Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								3625b057af 
								
							 
						 
						
							
							
								
								Vulkan: Use Godot print macros matching MessageSeverity flag  
							
							 
							
							... 
							
							
							
							Otherwise any verbose/info/warning debug message from Vulkan would
raise an error, confusing users about the severity of the message.
Cf. #36185 , #36790 . 
							
						 
						
							2020-03-04 15:02:49 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								98f88a4102 
								
							 
						 
						
							
							
								
								Merge pull request  #36585  from disks86/master  
							
							 
							
							... 
							
							
							
							Enhanced physical device selection 
							
						 
						
							2020-03-04 13:00:52 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Haoyu Qiu 
								
							 
						 
						
							
							
							
							
								
							
							
								771e66b080 
								
							 
						 
						
							
							
								
								Adds null check of pMessageIdName  
							
							 
							
							
							
						 
						
							2020-02-29 18:26:38 +08:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Christopher Joseph Dean Schaefer 
								
							 
						 
						
							
							
							
							
								
							
							
								4f3006e5ac 
								
							 
						 
						
							
							
								
								Enhanced physical device selection to use device type and available memory in relation to issue  #35397  
							
							 
							
							
							
						 
						
							2020-02-28 21:02:29 -05:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								3a7f1300ee 
								
							 
						 
						
							
							
								
								Merge pull request  #36186  from Calinou/remove-vulkan-debugging-prints  
							
							 
							
							... 
							
							
							
							Remove Vulkan debugging prints 
							
						 
						
							2020-02-27 21:11:24 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								e596439497 
								
							 
						 
						
							
							
								
								Vulkan: Work around false positive on 64-bit Linux w/ 32-bit ICDs  
							
							 
							
							... 
							
							
							
							In the vast majority of cases, this will be a false positive error
thrown by Vulkan-Loader when a Linux system has Vulkan ICDs for both
32-bit and 64-bit. The error is of the form:
```
ERROR: [Loader Message] Code 0 : /usr/lib/libvulkan_intel.so: wrong ELF class: ELFCLASS32
ERROR: [Loader Message] Code 0 : /usr/lib/libvulkan_radeon.so: wrong ELF class: ELFCLASS32
```
The loader dlopen's the 32-bit ICDs first, raises this error, and then
happily goes on to try and use the 64-bit ICDs.
Upstream report: https://github.com/KhronosGroup/Vulkan-Loader/issues/262 
Fixes  #36185 . 
							
						 
						
							2020-02-22 15:32:20 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marcel Admiraal 
								
							 
						 
						
							
							
							
							
								
							
							
								529f924aaa 
								
							 
						 
						
							
							
								
								Fix VisualStudio throwing multiple C4996 warnings in vulkan_context.cpp.  
							
							 
							
							... 
							
							
							
							Use Godot's String to concatenate C-strings instead of strcat and sprintf,
which are unsafe, because they don't check for buffer overflows. 
							
						 
						
							2020-02-18 12:35:59 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								d2537407ef 
								
							 
						 
						
							
							
								
								Fix various GCC compilation warnings after Vulkan merge  
							
							 
							
							... 
							
							
							
							Part of #36132 . 
							
						 
						
							2020-02-14 10:02:31 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Hugo Locurcio 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								71b74195de 
								
							 
						 
						
							
							
								
								Remove Vulkan debugging prints  
							
							 
							
							
							
						 
						
							2020-02-13 18:50:07 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Haoyu Qiu 
								
							 
						 
						
							
							
							
							
								
							
							
								a23a52db3f 
								
							 
						 
						
							
							
								
								Fixes some memory leaks  
							
							 
							
							
							
						 
						
							2020-02-13 09:46:13 +08:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								db81928e08 
								
							 
						 
						
							
							
								
								Vulkan: Move thirdparty code out of drivers, style fixes  
							
							 
							
							... 
							
							
							
							- `vk_enum_string_helper.h` is a generated file taken from the SDK
  (Vulkan-ValidationLayers).
- `vk_mem_alloc.h` is a library from GPUOpen:
  https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator  
							
						 
						
							2020-02-11 14:08:44 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								561b431d85 
								
							 
						 
						
							
							
								
								Dynamic object support for GI Probes (a bit buggy still)  
							
							 
							
							
							
						 
						
							2020-02-11 12:03:52 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								6ee2f5e6b6 
								
							 
						 
						
							
							
								
								More GIProbe work and fixes  
							
							 
							
							
							
						 
						
							2020-02-11 12:03:49 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								acf0f6c8a7 
								
							 
						 
						
							
							
								
								GIProbes working.  
							
							 
							
							
							
						 
						
							2020-02-11 12:03:20 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								2d6a916835 
								
							 
						 
						
							
							
								
								Environment sky more or less working.  
							
							 
							
							
							
						 
						
							2020-02-11 12:01:05 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bruvzg 
								
							 
						 
						
							
							
							
							
								
							
							
								eb48be51db 
								
							 
						 
						
							
							
								
								Add static Vulkan loader.  
							
							 
							
							... 
							
							
							
							Initial Vulkan support for Windows.
Initial Vulkan support for macOS. 
							
						 
						
							2020-02-11 11:57:11 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								8bbbb97336 
								
							 
						 
						
							
							
								
								Completed material/2D shader support (missing SCREEN_TEXTURE)  
							
							 
							
							
							
						 
						
							2020-02-11 11:53:29 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								ef083a583b 
								
							 
						 
						
							
							
								
								Modified light rendering to make it more compatible.  
							
							 
							
							... 
							
							
							
							Modified polygon management to make it more compatible with MoltenVK 
							
						 
						
							2020-02-11 11:53:28 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								e3905f9af3 
								
							 
						 
						
							
							
								
								Added ability to retrieve back textures stored on GPU  
							
							 
							
							
							
						 
						
							2020-02-11 11:53:28 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								1b4281b895 
								
							 
						 
						
							
							
								
								basic 2D engine is more or less working with Vulkan, including editor.  
							
							 
							
							... 
							
							
							
							Still a lot to do 
							
						 
						
							2020-02-11 11:53:27 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								42b44f43ee 
								
							 
						 
						
							
							
								
								Basic 2D engine is more or less working, needs more work for editor to be usable.  
							
							 
							
							
							
						 
						
							2020-02-11 11:53:27 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								fd188ddd51 
								
							 
						 
						
							
							
								
								Initial work on Vulkan:  
							
							 
							
							... 
							
							
							
							-Added VulkanContext
-Added an X11 implementation
-Added a rendering device abstraction
-added a Vulkan rendering device abstraction
-Engine does not work, only shows Godot logo (run it from bin/) 
							
						 
						
							2020-02-11 11:53:26 +01:00