Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								39c06604cd 
								
							 
						 
						
							
							
								
								Forbid varyings from assigning in custom functions to prevent crashes  
							
							
							
						 
						
							2021-07-21 14:12:54 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								14d5b47a27 
								
							 
						 
						
							
							
								
								Prevent error if varying assigned but not used (push warning instead)  
							
							
							
						 
						
							2021-07-15 18:07:19 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								5100eed012 
								
							 
						 
						
							
							
								
								Added a shader warning about unused local variable  
							
							
							
						 
						
							2021-06-29 15:39:37 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lightning_A 
								
							 
						 
						
							
							
							
							
								
							
							
								b6af2a29eb 
								
							 
						 
						
							
							
								
								Rename is_valid_integer() to is_valid_int()  
							
							... 
							
							
							
							Method from `String` 
							
						 
						
							2021-06-16 10:32:22 -06:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								eec82d9f75 
								
							 
						 
						
							
							
								
								Prevent shader crash when returning array when return type is scalar  
							
							
							
						 
						
							2021-06-06 14:59:52 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Aaron Franke 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								08a85352fb 
								
							 
						 
						
							
							
								
								Rename Variant TRANSFORM to TRANSFORM3D  
							
							... 
							
							
							
							Also _transform to _transform3d 
							
						 
						
							2021-06-03 07:30:01 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Aaron Franke 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								de3f6699a5 
								
							 
						 
						
							
							
								
								Rename Transform to Transform3D in core  
							
							
							
						 
						
							2021-06-03 07:30:01 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								5874b7a29c 
								
							 
						 
						
							
							
								
								Allow shader arrays to be passed as parameters and return value  
							
							
							
						 
						
							2021-05-22 20:15:03 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								084648bd18 
								
							 
						 
						
							
							
								
								Basic warning support implementation for the Godot Shading Language.  
							
							
							
						 
						
							2021-05-22 19:24:31 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								6135744786 
								
							 
						 
						
							
							
								
								Implements length() shader function for arrays in structs  
							
							
							
						 
						
							2021-05-19 21:50:11 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								96b2e54c70 
								
							 
						 
						
							
							
								
								Fix typo in shader_language.cpp  
							
							
							
						 
						
							2021-05-18 19:01:02 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hugo Locurcio 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								e905e8f145 
								
							 
						 
						
							
							
								
								Highlight control flow keywords with a different color  
							
							... 
							
							
							
							This makes them easier to distinguish from other keywords. 
							
						 
						
							2021-05-05 22:38:12 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								3c82f01134 
								
							 
						 
						
							
							
								
								Fix shader handle constant expressions in function call  
							
							
							
						 
						
							2021-04-27 15:23:01 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Dennis Brakhane 
								
							 
						 
						
							
							
							
							
								
							
							
								31d41d83c3 
								
							 
						 
						
							
							
								
								Remove duplicate comments  
							
							... 
							
							
							
							A few single line comments were duplicated, probably due to bad merges.
This commit removes the obviously duplicate ones. 
							
						 
						
							2021-04-25 20:03:52 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									reduz 
								
							 
						 
						
							
							
							
							
								
							
							
								d3b49c416a 
								
							 
						 
						
							
							
								
								Refactor GLSL shader compilation  
							
							... 
							
							
							
							-Used a more consistent set of keywords for the shader
-Remove all harcoded entry points
-Re-wrote the GLSL shader parser, new system is more flexible. Allows any entry point organization.
-Entry point for sky shaders is now sky().
-Entry point for particle shaders is now process(). 
							
						 
						
							2021-04-14 11:37:52 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								d83761ba80 
								
							 
						 
						
							
							
								
								Style: Apply clang-tidy's readability-braces-around-statements  
							
							
							
						 
						
							2021-04-05 14:09:59 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								9bbe51dc27 
								
							 
						 
						
							
							
								
								Style: Apply clang-tidy's modernize-use-nullptr  
							
							
							
						 
						
							2021-04-05 14:05:07 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								e9cb64a8b5 
								
							 
						 
						
							
							
								
								Merge pull request  #46522  from Ev1lbl0w/bugfix-shader_noret  
							
							... 
							
							
							
							Added missing returns on error scenarios 
							
						 
						
							2021-03-01 09:36:15 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								19e0a1ec9d 
								
							 
						 
						
							
							
								
								Fix parsing hexadecimal (lowercase e,f) in shaders  
							
							
							
						 
						
							2021-03-01 09:08:44 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Ev1lbl0w 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								3d9ef1e4de 
								
							 
						 
						
							
							
								
								Added missing returns on error scenarios  
							
							
							
						 
						
							2021-02-28 19:48:35 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								571f4396ea 
								
							 
						 
						
							
							
								
								Prevents shader crash if two struct with the same name are declared  
							
							
							
						 
						
							2021-02-21 13:47:09 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								f91e7e3ba4 
								
							 
						 
						
							
							
								
								Prevents shader crash if passing invalid struct to the return statement  
							
							
							
						 
						
							2021-02-21 07:55:40 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								dd0874e717 
								
							 
						 
						
							
							
								
								Allow passing varying from fragment to light shader function  
							
							
							
						 
						
							2021-02-11 15:59:21 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Aaron Franke 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								a3e3bf8227 
								
							 
						 
						
							
							
								
								Make hex_to_int and bin_to_int handle the prefix automatically  
							
							... 
							
