George Marques 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								1d12470a78 
								
							 
						 
						
							
							
								
								Add print_error function, akin to print_line  
							
							
							
						 
						
							2017-11-16 21:56:57 -02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								ea0e942617 
								
							 
						 
						
							
							
								
								Merge pull request  #12035  from Chaosus/wrapfunc  
							
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							Added new Wrap functions for numbers 
							
						 
						
							2017-10-31 23:30:50 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								bf88c3c8e8 
								
							 
						 
						
							
							
								
								Merge pull request  #12097  from rcurtis/issue12065  
							
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							Visualscript: Fixes untouched value is null instead of 0 
							
						 
						
							2017-10-20 23:20:32 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									RCurtis 
								
							 
						 
						
							
							
							
							
								
							
							
								7fb57ecbd9 
								
							 
						 
						
							
							
								
								Fixed issue that improperly initialized visual node properties to Nil  
							
							
							
						 
						
							2017-10-14 14:55:09 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Poommetee Ketson 
								
							 
						 
						
							
							
							
							
								
							
							
								efc5209b99 
								
							 
						 
						
							
							
								
								VisualScript: add inverse_lerp & range_lerp  
							
							
							
						 
						
							2017-10-13 19:47:07 +07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Chaosus 
								
							 
						 
						
							
							
							
							
								
							
							
								216a8aa643 
								
							 
						 
						
							
							
								
								Added new wrap functions  
							
							
							
						 
						
							2017-10-13 11:10:45 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Maxim Sheronov 
								
							 
						 
						
							
							
							
							
								
							
							
								0fffa45158 
								
							 
						 
						
							
							
								
								Fix enums bindings  
							
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							Add missed bindings for enums
Move some enums to class to have correct output of api.json 
							
						 
						
							2017-09-13 20:57:07 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								bd282ff43f 
								
							 
						 
						
							
							
								
								Use HTTPS URL for Godot's website in the headers  
							
							
							
						 
						
							2017-08-27 14:16:55 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Marcelo Fernandez 
								
							 
						 
						
							
							
							
							
								
							
							
								eab850524e 
								
							 
						 
						
							
							
								
								Add closest_power_of_2 func and implement mix_rate/latency on OS X  
							
							
							
						 
						
							2017-08-17 19:51:13 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								df61dc4b2b 
								
							 
						 
						
							
							
								
								Add "Godot Engine contributors" copyright line  
							
							
							
						 
						
							2017-04-08 00:11:42 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								5dbf1809c6 
								
							 
						 
						
							
							
								
								A Whole New World (clang-format edition)  
							
							... 
							
							
							
							I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code 
							
						 
						
							2017-03-05 16:44:50 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								e1c1d7d1d7 
								
							 
						 
						
							
							
								
								Add a bunch of missing Godot headers in own files  
							
							
							
						 
						
							2017-03-05 15:47:28 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Ferenc Arn 
								
							 
						 
						
							
							
							
							
								
							
							
								790611ef26 
								
							 
						 
						
							
							
								
								Added missing FIXMEs in PR  #7878  
							
							
							
						 
						
							2017-03-02 16:13:01 -06:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Thaer Razeq 
								
							 
						 
						
							
							
							
							
								
							
							
								f50488a361 
								
							 
						 
						
							
							
								
								Various fixes detected using PVS-Studio static analyzer.  
							
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							- Add FIXME tags comments to some unfixed potential bugs
- Remove some checks (always false: unsigned never < 0)
- Fix some if statements based on reviews.
- Bunch of missing `else` statements 
							
						 
						
							2017-02-28 07:52:02 -06:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hein-Pieter van Braam 
								
							 
						 
						
							
							
							
							
								
							
							
								411ee71b4d 
								
							 
						 
						
							
							
								
								Rename the _MD macro to D_METHOD  
							
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							This new name also makes its purpose a little clearer
This is a step towards fixing #56  
							
						 
						
							2017-02-13 12:50:02 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hein-Pieter van Braam 
								
							 
						 
						
							
							
							
							
								
							
							
								0f687f0ccb 
								
							 
						 
						
							
							
								
								Remove use of _SCS from ADD_METHOD  
							
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							This saves typing and is a step towards fixing #56  
							
						 
						
							2017-02-13 10:37:47 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Ferenc Arn 
								
							 
						 
						
							
							
							
							
								
							
							
								6f4f9aa6de 
								
							 
						 
						
							
							
								
								Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.  
							
