Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								ecd4ab1e14 
								
							 
						 
						
							
							
								
								Merge pull request  #66683  from clayjohn/SRGB-canvasitem  
							
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							Default CanvasItem materials to use sRGB space for uniform colors 
							
						 
						
							2022-10-05 11:44:52 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Bastiaan Olij 
								
							 
						 
						
							
							
							
							
								
							
							
								ddc4ae1175 
								
							 
						 
						
							
							
								
								Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.  
							
							
							
						 
						
							2022-10-04 11:03:32 +11:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									clayjohn 
								
							 
						 
						
							
							
							
							
								
							
							
								06d0e56559 
								
							 
						 
						
							
							
								
								Default CanvasItem materials to not convert uniform colors to linear space.  
							
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							The 2D renderer in Godot is totally in sRGB space so it is appropriate
to keep 2D uniform colors in sRGB space 
							
						 
						
							2022-09-30 15:15:11 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								7ab01450cf 
								
							 
						 
						
							
							
								
								Fix MSVC warning C4702: unreachable code  
							
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							Part of #66537 . 
							
						 
						
							2022-09-28 16:46:48 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								c82bbc38a5 
								
							 
						 
						
							
							
								
								Merge pull request  #64952  from Chaosus/vs_rename_uniform_to_param  
							
							
							
						 
						
							2022-09-02 13:49:53 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Bastiaan Olij 
								
							 
						 
						
							
							
							
							
								
							
							
								2cd84be64d 
								
							 
						 
						
							
							
								
								Extracting render buffers and changing it to a more generic solution  
							
							
							
						 
						
							2022-09-01 20:01:45 +10:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								8191b3c110 
								
							 
						 
						
							
							
								
								Rename uniform to parameter across the engine  
							
							
							
						 
						
							2022-09-01 11:42:57 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bruvzg 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								e7464e7a30 
								
							 
						 
						
							
							
								
								Fix macOS and iOS defines in the rendering code.  
							
							
							
						 
						
							2022-08-08 17:51:31 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hugo Locurcio 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								db22b7ded0 
								
							 
						 
						
							
							
								
								Rename shader parameter uniform setter/getter methods for consistency  
							
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							`shader_uniform` is now consistenly used across both per-shader
and per-instance shader uniform methods. This makes methods easier
to find in the class reference when looking for them. 
							
						 
						
							2022-08-04 23:17:06 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Bastiaan Olij 
								
							 
						 
						
							
							
							
							
								
							
							
								81c6f73109 
								
							 
						 
						
							
							
								
								Changed storage structs to private  
							
							
							
						 
						
							2022-08-01 11:59:14 +10:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								2bf8c4a6d0 
								
							 
						 
						
							
							
								
								Merge pull request  #63527  from BastiaanOlij/rework_environment  
							
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							Restructure environment in render implementation 
							
						 
						
							2022-07-29 08:05:40 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Bastiaan Olij 
								
							 
						 
						
							
							
							
							
								
							
							
								f579125eeb 
								
							 
						 
						
							
							
								
								Restructure environment in render implementation  
							
							
							
						 
						
							2022-07-29 12:24:32 +10:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hugo Locurcio 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								4b42379c8f 
								
							 
						 
						
							
							
								
								Rename RenderingServer global shader uniform methods to be more explicit  
							
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							The `global_shader_uniform` name is longer, but it makes it much
easier to find the methods when searching in the class reference. 
							
						 
						
							2022-07-28 18:46:59 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								886c2d9681 
								
							 
						 
						
							
							
								
								Implement shader uniform groups/subgroups  
							
							
							
						 
						
							2022-07-26 11:26:09 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Bastiaan Olij 
								
							 
						 
						
							
							
							
							
								
							
							
								bad5c659a4 
								
							 
						 
						
							
							
								
								Move Sky(RD) into environment  
							
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							Move Fog logic from render scene render to fog 
							
						 
						
							2022-07-26 10:19:40 +10:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Bastiaan Olij 
								
							 
						 
						
							
							
							
							
								
							
							
								ecfcfd97fa 
								
							 
						 
						
							
							
								
								Split dependency logic  
							
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							Split FOG
Split visibility notifier
Final cleanup of storage classes 
							
						 
						
							2022-06-28 00:10:29 +10:00