Commit graph

144 commits

Author SHA1 Message Date
Thaddeus Crews
ed4f4d275e
Merge pull request #110904 from YeldhamDev/tree_drag_unfolding
Unfold tree items on hover while drag-n-dropping
2025-10-21 15:11:01 -05:00
Thaddeus Crews
e36dfb0239
Merge pull request #110647 from arkology/add-meta-dialog
Expand `LineEdit` with metadata name in `AddMetadataDialog`
2025-10-21 15:11:00 -05:00
Thaddeus Crews
06c0985fee
Merge pull request #105450 from raulsntos/MissingNode/default_properties
Make `MissingNode`/`MissingResource` non-virtual and hide from dialogs
2025-10-20 18:09:55 -05:00
Thaddeus Crews
20430236e7
Merge pull request #107999 from timothyqiu/translation-cleanup
Clean up editor translation related methods
2025-10-15 16:31:09 -05:00
Jayden Sipe
61179bb293 Fix various editor easing property issues 2025-10-14 17:59:56 -04:00
Thaddeus Crews
79e533679c
Merge pull request #111620 from Ivorforce/node-no-display-server
Remove `display_server.h` transitive include from `node.h`.
2025-10-14 10:31:25 -05:00
Pāvels Nadtočajevs
f7263b9517
[Android] Add export option to use "scrcpy" to run project from editor. 2025-10-14 15:12:48 +03:00
Thaddeus Crews
2568505535
Merge pull request #108065 from lodetrick/range-hint-cleanup
Clean up numeric EditorProperty `setup()` methods
2025-10-13 19:28:34 -05:00
Lukas Tenbrink
1e0b41ab27 Remove display_server.h transitive include from node.h. 2025-10-14 00:43:02 +02:00
Thaddeus Crews
bb4d0638c4
Merge pull request #109816 from SatLess/ArraysArePeopleToo
Add `Make_Unique_Recursive` option for `Resources` with `Arrays` and `Dictionaries`
2025-10-13 12:30:11 -05:00
Michael Alexsander
31efc7eefa
Fix error when editing multifield values inside arrays and dictionaries 2025-10-13 13:29:32 -03:00
Sat
12ced6c83b Add support for making arrays and dictionaries with Resources unique 2025-10-12 23:11:09 -03:00
Raul Santos
6faa4e369a
Make MissingNode/MissingResource non-virtual and hide from dialogs
This allows ClassDB to get the default values for inherited properties.
The `MissingNode` and `MissingResource` types are excluded from the create
dialog and the inspector's Resource selector.
2025-10-12 09:58:50 +02:00
kobewi
b9f7f2d767 Fix some easing presets not translated
Co-authored-by: Haoyu Qiu <timothyqiu32@gmail.com>
2025-10-10 13:21:56 +02:00
Logan Detrick
7998b5e8d2 Cleanup EditorProperty setup methods 2025-10-08 15:52:46 -07:00
Lukas Tenbrink
33689d7beb Remove transitive mesh.h, rendering_server.h and shader.h includes from node.h. 2025-10-08 12:16:52 +02:00
Alexej "Xela" Tušl
c9b3896911 Fix edit resource on inspector when inside array or dictionary
refactor

Fix dictionary
2025-10-06 12:34:26 +02:00
chocola-mint
19c47c5d99 Remove #include "scene/main/timer.h" from control.h 2025-10-05 14:41:06 +09:00
kobewi
8d91f83244 Ensure correct metadata for enum items 2025-10-03 11:31:16 +02:00
Thaddeus Crews
c82387b384
Merge pull request #110827 from YeldhamDev/not_quite_right
Fix regression with min size on nested inspectors
2025-10-02 15:11:55 -05:00
kobewi
60c45fb64c Fix enum strings losing space 2025-10-01 22:00:31 +02:00
Aaron Franke
9fbf5808a0
Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
Thaddeus Crews
6f3c5088ae
Merge pull request #110492 from KoBeWi/pro🍐_languages
Improve editor language selector
2025-09-30 18:35:03 -05:00
Logan Detrick
f191fc8ab7 Remove stack pattern in inspector pending 2025-09-30 16:06:08 -07:00
Malcolm Anderson
2f1e8dad74 Add Instant Preview to Quick Open dialog
Add toggle for instant preview

Always keep search box selected so that keyboard navigation works

Add default setting for Instant Preview

Directly set property value for resource via Quick Load menu (no undo/redo or dirty-scene functionality yet)

Add undo/redo functionality

Update class reference

Update doc/classes/EditorSettings.xml

Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>

Slight improvement(?) to wording of setting

Allow previewing without committing change

Address various suggestions/improvements

Only allow Instant Preview to be used if Quick Open menu is being used to modify a property

Only allow property-based Quick Load when resource to modify is defined (otherwise default to old behavior)

Apply suggestions from code review

Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>

Address comments/suggestions

Get rid of duplicated code and use original callback strategy

(Attempt to) fix Instant Preview for editing multiple nodes at once and undo/redo stack for single nodes

Fix cancelling Quick Open when multiple nodes are selected

Prevent initially selected item in Quick Open dialog from overwriting the currently selected property

