Commit graph

9 commits

Author SHA1 Message Date
Rémi Verschelde
a3a3cafbc8
SCons: Set explicit standards to C++98 and C11
Godot 1.0 was developed at a time where compilers defaulted to C++98.

Also disable `-Wall` on debug builds, there are now hundreds of warnings
from newer compilers that would need to be fixed.

This would best be done by adding a new `warnings` SCons option, which would
also affect non-debug builds, but I have no intention to fix warnings in the
1.0 branch, the goal here is just to get it to compile for archival and game
preservation.

(cherry picked from commit a68e96b8c2)
2025-01-06 07:45:24 +01:00
V.VamsiKrishna
eb3c88b3dd Revert "Revert "Removing etc1 from build for javascript platform.""
This reverts commit 9965e93f7e.
2015-03-20 11:47:56 +05:30
V.VamsiKrishna
9965e93f7e Revert "Removing etc1 from build for javascript platform."
This reverts commit 41b729ccff.
2015-03-20 11:12:13 +05:30
V.VamsiKrishna
41b729ccff Removing etc1 from build for javascript platform.
Based on inputs from reduz
1) Made etc1 optional driver and default yes.
2) Reverted the hack in rg_etc1.cpp
3) Disabled etc1 for javascript plaform.
2015-03-20 10:18:13 +05:30
V.VamsiKrishna
72895ddecf Replacing spaces with tabs 2015-03-20 07:47:06 +05:30
V.VamsiKrishna
1d45cd0ff1 Fix Javascript build. 2015-03-19 10:31:36 +05:30
Juan Linietsky
0fa94a9690 Build System Changes
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Build System:
-Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions).
-Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test.

Engine:
-Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time).
-Added ability to open scenes even if a node type was removed (will try to guess the closest type).
-Removed deprecated node types.
2014-10-07 01:31:49 -03:00
Juan Linietsky
9b8696d3dd Light Baker!
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-Support for lightmap baker, have fun figuring out how it works before tutorial is published.
2014-06-11 10:41:03 -03:00
Juan Linietsky
0b806ee0fc GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00