Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								5944eb6e7f 
								
							 
						 
						
							
							
								
								Implement decals  
							
							... 
							
							
							
							Also implemented decal atlas, so projectors and other stuff can be added.
Sidenote: Had to make RID hashable, so some unrelated includes changed
in order to include it in hashfuncs.h 
							
						 
						
							2020-04-14 11:13:34 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								a57dc398db 
								
							 
						 
						
							
							
								
								Implement MSAA  
							
							
							
						 
						
							2020-04-12 15:33:57 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								9dc19f7619 
								
							 
						 
						
							
							
								
								Merge pull request  #37808  from reduz/port-effects-to-compute  
							
							... 
							
							
							
							Moved most of the effect code to compute. 
							
						 
						
							2020-04-11 23:38:05 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								d81911490b 
								
							 
						 
						
							
							
								
								Moved most of the effect code to compute.  
							
							... 
							
							
							
							Simplifies it and improves performance.
Improves image barrier handling per mipmap on RenderingDeviceVulkan 
							
						 
						
							2020-04-11 19:44:07 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								d06f8ef75a 
								
							 
						 
						
							
							
								
								Shows proper scene render time in editor info  
							
							... 
							
							
							
							Also fixed GPU profiler, which was not working on nvidia hardware. 
							
						 
						
							2020-04-10 14:19:30 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								23d786d6fb 
								
							 
						 
						
							
							
								
								Merge pull request  #36919  from nekomatata/android-vulkan-rendering  
							
							... 
							
							
							
							Vulkan rendering support on Android 
							
						 
						
							2020-04-09 00:16:26 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									PouleyKetchoupp 
								
							 
						 
						
							
							
							
							
								
							
							
								e167af3737 
								
							 
						 
						
							
							
								
								Display Server support  
							
							
							
						 
						
							2020-04-08 01:47:09 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								597ec5dbf8 
								
							 
						 
						
							
							
								
								Merge pull request  #37586  from qarmin/vulkan_allocator_leak  
							
							... 
							
							
							
							Fix leak with Vulkan allocator 
							
						 
						
							2020-04-07 09:16:02 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								befbdda7f2 
								
							 
						 
						
							
							
								
								Merge pull request  #37635  from qarmin/leak_vertex  
							
							... 
							
							
							
							Fixed leak with vertex_formats 
							
						 
						
							2020-04-06 21:32:25 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									qarmin 
								
							 
						 
						
							
							
							
							
								
							
							
								f4301b7259 
								
							 
						 
						
							
							
								
								Fixed leak with vertex_formats  
							
							
							
						 
						
							2020-04-06 18:07:31 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								61342e5831 
								
							 
						 
						
							
							
								
								Vulkan: Use VK_NULL_HANDLE for handles, fixes 32-bit builds  
							
							... 
							
							
							
							Some Vulkan types are defined as "non dispatchable handles" and use a
different typedef on 32-bit and 64-bit systems (struct pointer on
64-bit, `uint64_t` otherwise).
0e78ffd1dc/include/vulkan/vulkan_core.h (L59-L65)Fixes  #37620 . 
							
						 
						
							2020-04-06 10:21:32 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									qarmin 
								
							 
						 
						
							
							
							
							
								
							
							
								a0832e6f5e 
								
							 
						 
						
							
							
								
								Fix leak with Vulkan allocator  
							
							
							
						 
						
							2020-04-04 20:16:48 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									PouleyKetchoupp 
								
							 
						 
						
							
							
							
							
								
							
							
								af424b1c7c 
								
							 
						 
						
							
							
								
								Vulkan rendering for Android  
							
							
							
						 
						
							2020-04-03 11:18:59 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									lupoDharkael 
								
							 
						 
						
							
							
							
							
								
							
							
								95a1400a2a 
								
							 
						 
						
							
							
								
								Replace NULL with nullptr  
							
							
							
						 
						
							2020-04-02 13:38:00 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								9e08742de8 
								
							 
						 
						
							
							
								
								Added a Window node, and made it the scene root.  
							
							... 
							
							
							
							Still a lot of work to do. 
							
						 
						
							2020-03-26 15:49:38 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								cb282c6ef0 
								
							 
						 
						
							
							
								
								Style: Set clang-format Standard to Cpp11  
							
							... 
							
