Commit graph

709 commits

Author SHA1 Message Date
Fredia Huya-Kouadio
e3d60bbd0c Remove the option to compress Android native libraries
Follow-up to https://github.com/godotengine/godot/pull/106358, this is a separate commit / PR since it shouldn't be cherry-picked in previous releases as it removes existing functionality.

Support for 16kb page size added in the previous PR requires the native libraries to be uncompressed, so we're deprecating and removing the option to compress native libraries.
See https://developer.android.com/guide/practices/page-sizes#agp_version_851_or_higher for more details.
2025-05-15 08:41:46 -07:00
Thaddeus Crews
82ea0b9293
Merge pull request #106358 from m4gr3d/update_ndk_28
[Android] Add support for 16 KB page sizes, update to NDK r28b
2025-05-15 10:22:27 -05:00
Fredia Huya-Kouadio
27bdc86ed1 Bump the NDK to version 28.1.13356709
Doing so automatically adds support for 16kib page to the Godot Android shared libraries.
See https://developer.android.com/guide/practices/page-sizes#compile-16-kb-alignment for details.
2025-05-13 08:27:36 -07:00
Leo de Penning
296ca79b9d Add CameraFeed support for Android
Co-authored-by: KOGA Mitsuhiro <shiena.jp@gmail.com>
2025-05-13 22:46:06 +09:00
Rémi Verschelde
c1d3746a67
Merge pull request #105992 from uno1982/4.5-dev-fix-android-controller
Fix issues with Android controller input handling
2025-05-13 01:04:52 +02:00
Fredia Huya-Kouadio
c29545f793 Bump the minimum supported SDK version to 24
Raise the minimum supported Android version from Android 5 (Lollipop) to Android 7 (Nougat).
2025-05-08 09:45:32 -04:00
Fredia Huya-Kouadio
4b4144cc39 Annual versions bump for the Android platform
- gradle: 8.2 -> 8.11.1
- androidx.constraintlayout:constraintlayout: 2.1.4 -> 2.2.1
- Android gradle plugin: 8.2.0 -> 8.6.1
- Android compile sdk: 34 -> 35
- Android target sdk: 34 -> 35
- Android build tools: 34.0.0 -> 35.0.0
- kotlin: 1.9.20 -> 2.1.20
- androidx.fragment:fragment: 1.7.1 -> 1.8.6
- OpenXR vendors plugin: 3.1.2-stable -> 4.0.0-stable
2025-05-07 13:14:49 -04:00
uno1982
5ce11b1eac Fix for ps4 and ps5 controller options and share buttons 2025-05-01 11:30:02 -05:00
Anish Mishra
f8e935d406 Enable close button on PicoOS 2025-04-29 22:38:37 +05:30
Fredia Huya-Kouadio
fac2ebed78 Update the project NDK to the latest LTS version (r27c) 2025-04-22 19:43:59 -07:00
Fredia Huya-Kouadio
8a514ae56f Enable native debug symbols generation 2025-04-22 09:04:49 -07:00
Thaddeus Crews
485406b5e0
Merge pull request #104819 from m4gr3d/setup_godot_tools_lib_maven_central
Add maven publishing configuration for Godot tools
2025-04-16 10:45:14 -05:00
Thaddeus Crews
9906016959
Merge pull request #105301 from syntaxerror247/fix-decimal-keyboard
Android: Fix decimal keyboard
2025-04-15 12:28:46 -05:00
Anish Mishra
8f0a642f6c Android: Fix Decimal keyboard 2025-04-15 08:09:37 +05:30
Thaddeus Crews
4972a524fc
Merge pull request #96139 from Alex2782/reverting_pr_84331
Add configuration option to disable `Scroll Deadzone` on Android
2025-04-11 09:51:08 -05:00
Alex
cd68034e01 Add configuration option to disable Scroll Deadzone on Android 2025-04-07 22:15:31 +02:00
Anish Mishra
b462db5adb Android: Hardware keyboard connection status callback
Adds a DisplayServer method to register hardware keyboard connection change callback.
2025-04-05 08:14:29 +05:30
Fredia Huya-Kouadio
19700dacdf Add maven publishing configuration for Godot tools
The Godot Android library on MavenCentral is a `template` build; this updated configuration adds a new 'Godot Tools' publishing artifact, allowing developers access to the `editor` build of the Godot Android library.
2025-03-31 10:29:06 -07:00
Rémi Verschelde
e9d827b440
Merge pull request #103173 from m4gr3d/fix_prebuilt_manifest_config
Updates and fixes to the Android prebuilt export logic
2025-03-28 14:31:57 +01:00
Anish Mishra
afe68f672f Add support for "Mute Game" toggle in the Android Editor 2025-03-21 01:33:38 +05:30
Fredia Huya-Kouadio
845c925b67 Add support for export plugins to modify the Android prebuilt manifest 2025-03-14 16:05:09 -07:00
Thaddeus Crews
e9e4760335
Merge pull request #83538 from bruvzg/size_and_at
[FileAccess] Implement `get_size` and `get_access_time` methods.
2025-03-11 14:00:58 -05:00
Thaddeus Crews
56bc9bc2f4
Merge pull request #102984 from syntaxerror247/volume-buttons
Android: enable support for volume button events
2025-03-11 09:34:46 -05:00
bruvzg
85d3be8070
[FileAccess] Implement get_size and get_access_time methods. 2025-03-09 16:07:00 +02:00
Rémi Verschelde
c301b2ad9a
Merge pull request #103419 from Alex2782/fix_issue_96770
Fix crash after changing device language
2025-03-04 01:02:27 +01:00
Alex
1c02316365 Fix crash after changing device language
The app was restarting unexpectedly due to missing configChanges flags.
Added "locale|layoutDirection" to AndroidManifest.xml to prevent activity recreation.
2025-03-01 02:42:56 +01:00
Fredia Huya-Kouadio
bea6472ea4 Fix Android mouse capture issues
- Allow mouse capture to be enabled in `_ready`
- Update the input handler logic to avoid dropping mouse captured motion events
2025-02-28 13:54:30 -08:00
Anish Mishra
5ce16dfc69 Android: enable support for volume button events
- Enable events KEY_VOLUMEUP and KEY_VOLUMEDOWN on Android.

