Merge pull request  #74891  from jmattspartacus/OccluderPolygon2D_memLeak_53722  
							
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							Fix for OccluderPolygon2D memory leak 
							
						 
						
							2023-04-07 12:37:51 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									mightygoat 
								
							 
						 
						
							
							
							
							
								
							
							
								2c000cb72f 
								
							 
						 
						
							
							
								
								Fix the limit for interpolation of R0 with respect to metallic and SSR  
							
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							Shlick term 
							
						 
						
							2023-04-06 23:14:47 +05:30 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Bastiaan Olij 
								
							 
						 
						
							
							
							
							
								
							
							
								901cd7e3fe 
								
							 
						 
						
							
							
								
								Fix framebuffers in sky not being created on mobile renderer  
							
							
							
						 
						
							2023-04-05 09:43:03 +10:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								154a29d33a 
								
							 
						 
						
							
							
								
								Merge pull request  #74808  from bradc6/feature/AllowCustomOutputShaderGenFilepaths  
							
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							Allow for shaders to be generated outside of the source tree 
							
						 
						
							2023-04-03 16:01:32 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									João Pedro Braz 
								
							 
						 
						
							
							
							
							
								
							
							
								63c6f0b93c 
								
							 
						 
						
							
							
								
								Use MODELVIEW_MATRIX for vertex transform when double precision is enabled  
							
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							This commit updates the double precision vertex transform code from
using the MODEL_MATRIX to now use the MODELVIEW_MATRIX instead.
This can be made possible by transforming the MODELVIEW_MATRIX
back into model space (ie, same space as the MODEL_MATRIX) and then using it as if it were the MODEL_MATRIX.
With this in place we now properly handle VERTEX transformations that
a Material Shader might do, such as billboard-ing. 
							
						 
						
							2023-03-29 10:37:30 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									RedMser 
								
							 
						 
						
							
							
							
							
								
							
							
								ed960453b7 
								
							 
						 
						
							
							
								
								Make solving project setting errors easier  
							
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							Show full project setting path in error messages.
Force filtering for advanced settings if filter is not empty. 
							
						 
						
							2023-03-27 08:10:35 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Bradley Clemetson 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								2302c7102f 
								
							 
						 
						
							
							
								
								Allow for external python scripts to call the build python headers via external scripts  
							
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							Change GLES3 to not use a relative path
Make the parameters more explicit and ensure the shaders generated are not using relative paths 
							
						 
						
							2023-03-19 21:18:52 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Sizov 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								ded38c5d75 
								
							 
						 
						
							
							
								
								Merge pull request  #73839  from clayjohn/OUTPUT_IS_SRGB  
							
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							Clean up OUTPUT_IS_SRGB redefinitions 
							
						 
						
							2023-03-16 13:03:37 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									James Christie 
								
							 
						 
						
							
							
							
							
								
							
							
								68149328f1 
								
							 
						 
						
							
							
								
								Set value of line_point_count outside of initialization  
							
							
							
						 
						
							2023-03-16 01:20:41 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								0333b4a266 
								
							 
						 
						
							
							
								
								Merge pull request  #74708  from BastiaanOlij/fix_rd_texture  
							
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							Merge duplicate rd_texture functions 
							
						 
						
							2023-03-10 22:48:19 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								0511da260f 
								
							 
						 
						
							
							
								
								Merge pull request  #74019  from BastiaanOlij/split_last_effects  
							
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							Move roughness limiter and sort into their own classes 
							
						 
						
							2023-03-10 14:02:14 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Bastiaan Olij 
								
							 
						 
						
							
							
							
							
								
							
							
								70dca9ff55 
								
							 
						 
						
							
							
								
								Merge duplicate rd_texture functions  
							
							
							
						 
						
							2023-03-10 21:37:01 +11:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Bastiaan Olij 
								
							 
						 
						
							
							
							
							
								
							
							
								a8ec72cf94 
								
							 
						 
						
							
							
								
								Move roughness limiter and sort into their own classes  
							
							
							
						 
						
							2023-03-09 21:58:55 +11:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								d150bb84a6 
								
							 
						 
						
							
							
								
								Merge pull request  #74566  from clayjohn/GL-canvas-texture  
							
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							Avoid copying CanvasTexture when updating proxy 
							
						 
						
							2023-03-08 08:59:04 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								23bbf6b37c 
								
							 
						 
						
							
							
								
								Merge pull request  #74533  from SlugFiller/fix-clip-no-children  
							
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							Fixes a canvas item set to clip children being drawn as black if no children are visible 
							
						 
						
							2023-03-08 08:57:00 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									clayjohn 
								
							 
						 
						
							
							
							
							
								
							
							
								84482ef90b 
								
							 
						 
						
							
							
								
								Avoid copying CanvasTexture when updating proxy  
							
							
							
						 
						
							2023-03-07 12:48:32 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									SlugFiller 
								
							 
						 
						
							
							
							
							
								
							
							
								f25508befb 
								
							 
						 
						
							
							
								
								Fixes a canvas item set to clip children being drawn as black if no children are visible  
							
							
							
						 
						
							2023-03-07 09:53:26 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									SlugFiller 
								
							 
						 
						
							
							
							