							
							
							For us, it practically only changes the fact that `A<A<int>>` is now
used instead of the C++03 compatible `A<A<int> >`.
Note: clang-format 10+ changed the `Standard` arguments to fully
specified `c++11`, `c++14`, etc. versions, but we can't use `c++17`
now if we want to preserve compatibility with clang-format 8 and 9.
`Cpp11` is still supported as deprecated alias for `Latest`. 
							
						 
						
							2020-03-17 07:36:24 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									PouleyKetchoupp 
								
							 
						 
						
							
							
							
							
								
							
							
								d99bea20dc 
								
							 
						 
						
							
							
								
								More explicit error messages when vulkan calls return errors  
							
							
							
						 
						
							2020-03-09 13:25:54 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								a0e33e17fb 
								
							 
						 
						
							
							
								
								Merge pull request  #36733  from qarmin/static_analyzer_fixes  
							
							... 
							
							
							
							Fixes bugs found by Sonarcloud and Coverity 
							
						 
						
							2020-03-04 13:41:38 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Mateo Dev .59 
								
							 
						 
						
							
							
							
							
								
							
							
								c933eb7acc 
								
							 
						 
						
							
							
								
								Change when we can ERR_FAIL_COND and ERR_FAIL_CONV_V to static_assert  
							
							
							
						 
						
							2020-03-04 04:44:47 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									qarmin 
								
							 
						 
						
							
							
							
							
								
							
							
								1f209bfc41 
								
							 
						 
						
							
							
								
								Fixes bugs found by Sonarcloud and Coverity  
							
							
							
						 
						
							2020-03-02 19:17:20 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								54dfdd1cdb 
								
							 
						 
						
							
							
								
								Correct condition wrongly converted to ERR_FAIL_COND_MSG  
							
							... 
							
							
							
							Fixes debugging of giprobes not working, likely other stuff 
							
						 
						
							2020-02-22 11:36:26 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								3205a92ad8 
								
							 
						 
						
							
							
								
								PoolVector is gone, replaced by Vector  
							
							... 
							
							
							
							Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are
sugar for `Vector<Type>`. 
							
						 
						
							2020-02-18 10:10:36 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								d2537407ef 
								
							 
						 
						
							
							
								
								Fix various GCC compilation warnings after Vulkan merge  
							
							... 
							
							
							
							Part of #36132 . 
							
						 
						
							2020-02-14 10:02:31 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								db81928e08 
								
							 
						 
						
							
							
								
								Vulkan: Move thirdparty code out of drivers, style fixes  
							
							... 
							
							
							
							- `vk_enum_string_helper.h` is a generated file taken from the SDK
  (Vulkan-ValidationLayers).
- `vk_mem_alloc.h` is a library from GPUOpen:
  https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator  
							
						 
						
							2020-02-11 14:08:44 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								bd364d1447 
								
							 
						 
						
							
							
								
								Auto exposure re-implemented in Vulkan  
							
							
							
						 
						
							2020-02-11 12:14:23 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								da0457fa29 
								
							 
						 
						
							
							
								
								Several fixes to GIProbes  
							
							
							
						 
						
							2020-02-11 12:04:56 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								2af701fa03 
								
							 
						 
						
							
							
								
								Use a different strategy to get textures from GPU (via buffers), for more compatibility.  
							
							
							
						 
						
							2020-02-11 12:04:54 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bruvzg 
								
							 
						 
						
							
							
							
							
								
							
							
								d5df1b651c 
								
							 
						 
						
							
							
								
								Improve HiDPI handling, fix incorrect window viewport clipping.  
							
							
							
						 
						
							2020-02-11 12:04:04 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								561b431d85 
								
							 
						 
						
							
							
								
								Dynamic object support for GI Probes (a bit buggy still)  
							
							
							
						 
						
							2020-02-11 12:03:52 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								6ee2f5e6b6 
								
							 
						 
						
							
							
								
								More GIProbe work and fixes  
							
							
							
						 
						
							2020-02-11 12:03:49 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								965185c765 
								
							 
						 
						
							
							
								
								Better GIProbe quality settings.  
							
