Commit graph

4810 commits

Author SHA1 Message Date
Thaddeus Crews
9b96eaaf80
Merge pull request #107989 from Jojo-1000/docs-add-required-qualifier
Documentation: Add missing required qualifier for various classes
2025-09-19 09:17:06 -05:00
Thaddeus Crews
3dbb193ece
Merge pull request #109990 from zeux/meshopt-0.25
Update meshoptimizer to v0.25
2025-09-18 21:02:27 -05:00
Colin O'Rourke
c4559c02de VisualShader Conversion fails with Embeds
Potentially resolves https://github.com/godotengine/godot/issues/101375

VisualShader now has a has_node_embeds function that runs through it's child nodes to find embedded resources via object properties. Conversion plugin uses this function to catch the error.
2025-09-18 14:35:30 -07:00
Lukas Tenbrink
0be2a77156 Fix Dictionary::operator[] from C++ accidentally modifying const dictionaries.
Fix `AudioStreamWav` inserting keys into the input dictionary.
2025-09-18 21:17:42 +02:00
Thaddeus Crews
468ad87a37
Merge pull request #107596 from DeeJayLSP/safe-wav-load
Use 64-bit offset/loop points in `AudioStreamWAV`
2025-09-18 12:42:22 -05:00
Thaddeus Crews
3ad1642b2e
Merge pull request #110410 from BastiaanOlij/fix_stereo_label3d_fixed_size
Fix fixed size flag on StandardMaterial3D when rendering in stereo
2025-09-18 12:42:21 -05:00
DeeJayLSP
7b5c53d996 Use 64-bit offset/loop points in AudioStreamWAV 2025-09-17 20:39:21 -03:00
Thaddeus Crews
2557b0da9f
Merge pull request #101285 from Nazarwadim/use_LocalVector_in_animation
Use `LocalVector` in `Animation`
2025-09-16 20:28:52 -05:00
Lukas Tenbrink
abe3b481ae Make conversions from LocalVector to Vector explicit. 2025-09-16 21:41:28 +02:00
Thaddeus Crews
de572675e0
Merge pull request #109369 from ColinSORourke/MaterialConversionErrorFix
Material Conversion Error Handling
2025-09-16 09:48:59 -05:00
DeeJayLSP
af5a81faf8 Add one padding frame to QOA buffer for short streams 2025-09-15 10:27:36 -03:00
Ryan
040ff854e0 Fix AudioStreamPolyphonic to honor AudioStreamPlayer.pitch_scale 2025-09-14 23:41:03 -04:00
Bastiaan Olij
748f35ccb8 Fix fixed size flag on StandardMaterial3D when rendering in stereo 2025-09-11 20:53:19 +10:00
cafebeef
bc0eba5296 Fixed Skeleton2D TwoBoneIK and LookAt mirroring
Co-authored-by: thiagola92 <thiagola92@gmail.com>
2025-09-06 16:20:24 -05:00
Mounir Tohami
0d32849565 Fix Resource deep duplicate sets image properties with invalid resources. 2025-09-05 22:16:20 +03:00
Luo Zhihao
d9d796618d
Fix CompositorEffect not setting post-transparent callback on init 2025-09-04 19:16:00 +08:00
Pāvels Nadtočajevs
f766e401db
[MSDF] Fix outline bleed out at small sizes. 2025-08-31 23:35:33 +03:00
Haoyu Qiu
e5373c5cb0 Validate theme type name input in Add Theme Type dialog 2025-08-28 15:47:37 +08:00
Aaron Franke
84eb90b790
Allow attaching scripts to nodes with previously-non-abstract scripts 2025-08-27 11:14:59 -07:00
Arseny Kapoulkine
90ff46c292 Update meshoptimizer to v0.25
Also expose new flags as SurfaceTool enums for future use
2025-08-26 10:19:48 -07:00
Thaddeus Crews
61c6d40c63
Merge pull request #109052 from Squamto/108905
Fix overflowing render priority for stencil mode outline and xray
2025-08-21 06:24:27 -05:00
Pāvels Nadtočajevs
10e11ec87f
Rename SVGTexture to DPITexture. 2025-08-21 11:39:16 +03:00
Thaddeus Crews
28d1406d61
Merge pull request #109765 from bruvzg/msdf_outline_clamp
Fix MSDF outline size clamping.
2025-08-20 12:07:11 -05:00
Thaddeus Crews
e855f67458
Merge pull request #109627 from teatov/fix-wav-tag-mappings
Make WAV metadata tag mappings more consistent with Vorbis
2025-08-19 10:29:46 -05:00
Pāvels Nadtočajevs
6a3941b5d9
Fix MSDF outline size clamping. 2025-08-19 08:28:33 +03:00
Aaron Franke
ba92af7d07
ImporterMesh: Validate triangle indices array size is a multiple of 3 2025-08-18 06:36:21 -07:00
teatov
94fdfacee6 Make WAV metadata tag mappings more consistent with Vorbis 2025-08-15 15:57:15 +10:00
kobewi
a33ae0be0e Add has_extension() method to String 2025-08-12 13:15:16 +02:00
Aria
caa2a388bb Serialization of Callable now works with bind and unbind at the same time
Removed exclusivity between unbind and bind in many places, both on display elements, connection dock and within serialization.