- Adds a project setting to override volume buttons. It would disable system volume changes when the buttons are used within the project.
2025-02-28 09:47:22 +05:30
Anish Mishra
28d1dccf63
Android: Fix export and runtime logic to check if using Vulkan
Also fix iOS export logic that would force a min target of iOS 14.0 (for Metal)
even when targeting the Compatibility renderer.

Co-authored-by: Pāvels Nadtočajevs <7645683+bruvzg@users.noreply.github.com>
2025-02-23 12:28:59 +01:00
Rémi Verschelde
545ca2538e
Merge pull request #103122 from syntaxerror247/fix-crash
Android: Fix excessive `getRotation` calls
2025-02-23 12:13:02 +01:00
Anish Mishra
ee4e809d4c Android: Fix excessive getRotation calls 2025-02-21 20:32:54 +05:30
Anish Mishra
129ffce06a Android Editor: Fix expand button black bar issue 2025-02-21 13:00:49 +05:30
Rémi Verschelde
3787cc4901
Merge pull request #102802 from syntaxerror247/fix_orientation_handling
Android Editor: Fix embed mode orientation handling
2025-02-13 23:35:12 +01:00
Anish Mishra
4a22e007f6 Android Editor: Fix embed mode orientation handling 2025-02-13 22:22:50 +05:30
Fredia Huya-Kouadio
8ed8b4a89d Bump the version of the openxr vendors plugin dependency 2025-02-12 09:51:07 -08:00
Fredia Huya-Kouadio
2a66335ec2 Address API regression from https://github.com/godotengine/godot/pull/101050 2025-02-11 10:19:47 -08:00
Fredia Huya-Kouadio
7495a8a02e Add support for embedding game process in the Android Editor
- Implement Android editor specific `EmbeddedGodotGame` to support embedding the game window in the Android editor
2025-02-11 02:20:18 -08:00
Thaddeus Crews
c90fd7f3da
Merge pull request #98066 from TCROC/fix-android-mono-export
Fix Android mono export with 2 or more cpu architectures fails
2025-02-10 12:21:32 -06:00
Travis Lange
5e2fd7b1d7 fix android mono export causing conflicts 2025-02-10 10:09:52 -05:00
Anish Mishra
b89957efce Android: Add Snackbar UI component 2025-02-08 22:09:46 +05:30
Fredia Huya-Kouadio
9e4365f1a7 Export the rendering/renderer/rendering_method.mobile project setting to the AndroidManifest
The AndroidManifest already stores the Godot editor and library versions. The addition of this meta-data allows to identify Godot Android apps that may be subject to renderer specific issues addressed in future versions of the engine.
2025-02-04 21:11:56 -08:00
Thaddeus Crews
b0655dc86f
Merge pull request #101050 from jamie-pate/fix_android_godot_app_create_instance
Fix create_instance in android GodotApp so non-editor apps can restart
2025-01-22 16:32:29 -06:00
Thaddeus Crews
24fb28af55
Merge pull request #101689 from syntaxerror247/native-dialogs
Make dialogs non-cancelable on Android
2025-01-20 10:05:43 -06:00
Jamie Pate
605b97075f Fix create_instance in android GodotApp so non-editor apps can restart
Enables OS.create_instance(args) and OS.set_restart_on_exit(true, args)
on android.

Borrowed the logic from the editor, so it completely restarts the
process so you can pass --rendering-method, --rendering-driver to switch
between forward_plus, mobile, gl_compatibility etc on an exported app.

Related:
https://github.com/godotengine/godot-proposals/issues/6423
2025-01-19 03:23:45 -08:00
Anish Mishra
401310d74d
Make dialogs non-cancelable on Android. 2025-01-17 19:45:34 +05:30
Fredia Huya-Kouadio
b4f25b1863 Clean up the XR editor logic
- Coalesce common logic into the `main` flavor to avoid duplication
- Code cleanup
2025-01-16 09:40:30 -08:00
Rémi Verschelde
4d1cfc1784 Merge pull request #101061 from syntaxerror247/first-pr-2025
Android: Implement support for `native dialog`
2025-01-14 15:05:59 +01:00
Anish Mishra
cb9ee099ac Android: Implement support for native dialog
This adds support for DisplayServer::dialog_show() on Android, aligning it with the functionality already available on macOS and Windows.
2025-01-14 15:03:14 +05:30
Anish Mishra
867ae4d85a Update Android editor name and add missing icons 2025-01-14 13:46:45 +05:30
Rémi Verschelde
b7c0a0fbd1 Merge pull request #101387 from picoxr/add-picoos-immersivemode
Add PICO OS Immersive Mode
2025-01-13 20:22:11 +01:00