reduz 
								
							 
						 
						
							
							
							
							
								
							
							
								d1dcb40d56 
								
							 
						 
						
							
							
								
								Ability to print and log script backtraces  
							
							... 
							
							
							
							Co-authored-by: Mikael Hermansson <mikael@hermansson.io> 
							
						 
						
							2025-04-24 18:54:41 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Pedro J. Estébanez 
								
							 
						 
						
							
							
							
							
								
							
							
								318af42020 
								
							 
						 
						
							
							
								
								Include more attributes in the global class names cache  
							
							
							
						 
						
							2025-01-29 09:39:50 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yufeng Ying 
								
							 
						 
						
							
							
							
							
								
							
							
								be86ce3103 
								
							 
						 
						
							
							
								
								Apply iwyu suggestion in core.  
							
							
							
						 
						
							2024-12-19 00:43:47 +08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								88e81ee730 
								
							 
						 
						
							
							
								
								Fix various typos and code style issues  
							
							
							
						 
						
							2024-11-28 17:40:42 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									A Thousand Ships 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								38f9769bc6 
								
							 
						 
						
							
							
								
								[Core] Improve error messages with vformat  
							
							
							
						 
						
							2024-10-30 15:55:51 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hilderin 
								
							 
						 
						
							
							
							
							
								
							
							
								9638220473 
								
							 
						 
						
							
							
								
								Fix reloading scripts already in use  
							
							
							
						 
						
							2024-09-20 12:12:24 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								8ebfd89359 
								
							 
						 
						
							
							
								
								Merge pull request  #96024  from Ryan-000/expose_get_rpc_config  
							
							... 
							
							
							
							Expose `get_rpc_config` and `get_node_rpc_config` 
							
						 
						
							2024-09-16 13:34:34 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Pedro J. Estébanez 
								
							 
						 
						
							
							
							
							
								
							
							
								c8acf561ef 
								
							 
						 
						
							
							
								
								Make languages' thread enter/exit more resilient  
							
							
							
						 
						
							2024-09-10 17:22:32 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Ryan 
								
							 
						 
						
							
							
							
							
								
							
							
								8835f326b1 
								
							 
						 
						
							
							
								
								Expose get_rpc_config and get_node_rpc_config  
							
							... 
							
							
							
							add documentation
Update doc/classes/Node.xml
change name of get_node_rpc_config to get_rpc_config
Co-Authored-By: moondog <159832633+dog-on-moon@users.noreply.github.com>
Co-Authored-By: Micky <66727710+Mickeon@users.noreply.github.com> 
							
						 
						
							2024-09-04 15:45:22 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Thaddeus Crews 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								231f3323d3 
								
							 
						 
						
							
							
								
								Core: Fix unreachable code  
							
							
							
						 
						
							2024-08-27 10:26:06 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Danil Alexeev 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								2d8f6c1b1d 
								
							 
						 
						
							
							
								
								GDScript: Fix message when calling non-tool function in tool mode  
							
							
							
						 
						
							2024-08-27 12:30:15 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hilderin 
								
							 
						 
						
							
							
							
							
								
							
							
								1ed723bd19 
								
							 
						 
						
							
							
								
								Fix global class cache file not present when no class name  
							
							
							
						 
						
							2024-07-31 16:57:25 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Raul Santos 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								175e5bcf4e 
								
							 
						 
						
							
							
								
								Lookup method also in base scripts of a PlaceHolderScriptInstance  
							
							
							
						 
						
							2024-06-22 08:11:48 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									kobewi 
								
							 
						 
						
							
							
							
							
								
							
							
								413c11357d 
								
							 
						 
						
							
							
								
								Use Core/Scene stringnames consistently  
							
							
							
						 
						
							2024-05-13 23:41:07 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									K. S. Ernest (iFire) Lee 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								f9b488508c 
								
							 
						 
						
							
							
								
								Add PackedVector4Array Variant type  
							
							... 
							
							
							
							Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> 
							
						 
						
							2024-05-03 00:58:27 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								e50867ae34 
								
							 
						 
						
							
							
								
								Merge pull request  #90776  from Naros/avoid-script-language-not-overridden  
							
							... 
							
							
							
							Defer call to `set_break_language` 
							
						 
						
							2024-04-19 16:27:33 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Cranford 
								
							 
						 
						
							
							
							
							
								
							
							
								d0fa2c3cfa 
								
							 
						 
						
							
							
								
								Defer call to set_break_language  
							
							
							
						 
						
							2024-04-16 20:01:53 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									A Thousand Ships 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								64146cb7f3 
								
							 
						 
						
							
							
								
								[Core] Add iteration support to Array  
							
							
							
						 
						
							2024-04-10 14:49:34 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								d5f944ff10 
								
							 
						 
						
							
							
								
								Merge pull request  #89261  from paulloz/core/fix-script-reloading-outside-script-editor  
							
							... 
							
