Commit graph

1776 commits

Author SHA1 Message Date
Lukas Tenbrink
4cb8a0c77e Add resize_initialized and resize_uninitialized to Vector. These functions serve as replacements for resize, to make sure the caller understands whether elements need to be initialized 'by hand' after the call. 2025-05-26 18:35:41 +02:00
Thaddeus Crews
c38b856f39
Merge pull request #106717 from KoBeWi/uid_in_path_factory
Expose helper methods for converting UIDs
2025-05-26 11:24:40 -05:00
Pedro J. Estébanez
342266cfd9 Overhaul Variant::duplicate() for resources
This in the scope of a duplication triggered via any type in the `Variant` realm. that is, the following: `Variant` itself, `Array` and `Dictionary`. That includes invoking `duplicate()` from scripts.

A `duplicate_deep(deep_subresources_mode)` method is added to `Variant`, `Array` and `Dictionary` (for compatibility reasons, simply adding an extra parameter was not possible). The default value for it is `RESOURCE_DEEP_DUPLICATE_NONE`, which is like calling `duplicate(true)`.

Remarks:
- The results of copying resources via those `Variant` types are exactly the same as if the copy were initiated from the `Resource` type at C++.
- In order to keep some separation between `Variant` and the higher-level animal which is `Resource`, `Variant` still contains the original code for that, so it's self-sufficient unless there's a `Resource` involved. Once the deep copy finds a `Resource` that has to be copied according to the duplication parameters, the algorithm invokes the `Resource` duplication machinery. When the stack is unwind back to a nesting level `Variant` can handle, `Variant` duplication logic keeps functioning.

While that is good from a responsibility separation standpoint, that would have a caveat: `Variant` would not be aware of the mapping between original and duplicate subresources and so wouldn't be able to keep preventing multiple duplicates.

To avoid that, this commit also introduces a wormwhole, a sharing mechanism by which `Variant` and `Resource` can collaborate in managing the lifetime of the original-to-duplicates map. The user-visible benefit is that the overduplicate prevention works as broadly as the whole `Variant` entity being copied, including all nesting levels, regardless how disconnected the data members containing resources may be across al the nesting levels. In other words, despite the aforementioned division of duties between `Variant` and `Resource` duplication logic, the duplicates map is shared among them. It's created when first finding a `Resource` and, however how deep the copy was working at that point, the map kept alive unitl the stack is unwind to the root user call, until the first step of the recursion.

Thanks to that common map of duplicates, this commit is able to fix the issue that `Resource::duplicate_for_local_scene()` used to ignore overridden duplicate logic.
2025-05-26 10:06:40 +02:00
Pedro J. Estébanez
2a03b459b9 Overhaul Resource::duplicate()
Thanks to a refactor, `Resource::duplicate_for_local_scene()` and `Resource::duplicate()` are now both users of the same, parametrized, implementation.

`Resource::duplicate()` now honors deepness in a more consistent and predictable fashion. `Resource::duplicate_deep()` is added (instead of just adding a parameter to the former, for compatibility needs).

The behavior after this change is as follows:
  - Deep (`deep=true`, formerly `subresources=true`):
    - Previously, only resources found as direct property values of the one to copy would be, recursively, duplicated.
    - Now, in addition, arrays and dictionaries are walked so the copy is truly deep, and only local subresources found across are copied.
    - Previously, subresources would be duplicated as many times as being referenced throughout the main resource.
    - Now, each subresource is only duplicated once and from that point, a referenced to that single copy is used. That's the enhanced behavior that `duplicate_for_local_scene()` already featured.
    - The behavior with respect to packed arrays is still duplication.
    - Formerly, arrays and dictionaries were recursive duplicated, with resources ignored.
    - Now, arrays and dictionaries are recursive duplicated, with resources duplicated.
    - When doing it through `duplicate_deep()`, there's a` deep_subresources_mode` parameter, with various possibilites to control if no resources are duplicated (so arrays, etc. are, but keeping referencing the originals), if only the internal ones are (resources with no non-local path, the default), or if all of them are. The default is to copy every subresource, just like `duplicate(true)`.
  - Not deep (`deep=false`, formerly `subresources=false`): <a name="resource-shallow"></a>
    - Previously, the first level of resources found as direct property values would be duplicated unconditionally. Packed arrays, arrays and dictionaries were non-recursively duplicated.
    - Now, no subresource found at any level in any form will be duplicated, but the original reference kept instead. Packed arrays, arrays and dictionaries are referenced, not duplicated at all.
    - Now, resources found as values of always-duplicate properties are duplicated, recursively or not matching what was requested for the root call.

