Thaddeus Crews 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								bb5f390fb9 
								
							 
						 
						
							
							
								
								Style: Apply clang-tidy fixes (superficial)  
							
							... 
							
							
							
							• `modernize-use-bool-literals`, `modernize-use-nullptr`, and `readability-braces-around-statements` 
							
						 
						
							2024-11-04 12:11:14 -06:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									kleonc 
								
							 
						 
						
							
							
							
							
								
							
							
								8d3e9aa7ae 
								
							 
						 
						
							
							
								
								Revert incorrect rounding when 2D transform snapping  
							
							
							
						 
						
							2024-10-15 10:43:42 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									kleonc 
								
							 
						 
						
							
							
							
							
								
							
							
								c170f1afd2 
								
							 
						 
						
							
							
								
								Don't recalculate final render transforms for Y-sorted canvas items  
							
							
							
						 
						
							2024-09-05 17:45:38 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									kleonc 
								
							 
						 
						
							
							
							
							
								
							
							
								029045bcb6 
								
							 
						 
						
							
							
								
								Account for physics interpolation and transform snapping when Y-sorting  
							
							
							
						 
						
							2024-09-05 17:45:37 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									kleonc 
								
							 
						 
						
							
							
							
							
								
							
							
								1bd8372813 
								
							 
						 
						
							
							
								
								Fix Parallax2D repeats being not relative to its transform  
							
							
							
						 
						
							2024-08-19 11:43:16 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Mark DiBarry 
								
							 
						 
						
							
							
							
							
								
							
							
								6b17d51425 
								
							 
						 
						
							
							
								
								Add alternative pixel rounding  
							
							
							
						 
						
							2024-06-29 10:33:39 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									markdibarry 
								
							 
						 
						
							
							
							
							
								
							
							
								95813793b4 
								
							 
						 
						
							
							
								
								Add repeats in ysort child collection  
							
							
							
						 
						
							2024-06-15 10:53:32 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									markdibarry 
								
							 
						 
						
							
							
							
							
								
							
							
								f0983f1b1c 
								
							 
						 
						
							
							
								
								Add cull fix for scale repeat  
							
							
							
						 
						
							2024-06-04 11:52:34 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yaohua Xiong 
								
							 
						 
						
							
							
							
							
								
							
							
								ed3d311687 
								
							 
						 
						
							
							
								
								Add antialias support for CanvasItem draw primitives  
							
							... 
							
							
							
							including
- rect, circle; both filled and unfilled.
- polyline, multiline 
							
						 
						
							2024-05-13 19:03:31 +08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									A Thousand Ships 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								31e7ee63f2 
								
							 
						 
						
							
							
								
								Fix unsafe uses of Callable.is_null()  
							
							... 
							
							
							
							`Callable.is_null()` is not equivalent to `!Callable.is_valid()` and
doesn't guarantee the call is valid. 
							
						 
						
							2024-04-27 16:22:57 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									cosparks 
								
							 
						 
						
							
							
							
							
								
							
							
								6d0dca76c0 
								
							 
						 
						
							
							
								
								Fixes SDF Collision Enable/Disable  
							
							... 
							
							
							
							- sets LightOccluderInstance field when sdf collision is updated
- adds check for light occluder sdf_collision field in 2d renderers 
							
						 
						
							2024-04-22 20:27:56 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									kleonc 
								
							 
						 
						
							
							
							
							
								
							
							
								983cdb2f54 
								
							 
						 
						
							
							
								
								Fix transform of Y-sorted branch-root  
							
							
							
						 
						
							2024-04-16 14:26:47 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Ricardo Buring 
								
							 
						 
						
							
							
							
							
								
							
							
								2ed2ccc2d8 
								
							 
						 
						
							
							
								
								Fixed Timestep Interpolation (2D)  
							
							... 
							
							
							
							Adds fixed timestep interpolation to the rendering server (2D only).
Switchable on and off with a project setting (default is off).
Co-authored-by: lawnjelly <lawnjelly@gmail.com> 
							
						 
						
							2024-03-23 12:28:36 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Thaddeus Crews 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								9903e6779b 
								
							 
						 
						
							
							
								
								Enforce template syntax typename over class  
							
							
							
						 
						
							2024-03-07 22:39:09 -06:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									markdibarry 
								
							 
						 
						
							
							
							
							
								
							
							
								a62870956a 
								
							 
						 
						
							
							
								
								Add new Parallax2D node  
							
							
							
						 
						
							2024-03-03 15:46:40 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								dc2d1e3f47 
								
							 
						 
						
							
							
								
								Merge pull request  #79452  from /ysort-update-first-item-position  
							
							
							
						 
						
							2024-02-20 23:59:17 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Adam Scott 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								35b640107f 
								
							 
						 
						
							
							
								
								Stabilize snapping 2D transforms to pixel  
							
							... 
							
