Commit graph

161 commits

Author SHA1 Message Date
Pāvels Nadtočajevs
3f757c41fc
Update access-kit to 0.17.0 2025-07-29 08:37:01 +03:00
Pāvels Nadtočajevs
6565c8e83f
[AccessKit] Update API to 0.16.0. 2025-06-03 10:49:04 +03:00
Pāvels Nadtočajevs
2d93e004b9
Cleanup and unify DisplayServer screen methods and documentation. 2025-06-02 08:03:48 +03:00
Thaddeus Crews
ad40939b6f
Core: Replace C math headers with C++ equivalents
- Minor restructuring to ensure `math_funcs.h` is the central point for math functions
2025-04-16 15:49:02 -05:00
Thaddeus Crews
e6a61b1ecc
Merge pull request #76829 from bruvzg/ac_kit_direct
Implement screen reader support using AccessKit library.
2025-04-08 12:32:47 -05:00
Pāvels Nadtočajevs
b106dfd4f9
Base accessibility API. 2025-04-08 20:14:28 +03:00
Pāvels Nadtočajevs
f37fb49739
Add separate minimize_disabled and maximize_disabled window flags. 2025-04-07 18:58:11 +03:00
Thaddeus Crews
1b9f269700
Merge pull request #105015 from syntaxerror247/improve-touchActionsPanel
Android Editor: Add an editor setting to enable/disable `TouchActionsPanel`
2025-04-07 08:43:24 -05:00
Anish Mishra
b462db5adb Android: Hardware keyboard connection status callback
Adds a DisplayServer method to register hardware keyboard connection change callback.
2025-04-05 08:14:29 +05:30
Riteo
84d3adcf2f Wayland: Implement native sub-windows
The backend is now mature enough to not explode with multiple windows
but the `DisplayServer` API still cannot meet some guarantees required
by the various Wayland protocols we use. To meet those guarantees this
patch adds three new elements to the DisplayServer API, with relative
handling logic for `Window` and `Popup` nodes:

 - `WINDOW_EVENT_FORCE_CLOSE`, which tells a window to *forcefully*
close itself and ensure a proper cleanup of its references, as Wayland
enforces this behavior;

 - `WINDOW_FLAG_POPUP_WM_HINT`, which explicitly declares a window as a
"popup", as Wayland enforces this distinction and heuristics are not
reliable enough;

 - `FEATURE_SELF_FITTING_WINDOWS`, which signals that the compositor can
fit windows to the screen automatically and that nodes should not do
that themselves.

Given the size of this feature, this patch also includes various
`WaylandThread` reworks and fixes including:

 - Improvements to frame wait logic, with fixes to various stalls and a
configurable (through a `#define`) timeout amount;

 - A proper implementation of `window_can_draw`;

 - Complete overhaul of pointer and tablet handling. Now everything is
always accumulated and handled only on each respective `frame` event.
This makes their logic simpler and more robust.

 - Better handling of pointer leaving and pointer enter/exit event
sending;

 - Keyboard focus tracking;

 - More solid window references using IDs instead of raw pointers as
windows can be deleted at any time;

 - More aggressive messaging to window nodes to enforce rects imposed by
the compositor.
2025-04-04 20:23:25 +02:00
Thaddeus Crews
49fcd4ce46
Merge pull request #101546 from bruvzg/portal_color_picker
[Linux] Implement native color picker.
2025-03-17 10:52:29 -05:00
Thaddeus Crews
324512e11c
Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
bruvzg
3e4e6e6c0c Improve native file dialog parent window selection. 2025-03-06 17:15:39 +02:00
Pāvels Nadtočajevs
ab717497ef [Windows] Offload RenderingDevice creation test to subprocess. 2025-02-24 19:40:10 +02:00
Hilderin
a3d03717c0 Fix Floating Window request close when a dialog is opened 2025-02-05 20:34:32 -05:00
Pāvels Nadtočajevs
05ca80632d [Linux] Implement native color picker. 2025-02-03 16:30:44 +02:00
Adam Scott
47f553ae0b
Delegate to the DisplayServer the task of handling mouse_mode
- Add `MOUSE_MODE_MAX` and various index checks
2025-01-28 11:22:27 -05:00
Pāvels Nadtočajevs
b252867145 [macOS/Windows] Add Emoji & Symbols context menu item to LineEdit/TextEdit to show system character picker. 2025-01-10 09:25:34 +02:00
Aarni Koskela
f134769506 Fix various typos
* Add TODO notes for typos that should be fixed for 5.0

