Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								02ae47154c 
								
							 
						 
						
							
							
								
								Merge pull request  #54356  from Chaosus/shader_fix_matrix_autocompletion  
							
							
							
						 
						
							2021-11-01 14:06:04 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									clayjohn 
								
							 
						 
						
							
							
							
							
								
							
							
								1b2cd9f251 
								
							 
						 
						
							
							
								
								Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog  
							
							... 
							
							
							
							Co-authored-by: Brian Semrau <brian.semrau@gmail.com> 
							
						 
						
							2021-10-28 22:02:23 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								04a2053f9b 
								
							 
						 
						
							
							
								
								Removed incorrect autocompletion of matrixes in shader  
							
							
							
						 
						
							2021-10-28 20:21:18 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								3b11e33a09 
								
							 
						 
						
							
							
								
								clang-format: Disable alignment of operands, too unreliable  
							
							... 
							
							
							
							Sets `AlignOperands` to `DontAlign`.
`clang-format` developers seem to mostly care about space-based indentation and
every other version of clang-format breaks the bad mismatch of tabs and spaces
that it seems to use for operand alignment. So it's better without, so that it
respects our two-tabs `ContinuationIndentWidth`. 
							
						 
						
							2021-10-28 15:19:35 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								57fd362fe1 
								
							 
						 
						
							
							
								
								Prevent shader crash when passing constant expression to textureGather  
							
							
							
						 
						
							2021-10-21 19:46:05 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								e9b7ffd1fa 
								
							 
						 
						
							
							
								
								Added few more built-ins to shader language  
							
							
							
						 
						
							2021-10-13 20:27:36 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								09b0293fad 
								
							 
						 
						
							
							
								
								Merge pull request  #53066  from Chaosus/shader_funcs  
							
							
							
						 
						
							2021-10-10 21:37:07 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								b1ac3e256f 
								
							 
						 
						
							
							
								
								Allow declare the shader arrays with a size defined before identifier  
							
							
							
						 
						
							2021-10-08 10:28:31 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								e707391fb8 
								
							 
						 
						
							
							
								
								Fix shader crash when passing array to index expression  
							
							
							
						 
						
							2021-10-07 10:48:32 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								be6f36a66d 
								
							 
						 
						
							
							
								
								Add missing shader built-ins  
							
							
							
						 
						
							2021-10-05 20:50:26 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								7c07ae4c50 
								
							 
						 
						
							
							
								
								Fix shader crash when passing array.length to functions  
							
							... 
							
							
							
							and similar cases 
							
						 
						
							2021-10-05 12:49:59 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								69ece73653 
								
							 
						 
						
							
							
								
								Fix syntax parsing error of uniform arrays declaration in shader  
							
							
							
						 
						
							2021-10-04 23:19:43 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								6873ecaaf9 
								
							 
						 
						
							
							
								
								Added support for uniform arrays in shaders  
							
							
							
						 
						
							2021-10-04 13:57:44 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lightning_A 
								
							 
						 
						
							
							
							
							
								
							
							
								c63b18507d 
								
							 
						 
						
							
							
								
								Use range iterators for Map  
							
							
							
						 
						
							2021-09-30 15:09:12 -06:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								e9e21a592e 
								
							 
						 
						
							
							
								
								Prevents editor crash when compare with negative float in shader  
							
							
							
						 
						
							2021-09-22 13:26:40 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								f68d3f67b5 
								
							 
						 
						
							
							
								
								Fix shader crash when passing array to built-in function without index  
							
							
							
						 
						
							2021-09-18 14:05:14 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									reduz 
								
							 
						 
						
							
							
							
							
								
							
							
								700f9d916d 
								
							 
						 
						
							
							
								
								More fixes to mobile renderer  
							
							... 
							
							
							
							* Specify all precision qualifiers
* Makes renderer work on Adreno Vulkan 
							
						 
						
							2021-08-18 12:20:19 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								fa96c98bdf 
								
							 
						 
						
							
							
								
								Fix shader crash when using local var with the same name as varying  
							
							
							
						 
						
							2021-08-13 09:20:16 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								b63af73435 
								
							 
						 
						
							
							
								
								Merge pull request  #51391  from Chaosus/shader_param_names  
							
							... 
							
							
							
							Added parameter names to shader built-in function autocompletion 
							
						 
						
							2021-08-12 14:58:11 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								fb37846b00 
								
							 
						 
						
							
							
								
								Added parameter names to shader built-in function autocompletion  
							
							
							
						 
						
							2021-08-12 11:19:53 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								efc6b29601 
								
							 
						 
						
							
							
								
								Merge pull request  #51505  from Chaosus/shader_fix_shadetype-errorline  
							
							
							
						 
						
							2021-08-11 14:46:04 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								2fb5231bbc 
								
							 
						 
						
							
							
								
								Break futher shader compilation after missing ; aftershader_type  
							
							
							
						 
						
							2021-08-11 12:37:59 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								0f42a29864 
								
							 
						 
						
							
							
								
								Allow using more assignment operators on matrixes in shaders  
							
							
							
						 
						
							2021-08-11 11:51:39 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								fead1595f9 
								
							 
						 
						
							
							
								
								Fix shader crash when using varying array in fragment->light context  
							
							
							
						 
						
							2021-08-11 09:44:00 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								c082982a47 
								
							 
						 
						
							
							
								
								Fix editor crash if passing index as variable to function parameter  
							
							
							
						 
						
							2021-07-26 17:42:52 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								b47b3a9957 
								
							 
						 
						
							
							
								
								Prevents shader crashing if varying assigned incorrectly  
							
							
							
						 
						
							2021-07-26 14:47:14 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								3013324a4e 
								
							 
						 
						
							
							
								
								Fix compilation of shader_language.cpp  
							
							
							
						 
						
							2021-07-26 13:44:21 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								a8fcfbf029 
								
							 
						 
						
							
							
								
								Merge pull request  #50729  from Chaosus/shader_varying_enchancements2  
							
							... 
							