Apply suggestions from code review

Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

Make a few changes/improvements based on feedback

- Combine some duplicated code into `_finish_dialog_setup()`
- Move `ERR_FAIL_NULL(p_obj);` to top of checks
- Fix renaming of `is_instant_preview_enabled()` across code, and remove now-redundant conditions where it is used
- Make `EditorResourcePicker::property_path` be `StringName` not `String`
2025-09-29 15:12:21 -07:00
Michael Alexsander
26745b4b87
Unfold tree items on hover while drag-n-dropping
Co-authored-by: suddjian
2025-09-26 14:38:45 -03:00
Thaddeus Crews
a7b2cd66ad
Merge pull request #105773 from dugramen/fix-inspector-spacing
Fix inspector spacing issues
2025-09-24 09:59:08 -05:00
Thaddeus Crews
8c956babeb
Merge pull request #107013 from Rindbee/fix-wrong-node-path-in-connection-dialog
Fix the extra arguments of type `NodePath` in the connection dialog do not work
2025-09-24 09:59:03 -05:00
dugramen
5fa4e3dee1 Fix inspector spacing issues 2025-09-23 16:38:01 -04:00
Thaddeus Crews
8d27c00038
Merge pull request #107692 from timothyqiu/editor-overrides-doc
Show description for editor setting overrides
2025-09-23 14:51:49 -05:00
Thaddeus Crews
b1b9a42517
Merge pull request #108551 from KoBeWi/paste_as_unique_norecursive
Improve Paste as Unique option
2025-09-23 14:51:47 -05:00
kobewi
eae9ef2292 Change preview methods to take Callable 2025-09-23 20:13:00 +02:00
Michael Alexsander
8b68b55d16
Fix regression with min size on nested inspectors 2025-09-23 13:04:56 -03:00
Thaddeus Crews
709226ad1c
Merge pull request #109515 from precup/speedy-selections
Speed up large selections in the editor
2025-09-22 21:00:54 -05:00
Thaddeus Crews
a20ca7bbfe
Merge pull request #110459 from YeldhamDev/let_the_poor_ints_slide
Allow to use sliders for integers in `EditorSpinSlider`
2025-09-22 13:28:52 -05:00
Thaddeus Crews
be421bcdd4
Merge pull request #110250 from YeldhamDev/i_just_cant_keep_focused
Hide `Control` focus when given via mouse input
2025-09-22 13:28:44 -05:00
Michael Alexsander
f16ff829f0
Allow to use sliders for integers in EditorSpinSlider 2025-09-22 11:23:15 -03:00
Thaddeus Crews
5e8c2f9a0e
Merge pull request #108872 from Giganzo/text-contrast-stack-var
Fix bad text contrast on readonly EditorPropertyArray/Dict/Res
2025-09-22 08:50:04 -05:00
Thaddeus Crews
94dbc42a56
Merge pull request #62083 from KoBeWi/string_slice'n_dice
Improve usage of `String.split()` vs `get_slice()`
2025-09-22 08:50:01 -05:00
Thaddeus Crews
326b22124a
Merge pull request #108794 from bruvzg/macos_actool_export
[macOS] Add support for exporting macOS 26 Liquid Glass icons.
2025-09-20 13:41:38 -05:00
风青山
fc0cbb3171
Fix the extra arguments of type NodePath in the connection dialog do not work
Make the node path relative to the target node instead of the source node.

Currently, a proxy object is used in the connection dialog to edit bound arguments.

In this case, the `EditorPropertyNodePath` will get the node path relative to the
source object in the connection (i.e. the object the InspectorDock is editing).

This path is not available in scripts (i.e. the target object in the connection).
2025-09-20 22:10:55 +08:00
Thaddeus Crews
9cb6411740
Merge pull request #110164 from bruvzg/prop_pass
Use placeholder instead of value for tooltips of `PROPERTY_HINT_PASSWORD` properties.
2025-09-19 13:07:16 -05:00
Michael Alexsander
aeb3a45c97
Hide Control focus when given via mouse input 2025-09-19 13:43:29 -03:00
kobewi
d61a337a70 Improve usage of String.split() vs get_slice() 2025-09-19 16:31:55 +02:00
Thaddeus Crews
2753d333f6
Merge pull request #109375 from ColinSORourke/VisualShaderEmbedHandling
Fix VisualShader Conversion failing with subresources
2025-09-19 09:17:10 -05:00
Thaddeus Crews
9b96eaaf80
Merge pull request #107989 from Jojo-1000/docs-add-required-qualifier
Documentation: Add missing required qualifier for various classes
2025-09-19 09:17:06 -05:00
Thaddeus Crews
5365372b3d
Merge pull request #110189 from bjornmp/Fix-for-issue-#110178
Fix Clear option not visible when a Resource's @export-ed property is a Script
2025-09-19 09:17:03 -05:00
Thaddeus Crews
835a709303
Merge pull request #110291 from StarryWorm/for-merge
Enable objects stored as dictionary keys to be selected in inspector.
2025-09-18 21:02:33 -05:00
Colin O'Rourke
c4559c02de VisualShader Conversion fails with Embeds
Potentially resolves https://github.com/godotengine/godot/issues/101375

VisualShader now has a has_node_embeds function that runs through it's child nodes to find embedded resources via object properties. Conversion plugin uses this function to catch the error.
2025-09-18 14:35:30 -07:00
kobewi
f320274ca3 Improve Paste as Unique option 2025-09-18 22:34:48 +02:00