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-01-08 14:47:42 +02:00
Pāvels Nadtočajevs
7f0b4e58b0 Implement DisplayServer.window_start_resize. 2025-01-07 07:58:02 +02:00
Pāvels Nadtočajevs
e1f129cb52 Support MIME types in file dialog filters on macOS and Linux. 2025-01-04 22:05:35 +02:00
Hilderin
9d2a4c03be Embedding game process in editor 2024-12-18 17:52:42 -05:00
bruvzg
9fece033ab [macOS, Windows] Add support for excluding windows from a screenshot. 2024-12-10 11:00:13 +02:00
Pāvels Nadtočajevs
84650f2018 Implement DisplayServer.beep. 2024-12-03 12:43:26 +02:00
Pāvels Nadtočajevs
b248d66265 [macOS] Use native window drag for the custom editor title bars. 2024-12-02 17:40:27 +02:00
Thaddeus Crews
2b49543478
Merge pull request #98709 from darksylinc/matias-upsidedown-splash
Fix splash screen upside down on Android
2024-11-04 21:52:01 -06:00
Matias N. Goldberg
b9a2f108fc Fix splash screen upside down on Android
Fixes an issue introduced in #96439 (see
https://github.com/godotengine/godot/pull/96439#issuecomment-2447288702)

Godot was relying on Java's
activity.getWindowManager().getDefaultDisplay().getRotation(); to apply
pre-rotation but this is wrong.

First, getRotation() may temporarily return a different value from the
correct one; which is what was causing the splash screen to be upside
down. It would return -90 instead of 90 for the first rendered frame.

But unfortunately, the splash screen is just one frame rendered for a
very long time, so the error lingered for a long time for everyone to
see.

Second, to determine what rotation to use, we should be looking at what
Vulkan told us, which is the value we pass to
VkSurfaceTransformFlagBitsKHR::preTransform.

This commit removes the now-unnecessary
screen_get_internal_current_rotation() function (which was introduced by
#96439) and now saves the preTransform value in the swapchain.
2024-10-31 16:52:26 -03:00
Anish Mishra
0dfd18c84b [DisplayServer] Add feature flag for native file dialog access to user/res and options 2024-10-30 14:13:43 +05:30
Clay John
748f4079e3
Merge pull request #96439 from darksylinc/matias-TheForge-pr03-rebased
Add Swappy & Pre-Transformed Swapchain
2024-10-29 12:34:40 -07:00
Matias N. Goldberg
aaa0e2fddf Add Swappy & Pre-Transformed Swapchain
- Adds Swappy for Android for stable frame pacing
- Implements pre-transformed Swapchain so that Godot's compositor is in
charge of rotating the screen instead of Android's compositor
(performance optimization for phones that don't have HW rotator)

============================

The work was performed by collaboration of TheForge and Google. I am
merely splitting it up into smaller PRs and cleaning it up.