							
							
							Fix how scripts reload outside of ScriptEditor 
							
						 
						
							2024-03-24 01:15:23 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Paul Joannon 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								63674648fb 
								
							 
						 
						
							
							
								
								Fix how scripts reload outside of ScriptEditor  
							
							
							
						 
						
							2024-03-18 10:29:06 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								a1c476f9d7 
								
							 
						 
						
							
							
								
								Merge pull request  #87680  from AThousandShips/the_angry_count  
							
							... 
							
							
							
							Add methods to get argument count of methods 
							
						 
						
							2024-03-13 22:16:43 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								0475011c66 
								
							 
						 
						
							
							
								
								Merge pull request  #82084  from ogapo/pr/pck-cache-merge  
							
							... 
							
							
							
							Merge `uid_cache.bin` and `global_script_class_cache.cfg` after mounting PCKs 
							
						 
						
							2024-03-11 14:01:16 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									A Thousand Ships 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								59bcc2888c 
								
							 
						 
						
							
							
								
								Add methods to get argument count of methods  
							
							... 
							
							
							
							Added to:
* `Callable`s
* `Object`s
* `ClassDB`
* `Script(Instance)`s 
							
						 
						
							2024-03-10 11:02:43 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									David Nikdel 
								
							 
						 
						
							
							
							
							
								
							
							
								5e6adb4a2d 
								
							 
						 
						
							
							
								
								Merge uid_cache.bin and global_script_class_cache.cfg after mounting PCKs  
							
							... 
							
							
							
							fixes godotengine#82061
fixes godotengine#61556
Also, distinguish between main pack and DLC packs.
It's desirable to downloaded content to be as small as possible. This change avoids bloating non-main pack files with new versions of resources that are all read on startup and never used again. They have no effect if loaded after startup.
- project.godot/project.binary file
- extension_list.cfg
- app icon and boot_splash
- .ico and .icns files (these can still be opted in for DLC by listing them explicitly in the include filter) 
							
						 
						
							2024-03-06 12:14:21 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								9b94c80e9a 
								
							 
						 
						
							
							
								
								Merge pull request  #89175  from paulloz/dotnet/fix-exported-nodes-reset-without-build-artifacts  
							
							... 
							
							
							
							Hint fallback property as node when it is a node 
							
						 
						
							2024-03-06 13:32:00 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Paul Joannon 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								e7c90e0884 
								
							 
						 
						
							
							
								
								Hint fallback property as node when it is a node  
							
							
							
						 
						
							2024-03-05 12:47:11 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									RedMser 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								2bd714e34e 
								
							 
						 
						
							
							
								
								Allow configuring the script filename casing rule  
							
							... 
							
							
							
							Defaults to "Auto", which detects the casing based on the
preference of the currently selected language (C# for example
prefers PascalCase whereas GDScript prefers snake_case). 
							
						 
						
							2024-03-05 09:43:29 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Sizov 
								
							 
						 
						
							
							
							
							
								
							
							
								9c919ea285 
								
							 
						 
						
							
							
								
								Generate script resource preview without parsing  
							
							
							
						 
						
							2024-01-26 19:04:10 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Alfonso J. Ramos 
								
							 
						 
						
							
							
							
							
								
							
							
								e7e35e8366 
								
							 
						 
						
							
							
								
								Expose Script.get_global_name()  
							
							
							
						 
						
							2023-12-18 15:13:09 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Paul Joannon 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								decf3b21ae 
								
							 
						 
						
							
							
								
								Fix property groups overriding real properties  
							
							
							
						 
						
							2023-11-28 21:34:18 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								a28476d1cd 
								
							 
						 
						
							
							
								
								Merge pull request  #84847  from RandomShaper/lang_init_term  
							
							... 
							
