Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								69de7ce38c 
								
							 
						 
						
							
							
								
								Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine  
							
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							Part of #33027 . 
							
						 
						
							2020-05-10 13:13:54 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hugo Locurcio 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								3a11baaeac 
								
							 
						 
						
							
							
								
								Turn the anisotropic filtering setting into an enum  
							
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							Since it only accepts power-of-two values, exposing it as an enum
makes more sense. This also allows for adding property hints to indicate
the performance cost of each value.
This also improves property hints for MSAA and FXAA. 
							
						 
						
							2020-05-08 12:07:35 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Pedro J. Estébanez 
								
							 
						 
						
							
							
							
							
								
							
							
								f7706659b5 
								
							 
						 
						
							
							
								
								Improve shader time roll over  
							
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							- Resurrect it for GL ES 2
- Add it to the Vulkan rasterizer
- Expose the setting from the `RenderingServer`, since it does not belong in any specific rasterizer 
							
						 
						
							2020-04-30 11:42:11 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								b7b46093d8 
								
							 
						 
						
							
							
								
								doc: Sync classref with current source  
							
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							Add missing enum bindings. 
							
						 
						
							2020-04-20 11:48:00 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								088c2a0870 
								
							 
						 
						
							
							
								
								Merge pull request  #37947  from clayjohn/DOCS-rendering-update  
							
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							Update many docs with recent rendering changes 
							
						 
						
							2020-04-20 11:16:12 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									clayjohn 
								
							 
						 
						
							
							
							
							
								
							
							
								b50d954cb0 
								
							 
						 
						
							
							
								
								Update many docs with recent rendering changes  
							
							
							
						 
						
							2020-04-17 09:47:59 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								0e1c66d9fc 
								
							 
						 
						
							
							
								
								Implement global and per instance shader uniforms.  
							
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							Adds two keywords to shader language for uniforms:
-'global'
-'instance'
This allows them to reference values outside the material. 
							
						 
						
							2020-04-17 12:35:41 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								06748a2b5f 
								
							 
						 
						
							
							
								
								Merge pull request  #37749  from clayjohn/Vulkan-improved-ss  
							
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							Add vogel filter and settings to soft shadows 
							
						 
						
							2020-04-13 00:39:37 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								a57dc398db 
								
							 
						 
						
							
							
								
								Implement MSAA  
							
							
							
						 
						
							2020-04-12 15:33:57 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									clayjohn 
								
							 
						 
						
							
							
							
							
								
							
							
								621f6f09a8 
								
							 
						 
						
							
							
								
								Add proper quality settings to soft shadows  
							
							
							
						 
						
							2020-04-10 23:09:17 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Bastiaan Olij 
								
							 
						 
						
							
							
							
							
								
							
							
								afc8c6391c 
								
							 
						 
						
							
							
								
								Renaming all ARVR nodes to XR  
							
							
							
						 
						
							2020-04-09 15:33:01 +10:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								4ffc0d6b3f 
								
							 
						 
						
							
							
								
								Refactored shadowmapping.  
							
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							- Made shadow bias size independent, so it will remain when changing light or camera size.
- Implemented normal offset bias, which greatly enhances quality.
- Added transmission to subsurface scattering
- Reimplemented shadow filter modes
Closes  #17260  
							
						 
						
							2020-04-08 11:19:43 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hugo Locurcio 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								bcaf853767 
								
							 
						 
						
							
							
								
								Tweak rendering quality property hint strings for consistency  
							
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							- Include a performance indication for all hints, not just for
  non-default values.
- Fix leading/trailing whitespace in some property hints. 
							
						 
						
							2020-04-07 20:01:13 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								c54f80d35c 
								
							 
						 
						
							
							
								
								Re-implement subsurface scattering.  
							
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							The size settings are more "just works", with default scale and depth scale
values that don't need much tweaking.
Additionally, a "skin" mode was added so skin looks better.
EDIT: Cleaned up SSR filter shader a bit. 
							
						 
						
							2020-04-04 11:44:28 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Ignacio Etcheverry 
								
							 
						 
						
							
							
							
							
								
							
							
								27ddb27da8 
								
							 
						 
						
							
							
								
								Fix C# bindings after recent breaking changes  
							
							
							
						 
						
							2020-04-03 01:38:48 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								6a38ce1b31 
								
							 
						 
						
							
							
								
								Merge pull request  #37512  from reduz/implement-ssr  
							
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							Re-Added screen space reflection. 
							
						 
						
							2020-04-02 17:17:27 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								87c658b304 
								
							 
						 
						
							
							
								
								Re-Added screen space reflection.  
							
							
							
						 
						
							2020-04-02 11:25:21 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									lupoDharkael 
								
							 
						 
						
							
							
							
							
								
							
							
								95a1400a2a 
								
							 
						 
						
							
							
								
								Replace NULL with nullptr  
							
							
							
						 
						
							2020-04-02 13:38:00 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								e5033d3952 
								
							 
						 
						
							
							
								
								doc: Sync classref with DisplayServer/Window changes  
							
							
							
						 
						
							2020-03-31 11:56:58 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								89e1263117 
								
							 
						 
						
							
							
								
								Move glow upscale quality to a global setting, for consistency  
							
							
							
						 
						
							2020-03-30 10:46:03 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								0c320a6bf3 
								
							 
						 
						
							
							
								
								More server renames for consistency after  #37361  
							
							
							
						 
						
							2020-03-28 13:20:48 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								a6f3bc7c69 
								
							 
						 
						
							
							
								
								Renaming of servers for coherency.  
							
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							VisualServer -> RenderingServer
PhysicsServer -> PhysicsServer3D
Physics2DServer -> PhysicsServer2D
NavigationServer -> NavigationServer3D
Navigation2DServer -> NavigationServer2D
Also renamed corresponding files. 
							
						 
						
							2020-03-27 15:21:27 -03:00