Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								e4213e66b2 
								
							 
						 
						
							
							
								
								Add missing copyright headers and fix formatting  
							
							... 
							
							
							
							Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module. 
							
						 
						
							2018-01-05 01:22:23 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Geequlim 
								
							 
						 
						
							
							
							
							
								
							
							
								6c8ec5a930 
								
							 
						 
						
							
							
								
								Fix crash while the debugger encode a freed object.  
							
							
							
						 
						
							2018-01-03 13:58:27 +08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								4973b7a513 
								
							 
						 
						
							
							
								
								Merge pull request  #14916  from poke1024/reduce-startup-time  
							
							... 
							
							
							
							Ramp up remote debugger wait time 
							
						 
						
							2018-01-02 11:33:30 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								b50a9114b1 
								
							 
						 
						
							
							
								
								Update copyright statements to 2018  
							
							... 
							
							
							
							Happy new year to the wonderful Godot community! 
							
						 
						
							2018-01-01 14:40:47 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									poke1024 
								
							 
						 
						
							
							
							
							
								
							
							
								e6d83a766a 
								
							 
						 
						
							
							
								
								Ramp up remote debugger wait time  
							
							
							
						 
						
							2017-12-22 07:17:31 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								13c2ff9320 
								
							 
						 
						
							
							
								
								Style: Apply new clang-format 5.0 style to all files  
							
							
							
						 
						
							2017-12-07 08:02:00 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								bc2e8d99e5 
								
							 
						 
						
							
							
								
								Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,  
							
							... 
							
							
							
							leading to unnecesary copy on writes and reduced performance. 
							
						 
						
							2017-11-25 00:09:40 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								6065b2d177 
								
							 
						 
						
							
							
								
								Merge pull request  #11940  from GodotExplorer/debugger  
							
							... 
							
							
							
							Enhanced debugger for godot 3.0 
							
						 
						
							2017-11-20 22:55:49 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Geequlim 
								
							 
						 
						
							
							
							
							
								
							
							
								fab66af7e9 
								
							 
						 
						
							
							
								
								Move the remote scene tree to the scene tree dock.  
							
							... 
							
							
							
							Ignore all script constants in the global section of the breakpoint stack.
Check property size before send to avoid too large of data be sent.
Fix crash while clear the remote objects from the debugger. 
							
						 
						
							2017-11-17 12:01:54 +08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									geequlim 
								
							 
						 
						
							
							
							
							
								
							
							
								ccf76798d5 
								
							 
						 
						
							
							
								
								Send script members, contants and globals to debugger  
							
							... 
							
							
							
							Remove remote inspector panel 
							
						 
						
							2017-11-17 09:20:32 +08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									George Marques 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								1d12470a78 
								
							 
						 
						
							
							
								
								Add print_error function, akin to print_line  
							
							
							
						 
						
							2017-11-16 21:56:57 -02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Leon Krause 
								
							 
						 
						
							
							
							
							
								
							
							
								9b7b46143d 
								
							 
						 
						
							
							
								
								Move singleton management from ProjectSettings to Engine  
							
							
							
						 
						
							2017-11-14 15:15:13 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Pedro J. Estébanez 
								
							 
						 
						
							
							
							
							
								
							
							
								d645b80e46 
								
							 
						 
						
							
							
								
								Fix formatting of debug log overflow  
							
							... 
							
							
							
							Fixes  #12087 . 
						
							2017-10-16 22:10:11 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									AndreaCatania 
								
							 
						 
						
							
							
							
							
								
							
							
								4537977d6d 
								
							 
						 
						
							
							
								
								Renamed fixed_process to physics_process  
							
							
							
						 
						
							2017-09-30 16:19:07 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hein-Pieter van Braam 
								
							 
						 
						
							
							
							
							
								
							
							
								b2a38854fd 
								
							 
						 
						
							
							
								
								Fix unused variable warnings  
							
							... 
							
							
							
							The forth in my quest to make Godot 3.x compile with -Werror on GCC7 
							
						 
						
							2017-09-08 15:03:53 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								bd282ff43f 
								
							 
						 
						
							
							
								
								Use HTTPS URL for Godot's website in the headers  
							
							
							
						 
						
							2017-08-27 14:16:55 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								533014b88c 
								
							 
						 
						
							
							
								
								simplify the way window is allowed to steal focus, no longer relying on project.godot.  Closes   #9459  
							
							
							
						 
						
							2017-08-20 23:42:54 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								dc62389739 
								
							 
						 
						
							
							
								
								-Properly check limits to objects sent (regarding to size),  fixes   #9034  
							
							... 
							