							
							
							Let languages init & finish run without locks held 
							
						 
						
							2023-11-14 19:31:37 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Pedro J. Estébanez 
								
							 
						 
						
							
							
							
							
								
							
							
								f05f8c399e 
								
							 
						 
						
							
							
								
								Let languages init & finish run without locks held  
							
							
							
						 
						
							2023-11-13 16:06:48 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									kobewi 
								
							 
						 
						
							
							
							
							
								
							
							
								4296f0a771 
								
							 
						 
						
							
							
								
								Fill remaining global scope constant descriptions  
							
							
							
						 
						
							2023-11-13 15:17:10 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Pedro J. Estébanez 
								
							 
						 
						
							
							
							
							
								
							
							
								f3e96a8548 
								
							 
						 
						
							
							
								
								Make languages bookkeeping thread-safe  
							
							
							
						 
						
							2023-11-09 18:03:43 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									398utubzyt 
								
							 
						 
						
							
							
							
							
								
							
							
								2df37a237a 
								
							 
						 
						
							
							
								
								C#: Abstract script class support  
							
							
							
						 
						
							2023-09-15 20:35:25 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								7663c69922 
								
							 
						 
						
							
							
								
								Merge pull request  #81388  from YuriSizov/core-gdvirtual-but-less-confused-about-itself  
							
							... 
							
							
							
							Extract `ScriptInstance` into its own file to simplify includes 
							
						 
						
							2023-09-07 13:53:45 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Sizov 
								
							 
						 
						
							
							
							
							
								
							
							
								d8ff69d53c 
								
							 
						 
						
							
							
								
								Extract ScriptInstance to simplify includes  
							
							... 
							
							
							
							This allows to include script_instance.h directly in the
generated gdvirtual.gen.inc, and remove excessive includes
from the codebase.
This should also allow Resource to use GDVIRTUAL macros,
which wasn't possible previously due to a circular dependency. 
							
						 
						
							2023-09-06 22:54:38 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ajreckof 
								
							 
						 
						
							
							
							
							
								
							
							
								19632eaf50 
								
							 
						 
						
							
							
								
								Change precedence in rules to make location after proper casing.  
							
							
							
						 
						
							2023-09-05 16:16:21 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Ryan Roden-Corrent 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								731a13a1ba 
								
							 
						 
						
							
							
								
								Fix race in ScriptServer.  
							
							... 
							
							
							