							
							
							Co-authored-by: Danni <34800072+KeyboardDanni@users.noreply.github.com> 
							
						 
						
							2024-02-12 11:04:01 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								673102ffd8 
								
							 
						 
						
							
							
								
								Merge pull request  #85520  from YuriSizov/rendering-gracefully-leak-canvas-items  
							
							... 
							
							
							
							Avoid crashes when engine leaks canvas items and friends 
							
						 
						
							2024-01-09 15:30:55 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yaohua Xiong 
								
							 
						 
						
							
							
							
							
								
							
							
								795fe74143 
								
							 
						 
						
							
							
								
								unify parameter names for 'RendererCanvasCull'  
							
							
							
						 
						
							2023-12-24 10:18:34 +08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Sizov 
								
							 
						 
						
							
							
							
							
								
							
							
								34ecfff672 
								
							 
						 
						
							
							
								
								Avoid crashes when engine leaks canvas items and friends  
							
							
							
						 
						
							2023-12-20 13:19:46 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Wilson E. Alvarez 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								80fb8db31f 
								
							 
						 
						
							
							
								
								Remove unnecessary assignments  
							
							... 
							
							
							
							Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com> 
							
						 
						
							2023-12-13 11:06:26 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								342531597b 
								
							 
						 
						
							
							
								
								Merge pull request  #85811  from clayjohn/2D-render-info  
							
							... 
							
							
							
							Implement render info counters for the 2D renderer 
							
						 
						
							2023-12-12 10:41:06 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ShirenY 
								
							 
						 
						
							
							
							
							
								
							
							
								27f71c4e78 
								
							 
						 
						
							
							
								
								Transform mesh's AABB to skeleton's space when calculate mesh's bounds.  
							
							
							
						 
						
							2023-12-09 11:41:15 +08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									clayjohn 
								
							 
						 
						
							
							
							
							
								
							
							
								528b4a3283 
								
							 
						 
						
							
							
								
								Implement render info counters for the 2D renderer  
							
							... 
							
							
							
							This provides information for the debug monitors 
							
						 
						
							2023-12-06 14:39:33 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									kobewi 
								
							 
						 
						
							
							
							
							
								
							
							
								41fa6c32b4 
								
							 
						 
						
							
							
								
								Disable update spinner when debug redraw is active  
							
							
							
						 
						
							2023-10-11 13:21:29 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								4b7cc99bc1 
								
							 
						 
						
							
							
								
								Merge pull request  #79169  from reduz/debug-canvas-item-redraw  
							
							... 
							
							
							
							Debug CanvasItem redraw 
							
						 
						
							2023-10-11 08:40:05 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									kobewi 
								
							 
						 
						
							
							
							
							
								
							
							
								09b30be86d 
								
							 
						 
						
							
							
								
								Add vararg call() method to C++ Callable  
							
							
							
						 
						
							2023-10-05 11:35:29 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									A Thousand Ships 
								
							 
						 
						
							
							
							
							
								
							
							
								fdd3d36c6d 
								
							 
						 
						
							
							
								
								[Servers] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable  
							
							
							
						 
						
							2023-09-25 18:45:30 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								407b16ab00 
								
							 
						 
						
							
							
								
								Debug CanvasItem redraw  
							
							... 
							
							
							
							I wanted to add this tool for years and always forget. This command line option:
```
$ godot.exe -e --debug-canvas-item-redraw
```
Allows to see when a canvas item is redrawn. This helps find out if something
in the UI is refreshing in a way it should not. Examples as such:
* Signals causing more of the UI to redraw.
* Container resizing causes more UI elements to redraw.
* Something using a timer is redrawing all time time, which can go unnoticed.
To my surprise, the editor UI is redrawing very efficiently. There is some
weird stuff with the scene tabs, redrawing when the inspector changes but most
things for the most part are fine. 
							
						 
						
							2023-08-28 12:53:56 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									kleonc 
								
							 
						 
						
							
							
							
							
								
							
							
								b7e5ea8a39 
								
							 
						 
						
							
							
								
								Update Y-sort position of the first item in the sorted subtree  
							
							
							
						 
						
							2023-07-14 02:18:05 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									kleonc 
								
							 
						 
						
							
							
							
							
								
							
							
								bbb2a889d8 
								
							 
						 
						
							
							
								
								Fix Y-sort modulate for top-most Y-sorted CanvasItem  
							
							
							
						 
						
							2023-06-12 13:33:26 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									lawnjelly 
								
							 
						 
						
							
							
							
							
								
							
							
								b69c8b4791 
								
							 
						 
						
							
							
								
								Single Compilation Unit build.  
							
							... 
							
							
							
							Adds support for simple SCU build (DEV_ENABLED only).
This speeds up compilation by compiling multiple cpp files within a single translation unit. 
							