This commit also changes what's the virtual method to override to customize the duplication (now it's the protected `_duplicate()` instead of the public `duplicate()`).
2025-05-26 10:05:25 +02:00
kobewi
9c37ca5383 Expose helper methods for converting UIDs 2025-05-25 00:26:16 +02:00
Pāvels Nadtočajevs
d609cf62a0
Implement get_filesystem_type on macOS and Linux. 2025-05-23 23:05:06 +03:00
Thaddeus Crews
a2aefab4c7
Merge pull request #106486 from BlueCube3310/image-ch-detect-fix
Image: Fix detecting color channels
2025-05-19 08:01:40 -05:00
Pedro J. Estébanez
f5383df83b Overhaul Resource::duplicate_for_local_scene()
- Serves as a first step for future refactors.
- Code is simpler.
- Algorithm is more efficient: instead of two passes (dumb copy + resolve copies), it's single-pass.
- Now obeys `PROPERTY_USAGE_NEVER_DUPLICATE`.
- Now handles deep self-references (the resource to be duplicated being referenced somewhere deep).
2025-05-19 10:01:11 +02:00
BlueCube3310
0f9986470a Image: Fix detecting color channels 2025-05-16 12:47:57 +02:00
Lukas Tenbrink
3207066e19 Add Memory::alloc_static_zeroed to allocate memory that's filled with zeroes.
This is generally faster than `malloc` followed by `memset` / loop-set to 0.
2025-05-13 01:57:05 +02:00
aaronp64
8fb3697916 Avoid single character String allocations when appending characters
Removed calls to String::chr() when appending characters to Strings in Expression, Resource, and VariantParser, to avoid creating temporary Strings for each character.  Also updated the Resource case to resize String up front, since size is known.
2025-05-12 17:35:42 -04:00
Thaddeus Crews
ba710dfde3
Merge pull request #106170 from IphStich/fix-typed-dictionary
Fix for debugging typed dictionaries
2025-05-09 11:29:18 -05:00
Elise
057759d413 Fix for debugging typed dictionaries 2025-05-08 21:11:23 +10:00
Fabio Alessandrelli
2c789788c0 mbedTLS: Fix concurrency issues with TLS
When we first integrated mbedTLS, we decided not to enable
MBEDTLS_THREADING_C (which adds mutex locking to calls modifying the
state), and instead to simply create separate contexts ("states") for
each connection.

This worked fine until recently.
Sadly, mbedTLS 3 added a global state for the new PSA crypto
functionalities (which are required to support TLSv1.3).
This results in TLSv1.3 connections to access and modify the global
state concurrently when running in threads.

This commit enables MBEDTLS_THREADING_C, and MBEDTLS_THREADING_C_ALT to
provide a generic Godot implementation using the engine Mutex class.
2025-05-08 11:45:00 +02:00
Thaddeus Crews
0ce3d75c20
Merge pull request #93783 from aaronp64/json_stringify_performance
Improve `JSON::stringify` performance
2025-05-07 12:48:28 -05:00
aaronp64
f13b4b760a Improve JSON::stringify performance
- Changed stringify to call static function _stringify directly, instead of creating JSON object
- Changed colon and end_statement from String to const char * to avoid extra allocations in each _stringify call
- Pass result String reference to each _stringify call to append to instead of allocating new String in each call