							
								
							
							
								06a1fe0364 
								
							 
						 
						
							
							
								
								Fix AABB calculation for meshes using Skeleton2D  
							
							
							
						 
						
							2023-03-05 08:21:08 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								61d2c85511 
								
							 
						 
						
							
							
								
								Merge pull request  #74269  from clayjohn/RD-more-timestamps  
							
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							Add a few more rendering timestamps 
							
						 
						
							2023-03-03 11:09:27 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									clayjohn 
								
							 
						 
						
							
							
							
							
								
							
							
								1adc4e5875 
								
							 
						 
						
							
							
								
								Add a few more rendering timestamps  
							
							
							
						 
						
							2023-03-02 18:15:21 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								31eccb5501 
								
							 
						 
						
							
							
								
								Merge pull request  #74150  from BastiaanOlij/fix_mobile_msaa_2d  
							
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							Use MSAA 2D texture in multipass tonemapper 
							
						 
						
							2023-03-02 11:42:13 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								29723da272 
								
							 
						 
						
							
							
								
								Merge pull request  #73919  from RandomCatDude/volumefog-spotlight-fix  
							
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							Fix spotlight shadows in volumetric fog 
							
						 
						
							2023-03-02 11:23:24 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Bastiaan Olij 
								
							 
						 
						
							
							
							
							
								
							
							
								903aa0e385 
								
							 
						 
						
							
							
								
								Use MSAA 2D texture in multipass tonemapper  
							
							
							
						 
						
							2023-03-01 18:59:59 +11:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									clayjohn 
								
							 
						 
						
							
							
							
							
								
							
							
								c69b14e96e 
								
							 
						 
						
							
							
								
								Add warnings for unsupported features in mobile and gl_compatibility backends  
							
							
							
						 
						
							2023-02-26 12:28:02 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									RandomCatDude 
								
							 
						 
						
							
							
							
							
								
							
							
								59c31004f8 
								
							 
						 
						
							
							
								
								fix spotlight shadows in volumetric fog  
							
							
							
						 
						
							2023-02-25 16:28:06 +05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Bastiaan Olij 
								
							 
						 
						
							
							
							
							
								
							
							
								4c2f33cfae 
								
							 
						 
						
							
							
								
								Fixing issues with SSIL artifacts  
							
							
							
						 
						
							2023-02-24 16:13:18 +11:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									clayjohn 
								
							 
						 
						
							
							
							
							
								
							
							
								316cf04059 
								
							 
						 
						
							
							
								
								Clean up OUTPUT_IS_SRGB redefinitions  
							
							
							
						 
						
							2023-02-23 12:56:42 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Bastiaan Olij 
								
							 
						 
						
							
							
							
							
								
							
							
								467d735eb1 
								
							 
						 
						
							
							
								
								Fix issue with default textures requiring arrays when using multiview  
							
							
							
						 
						
							2023-02-22 16:50:58 +11:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								1fc28fe31f 
								
							 
						 
						
							
							
								
								Merge pull request  #73698  from clayjohn/SS-bias  
							
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							Increase SSAO and SSIL bias to account for variance in mipmap generation 
							
						 
						
							2023-02-21 21:16:07 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								5e57205365 
								
							 
						 
						
							
							
								
								Merge pull request  #73478  from NewDefectus/master  
							
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							Use the original canvas to calculate light positioning 
							
						 
						
							2023-02-21 21:14:51 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									clayjohn 
								
							 
						 
						
							
							
							
							
								
							
							
								db9dfb7233 
								
							 
						 
						
							
							
								
								Increase SSAO and SSIL bias to account for variance in mipmap generation  
							
							
							
						 
						
							2023-02-21 10:25:33 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Alon Ran 
								
							 
						 
						
							
							
							
							
								
							
							
								2d7db30f0d 
								
							 
						 
						
							
							
								
								Use the original canvas to calculate light positioning  
							
							
							
						 
						
							2023-02-21 11:57:16 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								94831c7209 
								
							 
						 
						
							
							
								
								Forbid passing multiview sampler to the custom function in shaders  
							
							
							
						 
						
							2023-02-21 11:23:17 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									clayjohn 
								
							 
						 
						
							
							
							
							
								
							
							
								c9c14410e9 
								
							 
						 
						
							
							
								
								Fix sampling bug when SSAO is using half size  
							
							
							
						 
						
							2023-02-16 00:37:12 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									clayjohn 
								
							 
						 
						
							
							
							
							
								
							
							
								f35ca4a9c7 
								
							 
						 
						
							
							
								
								Properly calculate lifetime_split for particles  
							
							
							
						 
						
							2023-02-14 14:37:47 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								1a206d0e22 
								
							 
						 
						
							
							
								
								Merge pull request  #73263  from clayjohn/render_priority  
							
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							Notify mesh surface when render_priority changes 
							
						 
						
							2023-02-14 11:05:28 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									clayjohn 
								
							 
						 
						
							
							
							
							
								
							
							
								d3b3419aff 
								
							 
						 
						
							
							
								
								Notify mesh surface when render_priority changes  
							
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							This ensures that the mesh properly takes render_priority into account when changed 
							
						 
						
							2023-02-13 18:09:33 -08:00