							
							
							Also add BinToInt to C# 
							
						 
						
							2021-01-28 07:43:53 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								289cc89a39 
								
							 
						 
						
							
							
								
								Prevent crash due to assigning incorrect order of instance uniform  
							
							
							
						 
						
							2021-01-10 10:52:30 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								b5334d14f7 
								
							 
						 
						
							
							
								
								Update copyright statements to 2021  
							
							... 
							
							
							
							Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆  
							
						 
						
							2021-01-01 20:19:21 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Marcel Admiraal 
								
							 
						 
						
							
							
							
							
								
							
							
								5b937d493f 
								
							 
						 
						
							
							
								
								Rename empty() to is_empty()  
							
							
							
						 
						
							2020-12-28 10:39:56 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								bc0e8e7a21 
								
							 
						 
						
							
							
								
								Fix using post-init shader array constructors  
							
							
							
						 
						
							2020-12-27 01:07:24 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								fe4c8e387b 
								
							 
						 
						
							
							
								
								Added support for constants in shader case and array size declaration  
							
							
							
						 
						
							2020-12-17 11:51:18 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bruvzg 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								644f739660 
								
							 
						 
						
							
							
								
								Static analyzer fixes:  
							
							... 
							
							
							
							Removes unused code in OS.
Fixes return types.
Fixes few typos. 
							
						 
						
							2020-12-09 10:17:53 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									George Marques 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								02f60812ed 
								
							 
						 
						
							
							
								
								Rename TYPE_REAL to TYPE_FLOAT  
							
							... 
							
							
							
							To be consistent with the naming everywhere else. 
							
						 
						
							2020-12-04 09:47:26 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Aaron Franke 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								02161aad5a 
								
							 
						 
						
							
							
								
								Remove empty lines around braces with the formatting script  
							
							
							
						 
						
							2020-11-16 23:38:11 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									reduz 
								
							 
						 
						
							
							
							
							
								
							
							
								127458ed17 
								
							 
						 
						
							
							
								
								Reorganized core/ directory, it was too fatty already  
							
							... 
							
							
							
							-Removed FuncRef, since Callable makes it obsolete
-Removed int_types.h as its obsolete in c++11+
-Changed color names code 
							
						 
						
							2020-11-07 20:17:12 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								6914597026 
								
							 
						 
						
							
							
								
								FIx autocompletion for emit_particle in shader editor  
							
							
							
						 
						
							2020-10-13 14:12:51 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								53740c69df 
								
							 
						 
						
							
							
								
								Forbids varying declaration in particles and sky shaders  
							
							
							
						 
						
							2020-09-22 10:35:52 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									reduz 
								
							 
						 
						
							
							
							
							
								
							
							
								d0bddf53c5 
								
							 
						 
						
							
							
								
								Implement manual particle emission and particle sub emitters.  
							
							
							
						 
						
							2020-09-06 10:29:27 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								b1351fe781 
								
							 
						 
						
							
							
								
								Fix crash regression in the shader function validation  
							
							... 
							
							
							
							introduced in #41780  
							
						 
						
							2020-09-05 13:49:50 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								ab9978697e 
								
							 
						 
						
							
							
								
								Improve messages in shader function validation  
							
							
							
						 
						
							2020-09-05 13:19:38 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bruvzg 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								80b8eff6aa 
								
							 
						 
						
							
							
								
								[Complex Test Layouts] Change String to use UTF-32 encoding on all platforms.  
							
							
							
						 
						
							2020-09-03 19:56:24 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								2a00c868de 
								
							 
						 
						
							
							
								
								Fix particles shader to use built-ins  
							
							
							
						 
						
							2020-09-02 22:54:41 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Aaron Franke 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								56e2c6c704 
								
							 
						 
						
							
							
								
								Make all String float conversion methods be 64-bit  
							
							
							
						 
						
							2020-07-27 18:38:53 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								01950553f2 
								
							 
						 
						
							
							
								
								Fix some incorrect conversions which lead to crash in shaders  
							
							
							
						 
						
							2020-07-14 21:04:12 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								3eeb272b2e 
								
							 
						 
						
							
							
								
								Enables 'fma' for GLES2  
							
							
							
						 
						
							2020-07-10 22:21:22 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								ecb5f7ea23 
								
							 
						 
						
							
							
								
								Added 'fma' function to shader language  
							
							
							
						 
						
							2020-07-10 19:58:03 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								a8a2769bb6 
								
							 
						 
						
							
							
								
								Merge pull request  #38713  from aaronfranke/string-64bit  
							
							... 
							
							
							
							Make all String integer conversion methods be 64-bit 
							
						 
						
							2020-07-01 16:01:05 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								c554d9e556 
								
							 
						 
						
							
							
								
								Added const qualifier support for function arguments in shaders  
							
							
							
						 
						
							2020-07-01 12:55:00 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								2ce77e4b57 
								
							 
						 
						
							
							
								
								Prevents usage of return in main shader functions  
							
							
							
						 
						
							2020-06-27 17:36:45 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								b6ca9536f2 
								
							 
						 
						
							
							
								
								Fix few places in shaders where const passing still incorrect  
							
							
							
						 
						
							2020-06-25 10:40:19 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								636a9d9f50 
								
							 
						 
						
							
							
								
								Implemented global const array to shaders  
							
							
							
						 
						
							2020-06-19 16:04:54 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Aaron Franke 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								e5ae89775a 
								
							 
						 
						
							
							
								
								Remove 32-bit String hex_to_int method  
							
							
							
						 
						
							2020-06-03 00:03:34 -04:00