Thaddeus Crews 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								b37fc1014a 
								
							 
						 
						
							
							
								
								Style: Apply new clang-format changes  
							
							
							
						 
						
							2024-09-20 08:09:48 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									clayjohn 
								
							 
						 
						
							
							
							
							
								
							
							
								578049b7b9 
								
							 
						 
						
							
							
								
								Add fixed fog to the sky in the Compatibility renderer  
							
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							And apply luminance multiplier after fog in RD renderer 
							
						 
						
							2024-08-17 23:33:26 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Khasehemwy 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								d950f5f838 
								
							 
						 
						
							
							
								
								Use Reverse Z for the depth buffer  
							
							
							
						 
						
							2024-04-04 13:54:15 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Matias N. Goldberg 
								
							 
						 
						
							
							
							
							
								
							
							
								79c9edab3b 
								
							 
						 
						
							
							
								
								Draw sky as a fullscreen triangle  
							
							
							
						 
						
							2023-08-05 17:55:43 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Sizov 
								
							 
						 
						
							
							
							
							
								
							
							
								bb15241e06 
								
							 
						 
						
							
							
								
								Merge pull request  #77740  from ChibiDenDen/simplify_vulkan  
							
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							Replace sampler arrays with constant sampler elements, simplify and reuse code for all shaders 
							
						 
						
							2023-07-12 17:16:12 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ChibiDenDen 
								
							 
						 
						
							
							
							
							
								
							
							
								35715e510f 
								
							 
						 
						
							
							
								
								replace sampler arrays with constant sampler elements  
							
							
							
						 
						
							2023-06-22 01:11:57 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Bastiaan Olij 
								
							 
						 
						
							
							
							
							
								
							
							
								66272ea26e 
								
							 
						 
						
							
							
								
								Fix volumetric fog in stereo by projection vertex in combined space  
							
							
							
						 
						
							2023-06-20 14:36:14 +10:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									mightygoat 
								
							 
						 
						
							
							
							
							
								
							
							
								69f634ac78 
								
							 
						 
						
							
							
								
								Fix the grainy sky while using debanding  
							
							
							
						 
						
							2023-04-15 10:43:46 +05:30 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									RandomCatDude 
								
							 
						 
						
							
							
							
							
								
							
							
								c118314fe8 
								
							 
						 
						
							
							
								
								Apply sky fog after luminance multiplier  
							
							
							
						 
						
							2023-04-08 12:52:33 +05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Bastiaan Olij 
								
							 
						 
						
							
							
							
							
								
							
							
								e886a7af81 
								
							 
						 
						
							
							
								
								Cleanup and improve sky render  
							
							
							
						 
						
							2022-12-23 19:45:19 +11:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									clayjohn 
								
							 
						 
						
							
							
							
							
								
							
							
								8fa76a5272 
								
							 
						 
						
							
							
								
								Move debanding into internal sky shader code so that it is applied after everything else.  
							
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							This ensures that the debanding does not scale with exposure or any other effect. 
							
						 
						
							2022-09-13 10:39:04 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								d63c6fc463 
								
							 
						 
						
							
							
								
								Merge pull request  #60185  from Calinou/environment-fog-and-sky-affect  
							
							
							
						 
						
							2022-09-01 23:52:34 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hugo Locurcio 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								699e9f7966 
								
							 
						 
						
							
							
								
								Add Environment properties to control fog rendering on background sky  
							
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							Values lower than 1.0 can be used to make the fog rendering not fully
obstruct the sky. This can be desired when using fog as a purely
atmospheric effect, without intending to use fog for open world fog
fading.
When set to 0.0, fog rendering behavior will be similar to Godot 3.x
where sky rendering was never affected by fog. 
							
						 
						
							2022-09-01 19:07:39 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									clayjohn 
								
							 
						 
						
							
							
							
							
								
							
							
								385ee5c70b 
								
							 
						 
						
							
							
								
								Implement Physical Light Units as an optional setting.  
							
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							This allows light sources to be specified in physical light units in addition to the regular energy multiplier. In order to avoid loss of precision at high values, brightness values are premultiplied by an exposure normalization value.
In support of Physical Light Units this PR also renames CameraEffects to CameraAttributes. 
							
						 
						
							2022-08-31 12:14:46 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hugo Locurcio 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								4b42379c8f 
								
							 
						 
						
							
							
								
								Rename RenderingServer global shader uniform methods to be more explicit  
							
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							The `global_shader_uniform` name is longer, but it makes it much
easier to find the methods when searching in the class reference. 
							
						 
						
							2022-07-28 18:46:59 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Bastiaan Olij 
								
							 
						 
						
							
							
							
							
								
							
							
								bad5c659a4 
								
							 
						 
						
							
							
								
								Move Sky(RD) into environment  
							
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							Move Fog logic from render scene render to fog 
							
						 
						
							2022-07-26 10:19:40 +10:00