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							Also inlined some more math functions. 
							
						 
						
							2017-01-16 13:36:33 -06:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								bf05dab74f 
								
							 
						 
						
							
							
								
								Merge pull request  #7532  from tagcup/pcg_prng  
							
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							Replace the existing PRNG (Xorshift31) with (minimal) PCG-32. 
							
						 
						
							2017-01-16 20:06:54 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								3890256fc5 
								
							 
						 
						
							
							
								
								Style: Cleanups, added headers, renamed files  
							
							... 
							
							
							
							Made sure files in core/ and tools/ have a proper Godot license header
when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h}
to rect3.{cpp,h} and class_db.{cpp,h} respectively.
Also added a proper header to core/io/base64.{c,h} after clarifying
the licensing with the original author (public domain). 
							
						 
						
							2017-01-16 08:04:23 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Ferenc Arn 
								
							 
						 
						
							
							
							
							
								
							
							
								4c9004671a 
								
							 
						 
						
							
							
								
								Replace the existing PRNG (Xorshift31) with (minimal) PCG (XSH-RR variant with 32-bit output, 64-bit state).  
							
							... 
							
							
							
							PCG is better than many alternatives by many metrics (see www.pcg-random.org) including statistical quality with good speed. 
							
						 
						
							2017-01-15 19:15:16 -06:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								57166cd292 
								
							 
						 
						
							
							
								
								Merge pull request  #7093  from bojidar-bg/named-colors  
							
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							Add named colors to GDScript/Visual Script/core. 
							
						 
						
							2017-01-11 10:36:15 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								bc26f90581 
								
							 
						 
						
							
							
								
								Type renames:  
							
							... 
							
							
							
							Matrix32 -> Transform2D
	Matrix3 -> Basis
	AABB -> Rect3
	RawArray -> PoolByteArray
	IntArray -> PoolIntArray
	FloatArray -> PoolFloatArray
	Vector2Array -> PoolVector2Array
	Vector3Array -> PoolVector3Array
	ColorArray -> PoolColorArray 
							
						 
						
							2017-01-11 00:52:51 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								118eed485e 
								
							 
						 
						
							
							
								
								ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.  
							
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							All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS() 
							
						 
						
							2017-01-02 23:03:46 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Bojidar Marinov 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								23381a530b 
								
							 
						 
						
							
							
								
								Add named colors to GDScript/Visual Script/core.  
							
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							Names and values taken from https://en.wikipedia.org/wiki/X11_color_names  
							
						 
						
							2016-12-17 11:14:53 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Bojidar Marinov 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								513c0265c4 
								
							 
						 
						
							
							
								
								Add String char(int ascii) function to GDScript and Visual Script  
							
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							Just hope it doesn't crashes with that much pointer math... 😄  
							
						 
						
							2016-10-03 19:17:54 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								23ababdcd5 
								
							 
						 
						
							
							
								
								Changed Vector3.snap from fmod to stepify, which makes more sense,  fixes   #6399  
							
							
							
						 
						
							2016-09-06 19:14:47 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								fb4d6d1db0 
								
							 
						 
						
							
							
								
								More visual script improvements  
							
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							-Added anti-aliasing on lines
-Improved draw performance enormously
-Removed sequence ports for most nodes, current visual scripts will likely be broken now. Sorry! 
							
						 
						
							2016-08-30 23:46:41 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								b77200728e 
								
							 
						 
						
							
							
								
								-Added yield nodes to visual script  
							
							... 
							
							
							
							-Added input selection nodes to visual script
-Added script create icon for those who miss it, will only appear when it can be used. 
							
						 
						
							2016-08-07 19:22:33 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								259418f827 
								
							 
						 
						
							
							
								
								VisualScript can now execute visual scripts, but there is no debugger or profiler yet.  
							
							
							
						 
						
							2016-08-05 22:48:00 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								cd25624667 
								
							 
						 
						
							
							
								
								More work on visual scripting..  
							
							
							
						 
						
							2016-08-03 22:07:03 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								ad313097eb 
								
							 
						 
						
							
							
								
								WIP visual scripting, not working yet but you can check out stuff  
							
							
							
						 
						
							2016-08-02 19:11:05 -03:00