Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								6deffa62fb 
								
							 
						 
						
							
							
								
								Several fixes to 3D rendering, and multimesh implementation.  
							
							
							
						 
						
							2020-02-11 12:01:22 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								920db604d2 
								
							 
						 
						
							
							
								
								Rewrote large part of rendering, omni and spot shadows now work.  
							
							
							
						 
						
							2020-02-11 12:01:18 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								2d6a916835 
								
							 
						 
						
							
							
								
								Environment sky more or less working.  
							
							
							
						 
						
							2020-02-11 12:01:05 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								8cee7703a6 
								
							 
						 
						
							
							
								
								Yay very basic 3D (only white) finally shows.  
							
							
							
						 
						
							2020-02-11 11:59:27 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								449df8f688 
								
							 
						 
						
							
							
								
								Base 3D engine done, still untested, though.  
							
							
							
						 
						
							2020-02-11 11:59:25 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								6289e7d147 
								
							 
						 
						
							
							
								
								Merge pull request  #29993  from bruvzg/vulkan  
							
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							Initial Vulkan support for macOS (MoltenVK) and Windows 
							
						 
						
							2020-02-11 11:57:40 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bruvzg 
								
							 
						 
						
							
							
							
							
								
							
							
								b456bfad5c 
								
							 
						 
						
							
							
								
								Add runtime GLES2 / Vulkan context selection.  
							
							
							
						 
						
							2020-02-11 11:57:34 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bruvzg 
								
							 
						 
						
							
							
							
							
								
							
							
								eb48be51db 
								
							 
						 
						
							
							
								
								Add static Vulkan loader.  
							
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							Initial Vulkan support for Windows.
Initial Vulkan support for macOS. 
							
						 
						
							2020-02-11 11:57:11 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								4fe3ee1730 
								
							 
						 
						
							
							
								
								Moved the shader source compilation code outside RenderingDevice and Vulkan  
							
							
							
						 
						
							2020-02-11 11:53:29 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								c613ead5fa 
								
							 
						 
						
							
							
								
								Added a spinlock template as well as a thread work pool class.  
							
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							Also, optimized shader compilation to happen on threads. 
							
						 
						
							2020-02-11 11:53:29 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								60c7498cee 
								
							 
						 
						
							
							
								
								Replaced GLSLang reflection by SPIRV-Reflect, eventually allowing to move GLSLang out.  
							
							
							
						 
						
							2020-02-11 11:53:29 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								0586e18449 
								
							 
						 
						
							
							
								
								Custom material support seems complete.  
							
							
							
						 
						
							2020-02-11 11:53:29 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								8bbbb97336 
								
							 
						 
						
							
							
								
								Completed material/2D shader support (missing SCREEN_TEXTURE)  
							
							
							
						 
						
							2020-02-11 11:53:29 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								ef083a583b 
								
							 
						 
						
							
							
								
								Modified light rendering to make it more compatible.  
							
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							Modified polygon management to make it more compatible with MoltenVK 
							
						 
						
							2020-02-11 11:53:28 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								a7b2ac7bb1 
								
							 
						 
						
							
							
								
								Normalmapping and Specularmapping working in 2D engine  
							
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							Added support for Sprite, AnimatedSprite and Polygon2D (should add for tileset eventually). 
							
						 
						
							2020-02-11 11:53:28 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								e3905f9af3 
								
							 
						 
						
							
							
								
								Added ability to retrieve back textures stored on GPU  
							
							
							
						 
						
							2020-02-11 11:53:28 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								e1b3444415 
								
							 
						 
						
							
							
								
								Bugfixes and ability to better specify filter and repeat modes everywhere.  
							
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							Removes antialiased flag for draw_* methods. 
							
						 
						
							2020-02-11 11:53:28 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								1b4281b895 
								
							 
						 
						
							
							
								
								basic 2D engine is more or less working with Vulkan, including editor.  
							
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							Still a lot to do 
							
						 
						
							2020-02-11 11:53:27 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								42b44f43ee 
								
							 
						 
						
							
							
								
								Basic 2D engine is more or less working, needs more work for editor to be usable.  
							
							
							
						 
						
							2020-02-11 11:53:27 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								9b0dd4f571 
								
							 
						 
						
							
							
								
								A lot of progress with canvas rendering, still far from working.  
							
							
							
						 
						
							2020-02-11 11:53:27 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								836c2109a0 
								
							 
						 
						
							
							
								
								Changed my mind on Vulkan image API, images should now include mipmaps  
							
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							This should make it easier to obtain the data directly from an Image 
							
						 
						
							2020-02-11 11:53:27 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								9ffe57a10e 
								
							 
						 
						
							
							
								
								Modify RenderingDevice to use RIDs, now that they are O(1)  
							
							
							
						 
						
							2020-02-11 11:53:26 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								1522d8c3ee 
								
							 
						 
						
							
							
								
								Added support for push constants  
							
							
							
						 
						
							2020-02-11 11:53:26 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								edb6966024 
								
							 
						 
						
							
							
								
								Improved validation of attachments  
							
							
							
						 
						
							2020-02-11 11:53:26 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								fd188ddd51 
								
							 
						 
						
							
							
								
								Initial work on Vulkan:  
							
							... 
							
							
							
							-Added VulkanContext
-Added an X11 implementation
-Added a rendering device abstraction
-added a Vulkan rendering device abstraction
-Engine does not work, only shows Godot logo (run it from bin/) 
							
						 
						
							2020-02-11 11:53:26 +01:00