Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								bd282ff43f 
								
							 
						 
						
							
							
								
								Use HTTPS URL for Godot's website in the headers  
							
							
							
						 
						
							2017-08-27 14:16:55 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								565600e844 
								
							 
						 
						
							
							
								
								Cleanup tons of obsolete commented out code  
							
							... 
							
							
							
							Mostly in EditorNode, dropping some obsolete editor plugins and also a
cleanup of ProjectSettings/EditorSettings. 
							
						 
						
							2017-08-26 17:47:57 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Ignacio Etcheverry 
								
							 
						 
						
							
							
							
							
								
							
							
								32dd9a9f66 
								
							 
						 
						
							
							
								
								ClassDB: Provide the enum name of integer constants  
							
							
							
						 
						
							2017-08-20 22:07:43 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								3a4ff3402d 
								
							 
						 
						
							
							
								
								Oops, fixed wrong color masking problem.  Closes   #10149  
							
							
							
						 
						
							2017-08-17 18:33:59 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								b47e6c0dba 
								
							 
						 
						
							
							
								
								Merge pull request  #10194  from Keetz/update-default-values  
							
							... 
							
							
							
							Updated default values in SpatialMaterial and Environment 
							
						 
						
							2017-08-11 10:39:12 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Ignacio Etcheverry 
								
							 
						 
						
							
							
							
							
								
							
							
								2f290038d6 
								
							 
						 
						
							
							
								
								Removes type information from method binds  
							
							
							
						 
						
							2017-08-10 07:17:50 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rasmus Ketelsen 
								
							 
						 
						
							
							
							
							
								
							
							
								141aac48ff 
								
							 
						 
						
							
							
								
								Updated default values in SpatialMaterial and Environment  
							
							
							
						 
						
							2017-08-09 10:11:36 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								df573f5c3a 
								
							 
						 
						
							
							
								
								-Restored Sprite3D to working function,  fixes   #2061 ,  fixes   #9738  
							
							... 
							
							
							
							-Restored an alpha scissor property in Material 
							
						 
						
							2017-08-08 17:23:44 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								5c361485db 
								
							 
						 
						
							
							
								
								-Added GLTF scene support (still missing animations and .glb extension)  
							
							... 
							
							
							
							-Fixed bugs regarding tangent generation in SurfaceTool 
							
						 
						
							2017-08-02 15:43:49 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								374cffaa11 
								
							 
						 
						
							
							
								
								Merge pull request  #9764  from Noshyaar/pr-fix2  
							
							... 
							
							
							
							Add object type hint for docs 
							
						 
						
							2017-07-24 08:07:32 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Poommetee Ketson 
								
							 
						 
						
							
							
							
							
								
							
							
								2777f81d29 
								
							 
						 
						
							
							
								
								Add object type hint for docs  
							
							
							
						 
						
							2017-07-23 18:57:03 +07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								772485cdb3 
								
							 
						 
						
							
							
								
								Several changes to better run in mobile.  
							
							
							
						 
						
							2017-07-22 14:08:17 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ducdetronquito 
								
							 
						 
						
							
							
							
							
								
							
							
								074801e7a9 
								
							 
						 
						
							
							
								
								[ #7212 ] Fixed missing 'Variant' return values in documentation.  
							
							
							
						 
						
							2017-07-11 13:25:51 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								e577c5b070 
								
							 
						 
						
							
							
								
								Some adjustments to toon material to make it more flexible  
							
							... 
							
							
							
							Ability to also disable specular 
							
						 
						
							2017-07-08 14:01:56 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								f4c8c552f9 
								
							 
						 
						
							
							
								
								Added triplanar mapping, toon mode, and more specular modes for materials. Added multipass support for materials.  
							
							
							
						 
						
							2017-07-08 12:36:15 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								84de71872f 
								
							 
						 
						
							
							
								
								-Added triplanar mapping modes  
							
							... 
							
							
							
							-Some fixes to shader lang 
							
						 
						
							2017-07-08 08:07:49 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								e63c64e256 
								
							 
						 
						
							
							
								
								Clean up normalmapping, make sure tangents are imported correctly.  
							