							
							
							-Changed the way objects are marshalled and sent to the debugger
-Editing debugged objects happens in the remote inspector now 
							
						 
						
							2017-08-18 10:59:31 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									TwistedTwigleg 
								
							 
						 
						
							
							
							
							
								
							
							
								00f6c85928 
								
							 
						 
						
							
							
								
								Synchronize parameter names in definition and declaration  
							
							... 
							
							
							
							Fixes  #10244 . 
						
							2017-08-16 17:22:23 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Wilson E. Alvarez 
								
							 
						 
						
							
							
							
							
								
							
							
								6d112a68b6 
								
							 
						 
						
							
							
								
								Moved member variables from constructor to initialization list  
							
							
							
						 
						
							2017-08-08 21:43:19 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								90a595ac42 
								
							 
						 
						
							
							
								
								Set some reasonable limits for sending information to the debugger,  closes   #5848  
							
							
							
						 
						
							2017-08-08 20:55:22 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Indah Sylvia 
								
							 
						 
						
							
							
							
							
								
							
							
								5ae78fdf6a 
								
							 
						 
						
							
							
								
								Makes all Godot API's methods Lower Case  
							
							
							
						 
						
							2017-08-07 18:24:35 +07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								76005a8e75 
								
							 
						 
						
							
							
								
								Style: Apply clang-format on all files  
							
							... 
							
							
							
							Thus fixing some invalid changes that had still made it to the master branch. 
							
						 
						
							2017-07-30 22:53:40 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Pedro J. Estébanez 
								
							 
						 
						
							
							
							
							
								
							
							
								748240b090 
								
							 
						 
						
							
							
								
								Fix misplaced quote in error messsage  
							
							
							
						 
						
							2017-07-27 01:26:30 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								25678b1876 
								
							 
						 
						
							
							
								
								-Renamed GlobalConfig to ProjectSettings, makes more sense.  
							
							... 
							
							
							
							-Added system for feature overrides, it's pretty cool :) 
							
						 
						
							2017-07-19 17:06:03 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								bbada82f80 
								
							 
						 
						
							
							
								
								-Reorganized all properties of project settings (Sorry, Again).  
							
							... 
							
							
							
							(Lot's of bloat accumulated, so it was time for clean up.)
-Made EditorSettings and ProjectSettings search more useful (search in sections too) 
							
						 
						
							2017-07-17 22:18:58 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								98a3296702 
								
							 
						 
						
							
							
								
								Removal of Image from Variant, converted to a Resource.  
							
							
							
						 
						
							2017-05-17 07:37:45 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								df61dc4b2b 
								
							 
						 
						
							
							
								
								Add "Godot Engine contributors" copyright line  
							
							
							
						 
						
							2017-04-08 00:11:42 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								debeee56f7 
								
							 
						 
						
							
							
								
								Fix typos in source code using codespell  
							
							... 
							
							
							
							From https://github.com/lucasdemarchi/codespell  
							
						 
						
							2017-03-24 21:45:31 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								5dbf1809c6 
								
							 
						 
						
							
							
								
								A Whole New World (clang-format edition)  
							
							... 
							
							
							
							I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code 
							
						 
						
							2017-03-05 16:44:50 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								de0045cf1b 
								
							 
						 
						
							
							
								
								-renamed globals.h to global_config.cpp (this seems to have caused a few modified files)  
							
							... 
							
							
							
							-.pck and .zip exporting redone, seems to be working.. 
							
						 
						
							2017-02-21 00:06:30 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								3890256fc5 
								
							 
						 
						
							
							
								
								Style: Cleanups, added headers, renamed files  
							
							... 
							
							
							
							Made sure files in core/ and tools/ have a proper Godot license header
when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h}
to rect3.{cpp,h} and class_db.{cpp,h} respectively.
Also added a proper header to core/io/base64.{c,h} after clarifying
the licensing with the original author (public domain). 
							
						 
						
							2017-01-16 08:04:23 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								dcb95ec147 
								
							 
						 
						
							
							
								
								removed duplicated functions in class hierarchy that were bound more than once  
							
							... 
							
