Thaddeus Crews
c1b7865ae9
Merge pull request #103557 from aaronfranke/godot-version-defines
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Rename version defines to `GODOT_VERSION_*` to match GDExtension godot-cpp
2025-03-13 08:57:42 -05:00
Aaron Franke
97ee05e9b7
Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp
2025-03-12 11:11:38 -07:00
kobewi
7d82704f12
Allow to ignore debugger error breaks
2025-03-12 19:05:57 +01:00
Michael Alexsander
5c66129e62
Allow to select multiple remote nodes at runtime
2025-03-11 12:35:41 -03:00
Haoyu Qiu
513dbff72b
Translate main thread name in the editor instead of running project
2025-03-07 19:06:54 +08:00
Esther Dalhuisen
109e2b3b5f
Change output format for milliseconds in timestamps to 3 zeroes
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Fixes #102527
2025-02-07 13:54:15 +01:00
Hilderin
05fcfede1e
Fix Floating Game Window Title
2025-01-19 15:45:59 -05:00
Yufeng Ying
f241c1fda0
Remove unused header in editor.
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-12-24 00:40:38 +08:00
Chaosus
ba39b078f5
[Scene] Add SceneStringName::FlatButton
2024-12-10 11:12:26 +03:00
Rémi Verschelde
e6125ef51b
Merge pull request #98763 from AThousandShips/more_sname_uses
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Use `SceneStringName` in more places
2024-12-02 15:50:44 +01:00
Rémi Verschelde
ed93ab2f53
Merge pull request #98657 from ydeltastar/stay-sane-using-evaluator
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Add editor setting to stop the bottom panel from switching to the Stack Trace
2024-12-02 15:50:31 +01:00
A Thousand Ships
af56d6e8e8
Use SceneStringName
in more places
2024-12-02 14:39:16 +01:00
Rémi Verschelde
04882d73bb
Merge pull request #99113 from MewPurPur/tweak-debugger-sizings
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Add minimum size to some debugger elements
2024-11-29 22:47:02 +01:00
Rémi Verschelde
4aed2b7981
Merge pull request #99086 from Calinou/editor-visual-profiler-show-hardware-info
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Display CPU and GPU model name in the editor visual profiler
2024-11-29 22:46:58 +01:00
Thaddeus Crews
9e259ef061
Merge pull request #97884 from passivestar/list-variations
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Add theme type variations for secondary Trees and ItemLists
2024-11-27 10:47:14 -06:00
passivestar
0ff5d5fd04
Add theme type variations for secondary Trees and ItemLists
2024-11-19 18:33:30 +04:00
passivestar
6ba86c3852
Disable the debugger thread selector when there's nothing to select
2024-11-19 17:11:43 +04:00
MewPurPur
5769c80196
Add minimum size to some debugger elements
2024-11-12 12:35:41 +02:00
Hugo Locurcio
3e8a24d0da
Display CPU and GPU model name in the editor visual profiler
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This shows the information from the remote device, which will typically
differ from the local device in remote debugging scenarios.
2024-11-11 19:51:54 +01:00
Thaddeus Crews
f3294e59e1
Merge pull request #98891 from Faless/debugger/game_view_settings
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[Debugger] Better settings configuration for RuntimeNodeSelect and Window quit
2024-11-10 12:12:46 -06:00
Fabio Alessandrelli
7cd850b909
[Debugger] Move quit shortcut configuration to the SceneDebugger
2024-11-07 15:03:17 +01:00
Michael Alexsander
81cb7658f8
Reload cached resources in runtime on file reimport
2024-11-05 10:51:20 -03:00
Michael Alexsander
16524a8a01
Add "Game" editor for better runtime debugging
2024-10-30 11:42:17 -03:00
Aaron Franke
562c666e3d
Rename internal Button icon to button_icon to match exposed methods
2024-10-29 16:23:03 -07:00
yds
e6eeaf28df
Add editor setting to stop the bottom panel from switching to the stack trace
2024-10-29 19:50:13 -03:00
Danil Alexeev
be41e6f84e
Clarify EngineDebugger
and EditorDebugger*
documentation
2024-10-21 11:36:59 +03:00
Ricardo Subtil
0d098d3cca
Support REPL expressions through DAP evaluate
request
2024-10-03 21:28:38 +01:00
kobewi
645abdbb80
Add expression evaluater to debugger (REPL)
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Co-authored-by: rohanrhu <rohanrhu2@gmail.com>
2024-10-01 15:36:09 +02:00
Hendrik Brucker
c53fd9c7be
Implement Autostart Feature for Profiler / Visual Profiler / Network Profiler
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Co-authored-by: stmSi <stm1998sithumyo@gmail.com>
2024-09-10 19:40:42 +02:00
bruvzg
b5e3238109
[TextServer] Fix get_word_breaks and it uses.