Changes from original PR:

- Removed "display/window/frame_pacing/android/target_frame_rate" option
to use Engine::get_max_fps instead.
- Target framerate can be changed at runtime using Engine::set_max_fps.
- Swappy is enabled by default.
- Added documentation.
- enable_auto_swap setting is replaced with swappy_mode.
2024-10-28 18:55:37 -03:00
Thaddeus Crews
07e759b74a
Merge pull request #97771 from dsnopek/openxr-linux-egl
OpenXR: Add support for Wayland on Linux
2024-10-25 13:04:08 -05:00
Thaddeus Crews
7dbea98c49
Merge pull request #97005 from Repiteo/core/window-corner-style
Core: Add `DisplayServer` flag for sharp corners
2024-10-21 16:39:25 -05:00
Thaddeus Crews
f8c4a683d7
Core: Add DisplayServer flag for sharp corners 2024-10-18 11:20:21 -05:00
Yevhen Babiichuk (DustDFG)
af6d260c17 Don't include core/io/image.h in core/os/os.h
`core/os/os.h` doesn't use `core/io/image.h`. It just brings
transitive dependencies. Lots of dependencies because `core/os/os.h`
is transitively included in almost every file of godot

Also added `core/io/image.h` into files^1 where `Ref<Image>` and `core/os/os.h`
were used to prevent obscure errors involving `Ref<Image>`

^1 except those which include `core/io/image_loader.h` or `core/io/image.h` by
corresponding .h file with the same name

Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-10-18 19:04:19 +03:00
David Snopek
256699ee31 OpenXR: Add support for Wayland on Linux 2024-10-04 11:44:05 -05:00
bruvzg
25f439c573
[DisplayServer] Implement has_hardware_keyboard method for Android and iOS. 2024-10-02 20:09:48 +03:00
Hugo Locurcio
62753701fd
Add caching to DisplayServer::can_create_rendering_device()
This greatly speeds up the method when using the Compatibility rendering
method, where this method is not guaranteed to return `true` in that case.
2024-10-01 19:43:46 +02:00
clayjohn
04d0e7f7a4 Check if RD is supported in the ProjectManager and disable creating RD projects if not supported. 2024-08-02 12:36:45 -07:00
Alvin Wong
97aa278edb Pass window exclusive and transient properties for subwindow creation
On Windows this allows to avoid having to change the owner of the window
after it has been created, which in rare circumstances may cause the
window to bug out.
2024-07-25 00:27:27 +08:00
David Snopek
7a5a8597eb Always render when XR is enabled, even if no OS windows can draw 2024-07-17 08:19:21 -05:00
kleonc
91e995e704 Fix creating cursor image from AtlasTexture 2024-06-05 01:44:05 +02:00
bruvzg
628c81d2d9
[DisplayServer] Add method to check if window transparency is supported and enabled. 2024-05-23 15:23:18 +03:00
Paulo Poiati
a3769c0edc Properly set window class in Wayland 2024-05-22 10:42:12 -03:00
bruvzg
e5205e589f
[StatusIndicator] Add method to get indicator icon screen rect. 2024-05-02 14:39:33 +03:00
Rémi Verschelde
85062e37ef
Merge pull request #89588 from bruvzg/status_ind_menu_direct
[StatusIndicator] Switch API to use Texture2D instead of Image, improve handling on macOS, add method to set native popup menu directly.
2024-05-01 09:54:44 +02:00
Pedro J. Estébanez
c28f5901c7 Polish interaction between windowing, input and rendering
- Adapt GL make/release API to the current architecture.
- Fix DisplayServer being locked while dispatching input (prevent deadlocks).
2024-04-10 18:47:42 +02:00
bruvzg
dc01658ee9
[DisplayServer] Add separate feature flags for different native dialog types. 2024-03-26 15:18:06 +02:00
bruvzg
399899a095
[NativeMenu] Move files to the display subfolder. 2024-03-26 10:18:08 +02:00
bruvzg
0587a1d217
[StatusIndicator] Switch API to use Texture2D instead of Image, improve handling on macOS, add method to set native popup menu directly. 2024-03-20 11:56:07 +02:00
bruvzg
c65a667924
Move global_menu_* methods to a separate NativeMenu class. 2024-03-04 23:41:41 +02:00