These changes make JSON::stringify around 2-3x faster in most cases
2025-05-06 18:27:32 -04:00
Thaddeus Crews
579feb387c
Core: Add [[nodiscard]] to string-like classes 2025-05-06 12:23:41 -05:00
Thaddeus Crews
4cb030d6bf
Merge pull request #106089 from mihe/rogue-newlines
Fix empty lines being added for errors with no script backtrace
2025-05-06 08:38:04 -05:00
Thaddeus Crews
7efe897343
Merge pull request #106085 from clayjohn/texture-decompress-import
Fix loading BPTC/ASTC textures on devices that don't support them
2025-05-06 08:38:04 -05:00
Thaddeus Crews
5bc01f2994
Merge pull request #105080 from beicause/basisu-ktx2-settings
BasisU: Use KTX2 format and add import options to configure encoder
2025-05-05 11:24:20 -05:00
Mikael Hermansson
31b90246e7 Fix empty lines being added for errors with no script backtrace 2025-05-05 13:27:21 +02:00
clayjohn
2b3923880a Continue checking for a texture decompression path even if end of import file is not reached 2025-05-05 00:19:32 -07:00
LuoZhihao
237597b01f BasisU: Use KTX2 format and add import options to configure encoder 2025-05-03 01:45:38 +08:00
Thaddeus Crews
01fc9aee6c
Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
kobewi
5af4bef46f Inline static variables (part 1) 2025-04-29 18:10:44 +02:00
Thaddeus Crews
f8a8d6cf04
Merge pull request #105700 from dementive/config-file-get-improvement
Improve ConfigFile get_sections and get_section_keys by returning Vector<String>
2025-04-27 19:21:31 -05:00
Thaddeus Crews
3947cbe3b2
Merge pull request #104386 from Repiteo/core/cpp-math
Core: Replace C math headers with C++ equivalents
2025-04-27 19:21:22 -05:00
dementive
b8e44a0000 Improve ConfigFile get_sections and get_section_keys by returning Vector<String> 2025-04-24 20:10:31 -04:00
Thaddeus Crews
28089c40c1
Merge pull request #91006 from reduz/live-backtrace
Ability to print and log script backtraces
2025-04-24 17:18:52 -05:00
reduz
d1dcb40d56 Ability to print and log script backtraces
Co-authored-by: Mikael Hermansson <mikael@hermansson.io>
2025-04-24 18:54:41 +02:00
RedMser
a96e8ac62c Remove old path remaps system
Unused in public repositories, deprecated for over 6 years, and the
replacement system is well-tested by now.
2025-04-23 15:48:33 +02:00
Thaddeus Crews
ad40939b6f
Core: Replace C math headers with C++ equivalents
- Minor restructuring to ensure `math_funcs.h` is the central point for math functions
2025-04-16 15:49:02 -05:00
Thaddeus Crews
d236bd8633
Merge pull request #99543 from KoBeWi/using_rng_to_destroy_rng
Add `create_id_for_path()` to ResourceUID
2025-04-11 09:51:12 -05:00
Thaddeus Crews
0964badc05
Merge pull request #105210 from nikitalita/gdsoftclass-fa-da
Add GDSOFTCLASS to FileAccess and DirAccess derived classes
2025-04-11 09:51:08 -05:00
kobewi
ff1f040893 Add create_id_for_path() to ResourceUID 2025-04-11 00:53:34 +02:00
Thaddeus Crews
94282d88f9
Core: Use Math namespace for constants 2025-04-10 16:29:30 -05:00
Thaddeus Crews
c67b9a43e3
Merge pull request #100086 from erodozer/multipart-ext-import
Support multi dot extensions in import plugins
2025-04-10 10:18:18 -05:00
A Thousand Ships
889410dcda
Add String::replace_char(s) methods for performance and convenience 2025-04-10 13:08:45 +02:00
nikitalita
2d0ae77719 add GDSOFTCLASS to FileAccess and DirAccess derived classes 2025-04-09 11:52:50 -07:00
Thaddeus Crews
ec675fc329
Merge pull request #100333 from YYF233333/reduce_list
Use `LocalVector` instead of `List` as arg of `Dictionary::get_key_list`
2025-04-09 08:51:45 -05:00
Thaddeus Crews
217d1c6d2f
Merge pull request #105178 from bruvzg/endianess_notes
Remove misleading and incorrect notes about endianness. Fix FileAccess and StreamPeer not doing what name suggests.
2025-04-09 08:51:42 -05:00
Pāvels Nadtočajevs
bd98aad3fa
Remove misleading and incorrect notes about endianness. Fix FileAccess and StreamPeer not doing what name suggests. 2025-04-09 11:01:25 +03:00
Lukas Tenbrink
fbe64ffb45 Change get_class_static to return StringName.
Use that static `get_class_static` for `_get_class_namev` to avoid duplication.
2025-04-08 23:25:05 +02:00
Yufeng Ying
f7e4987d0e Dictionary::get_key_list use LocalVector instead of List. 2025-04-09 02:46:24 +08:00
Lukas Tenbrink
68f4502a5b Fix FileAccessCompressed claiming one byte more than it actually has.
Add a unit test for fastlz compressed file access.
2025-04-08 15:19:58 +02:00
Thaddeus Crews
0fbb22c095
Merge pull request #104432 from YYF233333/dict_iter2
Do not iterate `Dictionary` with `Dictionary::keys()`
2025-04-07 08:43:33 -05:00
Thaddeus Crews
5edb235018
CI: Bump various pre-commit hooks 2025-04-07 08:23:35 -05:00
Yufeng Ying
8ae16699c5 Do not use Dictionary::keys() for Dictionary iteration. 2025-04-05 18:42:13 +08:00
Thaddeus Crews
207a2b6472
Core: Integrate warning suppression macro helpers 2025-04-03 10:13:46 -05:00
Yufeng Ying
4f4031a675 Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00