						 
						
							2023-06-06 15:36:51 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								0821262167 
								
							 
						 
						
							
							
								
								Merge pull request  #77079  from kleonc/y_sort_fix_modulation_propagation  
							
							... 
							
							
							
							Fix modulation propagation for Y-sorted CanvasItems 
							
						 
						
							2023-05-24 08:47:50 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								6d88c83611 
								
							 
						 
						
							
							
								
								Merge pull request  #71684  from kleonc/draw_polyline_simplify_antialiased  
							
							... 
							
							
							
							`RendererCanvasCull` Simplify drawing antialiased polyline 
							
						 
						
							2023-05-24 08:44:19 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									kleonc 
								
							 
						 
						
							
							
							
							
								
							
							
								5d8219b4fd 
								
							 
						 
						
							
							
								
								Fix modulation propagation for Y-sorted CanvasItems  
							
							
							
						 
						
							2023-05-15 01:32:41 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Danil Alexeev 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								ba985ecf3f 
								
							 
						 
						
							
							
								
								Fix draw_multiline_colors() for width < 0  
							
							
							
						 
						
							2023-03-14 09:43:56 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									kleonc 
								
							 
						 
						
							
							
							
							
								
							
							
								728c51e362 
								
							 
						 
						
							
							
								
								CanvasItem::draw_polyline Support thin polylines drawn using line strip  
							
							
							
						 
						
							2023-01-19 21:08:25 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									kleonc 
								
							 
						 
						
							
							
							
							
								
							
							
								f29e39cfd6 
								
							 
						 
						
							
							
								
								RendererCanvasCull Simplify drawing antialiased polyline  
							
							
							
						 
						
							2023-01-19 17:08:39 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									kleonc 
								
							 
						 
						
							
							
							
							
								
							
							
								43fc483e6c 
								
							 
						 
						
							
							
								
								CanvasItem::draw_arc Clamp angle difference so arc won't overlap itself  
							
							
							
						 
						
							2023-01-18 15:16:22 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								2156250471 
								
							 
						 
						
							
							
								
								Merge pull request  #62236  from MinusKube/master  
							
							... 
							
							
							
							Fix polyline not supporting closed polygons and not having a uniform width 
							
						 
						
							2023-01-16 22:13:07 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									MinusKube 
								
							 
						 
						
							
							
							
							
								
							
							
								01af885e69 
								
							 
						 
						
							
							
								
								Fix draw_polyline not supporting closed polygons and not having a uniform offset  
							
							
							
						 
						
							2023-01-16 20:27:30 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Danil Alexeev 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								a8cbb6245b 
								
							 
						 
						
							
							
								
								Fix scaling issue in draw_line and similar methods  
							
							
							
						 
						
							2023-01-16 12:49:58 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								d95794ec8a 
								
							 
						 
						
							
							
								
								One Copyright Update to rule them all  
							
							... 
							
							
							
							As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.
It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).
We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).
Also fixed "cf." Frenchism - it's meant as "refer to / see". 
							
						 
						
							2023-01-05 13:25:55 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bruvzg 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								20d9457f9d 
								
							 
						 
						
							
							
								
								Scale MSDF font outline with the font size and MSDF source size to match dynamic font behavior.  
							
							
							
						 
						
							2022-12-17 22:47:54 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yaohua Xiong 
								
							 
						 
						
							
							
							
							
								
							
							
								9bdc0cb16f 
								
							 
						 
						
							
							
								
								draw fish bones for Path2D and Path3D  
							
							... 
							
							
							
							These fish bones are add to indicate the direction and local transforms alone the path. 
							
						 
						
							2022-12-05 15:39:14 +08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rindbee 
								
							 
						 
						
							
							
							
							
								
							
							
								7129718dc5 
								
							 
						 
						
							
							
								
								Fix child nodes still being drawn when the visible area of a control with clip_contents enabled is 0  
							
							
							
						 
						
							2022-12-01 19:47:33 +08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									kobewi 
								
							 
						 
						
							
							
							
							
								
							
							
								1778301cd0 
								
							 
						 
						
							
							
								
								Add call_deferred() method to Callable  
							
							
							
						 
						
							2022-11-04 17:24:34 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									BimDav 
								
							 
						 
						
							
							
							
							
								
							
							
								fcb9be66a2 
								
							 
						 
						
							
							
								
								Viewport canvas cull mask feature  
							
							... 
							
							
							
							Co-authored-by: Valentin Zagura <puthre@gmail.com> 
							
						 
						
							2022-10-31 14:09:49 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bruvzg 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								0103af1ddd 
								
							 
						 
						
							
							
								
								Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.  
							
							
							
						 
						
							2022-10-07 11:32:33 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hendrik Brucker 
								
							 
						 
						
							
							
							
							
								
							
							
								e235bca995 
								
							 
						 
						
							
							
								
								Fix/restore BackBufferCopy  
							
							
							
						 
						
							2022-09-15 02:36:39 +02:00