							
							
							Allow using vertex-stage varying in both `fragment` and `light` functions 
							
						 
						
							2021-07-26 12:17:49 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								9b9e09f675 
								
							 
						 
						
							
							
								
								Merge pull request  #50728  from Chaosus/shader_varying_enchancements  
							
							... 
							
							
							
							Allow using vertex varying in custom functions under any circumstances 
							
						 
						
							2021-07-26 12:17:40 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								ac3322b0af 
								
							 
						 
						
							
							
								
								Use const references where possible for List range iterators  
							
							
							
						 
						
							2021-07-25 12:22:25 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Aaron Franke 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								4e6efd1b07 
								
							 
						 
						
							
							
								
								Use C++ iterators for Lists in many situations  
							
							
							
						 
						
							2021-07-23 17:38:28 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								17b462cc5f 
								
							 
						 
						
							
							
								
								Allow using vertex-stage varying in both fragment and light  
							
							
							
						 
						
							2021-07-22 11:55:14 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								94a7b04a01 
								
							 
						 
						
							
							
								
								Allow using vertex varying in custom functions under any circumstances  
							
							
							
						 
						
							2021-07-22 11:27:13 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								39c06604cd 
								
							 
						 
						
							
							
								
								Forbid varyings from assigning in custom functions to prevent crashes  
							
							
							
						 
						
							2021-07-21 14:12:54 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								14d5b47a27 
								
							 
						 
						
							
							
								
								Prevent error if varying assigned but not used (push warning instead)  
							
							
							
						 
						
							2021-07-15 18:07:19 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								5100eed012 
								
							 
						 
						
							
							
								
								Added a shader warning about unused local variable  
							
							
							
						 
						
							2021-06-29 15:39:37 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lightning_A 
								
							 
						 
						
							
							
							
							
								
							
							
								b6af2a29eb 
								
							 
						 
						
							
							
								
								Rename is_valid_integer() to is_valid_int()  
							
							... 
							
							
							
							Method from `String` 
							
						 
						
							2021-06-16 10:32:22 -06:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								eec82d9f75 
								
							 
						 
						
							
							
								
								Prevent shader crash when returning array when return type is scalar  
							
							
							
						 
						
							2021-06-06 14:59:52 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Aaron Franke 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								08a85352fb 
								
							 
						 
						
							
							
								
								Rename Variant TRANSFORM to TRANSFORM3D  
							
							... 
							
							
							
							Also _transform to _transform3d 
							
						 
						
							2021-06-03 07:30:01 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Aaron Franke 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								de3f6699a5 
								
							 
						 
						
							
							
								
								Rename Transform to Transform3D in core  
							
							
							
						 
						
							2021-06-03 07:30:01 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								5874b7a29c 
								
							 
						 
						
							
							
								
								Allow shader arrays to be passed as parameters and return value  
							
							
							
						 
						
							2021-05-22 20:15:03 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								084648bd18 
								
							 
						 
						
							
							
								
								Basic warning support implementation for the Godot Shading Language.  
							
							
							
						 
						
							2021-05-22 19:24:31 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								6135744786 
								
							 
						 
						
							
							
								
								Implements length() shader function for arrays in structs  
							
							
							
						 
						
							2021-05-19 21:50:11 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								96b2e54c70 
								
							 
						 
						
							
							
								
								Fix typo in shader_language.cpp  
							
							
							
						 
						
							2021-05-18 19:01:02 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hugo Locurcio 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								e905e8f145 
								
							 
						 
						
							
							
								
								Highlight control flow keywords with a different color  
							
							... 
							
							
							
							This makes them easier to distinguish from other keywords. 
							
						 
						
							2021-05-05 22:38:12 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								3c82f01134 
								
							 
						 
						
							
							
								
								Fix shader handle constant expressions in function call  
							
							
							
						 
						
							2021-04-27 15:23:01 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Dennis Brakhane 
								
							 
						 
						
							
							
							
							
								
							
							
								31d41d83c3 
								
							 
						 
						
							
							
								
								Remove duplicate comments  
							
							... 
							
							
							
							A few single line comments were duplicated, probably due to bad merges.
This commit removes the obviously duplicate ones. 
							
						 
						
							2021-04-25 20:03:52 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									reduz 
								
							 
						 
						
							
							
							
							
								
							
							
								d3b49c416a 
								
							 
						 
						
							
							
								
								Refactor GLSL shader compilation  
							
							... 
							
							
							
							-Used a more consistent set of keywords for the shader
-Remove all harcoded entry points
-Re-wrote the GLSL shader parser, new system is more flexible. Allows any entry point organization.
-Entry point for sky shaders is now sky().
-Entry point for particle shaders is now process(). 
							
						 
						
							2021-04-14 11:37:52 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								d83761ba80 
								
							 
						 
						
							
							
								
								Style: Apply clang-tidy's readability-braces-around-statements  
							
							
							
						 
						
							2021-04-05 14:09:59 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								9bbe51dc27 
								
							 
						 
						
							
							
								
								Style: Apply clang-tidy's modernize-use-nullptr  
							
							
							
						 
						
							2021-04-05 14:05:07 +02:00