							Fixes  #76581 .
TSAN flagged this issue on starting the editor:
1. main calls register_core_types, which calls IP::create(), which calls Thread::start on the resolver thread
2. Thread::callback calls ScriptServer::thread_enter(), as "Scripts may need to attach a stack."
3. ScriptServer::thread_enter() accesses ScriptServer::_languages, which is still being initialized on the main thread by initialize_gdscript_module
This fixes the issue by skipping thread enter/exit notifications if languages have not finished initializing yet.
I'm assuming that notifying un-initialized languages of thread starts/stops would have been pointless anyways. If we need to somehow notify languages of threads before the languages initialize, we'll need a different solution.
```
Godot Engine v4.0.2.stable.custom_build.7a0977ce2 - https://godotengine.org 
==================
WARNING: ThreadSanitizer: data race (pid=9426)
  Write of size 4 at 0x55615b187cd0 by main thread:
    #0  ScriptServer::register_language(ScriptLanguage*) /home/rcorre/src/godot/godot/core/object/script_language.cpp:177:28 (godot.linuxbsd.editor.x86_64.llvm.san+0x9e52ab9) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
    #1  initialize_gdscript_module(ModuleInitializationLevel) /home/rcorre/src/godot/godot/modules/gdscript/register_types.cpp:118:3 (godot.linuxbsd.editor.x86_64.llvm.san+0x36f9c6f) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
    #2  initialize_modules(ModuleInitializationLevel) /home/rcorre/src/godot/godot/modules/register_module_types.gen.cpp:93:2 (godot.linuxbsd.editor.x86_64.llvm.san+0x2f50499) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
    #3  Main::setup2(unsigned long) /home/rcorre/src/godot/godot/main/main.cpp:1961:2 (godot.linuxbsd.editor.x86_64.llvm.san+0x2f1d40d) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
    #4  Main::setup(char const*, int, char**, bool) /home/rcorre/src/godot/godot/main/main.cpp:1879:10 (godot.linuxbsd.editor.x86_64.llvm.san+0x2f16370) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
    #5  main /home/rcorre/src/godot/godot/platform/linuxbsd/godot_linuxbsd.cpp:61:14 (godot.linuxbsd.editor.x86_64.llvm.san+0x2e67e1f) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
  Previous read of size 4 at 0x55615b187cd0 by thread T1:
    #0  ScriptServer::thread_enter() /home/rcorre/src/godot/godot/core/object/script_language.cpp:244:22 (godot.linuxbsd.editor.x86_64.llvm.san+0x9e54aed) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
    #1  Thread::callback(unsigned long, Thread::Settings const&, void (*)(void*), void*) /home/rcorre/src/godot/godot/core/os/thread.cpp:61:2 (godot.linuxbsd.editor.x86_64.llvm.san+0x9464ab0) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
    #2  void std::__invoke_impl<void, void (*)(unsigned long, Thread::Settings const&, void (*)(void*), void*), unsigned long, Thread::Settings, void (*)(void*), void*>(std::__invoke_other, void (*&&)(unsigned long, Thread::Settings const&, void (*)(void*), void*), unsigned long&&, Thread::Settings&&, void (*&&)(void*), void*&&) /usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/12.2.1/../../../../include/c++/12.2.1/bits/invoke.h:61:14 (godot.linuxbsd.editor.x86_64.llvm.san+0x9465283) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
    #3  std::__invoke_result<void (*)(unsigned long, Thread::Settings const&, void (*)(void*), void*), unsigned long, Thread::Settings, void (*)(void*), void*>::type std::__invoke<void (*)(unsigned long, Thread::Settings const&, void (*)(void*), void*), unsigned long, Thread::Settings, void (*)(void*), void*>(void (*&&)(unsigned long, Thread::Settings const&, void (*)(void*), void*), unsigned long&&, Thread::Settings&&, void (*&&)(void*), void*&&) /usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/12.2.1/../../../../include/c++/12.2.1/bits/invoke.h:96:14 (godot.linuxbsd.editor.x86_64.llvm.san+0x9465283)
    #4  void std:🧵 :_Invoker<std::tuple<void (*)(unsigned long, Thread::Settings const&, void (*)(void*), void*), unsigned long, Thread::Settings, void (*)(void*), void*>>::_M_invoke<0ul, 1ul, 2ul, 3ul, 4ul>(std::_Index_tuple<0ul, 1ul, 2ul, 3ul, 4ul>) /usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/12.2.1/../../../../include/c++/12.2.1/bits/std_thread.h:258:13 (godot.linuxbsd.editor.x86_64.llvm.san+0x9465283)
    #5  std:🧵 :_Invoker<std::tuple<void (*)(unsigned long, Thread::Settings const&, void (*)(void*), void*), unsigned long, Thread::Settings, void (*)(void*), void*>>::operator()() /usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/12.2.1/../../../../include/c++/12.2.1/bits/std_thread.h:265:11 (godot.linuxbsd.editor.x86_64.llvm.san+0x9465283)
    #6  std:🧵 :_State_impl<std:🧵 :_Invoker<std::tuple<void (*)(unsigned long, Thread::Settings const&, void (*)(void*), void*), unsigned long, Thread::Settings, void (*)(void*), void*>>>::_M_run() /usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/12.2.1/../../../../include/c++/12.2.1/bits/std_thread.h:210:13 (godot.linuxbsd.editor.x86_64.llvm.san+0x9465283)
    #7  execute_native_thread_routine /usr/src/debug/gcc/gcc/libstdc++-v3/src/c++11/thread.cc:82:18 (libstdc++.so.6+0xd72c2) (BuildId: 6fe66a2d539a78c993bd2d377e00fad389220963)
  Location is global 'ScriptServer::_language_count' of size 4 at 0x55615b187cd0 (godot.linuxbsd.editor.x86_64.llvm.san+0xbf46cd0)
  Thread T1 (tid=9431, running) created by main thread at:
    #0  pthread_create <null> (godot.linuxbsd.editor.x86_64.llvm.san+0x2de5776) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
    #1  __gthread_create /usr/src/debug/gcc/gcc-build/x86_64-pc-linux-gnu/libstdc++-v3/include/x86_64-pc-linux-gnu/bits/gthr-default.h:663:35 (libstdc++.so.6+0xd73a9) (BuildId: 6fe66a2d539a78c993bd2d377e00fad389220963)
    #2  std:🧵 :_M_start_thread(std::unique_ptr<std:🧵 :_State, std::default_delete<std:🧵 :_State>>, void (*)()) /usr/src/debug/gcc/gcc/libstdc++-v3/src/c++11/thread.cc:147:37 (libstdc++.so.6+0xd73a9)
    #3  IP::IP() /home/rcorre/src/godot/godot/core/io/ip.cpp:347:19 (godot.linuxbsd.editor.x86_64.llvm.san+0x962cbcd) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
    #4  IPUnix::IPUnix() /home/rcorre/src/godot/godot/drivers/unix/ip_unix.cpp:261:9 (godot.linuxbsd.editor.x86_64.llvm.san+0x4aee599) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
    #5  IPUnix::_create_unix() /home/rcorre/src/godot/godot/drivers/unix/ip_unix.cpp:258:9 (godot.linuxbsd.editor.x86_64.llvm.san+0x4aee599)
    #6  IP::create() /home/rcorre/src/godot/godot/core/io/ip.cpp:339:9 (godot.linuxbsd.editor.x86_64.llvm.san+0x962ca5e) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
    #7  register_core_types() /home/rcorre/src/godot/godot/core/register_core_types.cpp:279:7 (godot.linuxbsd.editor.x86_64.llvm.san+0x93e2333) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
    #8  Main::setup(char const*, int, char**, bool) /home/rcorre/src/godot/godot/main/main.cpp:690:2 (godot.linuxbsd.editor.x86_64.llvm.san+0x2f08a49) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
    #9  main /home/rcorre/src/godot/godot/platform/linuxbsd/godot_linuxbsd.cpp:61:14 (godot.linuxbsd.editor.x86_64.llvm.san+0x2e67e1f) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
SUMMARY: ThreadSanitizer: data race /home/rcorre/src/godot/godot/core/object/script_language.cpp:177:28 in ScriptServer::register_language(ScriptLanguage*)
```
Co-authored-by: Pedro J. Estébanez <RandomShaper@users.noreply.github.com> 
						