							
							
						 
						
							2017-07-03 10:45:34 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								db3b05d289 
								
							 
						 
						
							
							
								
								Reworked translation system  
							
							... 
							
							
							
							-Label and Button reload translation on the fly
-Resources are loaded and reload depending on locale 
							
						 
						
							2017-06-28 17:01:35 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								d41978eb63 
								
							 
						 
						
							
							
								
								Usability improvements for folding. Unfortunately SpatialMaterial broke compatibility.  
							
							
							
						 
						
							2017-06-25 18:57:28 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								2da3f48e5a 
								
							 
						 
						
							
							
								
								-Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to make it more GLSL compatible  
							
							... 
							
							
							
							-Fixed referencing of world_transform in fragment shader not working
-Fixed unsycn bug related to getting shader param list from the server
-Fixed getting all textures from shader properly, fixes  #8353  
							
						 
						
							2017-06-17 11:03:48 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								da14225ad8 
								
							 
						 
						
							
							
								
								fix bug related to unshaded materials not working on MSVC. Not cleanest solution, might think about how to improve later.  
							
							
							
						 
						
							2017-06-15 10:36:00 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								0fb99306ff 
								
							 
						 
						
							
							
								
								-working SCREEN_TEXTURE, SCREEN_UV shader variables  
							
							... 
							
							
							
							-Added refraction support for default material
-Enabled BCS adjustments, as well as color correction. 
							
						 
						
							2017-06-05 22:34:32 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								5aa66d03d8 
								
							 
						 
						
							
							
								
								Added depth texture support (using parallax) to default material.  
							
							
							
						 
						
							2017-06-04 20:35:45 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								c03131fc9f 
								
							 
						 
						
							
							
								
								Rework shading modes and change location of light shader  
							
							
							
						 
						
							2017-06-01 18:56:02 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								a134f58fb3 
								
							 
						 
						
							
							
								
								rewritten PBR implementation to make it friendlier with Blender  
							
							
							
						 
						
							2017-05-31 20:29:56 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								5567e898d1 
								
							 
						 
						
							
							
								
								Several fixes related to PBR and Environment  
							
							
							
						 
						
							2017-05-30 08:56:19 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								df61dc4b2b 
								
							 
						 
						
							
							
								
								Add "Godot Engine contributors" copyright line  
							
							
							
						 
						
							2017-04-08 00:11:42 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								74808ac4d9 
								
							 
						 
						
							
							
								
								New particle system, mostly working, some small features missing.  
							
							
							
						 
						
							2017-04-06 23:49:27 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Andreas Haas 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								362e52c2fd 
								
							 
						 
						
							
							
								
								Fix typo in FixedSpatialMaterial  
							
							... 
							
							
							
							NormapMap 
							
						 
						
							2017-04-06 23:20:00 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								5dbf1809c6 
								
							 
						 
						
							
							
								
								A Whole New World (clang-format edition)  
							
							... 
							
							
							
							I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code 
							
						 
						
							2017-03-05 16:44:50 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								903a3aa5f0 
								
							 
						 
						
							
							
								
								a ton of bug fixes to the renderer  
							
							
							
						 
						
							2017-02-16 08:55:43 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hein-Pieter van Braam 
								
							 
						 
						
							
							
							
							
								
							
							
								411ee71b4d 
								
							 
						 
						
							
							
								
								Rename the _MD macro to D_METHOD  
							
							... 
							
							
							
							This new name also makes its purpose a little clearer
This is a step towards fixing #56  
							
						 
						
							2017-02-13 12:50:02 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hein-Pieter van Braam 
								
							 
						 
						
							
							
							
							
								
							
							
								0f687f0ccb 
								
							 
						 
						
							
							
								
								Remove use of _SCS from ADD_METHOD  
							
							... 
							
							
							
							This saves typing and is a step towards fixing #56  
							
						 
						
							2017-02-13 10:37:47 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Ferenc Arn 
								
							 
						 
						
							
							
							
							
								
							
							
								81d9fe44df 
								
							 
						 
						
							
							
								
								Use property convention introduced in b085c4 (_ rather than / as separator).  
							