A signal can now be connected with both unbound and bound arguments through the editor
2025-08-10 12:26:46 +02:00
Pāvels Nadtočajevs
86e61a311f
Use MSDF instead of MTSDF for font rendering.
Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2025-08-09 10:41:16 +03:00
Colin O'Rourke
05fd79af7c Material Conversion Error Handling
Material Conversion Plugins now ERR_FAIL if called on an unitialized material.

FileSystemDock no longer crashes if Conversion Plugin fails and returns a null ref.
2025-08-06 14:03:11 -07:00
Pāvels Nadtočajevs
610c98c1ce
Add SVGTexturesupport to NinePatchRect, TextureProgressBar and StyleBoxTexture. 2025-08-04 08:57:30 +03:00
Thaddeus Crews
321f2391d9
Merge pull request #108384 from adamscott/fix-sample-deletion
[Web] Fix sample playback deletion and `AudioStreamPolyphonic` issue
2025-08-03 10:50:49 -05:00
Thaddeus Crews
bee0e99d3c
Merge pull request #109139 from bruvzg/svg_sz_ov
[SVGTexture] Always use real values for `texture_set_size_override`.
2025-08-01 11:45:18 -05:00
Mikael Hermansson
d0826b0bfe Fix external resource IDs being lost for default properties 2025-07-31 16:57:35 +02:00
Pāvels Nadtočajevs
6705d97132
[SVGTexture] Always use real values for texture_set_size_override 2025-07-30 23:14:12 +03:00
Jojo-1000
ab178719d9 Mark methods for various classes as required 2025-07-30 19:24:56 +02:00
Squamto
cd737eed2f Fix disallow stencil mode outline and xray for RENDER_PRIORITY_MAX 2025-07-29 22:42:00 +02:00
Hei
f6602d40bd Round gradient colors. 2025-07-29 12:22:34 +03:00
kobewi
31b5375a1c Don't save code property of VisualShader 2025-07-27 14:25:02 +02:00
K. S. Ernest (iFire) Lee
06a7b11a47 Fix Texture3D import not working
Fix Texture3D import not working when texture has fully opaque and (partly or fully) transparent slices.

For better style make cases of detect_alpha check against the exact enums rather than the enum 0.
2025-07-26 10:22:36 -07:00
DexterFstone
6a399302c3 Add support for rotating scene tiles in TileMapLayer 2025-07-19 10:53:47 -07:00
Thaddeus Crews
e0577598fa
Merge pull request #108630 from QbieShay/qbe/fix-108233
Sort bent normal output at the bottom to prevent visual shader breakage
2025-07-16 11:27:56 -05:00
Thaddeus Crews
e1e2277f5a
Merge pull request #108530 from mihe/physics-debug-perf
Fix performance regression when rendering collision shapes
2025-07-15 08:04:25 -05:00
Qbieshay
657dc82fe4 Sort bent normal output at the bottom to prevent visual shader breakage 2025-07-15 11:36:47 +02:00
WhalesState
5eee6d22a0 Fix remaining physics and navigation disabling issues. 2025-07-12 17:12:42 +03:00
Mikael Hermansson
8634a8e234 Fix performance regression when rendering collision shapes 2025-07-11 20:52:58 +02:00
Adam Scott
1328921e04
[Web] Fix sample playback deletion and AudioStreamPolyphonic issue 2025-07-10 08:46:34 -04:00
kobewi
11adf408ab Add is_instance() helper method to Node 2025-07-08 20:42:52 +02:00
Haoyu Qiu
fcfbc1d541 Fix typo in TextParagraph.direction hint string 2025-07-07 15:22:45 +08:00