							
							
							added a check to detect this case in the future 
							
						 
						
							2017-01-14 11:10:42 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								e53c247cb1 
								
							 
						 
						
							
							
								
								Created new Engine singleton, and moved engine related OS functions to it.  
							
							
							
						 
						
							2017-01-13 12:51:14 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								0f7af4ea51 
								
							 
						 
						
							
							
								
								-Changed most project settings in the engine, so they have major and minor categories.  
							
							... 
							
							
							
							-Changed SectionedPropertyEditor to support this
-Renamed Globals singleton to GlobalConfig, makes more sense.
-Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available 
							
						 
						
							2017-01-05 09:16:00 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								118eed485e 
								
							 
						 
						
							
							
								
								ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.  
							
							... 
							
							
							
							All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS() 
							
						 
						
							2017-01-02 23:03:46 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								c7bc44d5ad 
								
							 
						 
						
							
							
								
								Welcome in 2017, dear changelog reader!  
							
							... 
							
							
							
							That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games! 
							
						 
						
							2017-01-01 22:03:33 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								90f4e76a46 
								
							 
						 
						
							
							
								
								Merge pull request  #6479  from RandomShaper/improve-debug-focus  
							
							... 
							
							
							
							Improve debug focus behavior 
							
						 
						
							2016-10-03 11:36:01 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Pedro J. Estébanez 
								
							 
						 
						
							
							
							
							
								
							
							
								66dac878ac 
								
							 
						 
						
							
							
								
								Improve debug focus behavior  
							
							... 
							
							
							
							Fix focusing debugged game on Windows
Add re-focusing editor on continue 
							
						 
						
							2016-09-14 04:02:18 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									supaiku 
								
							 
						 
						
							
							
							
							
								
							
							
								0108e7c33a 
								
							 
						 
						
							
							
								
								Show object string cast instead of object id in debugger  
							
							
							
						 
						
							2016-09-06 00:39:56 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								9e745b920f 
								
							 
						 
						
							
							
								
								Ability to reload scripts on running game  
							
							
							
						 
						
							2016-06-01 20:31:42 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								b2a4908e9c 
								
							 
						 
						
							
							
								
								Real-Time Remote Inspector support  
							
							
							
						 
						
							2016-05-22 19:29:06 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								a75f896338 
								
							 
						 
						
							
							
								
								First version of Profiler  
							
							... 
							
							
							
							It is now possible to profile GDScript as well as some parts of Godot
internals. 
							
						 
						
							2016-05-21 21:18:16 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								757b8c4206 
								
							 
						 
						
							
							
								
								-Restore mouse on X11 when debugger break happens,  closes   #2232  
							
							
							
						 
						
							2016-01-02 12:58:59 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									George Marques 
								
							 
						 
						
							
							
							
							
								
							
							
								5be9ff7b67 
								
							 
						 
						
							
							
								
								Update copyright to 2016 in headers  
							
							
							
						 
						
							2016-01-01 11:50:53 -02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								b59c86f6f9 
								
							 
						 
						
							
							
								
								-Ability to debug video memory usage  
							
							... 
							
							
							
							-Small fix to xml saver (swapping > and <) 
							
						 
						
							2015-10-21 09:50:44 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								9d185ccc30 
								
							 
						 
						
							
							
								
								-Merged the file server with the live editing and remote debug  
							
							... 
							
							
							
							-It is now really easy to deploy an android build with debug, and debug it 
							
						 
						
							2015-08-06 02:37:40 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								8280bb0de0 
								
							 
						 
						
							
							
								
								more debugger fixes  
							
							... 
							
							
							
							-setting/clearing breakpoints during run-time now works
-multi-line strings resulted in wrong line numbers in bytecode, fixed 
							
						 
						
							2015-08-04 20:17:39 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								d1da2c2995 
								
							 
						 
						
							
							
								
								error debugger  
							
							... 
							
							
							
							shows the list of errors that happened during running the game, traces
can be analyzed 
							
						 
						
							2015-08-04 09:47:32 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								cbee679bd7 
								
							 
						 
						
							
							
								
								live debug fixes  
							
							... 
							
							
							
							removing node in live debugging fixed 
							
						 
						
							2015-08-02 20:28:10 -03:00