							... 
							
							
							
							Fixes  #7476 . 
						
							2017-01-18 18:56:27 -06:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								b085c40edf 
								
							 
						 
						
							
							
								
								-Conversion of most properties to a simpler syntax, easier to use by script  
							
							... 
							
							
							
							-Modified help to display properties
GDScript can still not make use of them, though. 
							
						 
						
							2017-01-04 01:16:14 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								118eed485e 
								
							 
						 
						
							
							
								
								ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.  
							
							... 
							
							
							
							All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS() 
							
						 
						
							2017-01-02 23:03:46 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								3f3f5a5359 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'origin/gles3' into gles3-on-master  
							
							... 
							
							
							
							Various merge conflicts have been fixed manually and some mistakes
might have been made - time will tell :) 
							
						 
						
							2017-01-02 21:52:26 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								741e038671 
								
							 
						 
						
							
							
								
								Add a metallic mode  
							
							
							
						 
						
							2017-01-02 00:01:55 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								c7bc44d5ad 
								
							 
						 
						
							
							
								
								Welcome in 2017, dear changelog reader!  
							
							... 
							
							
							
							That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games! 
							
						 
						
							2017-01-01 22:03:33 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								27a46d78ec 
								
							 
						 
						
							
							
								
								Subsurface scattering material param is now working!  
							
							
							
						 
						
							2016-12-02 22:23:16 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								a2505542ff 
								
							 
						 
						
							
							
								
								Huge amount of improvement in the material system. Materials should be  
							
							... 
							
							
							
							a lot more complete and usable now. 
							
						 
						
							2016-11-20 22:49:53 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								cacf9ebb7f 
								
							 
						 
						
							
							
								
								all light types and shadows are working, pending a lot of clean-up  
							
							
							
						 
						
							2016-11-09 23:55:06 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								d6567010bf 
								
							 
						 
						
							
							
								
								-Many many fixes  
							
							... 
							
							
							
							-Gizmos work again 
							
						 
						
							2016-10-29 20:48:09 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								53d8f2b1ec 
								
							 
						 
						
							
							
								
								PBR more or less working, still working on bringing gizmos back  
							
							
							
						 
						
							2016-10-27 11:50:26 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								22d83bc9f6 
								
							 
						 
						
							
							
								
								Begining of GLES3 renderer:  
							
							... 
							
							
							
							-Most 2D drawing is implemented
-Missing shaders
-Missing all 3D
-Editor needs to be set on update always to be used, otherwise it does not refresh
-Large parts of editor not working 
							
						 
						
							2016-10-03 21:35:16 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Kyle Luce 
								
							 
						 
						
							
							
							
							
								
							
							
								4e69bc3bff 
								
							 
						 
						
							
							
								
								Could not use pre multiply alpha for material in editor  
							
							... 
							
							
							
							- 3 was hard coded, I just changed to 4. Unfortunately this will break every time
  a blend mode is added 
							
						 
						
							2016-07-17 11:09:47 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								a15de80942 
								
							 
						 
						
							
							
								
								classref: Fix arg name for is_action_pressed/released  
							
							... 
							
							
							
							Also position TEXTURE_SPHERE constant properly. 
							
						 
						
							2016-07-08 23:40:43 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									George Marques 
								
							 
						 
						
							
							
							
							
								
							
							
								5be9ff7b67 
								
							 
						 
						
							
							
								
								Update copyright to 2016 in headers  
							
							
							
						 
						
							2016-01-01 11:50:53 -02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								f2183a5e09 
								
							 
						 
						
							
							
								
								replaced :var by :Variant in documentation,  fixes   #2897  
							
							
							
						 
						
							2015-12-14 08:28:01 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Franklin Sobrinho 
								
							 
						 
						
							
							
							
							
								
							
							
								1138103c63 
								
							 
						 
						
							
							
								
								Fix shader loading, making possible load .shd and .sgp from editor  
							
							
							
						 
						
							2015-11-27 21:11:20 -03:00