							2023-06-21 09:52:10 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ajreckof 
								
							 
						 
						
							
							
							
							
								
							
							
								006e899bb3 
								
							 
						 
						
							
							
								
								sort code completions with rules  
							
							... 
							
							
							
							Fixups
Add levenshtein distance for comparisons, remove kind sort order, try to improve as many different use cases as possible
Trying again to improve code completion
Sort code autocompletion options by similarity based on input
To make it really brief, uses a combination `String.similiary`, the category system introduced in a previous PR, and some filtering to yield more predictable results, instead of scattering every completion option at seemingly random.
It also gives much higher priority to strings that contain the base in full, closer to the beginning or are perfect matches.
Also moves CodeCompletionOptionCompare to code_edit.cpp
Co-Authored-By: Micky <66727710+Mickeon@users.noreply.github.com>
Co-Authored-By: Eric M <41730826+EricEzaM@users.noreply.github.com> 
							
						 
						
							2023-05-23 05:12:34 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Emmanuel Leblond 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								58f4139164 
								
							 
						 
						
							
							
								
								Add Engine::unregister_script_language and make Engine::register_script_language returns a Error  
							
							
							
						 
						
							2023-02-10 19:50:24 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									kobewi 
								
							 
						 
						
							
							
							
							
								
							
							
								c1cc8fd87f 
								
							 
						 
						
							
							
								
								Remove unused has_global_classes()  
							
							
							
						 
						
							2023-02-03 15:43:56 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								79897dd5bc 
								
							 
						 
						
							
							
								
								Restore script class cache if removed  
							
							... 
							
							
							
							I have no idea why anyone would do this, but this fixes it.
Fixes  #72154 . Depends on #72444  being merged to function properly. 
							
						 
						
							2023-01-31 11:28:21 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								3dcf380161 
								
							 
						 
						
							
							
								
								Implement a quick script inheritance check  
							
							... 
							
							
							
							Optimizes, simplifies and fixes EditorResourcePicker (was not refreshing custom clases). 
							
						 
						
							2023-01-19 16:47:01 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								5bdc0d97d3 
								
							 
						 
						
							
							
								
								Clean up EditorFileSystem script parsing  
							
							... 
							
							
							
							* Optimize only update modified/added/removed files.
* Clean up documentation parsing. 
							
						 
						
							2023-01-18 20:56:45 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									kobewi 
								
							 
						 
						
							
							
							
							
								
							
							
								6444c7d127 
								
							 
						 
						
							
							
								
								Move global script class cache to separate file  
							
							
							
						 
						
							2023-01-16 10:16:30 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								d95794ec8a 
								
							 
						 
						
							
							
								
								One Copyright Update to rule them all  
							
							... 
							
							
							
							As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.
It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).
We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).
Also fixed "cf." Frenchism - it's meant as "refer to / see". 
							
						 
						
							2023-01-05 13:25:55 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ocean (they/them) 
								
							 
						 
						
							
							
							
							
								
							
							
								9187f5c849 
								
							 
						 
						
							
							
								
								Fixes inability to assign script after clearing  
							
							
							
						 
						
							2022-11-21 19:43:46 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									kobewi 
								
							 
						 
						
							
							
							
							
								
							
							
								e48c5daddf 
								
							 
						 
						
							
							
								
								Unify usage of GLOBAL/EDITOR_GET  
							
							
							
						 
						
							2022-10-18 19:01:48 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Haoyu Qiu 
								
							 
						 
						
							
							
							
							
								
							
							
								48e0688d8f 
								
							 
						 
						
							
							
								
								Validate input in ScriptServer::register_language  
							
							
							
						 
						
							2022-10-08 14:12:25 +08:00