							
							
						 
						
							2020-02-11 12:03:23 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								acf0f6c8a7 
								
							 
						 
						
							
							
								
								GIProbes working.  
							
							
							
						 
						
							2020-02-11 12:03:20 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								263bebe023 
								
							 
						 
						
							
							
								
								Untested support for compute shaders  
							
							
							
						 
						
							2020-02-11 12:02:34 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								123ee5995c 
								
							 
						 
						
							
							
								
								Visual GPU profiler and related profiling support in Vulkan.  
							
							
							
						 
						
							2020-02-11 12:01:26 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								6deffa62fb 
								
							 
						 
						
							
							
								
								Several fixes to 3D rendering, and multimesh implementation.  
							
							
							
						 
						
							2020-02-11 12:01:22 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								920db604d2 
								
							 
						 
						
							
							
								
								Rewrote large part of rendering, omni and spot shadows now work.  
							
							
							
						 
						
							2020-02-11 12:01:18 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								2d6a916835 
								
							 
						 
						
							
							
								
								Environment sky more or less working.  
							
							
							
						 
						
							2020-02-11 12:01:05 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								8cee7703a6 
								
							 
						 
						
							
							
								
								Yay very basic 3D (only white) finally shows.  
							
							
							
						 
						
							2020-02-11 11:59:27 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								449df8f688 
								
							 
						 
						
							
							
								
								Base 3D engine done, still untested, though.  
							
							
							
						 
						
							2020-02-11 11:59:25 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								6289e7d147 
								
							 
						 
						
							
							
								
								Merge pull request  #29993  from bruvzg/vulkan  
							
							... 
							
							
							
							Initial Vulkan support for macOS (MoltenVK) and Windows 
							
						 
						
							2020-02-11 11:57:40 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bruvzg 
								
							 
						 
						
							
							
							
							
								
							
							
								b456bfad5c 
								
							 
						 
						
							
							
								
								Add runtime GLES2 / Vulkan context selection.  
							
							
							
						 
						
							2020-02-11 11:57:34 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bruvzg 
								
							 
						 
						
							
							
							
							
								
							
							
								eb48be51db 
								
							 
						 
						
							
							
								
								Add static Vulkan loader.  
							
							... 
							
							
							
							Initial Vulkan support for Windows.
Initial Vulkan support for macOS. 
							
						 
						
							2020-02-11 11:57:11 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								4fe3ee1730 
								
							 
						 
						
							
							
								
								Moved the shader source compilation code outside RenderingDevice and Vulkan  
							
							
							
						 
						
							2020-02-11 11:53:29 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								c613ead5fa 
								
							 
						 
						
							
							
								
								Added a spinlock template as well as a thread work pool class.  
							
							... 
							
							
							
							Also, optimized shader compilation to happen on threads. 
							
						 
						
							2020-02-11 11:53:29 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								60c7498cee 
								
							 
						 
						
							
							
								
								Replaced GLSLang reflection by SPIRV-Reflect, eventually allowing to move GLSLang out.  
							
							
							
						 
						
							2020-02-11 11:53:29 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								0586e18449 
								
							 
						 
						
							
							
								
								Custom material support seems complete.  
							
							
							
						 
						
							2020-02-11 11:53:29 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								8bbbb97336 
								
							 
						 
						
							
							
								
								Completed material/2D shader support (missing SCREEN_TEXTURE)  
							
							
							
						 
						
							2020-02-11 11:53:29 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								ef083a583b 
								
							 
						 
						
							
							
								
								Modified light rendering to make it more compatible.  
							
							... 
							
							
							
							Modified polygon management to make it more compatible with MoltenVK 
							
						 
						
							2020-02-11 11:53:28 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								a7b2ac7bb1 
								
							 
						 
						
							
							
								
								Normalmapping and Specularmapping working in 2D engine  
							
							... 
							
							
							
							Added support for Sprite, AnimatedSprite and Polygon2D (should add for tileset eventually). 
							
						 
						
							2020-02-11 11:53:28 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								e3905f9af3 
								
							 
						 
						
							
							
								
								Added ability to retrieve back textures stored on GPU  
							
							
							
						 
						
							2020-02-11 11:53:28 +01:00