bruvzg 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								de4c97758a 
								
							 
						 
						
							
							
								
								Fix more issues found by cppcheck.  
							
							
							
						 
						
							2022-04-20 10:34:00 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Bastiaan Olij 
								
							 
						 
						
							
							
							
							
								
							
							
								0b4fd92a17 
								
							 
						 
						
							
							
								
								Moved particles into ParticlesStorage  
							
							
							
						 
						
							2022-04-17 13:13:22 +10:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Bastiaan Olij 
								
							 
						 
						
							
							
							
							
								
							
							
								b6faf6c6c0 
								
							 
						 
						
							
							
								
								Move light, reflection probe and lightmap into LightStorage  
							
							
							
						 
						
							2022-04-17 13:13:18 +10:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Bastiaan Olij 
								
							 
						 
						
							
							
							
							
								
							
							
								6b28d94e77 
								
							 
						 
						
							
							
								
								Merge canvas and decal into TextureStorage and add render target  
							
							
							
						 
						
							2022-04-17 12:59:50 +10:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								46ef52162e 
								
							 
						 
						
							
							
								
								Color: Rename to_srgb/to_linear to include base color space  
							
							... 
							
							
							
							This helps reduce confusion around sRGB <> Linear conversions by making
both input and output color spaces explicit. 
							
						 
						
							2022-04-13 11:45:52 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									jfons 
								
							 
						 
						
							
							
							
							
								
							
							
								bdc239a5a9 
								
							 
						 
						
							
							
								
								Fix Vulkan validation errors on default depth textures  
							
							... 
							
							
							
							The validation layers were complaining that we use DEFAULT_RD_TEXTURE_WHITE (which is RGBA8) in places where it's sampled as a depth texture. This commit adds the new default texture DEFAULT_RD_TEXTURE_DEPTH and uses it where needed. 
							
						 
						
							2022-04-11 11:53:49 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								f8ab79e68a 
								
							 
						 
						
							
							
								
								Zero initialize all pointer class and struct members  
							
							... 
							
							
							
							This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr. 
							
						 
						
							2022-04-04 19:49:50 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Bastiaan Olij 
								
							 
						 
						
							
							
							
							
								
							
							
								b8be7903f3 
								
							 
						 
						
							
							
								
								Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage  
							
							
							
						 
						
							2022-04-02 16:29:04 +11:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Bastiaan Olij 
								
							 
						 
						
							
							
							
							
								
							
							
								36defd1179 
								
							 
						 
						
							
							
								
								Extract global variable, shader and material storage  
							
							
							
						 
						
							2022-03-31 21:49:42 +11:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Bastiaan Olij 
								
							 
						 
						
							
							
							
							
								
							
							
								0fe06e9467 
								
							 
						 
						
							
							
								
								Extract Decal and Decal atlas from Storage class  
							
							
							
						 
						
							2022-03-21 12:22:43 +11:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Bastiaan Olij 
								
							 
						 
						
							
							
							
							
								
							
							
								0b5a9e4f6e 
								
							 
						 
						
							
							
								
								Call the correct texture free method on texture storage cleanup  
							
							
							
						 
						
							2022-03-20 20:10:44 +11:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Bastiaan Olij 
								
							 
						 
						
							
							
							
							
								
							
							
								57e5a33623 
								
							 
						 
						
							
							
								
								Split dummy renderer classes into separate files  
							
							... 
							
							
							
							Split canvas_texture_storage and texture_storage from render_storage class 
							
						 
						
							2022-03-16 17:43:10 +11:00