2024-06-21 14:56:57 +03:00
A Thousand Ships
d9e2fc74c7
[Scene] Add SceneStringNames::item_selected
2024-06-19 09:39:05 +02:00
A Thousand Ships
d519715d94
[Scene] Add SceneStringNames::font(_size/_color)
2024-06-18 17:24:27 +02:00
A Thousand Ships
926afccbd8
[Scene] Add SceneStringNames::panel
2024-05-30 22:54:50 +02:00
A Thousand Ships
755a0efbb6
[Scene] Add SceneStringNames::id_pressed
2024-05-30 22:54:04 +02:00
Rémi Verschelde
c42751cae2
Merge pull request #91033 from Hilderin/keep_current_bottom_panel_on_play
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Add editor setting to keep bottom panel state on play and stop game
2024-05-29 22:13:45 +02:00
Hilderin
76205d4276
Add editor setting to keep bottom panel state on play and stop game
2024-05-29 05:45:17 -04:00
A Thousand Ships
ee79386f7b
[Scene] Add SceneStringNames::pressed
2024-05-14 15:51:28 +02:00
A Thousand Ships
955d5affa8
Reduce and prevent unnecessary random-access to List
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Random-access access to `List` when iterating is `O(n^2)` (`O(n)` when
accessing a single element)
* Removed subscript operator, in favor of a more explicit `get`
* Added conversion from `Iterator` to `ConstIterator`
* Remade existing operations into other solutions when applicable
2024-05-04 16:08:55 +02:00
Ricardo Subtil
b6d1204186
Add output type to DAP output
events
2024-03-14 14:34:14 +00:00
Muller-Castro
1638c1b28f
Add const lvalue ref to editor/* container parameters
2024-02-26 15:28:15 -03:00
A Thousand Ships
684752e75b
Replace error checks against size
with is_empty
2024-02-09 12:50:15 +01:00
Yuri Sizov
c027aecc2e
Merge pull request #86676 from rune-scape/sparse-script-reload
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GDScript: Hot-reload changed scripts only
2024-01-17 18:52:54 +01:00
Yuri Sizov
95b27fe8c7
Reorganize code related to editor theming
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This change introduces a new EditorThemeManager class
to abstract theme generatio and its subroutines.
Logic related to EditorTheme, EditorColorMap, and editor
icons has been extracted into their respective files with
includes cleaned up.
All related files have been moved to a separate folder to
better scope them in the project. This includes relevant
generated files as well.
2024-01-16 11:57:45 +01:00
Rémi Verschelde
6c390b620d
Merge pull request #84445 from Rubonnek/add-const-references-clang-tidy
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Add const references detected by clang-tidy
2024-01-04 14:25:33 +01:00
rune-scape
cde478bda6
Hot-reload only changed scripts
2024-01-02 17:56:52 -08:00
msreis
f1cc14d525
Fix missing time for some script functions in profiler
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Fixes the issue by adding a mechanism by which the functions that were
previously disappearing can be profiled too. This is optional with
an editor setting, since collecting more information naturally slows the engine
further while profiling.
Fixes #23715 , #40251 , #29049
2023-12-19 19:42:21 +01:00
Wilson E. Alvarez
a3cb1b096f
Add const references detected by clang-tidy
2023-12-16 13:36:44 -05:00
Saracen
3700ce7318
Fix right-click menu position for the debugger breakpoint tree.
2023-10-06 19:47:19 +01:00
Yuri Sizov
4bd569be95
Replace flat buttons with flat-styled buttons with a visible pressed state
2023-09-19 22:36:29 +02:00
kobewi
6de34fde27
Add EditorStringNames singleton
2023-09-03 19:58:18 +02:00